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-rw-r--r--WebCore/platform/graphics/chromium/Canvas2DLayerChromium.cpp112
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diff --git a/WebCore/platform/graphics/chromium/Canvas2DLayerChromium.cpp b/WebCore/platform/graphics/chromium/Canvas2DLayerChromium.cpp
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--- a/WebCore/platform/graphics/chromium/Canvas2DLayerChromium.cpp
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-/*
- * Copyright (C) 2010 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-
-#if USE(ACCELERATED_COMPOSITING)
-
-#include "Canvas2DLayerChromium.h"
-
-#include "DrawingBuffer.h"
-#include "GraphicsContext3D.h"
-
-namespace WebCore {
-
-PassRefPtr<Canvas2DLayerChromium> Canvas2DLayerChromium::create(DrawingBuffer* drawingBuffer, GraphicsLayerChromium* owner)
-{
- return adoptRef(new Canvas2DLayerChromium(drawingBuffer, owner));
-}
-
-Canvas2DLayerChromium::Canvas2DLayerChromium(DrawingBuffer* drawingBuffer, GraphicsLayerChromium* owner)
- : CanvasLayerChromium(owner)
- , m_drawingBuffer(drawingBuffer)
-{
-}
-
-Canvas2DLayerChromium::~Canvas2DLayerChromium()
-{
- if (m_textureId)
- layerRendererContext()->deleteTexture(m_textureId);
-}
-
-void Canvas2DLayerChromium::updateContentsIfDirty()
-{
- if (!m_contentsDirty || !m_drawingBuffer)
- return;
- if (m_textureChanged) { // We have to generate a new backing texture.
- GraphicsContext3D* context = layerRendererContext();
- if (m_textureId)
- context->deleteTexture(m_textureId);
- m_textureId = context->createTexture();
- context->activeTexture(GraphicsContext3D::TEXTURE0);
- context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
- IntSize size = m_drawingBuffer->size();
- context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, size.width(), size.height(), 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE);
- // Set the min-mag filters to linear and wrap modes to GraphicsContext3D::CLAMP_TO_EDGE
- // to get around NPOT texture limitations of GLES.
- context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
- context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
- context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE);
- context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
- m_textureChanged = false;
- // FIXME: The finish() here is required because we have to make sure that the texture created in this
- // context (the compositor context) is actually created by the service side before the child context
- // attempts to use it (in publishToPlatformLayer). finish() is currently the only call with strong
- // enough semantics to promise this, but is actually much stronger. Ideally we'd do something like
- // inserting a fence here and waiting for it before trying to publish.
- context->finish();
- }
- // Update the contents of the texture used by the compositor.
- if (m_contentsDirty) {
- m_drawingBuffer->publishToPlatformLayer();
- m_contentsDirty = false;
- }
-}
-
-void Canvas2DLayerChromium::setTextureChanged()
-{
- m_textureChanged = true;
-}
-
-unsigned Canvas2DLayerChromium::textureId() const
-{
- return m_textureId;
-}
-
-void Canvas2DLayerChromium::setDrawingBuffer(DrawingBuffer* drawingBuffer)
-{
- if (drawingBuffer != m_drawingBuffer) {
- m_drawingBuffer = drawingBuffer;
- m_textureChanged = true;
- }
-}
-
-}
-#endif // USE(ACCELERATED_COMPOSITING)