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+/*
+ * Copyright (C) 2010 University of Szeged
+ * Copyright (C) 2010 Zoltan Herczeg
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef FELighting_h
+#define FELighting_h
+
+#if ENABLE(FILTERS)
+#include "Color.h"
+#include "Filter.h"
+#include "FilterEffect.h"
+#include "LightSource.h"
+#include <wtf/AlwaysInline.h>
+
+// Common base class for FEDiffuseLighting and FESpecularLighting
+
+namespace WebCore {
+
+class CanvasPixelArray;
+
+class FELighting : public FilterEffect {
+public:
+ virtual void apply(Filter*);
+
+protected:
+ enum LightingType {
+ DiffuseLighting,
+ SpecularLighting
+ };
+
+ struct LightingData {
+ FloatPoint3D normalVector;
+ CanvasPixelArray* pixels;
+ float lightStrength;
+ float surfaceScale;
+ int offset;
+ int widthMultipliedByPixelSize;
+ int widthDecreasedByOne;
+ int heightDecreasedByOne;
+
+ ALWAYS_INLINE int upLeftPixelValue();
+ ALWAYS_INLINE int upPixelValue();
+ ALWAYS_INLINE int upRightPixelValue();
+ ALWAYS_INLINE int leftPixelValue();
+ ALWAYS_INLINE int centerPixelValue();
+ ALWAYS_INLINE int rightPixelValue();
+ ALWAYS_INLINE int downLeftPixelValue();
+ ALWAYS_INLINE int downPixelValue();
+ ALWAYS_INLINE int downRightPixelValue();
+ };
+
+ FELighting(LightingType, const Color&, float, float, float, float, float, float, PassRefPtr<LightSource>);
+
+ bool drawLighting(CanvasPixelArray*, int, int);
+ ALWAYS_INLINE void setPixel(LightingData&, LightSource::PaintingData&,
+ int lightX, int lightY, float factorX, int normalX, float factorY, int normalY);
+
+ LightingType m_lightingType;
+ RefPtr<LightSource> m_lightSource;
+
+ Color m_lightingColor;
+ float m_surfaceScale;
+ float m_diffuseConstant;
+ float m_specularConstant;
+ float m_specularExponent;
+ float m_kernelUnitLengthX;
+ float m_kernelUnitLengthY;
+};
+
+} // namespace WebCore
+
+#endif // ENABLE(FILTERS)
+
+#endif // FELighting_h