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Diffstat (limited to 'WebCore/platform/graphics/filters/PointLightSource.h')
-rw-r--r-- | WebCore/platform/graphics/filters/PointLightSource.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/filters/PointLightSource.h b/WebCore/platform/graphics/filters/PointLightSource.h new file mode 100644 index 0000000..163c829 --- /dev/null +++ b/WebCore/platform/graphics/filters/PointLightSource.h @@ -0,0 +1,59 @@ +/* + * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> + * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> + * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> + * Copyright (C) 2005 Eric Seidel <eric@webkit.org> + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#ifndef PointLightSource_h +#define PointLightSource_h + +#if ENABLE(FILTERS) +#include "LightSource.h" + +namespace WebCore { + +class PointLightSource : public LightSource { +public: + static PassRefPtr<PointLightSource> create(const FloatPoint3D& position) + { + return adoptRef(new PointLightSource(position)); + } + + const FloatPoint3D& position() const { return m_position; } + + virtual void initPaintingData(PaintingData&); + virtual void updatePaintingData(PaintingData&, int x, int y, float z); + + virtual TextStream& externalRepresentation(TextStream&) const; + +private: + PointLightSource(const FloatPoint3D& position) + : LightSource(LS_POINT) + , m_position(position) + { + } + + FloatPoint3D m_position; +}; + +} // namespace WebCore + +#endif // ENABLE(FILTERS) + +#endif // PointLightSource_h |