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-rw-r--r--WebCore/platform/graphics/android/PathAndroid.cpp268
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diff --git a/WebCore/platform/graphics/android/PathAndroid.cpp b/WebCore/platform/graphics/android/PathAndroid.cpp
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+/*
+ * Copyright 2007, The Android Open Source Project
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "Path.h"
+#include "FloatRect.h"
+#include "AffineTransform.h"
+
+#include "SkPath.h"
+#include "SkRegion.h"
+
+#include "android_graphics.h"
+
+namespace WebCore {
+
+Path::Path()
+{
+ m_path = new SkPath;
+// m_path->setFlags(SkPath::kWinding_FillType);
+}
+
+Path::Path(const Path& other)
+{
+ m_path = new SkPath(*other.m_path);
+}
+
+Path::~Path()
+{
+ delete m_path;
+}
+
+Path& Path::operator=(const Path& other)
+{
+ *m_path = *other.m_path;
+ return *this;
+}
+
+bool Path::isEmpty() const
+{
+ return m_path->isEmpty();
+}
+
+bool Path::contains(const FloatPoint& point, WindRule rule) const
+{
+ SkRegion rgn, clip;
+
+ int x = (int)floorf(point.x());
+ int y = (int)floorf(point.y());
+ clip.setRect(x, y, x + 1, y + 1);
+
+ SkPath::FillType ft = m_path->getFillType(); // save
+ m_path->setFillType(rule == RULE_NONZERO ? SkPath::kWinding_FillType : SkPath::kEvenOdd_FillType);
+
+ bool contains = rgn.setPath(*m_path, clip);
+
+ m_path->setFillType(ft); // restore
+ return contains;
+}
+
+void Path::translate(const FloatSize& size)
+{
+ m_path->offset(SkFloatToScalar(size.width()), SkFloatToScalar(size.height()));
+}
+
+FloatRect Path::boundingRect() const
+{
+ SkRect r;
+
+ m_path->computeBounds(&r, SkPath::kExact_BoundsType);
+ return FloatRect( SkScalarToFloat(r.fLeft),
+ SkScalarToFloat(r.fTop),
+ SkScalarToFloat(r.width()),
+ SkScalarToFloat(r.height()));
+}
+
+void Path::moveTo(const FloatPoint& point)
+{
+ m_path->moveTo(SkFloatToScalar(point.x()), SkFloatToScalar(point.y()));
+}
+
+void Path::addLineTo(const FloatPoint& p)
+{
+ m_path->lineTo(SkFloatToScalar(p.x()), SkFloatToScalar(p.y()));
+}
+
+void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep)
+{
+ m_path->quadTo( SkFloatToScalar(cp.x()), SkFloatToScalar(cp.y()),
+ SkFloatToScalar(ep.x()), SkFloatToScalar(ep.y()));
+}
+
+void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep)
+{
+ m_path->cubicTo(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()),
+ SkFloatToScalar(p2.x()), SkFloatToScalar(p2.y()),
+ SkFloatToScalar(ep.x()), SkFloatToScalar(ep.y()));
+}
+
+void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
+{
+ m_path->arcTo(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()),
+ SkFloatToScalar(p2.x()), SkFloatToScalar(p2.y()),
+ SkFloatToScalar(radius));
+}
+
+void Path::closeSubpath()
+{
+ m_path->close();
+}
+
+static const float gPI = 3.14159265f;
+static const float g2PI = 6.28318531f;
+static const float g180OverPI = 57.29577951308f;
+
+static float fast_mod(float angle, float max) {
+ if (angle >= max || angle <= -max) {
+ angle = fmodf(angle, max);
+ }
+ return angle;
+}
+
+void Path::addArc(const FloatPoint& p, float r, float sa, float ea,
+ bool clockwise) {
+ SkScalar cx = SkFloatToScalar(p.x());
+ SkScalar cy = SkFloatToScalar(p.y());
+ SkScalar radius = SkFloatToScalar(r);
+
+ SkRect oval;
+ oval.set(cx - radius, cy - radius, cx + radius, cy + radius);
+
+ float sweep = ea - sa;
+ bool prependOval = false;
+
+ /* Note if clockwise and the sign of the sweep disagree. This particular
+ logic was deduced from http://canvex.lazyilluminati.com/misc/arc.html
+ */
+ if (clockwise && (sweep > 0 || sweep < -g2PI)) {
+ sweep = fmodf(sweep, g2PI) - g2PI;
+ } else if (!clockwise && (sweep < 0 || sweep > g2PI)) {
+ sweep = fmodf(sweep, g2PI) + g2PI;
+ }
+
+ // If the abs(sweep) >= 2PI, then we need to add a circle before we call
+ // arcTo, since it treats the sweep mod 2PI. We don't have a prepend call,
+ // so we just remember this, and at the end create a new path with an oval
+ // and our current path, and then swap then.
