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-rw-r--r--WebCore/platform/graphics/chromium/WebGLLayerChromium.cpp88
1 files changed, 0 insertions, 88 deletions
diff --git a/WebCore/platform/graphics/chromium/WebGLLayerChromium.cpp b/WebCore/platform/graphics/chromium/WebGLLayerChromium.cpp
deleted file mode 100644
index 5b34bb9..0000000
--- a/WebCore/platform/graphics/chromium/WebGLLayerChromium.cpp
+++ /dev/null
@@ -1,88 +0,0 @@
-/*
- * Copyright (C) 2010 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-
-#if USE(ACCELERATED_COMPOSITING)
-
-#include "WebGLLayerChromium.h"
-
-#include "GraphicsContext3D.h"
-#include "LayerRendererChromium.h"
-
-namespace WebCore {
-
-PassRefPtr<WebGLLayerChromium> WebGLLayerChromium::create(GraphicsLayerChromium* owner)
-{
- return adoptRef(new WebGLLayerChromium(owner));
-}
-
-WebGLLayerChromium::WebGLLayerChromium(GraphicsLayerChromium* owner)
- : CanvasLayerChromium(owner)
- , m_context(0)
-{
-}
-
-void WebGLLayerChromium::updateContentsIfDirty()
-{
- if (!m_contentsDirty)
- return;
-
- GraphicsContext3D* rendererContext = layerRendererContext();
- ASSERT(m_context);
- if (m_textureChanged) {
- rendererContext->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
- // Set the min-mag filters to linear and wrap modes to GL_CLAMP_TO_EDGE
- // to get around NPOT texture limitations of GLES.
- rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
- rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
- rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE);
- rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
- m_textureChanged = false;
- }
- // Update the contents of the texture used by the compositor.
- if (m_contentsDirty) {
- m_context->prepareTexture();
- m_contentsDirty = false;
- }
-}
-
-void WebGLLayerChromium::setContext(const GraphicsContext3D* context)
-{
- m_context = const_cast<GraphicsContext3D*>(context);
-
- unsigned int textureId = m_context->platformTexture();
- if (textureId != m_textureId)
- m_textureChanged = true;
- m_textureId = textureId;
-}
-
-}
-#endif // USE(ACCELERATED_COMPOSITING)