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+/*
+ * Copyright (C) 2010, Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef TextureManager_h
+#define TextureManager_h
+
+#include "GraphicsContext3D.h"
+#include "IntRect.h"
+#include "IntSize.h"
+
+#include <wtf/HashMap.h>
+#include <wtf/ListHashSet.h>
+
+namespace WebCore {
+
+typedef int TextureToken;
+
+class TextureManager : public Noncopyable {
+public:
+ static PassOwnPtr<TextureManager> create(GraphicsContext3D* context, size_t memoryLimitBytes, int maxTextureSize)
+ {
+ return adoptPtr(new TextureManager(context, memoryLimitBytes, maxTextureSize));
+ }
+
+ TextureToken getToken();
+ void releaseToken(TextureToken);
+ bool hasTexture(TextureToken);
+
+ unsigned requestTexture(TextureToken, IntSize, unsigned textureFormat, bool* newTexture = 0);
+
+ void protectTexture(TextureToken);
+ void unprotectTexture(TextureToken);
+
+private:
+ TextureManager(GraphicsContext3D*, size_t memoryLimitBytes, int maxTextureSize);
+
+ struct TextureInfo {
+ IntSize size;
+ unsigned format;
+ unsigned textureId;
+ bool isProtected;
+ };
+
+ bool reduceMemoryToLimit(size_t);
+ void addTexture(TextureToken, TextureInfo);
+ void removeTexture(TextureToken, TextureInfo);
+
+ RefPtr<GraphicsContext3D> m_context;
+
+ typedef HashMap<TextureToken, TextureInfo> TextureMap;
+ TextureMap m_textures;
+ ListHashSet<TextureToken> m_textureLRUSet;
+
+ size_t m_memoryLimitBytes;
+ size_t m_memoryUseBytes;
+ int m_maxTextureSize;
+ TextureToken m_nextToken;
+};
+
+}
+
+#endif