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Diffstat (limited to 'WebCore/platform/graphics/mac/GraphicsLayerCA.mm')
-rw-r--r-- | WebCore/platform/graphics/mac/GraphicsLayerCA.mm | 1540 |
1 files changed, 1540 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/mac/GraphicsLayerCA.mm b/WebCore/platform/graphics/mac/GraphicsLayerCA.mm new file mode 100644 index 0000000..f3f2d7f --- /dev/null +++ b/WebCore/platform/graphics/mac/GraphicsLayerCA.mm @@ -0,0 +1,1540 @@ +/* + * Copyright (C) 2009 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#import "config.h" + +#if USE(ACCELERATED_COMPOSITING) + +#import "GraphicsLayerCA.h" + +#import "Animation.h" +#import "BlockExceptions.h" +#import "CString.h" +#import "FloatConversion.h" +#import "FloatRect.h" +#import "Image.h" +#import "PlatformString.h" +#import <QuartzCore/QuartzCore.h> +#import "RotateTransformOperation.h" +#import "ScaleTransformOperation.h" +#import "SystemTime.h" +#import "TranslateTransformOperation.h" +#import "WebLayer.h" +#import "WebTiledLayer.h" +#import <wtf/CurrentTime.h> +#import <wtf/UnusedParam.h> + +using namespace std; + +#define HAVE_MODERN_QUARTZCORE (!defined(BUILDING_ON_TIGER) && !defined(BUILDING_ON_LEOPARD)) + +namespace WebCore { + +// The threshold width or height above which a tiled layer will be used. This should be +// large enough to avoid tiled layers for most GraphicsLayers, but less than the OpenGL +// texture size limit on all supported hardware. +static const int cMaxPixelDimension = 2000; + +// The width and height of a single tile in a tiled layer. Should be large enough to +// avoid lots of small tiles (and therefore lots of drawing callbacks), but small enough +// to keep the overall tile cost low. +static const int cTiledLayerTileSize = 512; + +// If we send a duration of 0 to CA, then it will use the default duration +// of 250ms. So send a very small value instead. +static const float cAnimationAlmostZeroDuration = 1e-3f; + +// CACurrentMediaTime() is a time since boot. These methods convert between that and +// WebCore time, which is system time (UTC). +static CFTimeInterval currentTimeToMediaTime(double t) +{ + return CACurrentMediaTime() + t - WTF::currentTime(); +} + +static double mediaTimeToCurrentTime(CFTimeInterval t) +{ + return WTF::currentTime() + t - CACurrentMediaTime(); +} + +} // namespace WebCore + +static NSString* const WebAnimationCSSPropertyKey = @"GraphicsLayerCA_property"; + +@interface WebAnimationDelegate : NSObject { + WebCore::GraphicsLayerCA* m_graphicsLayer; +} + +- (void)animationDidStart:(CAAnimation *)anim; +- (WebCore::GraphicsLayerCA*)graphicsLayer; +- (void)setLayer:(WebCore::GraphicsLayerCA*)graphicsLayer; + +@end + +@implementation WebAnimationDelegate + +- (void)animationDidStart:(CAAnimation *)animation +{ + if (!m_graphicsLayer) + return; + + double startTime = WebCore::mediaTimeToCurrentTime([animation beginTime]); + m_graphicsLayer->client()->notifyAnimationStarted(m_graphicsLayer, startTime); +} + +- (WebCore::GraphicsLayerCA*)graphicsLayer +{ + return m_graphicsLayer; +} + +- (void)setLayer:(WebCore::GraphicsLayerCA*)graphicsLayer +{ + m_graphicsLayer = graphicsLayer; +} + +@end + +namespace WebCore { + +static inline void copyTransform(CATransform3D& toT3D, const TransformationMatrix& t) +{ + toT3D.m11 = narrowPrecisionToFloat(t.m11()); + toT3D.m12 = narrowPrecisionToFloat(t.m12()); + toT3D.m13 = narrowPrecisionToFloat(t.m13()); + toT3D.m14 = narrowPrecisionToFloat(t.m14()); + toT3D.m21 = narrowPrecisionToFloat(t.m21()); + toT3D.m22 = narrowPrecisionToFloat(t.m22()); + toT3D.m23 = narrowPrecisionToFloat(t.m23()); + toT3D.m24 = narrowPrecisionToFloat(t.m24()); + toT3D.m31 = narrowPrecisionToFloat(t.m31()); + toT3D.m32 = narrowPrecisionToFloat(t.m32()); + toT3D.m33 = narrowPrecisionToFloat(t.m33()); + toT3D.m34 = narrowPrecisionToFloat(t.m34()); + toT3D.m41 = narrowPrecisionToFloat(t.m41()); + toT3D.m42 = narrowPrecisionToFloat(t.m42()); + toT3D.m43 = narrowPrecisionToFloat(t.m43()); + toT3D.m44 = narrowPrecisionToFloat(t.m44()); +} + +static NSValue* getTransformFunctionValue(const GraphicsLayer::TransformValue& transformValue, size_t index, const IntSize& size, TransformOperation::OperationType transformType) +{ + TransformOperation* op = (index >= transformValue.value()->operations().size()) ? 0 : transformValue.value()->operations()[index].get(); + + switch (transformType) { + case TransformOperation::ROTATE: + case TransformOperation::ROTATE_X: + case TransformOperation::ROTATE_Y: + return [NSNumber numberWithDouble:op ? deg2rad(static_cast<RotateTransformOperation*>(op)->angle()) : 0]; + case TransformOperation::SCALE_X: + return [NSNumber numberWithDouble:op ? static_cast<ScaleTransformOperation*>(op)->x() : 0]; + case TransformOperation::SCALE_Y: + return [NSNumber numberWithDouble:op ? static_cast<ScaleTransformOperation*>(op)->y() : 0]; + case TransformOperation::SCALE_Z: + return [NSNumber numberWithDouble:op ? static_cast<ScaleTransformOperation*>(op)->z() : 0]; + case TransformOperation::TRANSLATE_X: + return [NSNumber numberWithDouble:op ? static_cast<TranslateTransformOperation*>(op)->x(size) : 0]; + case TransformOperation::TRANSLATE_Y: + return [NSNumber numberWithDouble:op ? static_cast<TranslateTransformOperation*>(op)->y(size) : 0]; + case TransformOperation::TRANSLATE_Z: + return [NSNumber numberWithDouble:op ? static_cast<TranslateTransformOperation*>(op)->z(size) : 0]; + case TransformOperation::SCALE: + case TransformOperation::TRANSLATE: + case TransformOperation::SKEW_X: + case TransformOperation::SKEW_Y: + case TransformOperation::SKEW: + case TransformOperation::MATRIX: + case TransformOperation::SCALE_3D: + case TransformOperation::TRANSLATE_3D: + case TransformOperation::ROTATE_3D: + case TransformOperation::MATRIX_3D: + case TransformOperation::PERSPECTIVE: + case TransformOperation::IDENTITY: + case TransformOperation::NONE: { + TransformationMatrix t; + if (op) + op->apply(t, size); + CATransform3D cat; + copyTransform(cat, t); + return [NSValue valueWithCATransform3D:cat]; + } + } + + return 0; +} + +#if HAVE_MODERN_QUARTZCORE +static