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-rw-r--r--WebCore/platform/graphics/cg/ImageCG.cpp350
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diff --git a/WebCore/platform/graphics/cg/ImageCG.cpp b/WebCore/platform/graphics/cg/ImageCG.cpp
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--- a/WebCore/platform/graphics/cg/ImageCG.cpp
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-/*
- * Copyright (C) 2004, 2005, 2006 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "BitmapImage.h"
-
-#if PLATFORM(CG)
-
-#include "AffineTransform.h"
-#include "FloatConversion.h"
-#include "FloatRect.h"
-#include "GraphicsContextCG.h"
-#include "ImageObserver.h"
-#include "PDFDocumentImage.h"
-#include "PlatformString.h"
-#include <ApplicationServices/ApplicationServices.h>
-#include <wtf/RetainPtr.h>
-
-#if PLATFORM(MAC) || PLATFORM(CHROMIUM)
-#include "WebCoreSystemInterface.h"
-#endif
-
-#if PLATFORM(WIN)
-#include <WebKitSystemInterface/WebKitSystemInterface.h>
-#endif
-
-namespace WebCore {
-
-bool FrameData::clear(bool clearMetadata)
-{
- if (clearMetadata)
- m_haveMetadata = false;
-
- if (m_frame) {
- CGImageRelease(m_frame);
- m_frame = 0;
- return true;
- }
- return false;
-}
-
-// ================================================
-// Image Class
-// ================================================
-
-BitmapImage::BitmapImage(CGImageRef cgImage, ImageObserver* observer)
- : Image(observer)
- , m_currentFrame(0)
- , m_frames(0)
- , m_frameTimer(0)
- , m_repetitionCount(cAnimationNone)
- , m_repetitionCountStatus(Unknown)
- , m_repetitionsComplete(0)
- , m_isSolidColor(false)
- , m_checkedForSolidColor(false)
- , m_animationFinished(true)
- , m_allDataReceived(true)
- , m_haveSize(true)
- , m_sizeAvailable(true)
- , m_decodedSize(0)
- , m_haveFrameCount(true)
- , m_frameCount(1)
-{
- initPlatformData();
-
- CGFloat width = CGImageGetWidth(cgImage);
- CGFloat height = CGImageGetHeight(cgImage);
- m_decodedSize = width * height * 4;
- m_size = IntSize(width, height);
-
- m_frames.grow(1);
- m_frames[0].m_frame = cgImage;
- m_frames[0].m_hasAlpha = true;
- m_frames[0].m_haveMetadata = true;
- checkForSolidColor();
-}
-
-// Drawing Routines
-
-void BitmapImage::checkForSolidColor()
-{
- m_checkedForSolidColor = true;
- if (frameCount() > 1) {
- m_isSolidColor = false;
- return;
- }
-
- CGImageRef image = frameAtIndex(0);
-
- // Currently we only check for solid color in the important special case of a 1x1 image.
- if (image && CGImageGetWidth(image) == 1 && CGImageGetHeight(image) == 1) {
- unsigned char pixel[4]; // RGBA
- static CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
- RetainPtr<CGContextRef> bmap(AdoptCF, CGBitmapContextCreate(pixel, 1, 1, 8, sizeof(pixel), space,
- kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big));
- if (!bmap)
- return;
- GraphicsContext(bmap.get()).setCompositeOperation(CompositeCopy);
- CGRect dst = { {0, 0}, {1, 1} };
- CGContextDrawImage(bmap.get(), dst, image);
- if (pixel[3] == 0)
- m_solidColor = Color(0, 0, 0, 0);
- else
- m_solidColor = Color(pixel[0] * 255 / pixel[3], pixel[1] * 255 / pixel[3], pixel[2] * 255 / pixel[3], pixel[3]);
- m_isSolidColor = true;
- }
-}
-
-static RetainPtr<CGImageRef> imageWithColorSpace(CGImageRef originalImage, ColorSpace colorSpace)
-{
- CGColorSpaceRef originalColorSpace = CGImageGetColorSpace(originalImage);
-
- // If the image already has a (non-device) color space, we don't want to
- // override it, so return.
- if (!originalColorSpace || !CFEqual(originalColorSpace, deviceRGBColorSpaceRef()))
- return originalImage;
-
- switch (colorSpace) {
- case ColorSpaceDeviceRGB:
- return originalImage;
- case ColorSpaceSRGB:
- return RetainPtr<CGImageRef>(AdoptCF, CGImageCreateCopyWithColorSpace(originalImage, sRGBColorSpaceRef()));
- case ColorSpaceLinearRGB:
- return RetainPtr<CGImageRef>(AdoptCF, CGImageCreateCopyWithColorSpace(originalImage, linearRGBColorSpaceRef()));
- }
-
- ASSERT_NOT_REACHED();
- return originalImage;
-}
-
-CGImageRef BitmapImage::getCGImageRef()
-{
- return frameAtIndex(0);
-}
-
-void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& destRect, const FloatRect& srcRect, ColorSpace styleColorSpace, CompositeOperator compositeOp)
-{
- startAnimation();
-
- RetainPtr<CGImageRef> image = frameAtIndex(m_currentFrame);
- if (!image) // If it's too early we won't have an image yet.
