summaryrefslogtreecommitdiffstats
path: root/WebCore/platform/graphics/mac/GraphicsContext3DMac.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'WebCore/platform/graphics/mac/GraphicsContext3DMac.cpp')
-rw-r--r--WebCore/platform/graphics/mac/GraphicsContext3DMac.cpp168
1 files changed, 146 insertions, 22 deletions
diff --git a/WebCore/platform/graphics/mac/GraphicsContext3DMac.cpp b/WebCore/platform/graphics/mac/GraphicsContext3DMac.cpp
index cd66445..47617d8 100644
--- a/WebCore/platform/graphics/mac/GraphicsContext3DMac.cpp
+++ b/WebCore/platform/graphics/mac/GraphicsContext3DMac.cpp
@@ -30,9 +30,10 @@
#include "GraphicsContext3D.h"
#include "CachedImage.h"
+#include "CanvasActiveInfo.h"
+#include "CanvasArray.h"
#include "CanvasBuffer.h"
#include "CanvasFramebuffer.h"
-#include "CanvasArray.h"
#include "CanvasFloatArray.h"
#include "CanvasIntArray.h"
#include "CanvasObject.h"
@@ -49,29 +50,91 @@
#include "WebKitCSSMatrix.h"
#include <CoreGraphics/CGBitmapContext.h>
+#include <OpenGL/CGLRenderers.h>
namespace WebCore {
-GraphicsContext3D::GraphicsContext3D()
+static void setPixelFormat(Vector<CGLPixelFormatAttribute>& attribs, int colorBits, int depthBits, bool accelerated, bool supersample, bool closest)
{
- CGLPixelFormatAttribute attribs[] =
- {
- (CGLPixelFormatAttribute) kCGLPFAAccelerated,
- (CGLPixelFormatAttribute) kCGLPFAColorSize, (CGLPixelFormatAttribute) 32,
- (CGLPixelFormatAttribute) kCGLPFADepthSize, (CGLPixelFormatAttribute) 32,
- (CGLPixelFormatAttribute) kCGLPFASupersample,
- (CGLPixelFormatAttribute) 0
- };
+ attribs.clear();
- CGLPixelFormatObj pixelFormatObj;
- GLint numPixelFormats;
+ attribs.append(kCGLPFAColorSize);
+ attribs.append(static_cast<CGLPixelFormatAttribute>(colorBits));
+ attribs.append(kCGLPFADepthSize);
+ attribs.append(static_cast<CGLPixelFormatAttribute>(depthBits));
- CGLChoosePixelFormat(attribs, &pixelFormatObj, &numPixelFormats);
-
- CGLCreateContext(pixelFormatObj, 0, &m_contextObj);
+ if (accelerated)
+ attribs.append(kCGLPFAAccelerated);
+ else {
+ attribs.append(kCGLPFARendererID);
+ attribs.append(static_cast<CGLPixelFormatAttribute>(kCGLRendererGenericFloatID));
+ }
+
+ if (supersample)
+ attribs.append(kCGLPFASupersample);
+
+ if (closest)
+ attribs.append(kCGLPFAClosestPolicy);
+
+ attribs.append(static_cast<CGLPixelFormatAttribute>(0));
+}
+
+PassOwnPtr<GraphicsContext3D> GraphicsContext3D::create()
+{
+ OwnPtr<GraphicsContext3D> context(new GraphicsContext3D());
+ return context->m_contextObj ? context.release() : 0;
+}
+
+GraphicsContext3D::GraphicsContext3D()
+ : m_contextObj(0)
+ , m_texture(0)
+ , m_fbo(0)
+ , m_depthBuffer(0)
+{
+ Vector<CGLPixelFormatAttribute> attribs;
+ CGLPixelFormatObj pixelFormatObj = 0;
+ GLint numPixelFormats = 0;
+
+ // We will try:
+ //
+ // 1) 32 bit RGBA/32 bit depth/accelerated/supersampled
+ // 2) 32 bit RGBA/32 bit depth/accelerated
+ // 3) 32 bit RGBA/16 bit depth/accelerated
+ // 4) closest to 32 bit RGBA/16 bit depth/software renderer
+ //
+ // If none of that works, we simply fail and set m_contextObj to 0.
+
+ setPixelFormat(attribs, 32, 32, true, true, false);
+ CGLChoosePixelFormat(attribs.data(), &pixelFormatObj, &numPixelFormats);
+ if (numPixelFormats == 0) {
+ setPixelFormat(attribs, 32, 32, true, false, false);
+ CGLChoosePixelFormat(attribs.data(), &pixelFormatObj, &numPixelFormats);
+
+ if (numPixelFormats == 0) {
+ setPixelFormat(attribs, 32, 16, true, false, false);
+ CGLChoosePixelFormat(attribs.data(), &pixelFormatObj, &numPixelFormats);
+
+ if (numPixelFormats == 0) {
+ setPixelFormat(attribs, 32, 16, false, false, true);
+ CGLChoosePixelFormat(attribs.data(), &pixelFormatObj, &numPixelFormats);
+
+ if (numPixelFormats == 0) {
+ // Could not find an acceptable renderer - fail
+ return;
+ }
+ }
+ }
+ }
+ CGLError err = CGLCreateContext(pixelFormatObj, 0, &m_contextObj);
CGLDestroyPixelFormat(pixelFormatObj);
+ if (err != kCGLNoError || !m_contextObj) {
+ // Could not create the context - fail
+ m_contextObj = 0;
+ return;
+ }
+
// Set the current context to the one given to us.