NSString* getValueFunctionNameForTransformOperation(TransformOperation::OperationType transformType) +{ + // Use literal strings to avoid link-time dependency on those symbols. + switch (transformType) { + case TransformOperation::ROTATE_X: + return @"rotateX"; // kCAValueFunctionRotateX; + case TransformOperation::ROTATE_Y: + return @"rotateY"; // kCAValueFunctionRotateY; + case TransformOperation::ROTATE: + return @"rotateZ"; // kCAValueFunctionRotateZ; + case TransformOperation::SCALE_X: + return @"scaleX"; // kCAValueFunctionScaleX; + case TransformOperation::SCALE_Y: + return @"scaleY"; // kCAValueFunctionScaleY; + case TransformOperation::SCALE_Z: + return @"scaleZ"; // kCAValueFunctionScaleZ; + case TransformOperation::TRANSLATE_X: + return @"translateX"; // kCAValueFunctionTranslateX; + case TransformOperation::TRANSLATE_Y: + return @"translateY"; // kCAValueFunctionTranslateY; + case TransformOperation::TRANSLATE_Z: + return @"translateZ"; // kCAValueFunctionTranslateZ; + default: + return nil; + } +} +#endif + +static CAMediaTimingFunction* getCAMediaTimingFunction(const TimingFunction& timingFunction) +{ + switch (timingFunction.type()) { + case LinearTimingFunction: + return [CAMediaTimingFunction functionWithName:@"linear"]; + case CubicBezierTimingFunction: + return [CAMediaTimingFunction functionWithControlPoints:static_cast<float>(timingFunction.x1()) :static_cast<float>(timingFunction.y1()) + :static_cast<float>(timingFunction.x2()) :static_cast<float>(timingFunction.y2())]; + } + return 0; +} + +#ifndef NDEBUG +static void setLayerBorderColor(PlatformLayer* layer, const Color& color) +{ + CGColorRef borderColor = createCGColor(color); + [layer setBorderColor:borderColor]; + CGColorRelease(borderColor); +} + +static void clearBorderColor(PlatformLayer* layer) +{ + [layer setBorderColor:nil]; +} +#endif + +static void setLayerBackgroundColor(PlatformLayer* layer, const Color& color) +{ + CGColorRef bgColor = createCGColor(color); + [layer setBackgroundColor:bgColor]; + CGColorRelease(bgColor); +} + +static void clearLayerBackgroundColor(PlatformLayer* layer) +{ + [layer setBackgroundColor:0]; +} + +static CALayer* getPresentationLayer(CALayer* layer) +{ + CALayer* presLayer = [layer presentationLayer]; + if (!presLayer) + presLayer = layer; + + return presLayer; +} + +static bool caValueFunctionSupported() +{ + static bool sHaveValueFunction = [CAPropertyAnimation instancesRespondToSelector:@selector(setValueFunction:)]; + return sHaveValueFunction; +} + +static bool forceSoftwareAnimation() +{ + static bool forceSoftwareAnimation = [[NSUserDefaults standardUserDefaults] boolForKey:@"WebCoreForceSoftwareAnimation"]; + return forceSoftwareAnimation; +} + +bool GraphicsLayer::graphicsContextsFlipped() +{ + return true; +} + +#ifndef NDEBUG +bool GraphicsLayer::showDebugBorders() +{ + static bool showDebugBorders = [[NSUserDefaults standardUserDefaults] boolForKey:@"WebCoreLayerBorders"]; + return showDebugBorders; +} + +bool GraphicsLayer::showRepaintCounter() +{ + static bool showRepaintCounter = [[NSUserDefaults standardUserDefaults] boolForKey:@"WebCoreLayerRepaintCounter"]; + return showRepaintCounter; +} +#endif + +static NSDictionary* nullActionsDictionary() +{ + NSNull* nullValue = [NSNull null]; + NSDictionary* actions = [NSDictionary dictionaryWithObjectsAndKeys: + nullValue, @"anchorPoint", + nullValue, @"bounds", + nullValue, @"contents", + nullValue, @"contentsRect", + nullValue, @"opacity", + nullValue, @"position", + nullValue, @"shadowColor", + nullValue, @"sublayerTransform", + nullValue, @"sublayers", + nullValue, @"transform", +#ifndef NDEBUG + nullValue, @"zPosition", +#endif + nil]; + return actions; +} + +GraphicsLayer* GraphicsLayer::createGraphicsLayer(GraphicsLayerClient* client) +{ + return new GraphicsLayerCA(client); +} + +GraphicsLayerCA::GraphicsLayerCA(GraphicsLayerClient* client) +: GraphicsLayer(client) +, m_contentLayerForImageOrVideo(false) +{ + BEGIN_BLOCK_OBJC_EXCEPTIONS + m_layer.adoptNS([[WebLayer alloc] init]); + [m_layer.get() setLayerOwner:this]; + +#ifndef NDEBUG + updateDebugIndicators(); +#endif + + m_animationDelegate.adoptNS([[WebAnimationDelegate alloc] init]); + [m_animationDelegate.get() setLayer:this]; + + END_BLOCK_OBJC_EXCEPTIONS +} + +GraphicsLayerCA::~GraphicsLayerCA() +{ + // Remove a inner layer if there is one. + clearContents(); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + + // Clean up the WK layer. + if (m_layer) { + WebLayer* layer = m_layer.get(); + [layer setLayerOwner:nil]; + [layer removeFromSuperlayer]; + } + + if (m_transformLayer) + [m_transformLayer.get() removeFromSuperlayer]; + + // animationDidStart: can fire after this, so we need to clear out the layer on the delegate. + [m_animationDelegate.get() setLayer:0]; + + END_BLOCK_OBJC_EXCEPTIONS +} + +void GraphicsLayerCA::setName(const String& name) +{ + String longName = String::format("CALayer(%p) GraphicsLayer(%p) ", m_layer.get(), this) + name; + GraphicsLayer::setName(longName); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + [m_layer.get() setName:name]; + END_BLOCK_OBJC_EXCEPTIONS +} + +NativeLayer GraphicsLayerCA::nativeLayer() const +{ + return m_layer.get(); +} + +void GraphicsLayerCA::addChild(GraphicsLayer* childLayer) +{ + GraphicsLayer::addChild(childLayer); + + GraphicsLayerCA* childLayerCA = static_cast<GraphicsLayerCA*>(childLayer); + BEGIN_BLOCK_OBJC_EXCEPTIONS + [hostLayerForSublayers() addSublayer:childLayerCA->layerForSuperlayer()]; + END_BLOCK_OBJC_EXCEPTIONS +} + +void GraphicsLayerCA::addChildAtIndex(GraphicsLayer* childLayer, int index) +{ + GraphicsLayer::addChildAtIndex(childLayer, index); + + GraphicsLayerCA* childLayerCA = static_cast<GraphicsLayerCA*>(childLayer); + BEGIN_BLOCK_OBJC_EXCEPTIONS + [hostLayerForSublayers() insertSublayer:childLayerCA->layerForSuperlayer() atIndex:index]; + END_BLOCK_OBJC_EXCEPTIONS +} + +void GraphicsLayerCA::addChildBelow(GraphicsLayer* childLayer, GraphicsLayer* sibling) +{ + // FIXME: share code with base class + ASSERT(childLayer != this); + childLayer->removeFromParent(); + + bool found = false; + for (unsigned i = 0; i < m_children.size(); i++) { + if (sibling == m_children[i]) { + m_children.insert(i, childLayer); + found = true; + break; + } + } + childLayer->setParent(this); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + + GraphicsLayerCA* childLayerCA = static_cast<GraphicsLayerCA*>(childLayer); + GraphicsLayerCA* siblingLayerCA = static_cast<GraphicsLayerCA*>(sibling); + if (found) + [hostLayerForSublayers() insertSublayer:childLayerCA->layerForSuperlayer() below:siblingLayerCA->layerForSuperlayer()]; + else { + m_children.append(childLayer); + [hostLayerForSublayers() addSublayer:childLayerCA->layerForSuperlayer()]; + } + + END_BLOCK_OBJC_EXCEPTIONS +} + +void GraphicsLayerCA::addChildAbove(GraphicsLayer* childLayer, GraphicsLayer* sibling) +{ + // FIXME: share code with base class + ASSERT(childLayer != this); + childLayer->removeFromParent(); + + unsigned i; + bool found = false; + for (i = 0; i < m_children.size(); i++) { + if (sibling == m_children[i]) { + m_children.insert(i+1, childLayer); + found = true; + break; + } + } + childLayer->setParent(this); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + + GraphicsLayerCA* childLayerCA = static_cast<GraphicsLayerCA*>(childLayer); + GraphicsLayerCA* siblingLayerCA = static_cast<GraphicsLayerCA*>(sibling); + if (found) { + [hostLayerForSublayers() insertSublayer:childLayerCA->layerForSuperlayer() above:siblingLayerCA->layerForSuperlayer()]; + } else { + m_children.append(childLayer); + [hostLayerForSublayers() addSublayer:childLayerCA->layerForSuperlayer()]; + } + + END_BLOCK_OBJC_EXCEPTIONS +} + +bool GraphicsLayerCA::replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild) +{ + // FIXME: share code with base class + ASSERT(!newChild->parent()); + + bool found = false; + for (unsigned i = 0; i < m_children.size(); i++) { + if (oldChild == m_children[i]) { + m_children[i] = newChild; + found = true; + break; + } + } + + if (found) { + oldChild->setParent(0); + + newChild->removeFromParent(); + newChild->setParent(this); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + GraphicsLayerCA* oldChildCA = static_cast<GraphicsLayerCA*>(oldChild); + GraphicsLayerCA* newChildCA = static_cast<GraphicsLayerCA*>(newChild); + [hostLayerForSublayers() replaceSublayer:oldChildCA->layerForSuperlayer() with:newChildCA->layerForSuperlayer()]; + END_BLOCK_OBJC_EXCEPTIONS + return true; + } + return false; +} + +void GraphicsLayerCA::removeFromParent() +{ + GraphicsLayer::removeFromParent(); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + [layerForSuperlayer() removeFromSuperlayer]; + END_BLOCK_OBJC_EXCEPTIONS +} + +void GraphicsLayerCA::setPosition(const FloatPoint& point) +{ + // Don't short-circuit here, because position and anchor point are inter-dependent. + GraphicsLayer::setPosition(point); + + // Position is offset on the layer by the layer anchor point. + CGPoint posPoint = CGPointMake(m_position.x() + m_anchorPoint.x() * m_size.width(), + m_position.y() + m_anchorPoint.y() * m_size.height()); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + [primaryLayer() setPosition:posPoint]; + END_BLOCK_OBJC_EXCEPTIONS +} + +void GraphicsLayerCA::setAnchorPoint(const FloatPoint3D& point) +{ + // Don't short-circuit here, because position and anchor point are inter-dependent. + bool zChanged = (point.z() != m_anchorPoint.z()); + GraphicsLayer::setAnchorPoint(point); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + // set the value on the layer to the new transform. + [primaryLayer() setAnchorPoint:FloatPoint(point.x(), point.y())]; + + if (zChanged) { +#if HAVE_MODERN_QUARTZCORE + [primaryLayer() setAnchorPointZ:m_anchorPoint.z()]; +#endif + } + + // Position depends on anchor point, so update it now. + setPosition(m_position); + END_BLOCK_OBJC_EXCEPTIONS +} + +void GraphicsLayerCA::setSize(const FloatSize& size) +{ + GraphicsLayer::setSize(size); + + CGRect rect = CGRectMake(0.0f, + 0.0f, + m_size.width(), + m_size.height()); + + CGPoint centerPoint = CGPointMake(m_size.width() / 2.0f, m_size.height() / 2.0f); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + + if (m_transformLayer) { + [m_transformLayer.get() setBounds:rect]; + + // the anchor of the contents layer is always at 0.5, 0.5, so the position + // is center-relative + [m_layer.get() setPosition:centerPoint]; + } + + bool needTiledLayer = requiresTiledLayer(m_size); + if (needTiledLayer != m_usingTiledLayer) + swapFromOrToTiledLayer(needTiledLayer); + + [m_layer.get() setBounds:rect]; + + // Note that we don't resize m_contentsLayer. It's up the caller to do that. + + END_BLOCK_OBJC_EXCEPTIONS + + // if we've changed the bounds, we need to recalculate the position + // of the layer, taking anchor point into account + setPosition(m_position); +} + +void GraphicsLayerCA::setTransform(const TransformationMatrix& t) +{ + GraphicsLayer::setTransform(t); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + CATransform3D transform; + copyTransform(transform, t); + [primaryLayer() setTransform:transform]; + END_BLOCK_OBJC_EXCEPTIONS + + // Remove any old transition entries for transform. + removeAllAnimationsForProperty(AnimatedPropertyWebkitTransform); + + // Even if we don't have a transition in the list, the layer may still have one. + // This happens when we are setting the final transform value after an animation or + // transition has ended. In removeAnimation we toss the entry from the list but don't + // remove it from the list. That way we aren't in danger of displaying a stale transform + // in the time between removing the animation and setting the new unanimated value. We + // can't do this in removeAnimation because we don't know the new transform value there. + String keyPath = propertyIdToString(AnimatedPropertyWebkitTransform); + CALayer* layer = animatedLayer(AnimatedPropertyWebkitTransform); + + for (int i = 0; ; ++i) { + String animName = keyPath + "_" + String::number(i); + if (![layer animationForKey: animName]) + break; + [layer removeAnimationForKey:animName]; + } +} + +void GraphicsLayerCA::setChildrenTransform(const TransformationMatrix& t) +{ + if (t == m_childrenTransform) + return; + + GraphicsLayer::setChildrenTransform(t); + + CATransform3D