- return;
-
- if (mayFillWithSolidColor()) {
- fillWithSolidColor(ctxt, destRect, solidColor(), styleColorSpace, compositeOp);
- return;
- }
-
- float currHeight = CGImageGetHeight(image.get());
- if (currHeight <= srcRect.y())
- return;
-
- CGContextRef context = ctxt->platformContext();
- ctxt->save();
-
- bool shouldUseSubimage = false;
-
- // If the source rect is a subportion of the image, then we compute an inflated destination rect that will hold the entire image
- // and then set a clip to the portion that we want to display.
- FloatRect adjustedDestRect = destRect;
- FloatSize selfSize = currentFrameSize();
- if (srcRect.size() != selfSize) {
- CGInterpolationQuality interpolationQuality = CGContextGetInterpolationQuality(context);
- // When the image is scaled using high-quality interpolation, we create a temporary CGImage
- // containing only the portion we want to display. We need to do this because high-quality
- // interpolation smoothes sharp edges, causing pixels from outside the source rect to bleed
- // into the destination rect. See <rdar://problem/6112909>.
- shouldUseSubimage = (interpolationQuality == kCGInterpolationHigh || interpolationQuality == kCGInterpolationDefault) && (srcRect.size() != destRect.size() || !ctxt->getCTM().isIdentityOrTranslationOrFlipped());
- float xScale = srcRect.width() / destRect.width();
- float yScale = srcRect.height() / destRect.height();
- if (shouldUseSubimage) {
- FloatRect subimageRect = srcRect;
- float leftPadding = srcRect.x() - floorf(srcRect.x());
- float topPadding = srcRect.y() - floorf(srcRect.y());
-
- subimageRect.move(-leftPadding, -topPadding);
- adjustedDestRect.move(-leftPadding / xScale, -topPadding / yScale);
-
- subimageRect.setWidth(ceilf(subimageRect.width() + leftPadding));
- adjustedDestRect.setWidth(subimageRect.width() / xScale);
-
- subimageRect.setHeight(ceilf(subimageRect.height() + topPadding));
- adjustedDestRect.setHeight(subimageRect.height() / yScale);
-
- image.adoptCF(CGImageCreateWithImageInRect(image.get(), subimageRect));
- if (currHeight < srcRect.bottom()) {
- ASSERT(CGImageGetHeight(image.get()) == currHeight - CGRectIntegral(srcRect).origin.y);
- adjustedDestRect.setHeight(CGImageGetHeight(image.get()) / yScale);
- }
- } else {
- adjustedDestRect.setLocation(FloatPoint(destRect.x() - srcRect.x() / xScale, destRect.y() - srcRect.y() / yScale));
- adjustedDestRect.setSize(FloatSize(selfSize.width() / xScale, selfSize.height() / yScale));
- }
-
- CGContextClipToRect(context, destRect);
- }
-
- // If the image is only partially loaded, then shrink the destination rect that we're drawing into accordingly.
- if (!shouldUseSubimage && currHeight < selfSize.height())
- adjustedDestRect.setHeight(adjustedDestRect.height() * currHeight / selfSize.height());
-
- ctxt->setCompositeOperation(compositeOp);
-
- // Flip the coords.
- CGContextScaleCTM(context, 1, -1);
- adjustedDestRect.setY(-adjustedDestRect.bottom());
-
- // Adjust the color space.
- image = imageWithColorSpace(image.get(), styleColorSpace);
-
- // Draw the image.
- CGContextDrawImage(context, adjustedDestRect, image.get());
-
- ctxt->restore();
-
- if (imageObserver())
- imageObserver()->didDraw(this);
-}
-
-static void drawPatternCallback(void* info, CGContextRef context)
-{
- CGImageRef image = (CGImageRef)info;
- CGContextDrawImage(context, GraphicsContext(context).roundToDevicePixels(FloatRect(0, 0, CGImageGetWidth(image), CGImageGetHeight(image))), image);
-}
-
-void Image::drawPattern(GraphicsContext* ctxt, const FloatRect& tileRect, const AffineTransform& patternTransform,
- const FloatPoint& phase, ColorSpace styleColorSpace, CompositeOperator op, const FloatRect& destRect)
-{
- if (!nativeImageForCurrentFrame())
- return;
-
- ASSERT(patternTransform.isInvertible());
- if (!patternTransform.isInvertible())
- // Avoid a hang under CGContextDrawTiledImage on release builds.
- return;
-
- CGContextRef context = ctxt->platformContext();
- ctxt->save();
- CGContextClipToRect(context, destRect);
- ctxt->setCompositeOperation(op);
- CGContextTranslateCTM(context, destRect.x(), destRect.y() + destRect.height());
- CGContextScaleCTM(context, 1, -1);
-
- // Compute the scaled tile size.
