diff options
Diffstat (limited to 'WebCore/platform/graphics/android/ShaderProgram.cpp')
-rw-r--r-- | WebCore/platform/graphics/android/ShaderProgram.cpp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/android/ShaderProgram.cpp b/WebCore/platform/graphics/android/ShaderProgram.cpp index ed5fe42..103bb02 100644 --- a/WebCore/platform/graphics/android/ShaderProgram.cpp +++ b/WebCore/platform/graphics/android/ShaderProgram.cpp @@ -59,6 +59,15 @@ static const char gFragmentShader[] = " gl_FragColor *= alpha; " "}\n"; +static const char gVideoFragmentShader[] = + "#extension GL_OES_EGL_image_external : require\n" + "precision mediump float;\n" + "uniform samplerExternalOES s_yuvTexture;\n" + "varying vec2 v_texCoord;\n" + "void main() {\n" + " gl_FragColor = texture2D(s_yuvTexture, v_texCoord);\n" + "}\n"; + GLuint ShaderProgram::loadShader(GLenum shaderType, const char* pSource) { GLuint shader = glCreateShader(shaderType); @@ -125,11 +134,15 @@ GLuint ShaderProgram::createProgram(const char* pVertexSource, const char* pFrag ShaderProgram::ShaderProgram() { m_program = createProgram(gVertexShader, gFragmentShader); + m_videoProgram = createProgram(gVertexShader, gVideoFragmentShader); m_hProjectionMatrix = glGetUniformLocation(m_program, "projectionMatrix"); m_hAlpha = glGetUniformLocation(m_program, "alpha"); m_hTexSampler = glGetUniformLocation(m_program, "s_texture"); + m_hVideoProjectionMatrix = glGetUniformLocation(m_videoProgram, "projectionMatrix"); + m_hVideoTexSampler = glGetUniformLocation(m_videoProgram, "s_yuvTexture"); + const GLfloat coord[] = { 0.0f, 0.0f, // C 1.0f, 0.0f, // D @@ -263,6 +276,34 @@ void ShaderProgram::drawLayerQuad(const TransformationMatrix& drawMatrix, glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } +void ShaderProgram::drawVideoLayerQuad(const TransformationMatrix& drawMatrix, + SkRect& geometry, int textureId) +{ + // switch to our custom yuv video rendering program + glUseProgram(m_videoProgram); + + TransformationMatrix renderMatrix = drawMatrix; + renderMatrix.translate(geometry.fLeft, geometry.fTop); + renderMatrix.scale3d(geometry.width(), geometry.height(), 1); + renderMatrix.multiply(m_projectionMatrix); + + GLfloat projectionMatrix[16]; + GLUtils::toGLMatrix(projectionMatrix, renderMatrix); + glUniformMatrix4fv(m_hVideoProjectionMatrix, 1, GL_FALSE, projectionMatrix); + + glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureId); + + glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]); + glEnableVertexAttribArray(1); + glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, 0); + glBindAttribLocation(m_videoProgram, 1, "vPosition"); + + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + + // switch back to our normal rendering program + glUseProgram(m_program); +} + } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING) |