transform; + copyTransform(transform, t); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + // Set the value on the layer to the new transform. + [primaryLayer() setSublayerTransform:transform]; + END_BLOCK_OBJC_EXCEPTIONS +} + +static void moveAnimation(AnimatedPropertyID property, CALayer* fromLayer, CALayer* toLayer) +{ + String keyPath = GraphicsLayer::propertyIdToString(property); + for (short index = 0; ; ++index) { + String animName = keyPath + "_" + String::number(index); + CAAnimation* anim = [fromLayer animationForKey:animName]; + if (!anim) + break; + + [anim retain]; + [fromLayer removeAnimationForKey:animName]; + [toLayer addAnimation:anim forKey:animName]; + [anim release]; + } +} + +static void moveSublayers(CALayer* fromLayer, CALayer* toLayer) +{ + NSArray* sublayersCopy = [[fromLayer sublayers] copy]; // Avoid mutation while enumerating, and keep the sublayers alive. + NSEnumerator* childrenEnumerator = [sublayersCopy objectEnumerator]; + + CALayer* layer; + while ((layer = [childrenEnumerator nextObject]) != nil) { + [layer removeFromSuperlayer]; + [toLayer addSublayer:layer]; + } + [sublayersCopy release]; +} + +void GraphicsLayerCA::setPreserves3D(bool preserves3D) +{ + GraphicsLayer::setPreserves3D(preserves3D); + + CGPoint point = CGPointMake(m_size.width() / 2.0f, m_size.height() / 2.0f); + CGPoint centerPoint = CGPointMake(0.5f, 0.5f); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + + Class transformLayerClass = NSClassFromString(@"CATransformLayer"); + if (preserves3D && !m_transformLayer && transformLayerClass) { + // Create the transform layer. + m_transformLayer.adoptNS([[transformLayerClass alloc] init]); + + // Turn off default animations. + [m_transformLayer.get() setStyle:[NSDictionary dictionaryWithObject:nullActionsDictionary() forKey:@"actions"]]; + +#ifndef NDEBUG + [m_transformLayer.get() setName:[NSString stringWithFormat:@"Transform Layer CATransformLayer(%p) GraphicsLayer(%p)", m_transformLayer.get(), this]]; +#endif + // Copy the position from this layer. + [m_transformLayer.get() setBounds:[m_layer.get() bounds]]; + [m_transformLayer.get() setPosition:[m_layer.get() position]]; + [m_transformLayer.get() setAnchorPoint:[m_layer.get() anchorPoint]]; +#if HAVE_MODERN_QUARTZCORE + [m_transformLayer.get() setAnchorPointZ:[m_layer.get() anchorPointZ]]; +#endif + [m_transformLayer.get() setContentsRect:[m_layer.get() contentsRect]]; +#ifndef NDEBUG + [m_transformLayer.get() setZPosition:[m_layer.get() zPosition]]; +#endif + + // The contents layer is positioned at (0,0) relative to the transformLayer. + [m_layer.get() setPosition:point]; + [m_layer.get() setAnchorPoint:centerPoint]; +#ifndef NDEBUG + [m_layer.get() setZPosition:0.0f]; +#endif + + // Transfer the transform over. + [m_transformLayer.get() setTransform:[m_layer.get() transform]]; + [m_layer.get() setTransform:CATransform3DIdentity]; + + // Transfer the opacity from the old layer to the transform layer. + [m_transformLayer.get() setOpacity:m_opacity]; + [m_layer.get() setOpacity:1]; + + // Move this layer to be a child of the transform layer. + [[m_layer.get() superlayer] replaceSublayer:m_layer.get() with:m_transformLayer.get()]; + [m_transformLayer.get() addSublayer:m_layer.get()]; + + moveAnimation(AnimatedPropertyWebkitTransform, m_layer.get(), m_transformLayer.get()); + moveSublayers(m_layer.get(), m_transformLayer.get()); + + } else if (!preserves3D && m_transformLayer) { + // Relace the transformLayer in the parent with this layer. + [m_layer.get() removeFromSuperlayer]; + [[m_transformLayer.get() superlayer] replaceSublayer:m_transformLayer.get() with:m_layer.get()]; + + moveAnimation(AnimatedPropertyWebkitTransform, m_transformLayer.get(), m_layer.get()); + moveSublayers(m_transformLayer.get(), m_layer.get()); + + // Reset the layer position and transform. + [m_layer.get() setPosition:[m_transformLayer.get() position]]; + [m_layer.get() setAnchorPoint:[m_transformLayer.get() anchorPoint]]; +#if HAVE_MODERN_QUARTZCORE + [m_layer.get() setAnchorPointZ:[m_transformLayer.get() anchorPointZ]]; +#endif + [m_layer.get() setContentsRect:[m_transformLayer.get() contentsRect]]; + [m_layer.get() setTransform:[m_transformLayer.get() transform]]; + [m_layer.get() setOpacity:[m_transformLayer.get() opacity]]; +#ifndef NDEBUG + [m_layer.get() setZPosition:[m_transformLayer.get() zPosition]]; +#endif + + // Release the transform layer. + m_transformLayer = 0; + } + + END_BLOCK_OBJC_EXCEPTIONS +} + +void GraphicsLayerCA::setMasksToBounds(bool masksToBounds) +{ + if (masksToBounds == m_masksToBounds) + return; + + GraphicsLayer::setMasksToBounds(masksToBounds); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + [m_layer.get() setMasksToBounds:masksToBounds]; + END_BLOCK_OBJC_EXCEPTIONS + +#ifndef NDEBUG + updateDebugIndicators(); +#endif +} + +void GraphicsLayerCA::setDrawsContent(bool drawsContent) +{ + if (drawsContent != m_drawsContent) { + GraphicsLayer::setDrawsContent(drawsContent); + + bool needTiledLayer = requiresTiledLayer(m_size); + if (needTiledLayer != m_usingTiledLayer) + swapFromOrToTiledLayer(needTiledLayer); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + // Clobber any existing content. If necessary, CA will create backing store on the next display. + [m_layer.get() setContents:nil]; + +#ifndef NDEBUG + updateDebugIndicators(); +#endif + END_BLOCK_OBJC_EXCEPTIONS + } +} + +void GraphicsLayerCA::setBackgroundColor(const Color& color, const Animation* transition, double beginTime) +{ + GraphicsLayer::setBackgroundColor(color, transition, beginTime); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + setHasContentsLayer(true); + + if (transition && !transition->isEmptyOrZeroDuration()) { + CALayer* presLayer = [m_contentsLayer.get() presentationLayer]; + // If we don't have a presentationLayer, just use the CALayer + if (!presLayer) + presLayer = m_contentsLayer.get(); + + // Get the current value of the background color from the layer + CGColorRef fromBackgroundColor = [presLayer backgroundColor]; + + CGColorRef bgColor = createCGColor(color); + setBasicAnimation(AnimatedPropertyBackgroundColor, TransformOperation::NONE, 