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+/*
+ * Copyright (C) 2010 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(ACCELERATED_2D_CANVAS) || ENABLE(3D_CANVAS)
+
+#include "DrawingBuffer.h"
+
+#include "WebGLLayer.h"
+
+#import "BlockExceptions.h"
+
+namespace WebCore {
+
+DrawingBuffer::DrawingBuffer(GraphicsContext3D* context, const IntSize& size)
+ : m_context(context)
+ , m_size(size)
+ , m_fbo(context->createFramebuffer())
+{
+ ASSERT(m_fbo);
+ if (!m_fbo) {
+ clear();
+ return;
+ }
+
+ // Create the WebGLLayer
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ m_platformLayer.adoptNS([[WebGLLayer alloc] initWithGraphicsContext3D:m_context.get()]);
+#ifndef NDEBUG
+ [m_platformLayer.get() setName:@"DrawingBuffer Layer"];
+#endif
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+DrawingBuffer::~DrawingBuffer()
+{
+ clear();
+}
+
+void DrawingBuffer::reset(const IntSize& newSize)
+{
+ if (!m_context)
+ return;
+
+ if (m_size == newSize)
+ return;
+ m_size = newSize;
+
+ m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, m_size.width(), m_size.height(), 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, 0);
+}
+
+#if USE(ACCELERATED_COMPOSITING)
+PlatformLayer* DrawingBuffer::platformLayer()
+{
+ return m_platformLayer.get();
+}
+#endif
+
+}
+
+#endif