- float scaledTileHeight = tileRect.height() * narrowPrecisionToFloat(patternTransform.d());
-
- // We have to adjust the phase to deal with the fact we're in Cartesian space now (with the bottom left corner of destRect being
- // the origin).
- float adjustedX = phase.x() - destRect.x() + tileRect.x() * narrowPrecisionToFloat(patternTransform.a()); // We translated the context so that destRect.x() is the origin, so subtract it out.
- float adjustedY = destRect.height() - (phase.y() - destRect.y() + tileRect.y() * narrowPrecisionToFloat(patternTransform.d()) + scaledTileHeight);
-
- CGImageRef tileImage = nativeImageForCurrentFrame();
- float h = CGImageGetHeight(tileImage);
-
- RetainPtr<CGImageRef> subImage;
- if (tileRect.size() == size())
- subImage = tileImage;
- else {
- // Copying a sub-image out of a partially-decoded image stops the decoding of the original image. It should never happen
- // because sub-images are only used for border-image, which only renders when the image is fully decoded.
- ASSERT(h == height());
- subImage.adoptCF(CGImageCreateWithImageInRect(tileImage, tileRect));
- }
-
- // Adjust the color space.
- subImage = imageWithColorSpace(subImage.get(), styleColorSpace);
-
-#ifndef BUILDING_ON_TIGER
- // Leopard has an optimized call for the tiling of image patterns, but we can only use it if the image has been decoded enough that
- // its buffer is the same size as the overall image. Because a partially decoded CGImageRef with a smaller width or height than the
- // overall image buffer needs to tile with "gaps", we can't use the optimized tiling call in that case.
- // FIXME: Could create WebKitSystemInterface SPI for CGCreatePatternWithImage2 and probably make Tiger tile faster as well.
- // FIXME: We cannot use CGContextDrawTiledImage with scaled tiles on Leopard, because it suffers from rounding errors. Snow Leopard is ok.
- float scaledTileWidth = tileRect.width() * narrowPrecisionToFloat(patternTransform.a());
- float w = CGImageGetWidth(tileImage);
-#ifdef BUILDING_ON_LEOPARD
- if (w == size().width() && h == size().height() && scaledTileWidth == tileRect.width() && scaledTileHeight == tileRect.height())
-#else
- if (w == size().width() && h == size().height())
-#endif
- CGContextDrawTiledImage(context, FloatRect(adjustedX, adjustedY, scaledTileWidth, scaledTileHeight), subImage.get());
- else {
-#endif
-
- // On Leopard, this code now only runs for partially decoded images whose buffers do not yet match the overall size of the image.
- // On Tiger this code runs all the time. This code is suboptimal because the pattern does not reference the image directly, and the
- // pattern is destroyed before exiting the function. This means any decoding the pattern does doesn't end up cached anywhere, so we
- // redecode every time we paint.
- static const CGPatternCallbacks patternCallbacks = { 0, drawPatternCallback, NULL };
- CGAffineTransform matrix = CGAffineTransformMake(narrowPrecisionToCGFloat(patternTransform.a()), 0, 0, narrowPrecisionToCGFloat(patternTransform.d()), adjustedX, adjustedY);
- matrix = CGAffineTransformConcat(matrix, CGContextGetCTM(context));
- // The top of a partially-decoded image is drawn at the bottom of the tile. Map it to the top.
- matrix = CGAffineTransformTranslate(matrix, 0, size().height() - h);
- RetainPtr<CGPatternRef> pattern(AdoptCF, CGPatternCreate(subImage.get(), CGRectMake(0, 0, tileRect.width(), tileRect.height()),
- matrix, tileRect.width(), tileRect.height(),
- kCGPatternTilingConstantSpacing, true, &patternCallbacks));
- if (!pattern) {
- ctxt->restore();
- return;
- }
-
- RetainPtr<CGColorSpaceRef> patternSpace(AdoptCF, CGColorSpaceCreatePattern(0));
-
- CGFloat alpha = 1;
- RetainPtr<CGColorRef> color(AdoptCF, CGColorCreateWithPattern(patternSpace.get(), pattern.get(), &alpha));
- CGContextSetFillColorSpace(context, patternSpace.get());
-
- // FIXME: Really want a public API for this. It is just CGContextSetBaseCTM(context, CGAffineTransformIdentiy).
- wkSetPatternBaseCTM(context, CGAffineTransformIdentity);
- CGContextSetPatternPhase(context, CGSizeZero);
-
- CGContextSetFillColorWithColor(context, color.get());
- CGContextFillRect(context, CGContextGetClipBoundingBox(context));
-
-#ifndef BUILDING_ON_TIGER
- }
-#endif
-
- ctxt->restore();
-
- if (imageObserver())
- imageObserver()->didDraw(this);
-}
-
-
-}
-
-#endif // PLATFORM(CG)