0, fromBackgroundColor, bgColor, true, transition, beginTime); + CGColorRelease(bgColor); + } else { + removeAllAnimationsForProperty(AnimatedPropertyBackgroundColor); + setHasContentsLayer(true); + setLayerBackgroundColor(m_contentsLayer.get(), m_backgroundColor); + } + + END_BLOCK_OBJC_EXCEPTIONS +} + +void GraphicsLayerCA::clearBackgroundColor() +{ + if (!m_contentLayerForImageOrVideo) + setHasContentsLayer(false); + else + clearLayerBackgroundColor(m_contentsLayer.get()); +} + +void GraphicsLayerCA::setContentsOpaque(bool opaque) +{ + GraphicsLayer::setContentsOpaque(opaque); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + [m_layer.get() setOpaque:m_contentsOpaque]; + END_BLOCK_OBJC_EXCEPTIONS +} + +void GraphicsLayerCA::setBackfaceVisibility(bool visible) +{ + if (m_backfaceVisibility == visible) + return; + + GraphicsLayer::setBackfaceVisibility(visible); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + [m_layer.get() setDoubleSided:visible]; + END_BLOCK_OBJC_EXCEPTIONS +} + +bool GraphicsLayerCA::setOpacity(float opacity, const Animation* transition, double beginTime) +{ + if (forceSoftwareAnimation()) + return false; + + float clampedOpacity = max(0.0f, min(opacity, 1.0f)); + + bool opacitiesDiffer = (m_opacity != clampedOpacity); + + GraphicsLayer::setOpacity(clampedOpacity, transition, beginTime); + + int animIndex = findAnimationEntry(AnimatedPropertyOpacity, 0); + + // If we don't have a transition just set the opacity + if (!transition || transition->isEmptyOrZeroDuration()) { + // Three cases: + // 1) no existing animation or transition: just set opacity + // 2) existing transition: clear it and set opacity + // 3) existing animation: just return + // + if (animIndex < 0 || m_animations[animIndex].isTransition()) { + BEGIN_BLOCK_OBJC_EXCEPTIONS + [primaryLayer() setOpacity:opacity]; + if (animIndex >= 0) { + removeAllAnimationsForProperty(AnimatedPropertyOpacity); + animIndex = -1; + } else { + String keyPath = propertyIdToString(AnimatedPropertyOpacity); + + // FIXME: using hardcoded '0' here. We should be clearing all animations. For now there is only 1. + String animName = keyPath + "_0"; + [animatedLayer(AnimatedPropertyOpacity) removeAnimationForKey:animName]; + } + END_BLOCK_OBJC_EXCEPTIONS + } else { + // We have an animation, so don't set the opacity directly. + return false; + } + } else { + // At this point, we know we have a transition. But if it is the same and + // the opacity value has not changed, don't do anything. + if (!opacitiesDiffer && + ((animIndex == -1) || + (m_animations[animIndex].isTransition() && *(m_animations[animIndex].animation()) == *transition))) { + return false; + } + } + + // If an animation is running, ignore this transition, but still save the value. + if (animIndex >= 0 && !m_animations[animIndex].isTransition()) + return false; + + bool didAnimate = false; + + BEGIN_BLOCK_OBJC_EXCEPTIONS + + NSNumber* fromOpacityValue = nil; + NSNumber* toOpacityValue = [NSNumber numberWithFloat:opacity]; + + if (transition && !transition->isEmptyOrZeroDuration()) { + CALayer* presLayer = getPresentationLayer(primaryLayer()); + float fromOpacity = [presLayer opacity]; + fromOpacityValue = [NSNumber numberWithFloat:fromOpacity]; + setBasicAnimation(AnimatedPropertyOpacity, TransformOperation::NONE, 0, fromOpacityValue, toOpacityValue, true, transition, beginTime); + didAnimate = true; + } + + END_BLOCK_OBJC_EXCEPTIONS + + return didAnimate; +} + +void GraphicsLayerCA::setNeedsDisplay() +{ + BEGIN_BLOCK_OBJC_EXCEPTIONS + + if (drawsContent()) + [m_layer.get() setNeedsDisplay]; + + END_BLOCK_OBJC_EXCEPTIONS +} + +void GraphicsLayerCA::setNeedsDisplayInRect(const FloatRect& rect) +{ + BEGIN_BLOCK_OBJC_EXCEPTIONS + + if (drawsContent()) + [m_layer.get() setNeedsDisplayInRect:rect]; + + END_BLOCK_OBJC_EXCEPTIONS +} + + +bool GraphicsLayerCA::animateTransform(const TransformValueList& valueList, const IntSize& size, const Animation* anim, double beginTime, bool isTransition) +{ + if (forceSoftwareAnimation() || !anim || anim->isEmptyOrZeroDuration() || valueList.size() < 2) + return false; + + TransformValueList::FunctionList functionList; + bool isValid, hasBigRotation; + valueList.makeFunctionList(functionList, isValid, hasBigRotation); + + // We need to fall back to software animation if we don't have setValueFunction:, and + // we would need to animate each incoming transform function separately. This is the + // case if we have a rotation >= 180 or we have more than one transform function. + if ((hasBigRotation || functionList.size() > 1) && !caValueFunctionSupported()) + return false; + + BEGIN_BLOCK_OBJC_EXCEPTIONS + + // Rules for animation: + // + // 1) If functionList is empty or we don't have a big rotation, we do a matrix animation. We could + // use component animation for lists without a big rotation, but there is no need to, and this + // is more efficient. + // + // 2) Otherwise we do a component hardware animation. + bool isMatrixAnimation = !isValid || !hasBigRotation; + + // Set transform to identity since we are animating components and we need the base + // to be the identity transform. + TransformationMatrix t; + CATransform3D toT3D; + copyTransform(toT3D, t); + [primaryLayer() setTransform:toT3D]; + + bool isKeyframe = valueList.size() > 2; + + // Iterate through the transform functions, sending an animation for each one. + for (int functionIndex = 0; ; ++functionIndex) { + if (functionIndex >= static_cast<int>(functionList.size()) && !isMatrixAnimation) + break; + + TransformOperation::OperationType opType = isMatrixAnimation ? TransformOperation::MATRIX_3D : functionList[functionIndex]; + + if (isKeyframe) { + NSMutableArray* timesArray = [[NSMutableArray alloc] init]; + NSMutableArray* valArray = [[NSMutableArray alloc] init]; + NSMutableArray* tfArray = [[NSMutableArray alloc] init]; + + // Iterate through the keyframes, building arrays for the animation. + for (Vector<TransformValue>::const_iterator it = valueList.values().begin(); it != valueList.values().end(); ++it) { + const TransformValue& curValue = (*it); + + // fill in the key time and