diff options
Diffstat (limited to 'WebCore/platform/graphics/gpu/mac/DrawingBufferMac.mm')
-rw-r--r-- | WebCore/platform/graphics/gpu/mac/DrawingBufferMac.mm | 57 |
1 files changed, 46 insertions, 11 deletions
diff --git a/WebCore/platform/graphics/gpu/mac/DrawingBufferMac.mm b/WebCore/platform/graphics/gpu/mac/DrawingBufferMac.mm index 7a8c501..89dcb9c 100644 --- a/WebCore/platform/graphics/gpu/mac/DrawingBufferMac.mm +++ b/WebCore/platform/graphics/gpu/mac/DrawingBufferMac.mm @@ -29,6 +29,7 @@ #include "DrawingBuffer.h" +#include "Extensions3D.h" #include "WebGLLayer.h" #import "BlockExceptions.h" @@ -39,6 +40,11 @@ DrawingBuffer::DrawingBuffer(GraphicsContext3D* context, const IntSize& size) : m_context(context) , m_size(size) , m_fbo(context->createFramebuffer()) + , m_colorBuffer(0) + , m_depthStencilBuffer(0) + , m_multisampleFBO(0) + , m_multisampleColorBuffer(0) + , m_multisampleDepthStencilBuffer(0) { ASSERT(m_fbo); if (!m_fbo) { @@ -53,6 +59,40 @@ DrawingBuffer::DrawingBuffer(GraphicsContext3D* context, const IntSize& size) [m_platformLayer.get() setName:@"DrawingBuffer Layer"]; #endif END_BLOCK_OBJC_EXCEPTIONS + + // create a texture to render into + m_colorBuffer = context->createTexture(); + context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer); + context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR); + context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR); + context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); + context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE); + context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0); + + // Create the FBO + m_fbo = context->createFramebuffer(); + ASSERT(m_fbo); + if (!m_fbo) { + clear(); + return; + } + + const GraphicsContext3D::Attributes& attributes = context->getContextAttributes(); + + // Create the stencil and depth buffer if needed + if (!multisample() && (attributes.stencil || attributes.depth)) + m_depthStencilBuffer = context->createRenderbuffer(); + + // create a multisample FBO + if (multisample()) { + m_multisampleFBO = context->createFramebuffer(); + context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO); + m_multisampleColorBuffer = context->createRenderbuffer(); + if (attributes.stencil || attributes.depth) + m_multisampleDepthStencilBuffer = context->createRenderbuffer(); + } + + reset(size); } DrawingBuffer::~DrawingBuffer() @@ -60,24 +100,19 @@ DrawingBuffer::~DrawingBuffer() clear(); } -void DrawingBuffer::reset(const IntSize& newSize) +void DrawingBuffer::didReset() { - if (!m_context) - return; - - if (m_size == newSize) - return; - m_size = newSize; - - m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, m_size.width(), m_size.height(), 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, 0); } -#if USE(ACCELERATED_COMPOSITING) PlatformLayer* DrawingBuffer::platformLayer() { return m_platformLayer.get(); } -#endif + +Platform3DObject DrawingBuffer::platformColorBuffer() const +{ + return m_colorBuffer; +} } |