+ //
+ if (sweep >= g2PI || sweep <= -g2PI) {
+ prependOval = true;
+// SkDebugf("addArc sa=%g ea=%g cw=%d sweep %g treat as circle\n", sa, ea, clockwise, sweep);
+
+ // now reduce sweep to just the amount we need, so that the current
+ // point is left where the caller expects it.
+ sweep = fmodf(sweep, g2PI);
+ }
+
+ sa = fast_mod(sa, g2PI);
+ SkScalar startDegrees = SkFloatToScalar(sa * g180OverPI);
+ SkScalar sweepDegrees = SkFloatToScalar(sweep * g180OverPI);
+
+// SkDebugf("addArc sa=%g ea=%g cw=%d sweep=%g ssweep=%g\n", sa, ea, clockwise, sweep, SkScalarToFloat(sweepDegrees));
+ m_path->arcTo(oval, startDegrees, sweepDegrees, false);
+
+ if (prependOval) {
+ SkPath tmp;
+ tmp.addOval(oval);
+ tmp.addPath(*m_path);
+ m_path->swap(tmp);
+ }
+}
+
+void Path::addRect(const FloatRect& rect)
+{
+ SkRect r;
+
+ android_setrect(&r, rect);
+ m_path->addRect(r);
+}
+
+void Path::addEllipse(const FloatRect& rect)
+{
+ SkRect r;
+
+ android_setrect(&r, rect);
+ m_path->addOval(r);
+}
+
+void Path::clear()
+{
+ m_path->reset();
+}
+
+static FloatPoint* setfpts(FloatPoint dst[], const SkPoint src[], int count)
+{
+ for (int i = 0; i < count; i++)
+ {
+ dst[i].setX(SkScalarToFloat(src[i].fX));
+ dst[i].setY(SkScalarToFloat(src[i].fY));
+ }
+ return dst;
+}
+
+void Path::apply(void* info, PathApplierFunction function) const
+{
+ SkPath::Iter iter(*m_path, false);
+ SkPoint pts[4];
+
+ PathElement elem;
+ FloatPoint fpts[3];
+
+ for (;;)
+ {
+ switch (iter.next(pts)) {
+ case SkPath::kMove_Verb:
+ elem.type = PathElementMoveToPoint;
+ elem.points = setfpts(fpts, &pts[0], 1);
+ break;
+ case SkPath::kLine_Verb:
+ elem.type = PathElementAddLineToPoint;
+ elem.points = setfpts(fpts, &pts[1], 1);
+ break;
+ case SkPath::kQuad_Verb:
+ elem.type = PathElementAddQuadCurveToPoint;
+ elem.points = setfpts(fpts, &pts[1], 2);
+ break;
+ case SkPath::kCubic_Verb:
+ elem.type = PathElementAddCurveToPoint;
+ elem.points = setfpts(fpts, &pts[1], 3);
+ break;
+ case SkPath::kClose_Verb:
+ elem.type = PathElementCloseSubpath;
+ elem.points = NULL;
+ break;
+ case SkPath::kDone_Verb:
+ return;
+ }
+ function(info, &elem);
+ }
+}
+
+void Path::transform(const AffineTransform& xform)
+{
+ m_path->transform(xform);
+}
+
+}