timing function + [timesArray addObject:[NSNumber numberWithFloat:curValue.key()]]; + + const TimingFunction* tf = 0; + if (curValue.timingFunction()) + tf = curValue.timingFunction(); + else if (anim->isTimingFunctionSet()) + tf = &anim->timingFunction(); + + CAMediaTimingFunction* timingFunction = getCAMediaTimingFunction(tf ? *tf : TimingFunction(LinearTimingFunction)); + [tfArray addObject:timingFunction]; + + // fill in the function + if (isMatrixAnimation) { + TransformationMatrix t; + curValue.value()->apply(size, t); + CATransform3D cat; + copyTransform(cat, t); + [valArray addObject:[NSValue valueWithCATransform3D:cat]]; + } else + [valArray addObject:getTransformFunctionValue(curValue, functionIndex, size, opType)]; + } + + // We toss the last tfArray value because it has to one shorter than the others. + [tfArray removeLastObject]; + + setKeyframeAnimation(AnimatedPropertyWebkitTransform, opType, functionIndex, timesArray, valArray, tfArray, isTransition, anim, beginTime); + + [timesArray release]; + [valArray release]; + [tfArray release]; + } else { + // Is a transition + id fromValue, toValue; + + if (isMatrixAnimation) { + TransformationMatrix fromt, tot; + valueList.at(0).value()->apply(size, fromt); + valueList.at(1).value()->apply(size, tot); + + CATransform3D cat; + copyTransform(cat, fromt); + fromValue = [NSValue valueWithCATransform3D:cat]; + copyTransform(cat, tot); + toValue = [NSValue valueWithCATransform3D:cat]; + } else { + fromValue = getTransformFunctionValue(valueList.at(0), functionIndex, size, opType); + toValue = getTransformFunctionValue(valueList.at(1), functionIndex, size, opType); + } + + setBasicAnimation(AnimatedPropertyWebkitTransform, opType, functionIndex, fromValue, toValue, isTransition, anim, beginTime); + } + + if (isMatrixAnimation) + break; + } + + END_BLOCK_OBJC_EXCEPTIONS + return true; +} + +bool GraphicsLayerCA::animateFloat(AnimatedPropertyID property, const FloatValueList& valueList, const Animation* animation, double beginTime) +{ + if (forceSoftwareAnimation() || valueList.size() < 2) + return false; + + // if there is already is an animation for this property and it hasn't changed, ignore it. + int i = findAnimationEntry(property, 0); + if (i >= 0 && *m_animations[i].animation() == *animation) { + m_animations[i].setIsCurrent(); + return false; + } + + if (valueList.size() == 2) { + float fromVal = valueList.at(0).value(); + float toVal = valueList.at(1).value(); + if (isnan(toVal) && isnan(fromVal)) + return false; + + // initialize the property to 0 + [animatedLayer(property) setValue:0 forKeyPath:propertyIdToString(property)]; + setBasicAnimation(property, TransformOperation::NONE, 0, isnan(fromVal) ? nil : [NSNumber numberWithFloat:fromVal], isnan(toVal) ? nil : [NSNumber numberWithFloat:toVal], false, animation, beginTime); + return true; + } + + BEGIN_BLOCK_OBJC_EXCEPTIONS + + NSMutableArray* timesArray = [[NSMutableArray alloc] init]; + NSMutableArray* valArray = [[NSMutableArray alloc] init]; + NSMutableArray* tfArray = [[NSMutableArray alloc] init]; + + for (unsigned i = 0; i < valueList.values().size(); ++i) { + const FloatValue& curValue = valueList.values()[i]; + [timesArray addObject:[NSNumber numberWithFloat:curValue.key()]]; + [valArray addObject:[NSNumber numberWithFloat:curValue.value()]]; + + const TimingFunction* tf = 0; + if (curValue.timingFunction()) + tf = curValue.timingFunction(); + else if (animation->isTimingFunctionSet()) + tf = &animation->timingFunction(); + + CAMediaTimingFunction* timingFunction = getCAMediaTimingFunction(tf ? *tf : TimingFunction()); + [tfArray addObject:timingFunction]; + } + + // We toss the last tfArray value because it has to one shorter than the others. + [tfArray removeLastObject]; + + // Initialize the property to 0. + [animatedLayer(property) setValue:0 forKeyPath:propertyIdToString(property)]; + // Then set the animation. + setKeyframeAnimation(property, TransformOperation::NONE, 0, timesArray, valArray, tfArray, false, animation, beginTime); + + [timesArray release]; + [valArray release]; + [tfArray release]; + + END_BLOCK_OBJC_EXCEPTIONS + return true; +} + +void GraphicsLayerCA::setContentsToImage(Image* image) +{ + if (image) { + setHasContentsLayer(true); + + // FIXME: is image flipping really a property of the graphics context? + bool needToFlip = GraphicsLayer::graphicsContextsFlipped(); + CGPoint anchorPoint = needToFlip ? CGPointMake(0.0f, 1.0f) : CGPointZero; + + BEGIN_BLOCK_OBJC_EXCEPTIONS + { + CGImageRef theImage = image->nativeImageForCurrentFrame(); + // FIXME: maybe only do trilinear if the image is being scaled down, + // but then what if the layer size changes? +#if HAVE_MODERN_QUARTZCORE + [m_contentsLayer.get() setMinificationFilter:kCAFilterTrilinear]; +#endif + if (needToFlip) { + CATransform3D flipper = { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, -1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f}; + [m_contentsLayer.get() setTransform:flipper]; + } + + [m_contentsLayer.get() setAnchorPoint:anchorPoint]; + [m_contentsLayer.get() setContents:(id)theImage]; + } + END_BLOCK_OBJC_EXCEPTIONS + } else + setHasContentsLayer(false); + + m_contentLayerForImageOrVideo = (image != 0); +} + +void GraphicsLayerCA::setContentsToVideo(PlatformLayer* videoLayer) +{ + setContentsLayer(videoLayer); + m_contentLayerForImageOrVideo = (videoLayer != 0); +} + +void GraphicsLayerCA::clearContents() +{ + if (m_contentLayerForImageOrVideo) { + setHasContentsLayer(false); + m_contentLayerForImageOrVideo = false; + } +} + +void GraphicsLayerCA::updateContentsRect() +{ + if (m_client && m_contentsLayer) { + IntRect contentRect = m_client->contentsBox(this); + + CGPoint point = CGPointMake(contentRect.x(), + contentRect.y()); + CGRect rect = CGRectMake(0.0f, + 0.0f, + contentRect.width(), + contentRect.height()); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + [m_contentsLayer.get() setPosition:point]; + [m_contentsLayer.get() setBounds:rect]; + END_BLOCK_OBJC_EXCEPTIONS + } +} + +void GraphicsLayerCA::setBasicAnimation(AnimatedPropertyID property, TransformOperation::OperationType operationType, short