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Diffstat (limited to 'WebCore/platform/graphics/chromium/CanvasLayerChromium.cpp')
-rw-r--r--WebCore/platform/graphics/chromium/CanvasLayerChromium.cpp27
1 files changed, 14 insertions, 13 deletions
diff --git a/WebCore/platform/graphics/chromium/CanvasLayerChromium.cpp b/WebCore/platform/graphics/chromium/CanvasLayerChromium.cpp
index 56a7262..4aef25b 100644
--- a/WebCore/platform/graphics/chromium/CanvasLayerChromium.cpp
+++ b/WebCore/platform/graphics/chromium/CanvasLayerChromium.cpp
@@ -34,16 +34,16 @@
#include "CanvasLayerChromium.h"
+#include "GraphicsContext3D.h"
#include "LayerRendererChromium.h"
-#include <GLES2/gl2.h>
-
namespace WebCore {
unsigned CanvasLayerChromium::m_shaderProgramId = 0;
-CanvasLayerChromium::SharedValues::SharedValues()
- : m_canvasShaderProgram(0)
+CanvasLayerChromium::SharedValues::SharedValues(GraphicsContext3D* context)
+ : m_context(context)
+ , m_canvasShaderProgram(0)
, m_shaderSamplerLocation(-1)
, m_shaderMatrixLocation(-1)
, m_shaderAlphaLocation(-1)
@@ -73,15 +73,15 @@ CanvasLayerChromium::SharedValues::SharedValues()
" gl_FragColor = vec4(texColor.x, texColor.y, texColor.z, texColor.w) * alpha; \n"
"} \n";
- m_canvasShaderProgram = createShaderProgram(vertexShaderString, fragmentShaderString);
+ m_canvasShaderProgram = createShaderProgram(m_context, vertexShaderString, fragmentShaderString);
if (!m_canvasShaderProgram) {
LOG_ERROR("CanvasLayerChromium: Failed to create shader program");
return;
}
- m_shaderSamplerLocation = glGetUniformLocation(m_canvasShaderProgram, "s_texture");
- m_shaderMatrixLocation = glGetUniformLocation(m_canvasShaderProgram, "matrix");
- m_shaderAlphaLocation = glGetUniformLocation(m_canvasShaderProgram, "alpha");
+ m_shaderSamplerLocation = m_context->getUniformLocation(m_canvasShaderProgram, "s_texture");
+ m_shaderMatrixLocation = m_context->getUniformLocation(m_canvasShaderProgram, "matrix");
+ m_shaderAlphaLocation = m_context->getUniformLocation(m_canvasShaderProgram, "alpha");
ASSERT(m_shaderSamplerLocation != -1);
ASSERT(m_shaderMatrixLocation != -1);
ASSERT(m_shaderAlphaLocation != -1);
@@ -92,7 +92,7 @@ CanvasLayerChromium::SharedValues::SharedValues()
CanvasLayerChromium::SharedValues::~SharedValues()
{
if (m_canvasShaderProgram)
- GLC(glDeleteProgram(m_canvasShaderProgram));
+ GLC(m_context, m_context->deleteProgram(m_canvasShaderProgram));
}
CanvasLayerChromium::CanvasLayerChromium(GraphicsLayerChromium* owner)
@@ -111,11 +111,12 @@ void CanvasLayerChromium::draw()
ASSERT(layerRenderer());
const CanvasLayerChromium::SharedValues* sv = layerRenderer()->canvasLayerSharedValues();
ASSERT(sv && sv->initialized());
- GLC(glActiveTexture(GL_TEXTURE0));
- GLC(glBindTexture(GL_TEXTURE_2D, m_textureId));
+ GraphicsContext3D* context = layerRendererContext();
+ GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0));
+ GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId));
layerRenderer()->useShader(sv->canvasShaderProgram());
- GLC(glUniform1i(sv->shaderSamplerLocation(), 0));
- drawTexturedQuad(layerRenderer()->projectionMatrix(), drawTransform(),
+ GLC(context, context->uniform1i(sv->shaderSamplerLocation(), 0));
+ drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
bounds().width(), bounds().height(), drawOpacity(),
sv->shaderMatrixLocation(), sv->shaderAlphaLocation());