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-rw-r--r--WebCore/platform/graphics/cg/GradientCG.cpp82
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diff --git a/WebCore/platform/graphics/cg/GradientCG.cpp b/WebCore/platform/graphics/cg/GradientCG.cpp
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+++ b/WebCore/platform/graphics/cg/GradientCG.cpp
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+/*
+ * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved.
+ * Copyright (C) 2007 Alp Toker <alp@atoker.com>
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "Gradient.h"
+
+#include "CSSParser.h"
+#include "GraphicsContext.h"
+
+#include <ApplicationServices/ApplicationServices.h>
+
+namespace WebCore {
+
+void Gradient::platformDestroy()
+{
+ CGShadingRelease(m_gradient);
+ m_gradient = 0;
+}
+
+static void gradientCallback(void* info, const CGFloat* in, CGFloat* out)
+{
+ float r, g, b, a;
+ static_cast<const Gradient*>(info)->getColor(*in, &r, &g, &b, &a);
+ out[0] = r;
+ out[1] = g;
+ out[2] = b;
+ out[3] = a;
+}
+
+CGShadingRef Gradient::platformGradient()
+{
+ if (m_gradient)
+ return m_gradient;
+
+ const CGFloat intervalRanges[2] = { 0, 1 };
+ const CGFloat colorComponentRanges[4 * 2] = { 0, 1, 0, 1, 0, 1, 0, 1 };
+ const CGFunctionCallbacks gradientCallbacks = { 0, gradientCallback, 0 };
+ CGFunctionRef colorFunction = CGFunctionCreate(this, 1, intervalRanges, 4, colorComponentRanges, &gradientCallbacks);
+
+ CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
+
+ if (m_radial)
+ m_gradient = CGShadingCreateRadial(colorSpace, m_p0, m_r0, m_p1, m_r1, colorFunction, true, true);
+ else
+ m_gradient = CGShadingCreateAxial(colorSpace, m_p0, m_p1, colorFunction, true, true);
+
+ CGColorSpaceRelease(colorSpace);
+ CGFunctionRelease(colorFunction);
+
+ return m_gradient;
+}
+
+void Gradient::fill(GraphicsContext* context, const FloatRect& rect)
+{
+ context->clip(rect);
+ CGContextDrawShading(context->platformContext(), platformGradient());
+}
+
+} //namespace