index, void* fromVal, void* toVal, bool isTransition, const Animation* transition, double beginTime) +{ + ASSERT(fromVal || toVal); + + WebLayer* layer = animatedLayer(property); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + + // add an entry for this animation + addAnimationEntry(property, index, isTransition, transition); + + String keyPath = propertyIdToString(property); + String animName = keyPath + "_" + String::number(index); + + CABasicAnimation* basicAnim = [CABasicAnimation animationWithKeyPath:keyPath]; + + double duration = transition->duration(); + if (duration <= 0) + duration = cAnimationAlmostZeroDuration; + + float repeatCount = transition->iterationCount(); + if (repeatCount == Animation::IterationCountInfinite) + repeatCount = FLT_MAX; + else if (transition->direction() == Animation::AnimationDirectionAlternate) + repeatCount /= 2; + + [basicAnim setDuration:duration]; + [basicAnim setRepeatCount:repeatCount]; + [basicAnim setAutoreverses:transition->direction()]; + [basicAnim setRemovedOnCompletion:NO]; + + // Note that currently transform is the only property which has animations + // with an index > 0. + [basicAnim setAdditive:property == AnimatedPropertyWebkitTransform]; + [basicAnim setFillMode:@"extended"]; +#if HAVE_MODERN_QUARTZCORE + if (NSString* valueFunctionName = getValueFunctionNameForTransformOperation(operationType)) + [basicAnim setValueFunction:[CAValueFunction functionWithName:valueFunctionName]]; +#else + UNUSED_PARAM(operationType); +#endif + + // Set the delegate (and property value). + int prop = isTransition ? property : AnimatedPropertyInvalid; + [basicAnim setValue:[NSNumber numberWithInt:prop] forKey:WebAnimationCSSPropertyKey]; + [basicAnim setDelegate:m_animationDelegate.get()]; + + NSTimeInterval bt = beginTime ? [layer convertTime:currentTimeToMediaTime(beginTime) fromLayer:nil] : 0; + [basicAnim setBeginTime:bt]; + + if (fromVal) + [basicAnim setFromValue:reinterpret_cast<id>(fromVal)]; + if (toVal) + [basicAnim setToValue:reinterpret_cast<id>(toVal)]; + + const TimingFunction* tf = 0; + if (transition->isTimingFunctionSet()) + tf = &transition->timingFunction(); + + CAMediaTimingFunction* timingFunction = getCAMediaTimingFunction(tf ? *tf : TimingFunction()); + [basicAnim setTimingFunction:timingFunction]; + + // Send over the animation. + [layer removeAnimationForKey:animName]; + [layer addAnimation:basicAnim forKey:animName]; + + END_BLOCK_OBJC_EXCEPTIONS +} + +void GraphicsLayerCA::setKeyframeAnimation(AnimatedPropertyID property, TransformOperation::OperationType operationType, short index, void* keys, void* values, void* timingFunctions, + bool isTransition, const Animation* anim, double beginTime) +{ + PlatformLayer* layer = animatedLayer(property); + + // Add an entry for this animation (which may change beginTime). + addAnimationEntry(property, index, isTransition, anim); + + String keyPath = propertyIdToString(property); + String animName = keyPath + "_" + String::number(index); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + + CAKeyframeAnimation* keyframeAnim = [CAKeyframeAnimation animationWithKeyPath:keyPath]; + + double duration = anim->duration(); + if (duration <= 0) + duration = cAnimationAlmostZeroDuration; + + float repeatCount = anim->iterationCount(); + if (repeatCount == Animation::IterationCountInfinite) + repeatCount = FLT_MAX; + else if (anim->direction() == Animation::AnimationDirectionAlternate) + repeatCount /= 2; + + [keyframeAnim setDuration:duration]; + [keyframeAnim setRepeatCount:repeatCount]; + [keyframeAnim setAutoreverses:anim->direction()]; + [keyframeAnim setRemovedOnCompletion:NO]; + + // The first animation is non-additive, all the rest are additive. + // Note that currently transform is the only property which has animations + // with an index > 0. + [keyframeAnim setAdditive:(property == AnimatedPropertyWebkitTransform) ? YES : NO]; + [keyframeAnim setFillMode:@"extended"]; +#if HAVE_MODERN_QUARTZCORE + if (NSString* valueFunctionName = getValueFunctionNameForTransformOperation(operationType)) + [keyframeAnim setValueFunction:[CAValueFunction functionWithName:valueFunctionName]]; +#else + UNUSED_PARAM(operationType); +#endif + + [keyframeAnim setKeyTimes:reinterpret_cast<id>(keys)]; + [keyframeAnim setValues:reinterpret_cast<id>(values)]; + + // Set the delegate (and property value). + int prop = isTransition ? property : AnimatedPropertyInvalid; + [keyframeAnim setValue:[NSNumber numberWithInt: prop] forKey:WebAnimationCSSPropertyKey]; + [keyframeAnim setDelegate:m_animationDelegate.get()]; + + NSTimeInterval bt = beginTime ? [layer convertTime:currentTimeToMediaTime(beginTime) fromLayer:nil] : 0; + [keyframeAnim setBeginTime:bt]; + + // Set the timing functions, if any. + if (timingFunctions != nil) + [keyframeAnim setTimingFunctions:(id)timingFunctions]; + + // Send over the animation. + [layer removeAnimationForKey:animName]; + [layer addAnimation:keyframeAnim forKey:animName]; + + END_BLOCK_OBJC_EXCEPTIONS +} + +void GraphicsLayerCA::suspendAnimations() +{ + double t = currentTimeToMediaTime(currentTime()); + [primaryLayer() setSpeed:0]; + [primaryLayer() setTimeOffset:t]; +} + +void GraphicsLayerCA::resumeAnimations() +{ + [primaryLayer() setSpeed:1]; + [primaryLayer() setTimeOffset:0]; +} + +void GraphicsLayerCA::removeAnimation(int index, bool reset) +{ + ASSERT(index >= 0); + + AnimatedPropertyID property = m_animations[index].property(); + + // Set the value of the property and remove the animation. + String keyPath = propertyIdToString(property); + String animName = keyPath + "_" + String::number(m_animations[index].index()); + CALayer* layer = animatedLayer(property); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + + // If we are not resetting, it means we are pausing. So we need to get the current presentation + // value into the property before we remove the animation. + if (!reset) { + // Put the current value into the property. + CALayer* presLayer = [layer presentationLayer]; + if (presLayer) + [layer setValue:[presLayer valueForKeyPath:keyPath] forKeyPath:keyPath]; + + // Make sure the saved values accurately reflect