CGLSetCurrentContext(m_contextObj);
@@ -102,12 +165,14 @@ GraphicsContext3D::GraphicsContext3D()
GraphicsContext3D::~GraphicsContext3D()
{
- CGLSetCurrentContext(m_contextObj);
- ::glDeleteRenderbuffersEXT(1, & m_depthBuffer);
- ::glDeleteTextures(1, &m_texture);
- ::glDeleteFramebuffersEXT(1, &m_fbo);
- CGLSetCurrentContext(0);
- CGLDestroyContext(m_contextObj);
+ if (m_contextObj) {
+ CGLSetCurrentContext(m_contextObj);
+ ::glDeleteRenderbuffersEXT(1, & m_depthBuffer);
+ ::glDeleteTextures(1, &m_texture);
+ ::glDeleteFramebuffersEXT(1, &m_fbo);
+ CGLSetCurrentContext(0);
+ CGLDestroyContext(m_contextObj);
+ }
}
void GraphicsContext3D::checkError() const
@@ -135,7 +200,7 @@ void GraphicsContext3D::endPaint()
void GraphicsContext3D::reshape(int width, int height)
{
- if (width == m_currentWidth && height == m_currentHeight)
+ if (width == m_currentWidth && height == m_currentHeight || !m_contextObj)
return;
m_currentWidth = width;
@@ -167,6 +232,9 @@ void GraphicsContext3D::reshape(int width, int height)
static inline void ensureContext(CGLContextObj context)
{
+ if (!context)
+ return;
+
CGLContextObj currentContext = CGLGetCurrentContext();
if (currentContext != context)
CGLSetCurrentContext(context);
@@ -442,6 +510,46 @@ void GraphicsContext3D::generateMipmap(unsigned long target)
::glGenerateMipmapEXT(target);
}
+bool GraphicsContext3D::getActiveAttrib(CanvasProgram* program, unsigned long index, ActiveInfo& info)
+{
+ if (!program->object())
+ return false;
+ ensureContext(m_contextObj);
+ GLint maxAttributeSize = 0;
+ ::glGetProgramiv(static_cast<GLuint>(program->object()), GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxAttributeSize);
+ GLchar name[maxAttributeSize]; // GL_ACTIVE_ATTRIBUTE_MAX_LENGTH includes null termination
+ GLsizei nameLength = 0;
+ GLint size = 0;
+ GLenum type = 0;
+ ::glGetActiveAttrib(static_cast<GLuint>(program->object()), index, maxAttributeSize, &nameLength, &size, &type, name);
+ if (!nameLength)
+ return false;
+ info.name = String(name, nameLength);
+ info.type = type;
+ info.size = size;
+ return true;
+}
+
+bool GraphicsContext3D::getActiveUniform(CanvasProgram* program, unsigned long index, ActiveInfo& info)
+{
+ if (!program->object())
+ return false;
+ ensureContext(m_contextObj);
+ GLint maxUniformSize = 0;
+ ::glGetProgramiv(static_cast<GLuint>(program->object()), GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxUniformSize);
+ GLchar name[maxUniformSize]; // GL_ACTIVE_UNIFORM_MAX_LENGTH includes null termination
+ GLsizei nameLength = 0;
+ GLint size = 0;
+ GLenum type = 0;
+ ::glGetActiveUniform(static_cast<GLuint>(program->object()), index, maxUniformSize, &nameLength, &size, &type, name);
+ if (!nameLength)
+ return false;
+ info.name = String(name, nameLength);
+ info.type = type;
+ info.size = size;
+ return true;
+}
+
int GraphicsContext3D::getAttribLocation(CanvasProgram* program, const String& name)
{
if (!program)
@@ -556,6 +664,22 @@ void GraphicsContext3D::polygonOffset(double factor, double units)
::glPolygonOffset(static_cast<float>(factor), static_cast<float>(units));
}
+PassRefPtr<CanvasArray> GraphicsContext3D::readPixels(long x, long y, unsigned long width, unsigned long height, unsigned long format, unsigned long type)
+{
+ ensureContext(m_contextObj);
+
+ // FIXME: For now we only accept GL_UNSIGNED_BYTE/GL_RGBA. In reality OpenGL ES 2.0 accepts that pair and one other
+ // as specified by GL_IMPLEMENTATION_COLOR_READ_FORMAT and GL_IMPLEMENTATION_COLOR_READ_TYPE. But for now we will
+ // not accept those.
+ // FIXME: Also, we should throw when an unacceptable value is passed
+ if (type != GL_UNSIGNED_BYTE || format != GL_RGBA)
+ return 0;
+
+ RefPtr<CanvasUnsignedByteArray> array = CanvasUnsignedByteArray::create(width * height * 4);
+ ::glReadPixels(x, y, width, height, format, type, (GLvoid*) array->data());
+ return array;
+}
+
void GraphicsContext3D::releaseShaderCompiler()
{
// FIXME: This is not implemented on desktop OpenGL. We need to have ifdefs for the different GL variants