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-rw-r--r--WebCore/platform/graphics/android/PatternAndroid.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/android/PatternAndroid.cpp b/WebCore/platform/graphics/android/PatternAndroid.cpp
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+++ b/WebCore/platform/graphics/android/PatternAndroid.cpp
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+/*
+ *
+ * Copyright 2006, The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "config.h"
+#include "Pattern.h"
+
+#include "android_graphics.h"
+#include "GraphicsContext.h"
+#include "SkBitmapRef.h"
+#include "SkCanvas.h"
+#include "SkColorShader.h"
+#include "SkShader.h"
+#include "SkPaint.h"
+
+namespace WebCore {
+
+static SkShader::TileMode toTileMode(bool doRepeat) {
+ return doRepeat ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
+}
+
+SkShader* Pattern::createPlatformPattern(const AffineTransform& transform) const
+{
+ SkBitmapRef* ref = tileImage()->nativeImageForCurrentFrame();
+ SkShader* s = SkShader::CreateBitmapShader(ref->bitmap(),
+ toTileMode(m_repeatX),
+ toTileMode(m_repeatY));
+
+ // TODO: do I treat transform as a local matrix???
+ return s;
+}
+
+} //namespace