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Diffstat (limited to 'WebCore/platform/graphics/filters/FELighting.h')
-rw-r--r-- | WebCore/platform/graphics/filters/FELighting.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/filters/FELighting.h b/WebCore/platform/graphics/filters/FELighting.h new file mode 100644 index 0000000..28c00c4 --- /dev/null +++ b/WebCore/platform/graphics/filters/FELighting.h @@ -0,0 +1,96 @@ +/* + * Copyright (C) 2010 University of Szeged + * Copyright (C) 2010 Zoltan Herczeg + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef FELighting_h +#define FELighting_h + +#if ENABLE(FILTERS) +#include "Color.h" +#include "Filter.h" +#include "FilterEffect.h" +#include "LightSource.h" +#include <wtf/AlwaysInline.h> + +// Common base class for FEDiffuseLighting and FESpecularLighting + +namespace WebCore { + +class CanvasPixelArray; + +class FELighting : public FilterEffect { +public: + virtual void apply(Filter*); + +protected: + enum LightingType { + DiffuseLighting, + SpecularLighting + }; + + struct LightingData { + FloatPoint3D normalVector; + CanvasPixelArray* pixels; + float lightStrength; + float surfaceScale; + int offset; + int widthMultipliedByPixelSize; + int widthDecreasedByOne; + int heightDecreasedByOne; + + ALWAYS_INLINE int upLeftPixelValue(); + ALWAYS_INLINE int upPixelValue(); + ALWAYS_INLINE int upRightPixelValue(); + ALWAYS_INLINE int leftPixelValue(); + ALWAYS_INLINE int centerPixelValue(); + ALWAYS_INLINE int rightPixelValue(); + ALWAYS_INLINE int downLeftPixelValue(); + ALWAYS_INLINE int downPixelValue(); + ALWAYS_INLINE int downRightPixelValue(); + }; + + FELighting(LightingType, const Color&, float, float, float, float, float, float, PassRefPtr<LightSource>); + + bool drawLighting(CanvasPixelArray*, int, int); + ALWAYS_INLINE void setPixel(LightingData&, LightSource::PaintingData&, + int lightX, int lightY, float factorX, int normalX, float factorY, int normalY); + + LightingType m_lightingType; + RefPtr<LightSource> m_lightSource; + + Color m_lightingColor; + float m_surfaceScale; + float m_diffuseConstant; + float m_specularConstant; + float m_specularExponent; + float m_kernelUnitLengthX; + float m_kernelUnitLengthY; +}; + +} // namespace WebCore + +#endif // ENABLE(FILTERS) + +#endif // FELighting_h |