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+/*
+ * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com>
+ * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
+ * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
+ * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef SpotLightSource_h
+#define SpotLightSource_h
+
+#if ENABLE(FILTERS)
+#include "LightSource.h"
+
+namespace WebCore {
+
+class SpotLightSource : public LightSource {
+public:
+ static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position,
+ const FloatPoint3D& direction, float specularExponent, float limitingConeAngle)
+ {
+ return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle));
+ }
+
+ const FloatPoint3D& position() const { return m_position; }
+ const FloatPoint3D& direction() const { return m_direction; }
+
+ float specularExponent() const { return m_specularExponent; }
+ float limitingConeAngle() const { return m_limitingConeAngle; }
+
+ virtual void initPaintingData(PaintingData&);
+ virtual void updatePaintingData(PaintingData&, int x, int y, float z);
+
+ virtual TextStream& externalRepresentation(TextStream&) const;
+
+private:
+ SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction,
+ float specularExponent, float limitingConeAngle)
+ : LightSource(LS_SPOT)
+ , m_position(position)
+ , m_direction(direction)
+ , m_specularExponent(specularExponent)
+ , m_limitingConeAngle(limitingConeAngle)
+ {
+ }
+
+ FloatPoint3D m_position;
+ FloatPoint3D m_direction;
+
+ float m_specularExponent;
+ float m_limitingConeAngle;
+};
+
+} // namespace WebCore
+
+#endif // ENABLE(FILTERS)
+
+#endif // SpotLightSource_h