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Diffstat (limited to 'WebCore/platform/graphics/android/PathAndroid.cpp')
-rw-r--r-- | WebCore/platform/graphics/android/PathAndroid.cpp | 268 |
1 files changed, 268 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/android/PathAndroid.cpp b/WebCore/platform/graphics/android/PathAndroid.cpp new file mode 100644 index 0000000..819173b --- /dev/null +++ b/WebCore/platform/graphics/android/PathAndroid.cpp @@ -0,0 +1,268 @@ +/* + * Copyright 2007, The Android Open Source Project + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "Path.h" +#include "FloatRect.h" +#include "AffineTransform.h" + +#include "SkPath.h" +#include "SkRegion.h" + +#include "android_graphics.h" + +namespace WebCore { + +Path::Path() +{ + m_path = new SkPath; +// m_path->setFlags(SkPath::kWinding_FillType); +} + +Path::Path(const Path& other) +{ + m_path = new SkPath(*other.m_path); +} + +Path::~Path() +{ + delete m_path; +} + +Path& Path::operator=(const Path& other) +{ + *m_path = *other.m_path; + return *this; +} + +bool Path::isEmpty() const +{ + return m_path->isEmpty(); +} + +bool Path::contains(const FloatPoint& point, WindRule rule) const +{ + SkRegion rgn, clip; + + int x = (int)floorf(point.x()); + int y = (int)floorf(point.y()); + clip.setRect(x, y, x + 1, y + 1); + + SkPath::FillType ft = m_path->getFillType(); // save + m_path->setFillType(rule == RULE_NONZERO ? SkPath::kWinding_FillType : SkPath::kEvenOdd_FillType); + + bool contains = rgn.setPath(*m_path, clip); + + m_path->setFillType(ft); // restore + return contains; +} + +void Path::translate(const FloatSize& size) +{ + m_path->offset(SkFloatToScalar(size.width()), SkFloatToScalar(size.height())); +} + +FloatRect Path::boundingRect() const +{ + SkRect r; + + m_path->computeBounds(&r, SkPath::kExact_BoundsType); + return FloatRect( SkScalarToFloat(r.fLeft), + SkScalarToFloat(r.fTop), + SkScalarToFloat(r.width()), + SkScalarToFloat(r.height())); +} + +void Path::moveTo(const FloatPoint& point) +{ + m_path->moveTo(SkFloatToScalar(point.x()), SkFloatToScalar(point.y())); +} + +void Path::addLineTo(const FloatPoint& p) +{ + m_path->lineTo(SkFloatToScalar(p.x()), SkFloatToScalar(p.y())); +} + +void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep) +{ + m_path->quadTo( SkFloatToScalar(cp.x()), SkFloatToScalar(cp.y()), + SkFloatToScalar(ep.x()), SkFloatToScalar(ep.y())); +} + +void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep) +{ + m_path->cubicTo(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()), + SkFloatToScalar(p2.x()), SkFloatToScalar(p2.y()), + SkFloatToScalar(ep.x()), SkFloatToScalar(ep.y())); +} + +void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius) +{ + m_path->arcTo(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()), + SkFloatToScalar(p2.x()), SkFloatToScalar(p2.y()), + SkFloatToScalar(radius)); +} + +void Path::closeSubpath() +{ + m_path->close(); +} + +static const float gPI = 3.14159265f; +static const float g2PI = 6.28318531f; +static const float g180OverPI = 57.29577951308f; + +static float fast_mod(float angle, float max) { + if (angle >= max || angle <= -max) { + angle = fmodf(angle, max); + } + return angle; +} + +void Path::addArc(const FloatPoint& p, float r, float sa, float ea, + bool clockwise) { + SkScalar cx = SkFloatToScalar(p.x()); + SkScalar cy = SkFloatToScalar(p.y()); + SkScalar radius = SkFloatToScalar(r); + + SkRect oval; + oval.set(cx - radius, cy - radius, cx + radius, cy + radius); + + float sweep = ea - sa; + bool prependOval = false; + + /* Note if clockwise and the sign of the sweep disagree. This particular + logic was deduced from http://canvex.lazyilluminati.com/misc/arc.html + */ + if (clockwise && (sweep > 0 || sweep < -g2PI)) { + sweep = fmodf(sweep, g2PI) - g2PI; + } else if (!clockwise && (sweep < 0 || sweep > g2PI)) { + sweep = fmodf(sweep, g2PI) + g2PI; + } + + // If the abs(sweep) >= 2PI, then we need to add a circle before we call + // arcTo, since it treats the sweep mod 2PI. We don't have a prepend call, + // so we just remember this, and at the end create a new path with an oval + // and our current path, and then swap then. + // + if (sweep >= g2PI || sweep <= -g2PI) { + prependOval = true; +// SkDebugf("addArc sa=%g ea=%g cw=%d sweep %g treat as circle\n", sa, ea, clockwise, sweep); + + // now reduce sweep to just the amount we need, so that the current + // point is left where the caller expects it. + sweep = fmodf(sweep, g2PI); + } + + sa = fast_mod(sa, g2PI); + SkScalar startDegrees = SkFloatToScalar(sa * g180OverPI); + SkScalar sweepDegrees = SkFloatToScalar(sweep * g180OverPI); + +// SkDebugf("addArc sa=%g ea=%g cw=%d sweep=%g ssweep=%g\n", sa, ea, clockwise, sweep, SkScalarToFloat(sweepDegrees)); + m_path->arcTo(oval, startDegrees, sweepDegrees, false); + + if (prependOval) { + SkPath tmp; + tmp.addOval(oval); + tmp.addPath(*m_path); + m_path->swap(tmp); + } +} + +void Path::addRect(const FloatRect& rect) +{ + SkRect r; + + android_setrect(&r, rect); + m_path->addRect(r); +} + +void Path::addEllipse(const FloatRect& rect) +{ + SkRect r; + + android_setrect(&r, rect); + m_path->addOval(r); +} + +void Path::clear() +{ + m_path->reset(); +} + +static FloatPoint* setfpts(FloatPoint dst[], const SkPoint src[], int count) +{ + for (int i = 0; i < count; i++) + { + dst[i].setX(SkScalarToFloat(src[i].fX)); + dst[i].setY(SkScalarToFloat(src[i].fY)); + } + return dst; +} + +void Path::apply(void* info, PathApplierFunction function) const +{ + SkPath::Iter iter(*m_path, false); + SkPoint pts[4]; + + PathElement elem; + FloatPoint fpts[3]; + + for (;;) + { + switch (iter.next(pts)) { + case SkPath::kMove_Verb: + elem.type = PathElementMoveToPoint; + elem.points = setfpts(fpts, &pts[0], 1); + break; + case SkPath::kLine_Verb: + elem.type = PathElementAddLineToPoint; + elem.points = setfpts(fpts, &pts[1], 1); + break; + case SkPath::kQuad_Verb: + elem.type = PathElementAddQuadCurveToPoint; + elem.points = setfpts(fpts, &pts[1], 2); + break; + case SkPath::kCubic_Verb: + elem.type = PathElementAddCurveToPoint; + elem.points = setfpts(fpts, &pts[1], 3); + break; + case SkPath::kClose_Verb: + elem.type = PathElementCloseSubpath; + elem.points = NULL; + break; + case SkPath::kDone_Verb: + return; + } + function(info, &elem); + } +} + +void Path::transform(const AffineTransform& xform) +{ + m_path->transform(xform); +} + +} |