the value in the layer. + id val = [layer valueForKeyPath:keyPath]; + switch (property) { + case AnimatedPropertyWebkitTransform: + // FIXME: needs comment explaining why the m_transform is not obtained from the layer + break; + case AnimatedPropertyBackgroundColor: + m_backgroundColor = Color(reinterpret_cast<CGColorRef>(val)); + break; + case AnimatedPropertyOpacity: + m_opacity = [val floatValue]; + break; + case AnimatedPropertyInvalid: + ASSERT_NOT_REACHED(); + break; + } + } + + // If we have reached the end of an animation, we don't want to actually remove the + // animation from the CALayer. At some point we will be setting the property to its + // unanimated value and at that point we will remove the animation. That will avoid + // any flashing between the time the animation is removed and the property is set. + if (!reset || m_animations[index].isTransition()) + [layer removeAnimationForKey:animName]; + + END_BLOCK_OBJC_EXCEPTIONS + + // Remove the animation entry. + m_animations.remove(index); +} + +PlatformLayer* GraphicsLayerCA::hostLayerForSublayers() const +{ + return m_transformLayer ? m_transformLayer.get() : m_layer.get(); +} + +PlatformLayer* GraphicsLayerCA::layerForSuperlayer() const +{ + if (m_transformLayer) + return m_transformLayer.get(); + + return m_layer.get(); +} + +PlatformLayer* GraphicsLayerCA::platformLayer() const +{ + return primaryLayer(); +} + +#ifndef NDEBUG +void GraphicsLayerCA::setDebugBackgroundColor(const Color& color) +{ + BEGIN_BLOCK_OBJC_EXCEPTIONS + + if (color.isValid()) + setLayerBackgroundColor(m_layer.get(), color); + else + clearLayerBackgroundColor(m_layer.get()); + + END_BLOCK_OBJC_EXCEPTIONS +} + +void GraphicsLayerCA::setDebugBorder(const Color& color, float borderWidth) +{ + BEGIN_BLOCK_OBJC_EXCEPTIONS + + if (color.isValid()) { + setLayerBorderColor(m_layer.get(), color); + [m_layer.get() setBorderWidth:borderWidth]; + } else { + clearBorderColor(m_layer.get()); + [m_layer.get() setBorderWidth:0]; + } + + END_BLOCK_OBJC_EXCEPTIONS +} + +void GraphicsLayerCA::setZPosition(float position) +{ + GraphicsLayer::setZPosition(position); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + [primaryLayer() setZPosition:position]; + END_BLOCK_OBJC_EXCEPTIONS +} +#endif + +bool GraphicsLayerCA::requiresTiledLayer(const FloatSize& size) const +{ + if (!m_drawsContent) + return false; + + // FIXME: catch zero-size height or width here (or earlier)? + return size.width() > cMaxPixelDimension || size.height() > cMaxPixelDimension; +} + +void GraphicsLayerCA::swapFromOrToTiledLayer(bool userTiledLayer) +{ + if (userTiledLayer == m_usingTiledLayer) + return; + + CGSize tileSize = CGSizeMake(cTiledLayerTileSize, cTiledLayerTileSize); + + BEGIN_BLOCK_OBJC_EXCEPTIONS + + RetainPtr<CALayer> oldLayer = m_layer.get(); + + Class layerClass = userTiledLayer ? [WebTiledLayer self] : [WebLayer self]; + m_layer.adoptNS([[layerClass alloc] init]); + + if (userTiledLayer) { + WebTiledLayer* tiledLayer = (WebTiledLayer*)m_layer.get(); + [tiledLayer setTileSize:tileSize]; + [tiledLayer setLevelsOfDetail:1]; + [tiledLayer setLevelsOfDetailBias:0]; + + if (GraphicsLayer::graphicsContextsFlipped()) + [tiledLayer setContentsGravity:@"bottomLeft"]; + else + [tiledLayer setContentsGravity:@"topLeft"]; + } + + [m_layer.get() setLayerOwner:this]; + [m_layer.get() setSublayers:[oldLayer.get() sublayers]]; + + [[oldLayer.get() superlayer] replaceSublayer:oldLayer.get() with:m_layer.get()]; + + [m_layer.get() setBounds:[oldLayer.get() bounds]]; + [m_layer.get() setPosition:[oldLayer.get() position]]; + [m_layer.get() setAnchorPoint:[oldLayer.get() anchorPoint]]; + [m_layer.get() setOpaque:[oldLayer.get() isOpaque]]; + [m_layer.get() setOpacity:[oldLayer.get() opacity]]; + [m_layer.get() setTransform:[oldLayer.get() transform]]; + [m_layer.get() setSublayerTransform:[oldLayer.get() sublayerTransform]]; + [m_layer.get() setDoubleSided:[oldLayer.get() isDoubleSided]]; +#ifndef NDEBUG + [m_layer.get() setZPosition:[oldLayer.get() zPosition]]; +#endif + +#ifndef NDEBUG + String name = String::format("CALayer(%p) GraphicsLayer(%p) ", m_layer.get(), this) + m_name; + [m_layer.get() setName:name]; +#endif + + // move over animations + moveAnimation(AnimatedPropertyWebkitTransform, oldLayer.get(), m_layer.get()); + moveAnimation(AnimatedPropertyOpacity, oldLayer.get(), m_layer.get()); + moveAnimation(AnimatedPropertyBackgroundColor, oldLayer.get(), m_layer.get()); + + // need to tell new layer to draw itself + setNeedsDisplay(); + + END_BLOCK_OBJC_EXCEPTIONS + + m_usingTiledLayer = userTiledLayer; + +#ifndef NDEBUG + updateDebugIndicators(); +#endif +} + +void GraphicsLayerCA::setHasContentsLayer(bool hasLayer) +{ + BEGIN_BLOCK_OBJC_EXCEPTIONS + + if (hasLayer && !m_contentsLayer) { + // create the inner layer + WebLayer* contentsLayer = [WebLayer layer]; +#ifndef NDEBUG + [contentsLayer setName:@"Contents Layer"]; +#endif + setContentsLayer(contentsLayer); + + } else if (!hasLayer && m_contentsLayer) + setContentsLayer(0); + + END_BLOCK_OBJC_EXCEPTIONS +} + +void GraphicsLayerCA::setContentsLayer(WebLayer* contentsLayer) +{ + if (contentsLayer == m_contentsLayer) + return; + + BEGIN_BLOCK_OBJC_EXCEPTIONS + + if (m_contentsLayer) { + [m_contentsLayer.get() removeFromSuperlayer]; + m_contentsLayer = 0; + } + + if (contentsLayer) { + // Turn off implicit animations on the inner layer. + [contentsLayer setStyle:[NSDictionary dictionaryWithObject:nullActionsDictionary() forKey:@"actions"]]; + + m_contentsLayer.adoptNS([contentsLayer retain]); + [m_contentsLayer.get() setAnchorPoint:CGPointZero]; + [m_layer.get() addSublayer:m_contentsLayer.get()]; + + updateContentsRect(); + + // Set contents to nil if the layer does not draw its own content. + if (m_client && !drawsContent()) + [m_layer.get() setContents:nil]; + +#ifndef NDEBUG + if (showDebugBorders()) { + setLayerBorderColor(m_contentsLayer.get(), Color(0, 0, 128, 180)); + [m_contentsLayer.get() setBorderWidth:1.0f]; + } +#endif + } +#ifndef NDEBUG + updateDebugIndicators(); +#endif + + END_BLOCK_OBJC_EXCEPTIONS +} + +} // namespace WebCore + + +#endif // USE(ACCELERATED_COMPOSITING) |