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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#import "config.h"
+
+#if USE(ACCELERATED_COMPOSITING)
+
+#import "GraphicsLayerCA.h"
+
+#import "Animation.h"
+#import "BlockExceptions.h"
+#import "CString.h"
+#import "FloatConversion.h"
+#import "FloatRect.h"
+#import "Image.h"
+#import "PlatformString.h"
+#import <QuartzCore/QuartzCore.h>
+#import "RotateTransformOperation.h"
+#import "ScaleTransformOperation.h"
+#import "SystemTime.h"
+#import "TranslateTransformOperation.h"
+#import "WebLayer.h"
+#import "WebTiledLayer.h"
+#import <wtf/CurrentTime.h>
+#import <wtf/UnusedParam.h>
+
+using namespace std;
+
+#define HAVE_MODERN_QUARTZCORE (!defined(BUILDING_ON_TIGER) && !defined(BUILDING_ON_LEOPARD))
+
+namespace WebCore {
+
+// The threshold width or height above which a tiled layer will be used. This should be
+// large enough to avoid tiled layers for most GraphicsLayers, but less than the OpenGL
+// texture size limit on all supported hardware.
+static const int cMaxPixelDimension = 2000;
+
+// The width and height of a single tile in a tiled layer. Should be large enough to
+// avoid lots of small tiles (and therefore lots of drawing callbacks), but small enough
+// to keep the overall tile cost low.
+static const int cTiledLayerTileSize = 512;
+
+// If we send a duration of 0 to CA, then it will use the default duration
+// of 250ms. So send a very small value instead.
+static const float cAnimationAlmostZeroDuration = 1e-3f;
+
+// CACurrentMediaTime() is a time since boot. These methods convert between that and
+// WebCore time, which is system time (UTC).
+static CFTimeInterval currentTimeToMediaTime(double t)
+{
+ return CACurrentMediaTime() + t - WTF::currentTime();
+}
+
+static double mediaTimeToCurrentTime(CFTimeInterval t)
+{
+ return WTF::currentTime() + t - CACurrentMediaTime();
+}
+
+} // namespace WebCore
+
+static NSString* const WebAnimationCSSPropertyKey = @"GraphicsLayerCA_property";
+
+@interface WebAnimationDelegate : NSObject {
+ WebCore::GraphicsLayerCA* m_graphicsLayer;
+}
+
+- (void)animationDidStart:(CAAnimation *)anim;
+- (WebCore::GraphicsLayerCA*)graphicsLayer;
+- (void)setLayer:(WebCore::GraphicsLayerCA*)graphicsLayer;
+
+@end
+
+@implementation WebAnimationDelegate
+
+- (void)animationDidStart:(CAAnimation *)animation
+{
+ if (!m_graphicsLayer)
+ return;
+
+ double startTime = WebCore::mediaTimeToCurrentTime([animation beginTime]);
+ m_graphicsLayer->client()->notifyAnimationStarted(m_graphicsLayer, startTime);
+}
+
+- (WebCore::GraphicsLayerCA*)graphicsLayer
+{
+ return m_graphicsLayer;
+}
+
+- (void)setLayer:(WebCore::GraphicsLayerCA*)graphicsLayer
+{
+ m_graphicsLayer = graphicsLayer;
+}
+
+@end
+
+namespace WebCore {
+
+static inline void copyTransform(CATransform3D& toT3D, const TransformationMatrix& t)
+{
+ toT3D.m11 = narrowPrecisionToFloat(t.m11());
+ toT3D.m12 = narrowPrecisionToFloat(t.m12());
+ toT3D.m13 = narrowPrecisionToFloat(t.m13());
+ toT3D.m14 = narrowPrecisionToFloat(t.m14());
+ toT3D.m21 = narrowPrecisionToFloat(t.m21());
+ toT3D.m22 = narrowPrecisionToFloat(t.m22());
+ toT3D.m23 = narrowPrecisionToFloat(t.m23());
+ toT3D.m24 = narrowPrecisionToFloat(t.m24());
+ toT3D.m31 = narrowPrecisionToFloat(t.m31());
+ toT3D.m32 = narrowPrecisionToFloat(t.m32());
+ toT3D.m33 = narrowPrecisionToFloat(t.m33());
+ toT3D.m34 = narrowPrecisionToFloat(t.m34());
+ toT3D.m41 = narrowPrecisionToFloat(t.m41());
+ toT3D.m42 = narrowPrecisionToFloat(t.m42());
+ toT3D.m43 = narrowPrecisionToFloat(t.m43());
+ toT3D.m44 = narrowPrecisionToFloat(t.m44());
+}
+
+static NSValue* getTransformFunctionValue(const GraphicsLayer::TransformValue& transformValue, size_t index, const IntSize& size, TransformOperation::OperationType transformType)
+{
+ TransformOperation* op = (index >= transformValue.value()->operations().size()) ? 0 : transformValue.value()->operations()[index].get();
+
+ switch (transformType) {
+ case TransformOperation::ROTATE:
+ case TransformOperation::ROTATE_X:
+ case TransformOperation::ROTATE_Y:
+ return [NSNumber numberWithDouble:op ? deg2rad(static_cast<RotateTransformOperation*>(op)->angle()) : 0];
+ case TransformOperation::SCALE_X:
+ return [NSNumber numberWithDouble:op ? static_cast<ScaleTransformOperation*>(op)->x() : 0];
+ case TransformOperation::SCALE_Y:
+ return [NSNumber numberWithDouble:op ? static_cast<ScaleTransformOperation*>(op)->y() : 0];
+ case TransformOperation::SCALE_Z:
+ return [NSNumber numberWithDouble:op ? static_cast<ScaleTransformOperation*>(op)->z() : 0];
+ case TransformOperation::TRANSLATE_X:
+ return [NSNumber numberWithDouble:op ? static_cast<TranslateTransformOperation*>(op)->x(size) : 0];
+ case TransformOperation::TRANSLATE_Y:
+ return [NSNumber numberWithDouble:op ? static_cast<TranslateTransformOperation*>(op)->y(size) : 0];
+ case TransformOperation::TRANSLATE_Z:
+ return [NSNumber numberWithDouble:op ? static_cast<TranslateTransformOperation*>(op)->z(size) : 0];
+ case TransformOperation::SCALE:
+ case TransformOperation::TRANSLATE:
+ case TransformOperation::SKEW_X:
+ case TransformOperation::SKEW_Y:
+ case TransformOperation::SKEW:
+ case TransformOperation::MATRIX:
+ case TransformOperation::SCALE_3D:
+ case TransformOperation::TRANSLATE_3D:
+ case TransformOperation::ROTATE_3D:
+ case TransformOperation::MATRIX_3D:
+ case TransformOperation::PERSPECTIVE:
+ case TransformOperation::IDENTITY:
+ case TransformOperation::NONE: {
+ TransformationMatrix t;
+ if (op)
+ op->apply(t, size);
+ CATransform3D cat;
+ copyTransform(cat, t);
+ return [NSValue valueWithCATransform3D:cat];
+ }
+ }
+
+ return 0;
+}
+
+#if HAVE_MODERN_QUARTZCORE
+static NSString* getValueFunctionNameForTransformOperation(TransformOperation::OperationType transformType)
+{
+ // Use literal strings to avoid link-time dependency on those symbols.
+ switch (transformType) {
+ case TransformOperation::ROTATE_X:
+ return @"rotateX"; // kCAValueFunctionRotateX;
+ case TransformOperation::ROTATE_Y:
+ return @"rotateY"; // kCAValueFunctionRotateY;
+ case TransformOperation::ROTATE:
+ return @"rotateZ"; // kCAValueFunctionRotateZ;
+ case TransformOperation::SCALE_X:
+ return @"scaleX"; // kCAValueFunctionScaleX;
+ case TransformOperation::SCALE_Y:
+ return @"scaleY"; // kCAValueFunctionScaleY;
+ case TransformOperation::SCALE_Z:
+ return @"scaleZ"; // kCAValueFunctionScaleZ;
+ case TransformOperation::TRANSLATE_X:
+ return @"translateX"; // kCAValueFunctionTranslateX;
+ case TransformOperation::TRANSLATE_Y:
+ return @"translateY"; // kCAValueFunctionTranslateY;
+ case TransformOperation::TRANSLATE_Z:
+ return @"translateZ"; // kCAValueFunctionTranslateZ;
+ default:
+ return nil;
+ }
+}
+#endif
+
+static CAMediaTimingFunction* getCAMediaTimingFunction(const TimingFunction& timingFunction)
+{
+ switch (timingFunction.type()) {
+ case LinearTimingFunction:
+ return [CAMediaTimingFunction functionWithName:@"linear"];
+ case CubicBezierTimingFunction:
+ return [CAMediaTimingFunction functionWithControlPoints:static_cast<float>(timingFunction.x1()) :static_cast<float>(timingFunction.y1())
+ :static_cast<float>(timingFunction.x2()) :static_cast<float>(timingFunction.y2())];
+ }
+ return 0;
+}
+
+#ifndef NDEBUG
+static void setLayerBorderColor(PlatformLayer* layer, const Color& color)
+{
+ CGColorRef borderColor = createCGColor(color);
+ [layer setBorderColor:borderColor];
+ CGColorRelease(borderColor);
+}
+
+static void clearBorderColor(PlatformLayer* layer)
+{
+ [layer setBorderColor:nil];
+}
+#endif
+
+static void setLayerBackgroundColor(PlatformLayer* layer, const Color& color)
+{
+ CGColorRef bgColor = createCGColor(color);
+ [layer setBackgroundColor:bgColor];
+ CGColorRelease(bgColor);
+}
+
+static void clearLayerBackgroundColor(PlatformLayer* layer)
+{
+ [layer setBackgroundColor:0];
+}
+
+static CALayer* getPresentationLayer(CALayer* layer)
+{
+ CALayer* presLayer = [layer presentationLayer];
+ if (!presLayer)
+ presLayer = layer;
+
+ return presLayer;
+}
+
+static bool caValueFunctionSupported()
+{
+ static bool sHaveValueFunction = [CAPropertyAnimation instancesRespondToSelector:@selector(setValueFunction:)];
+ return sHaveValueFunction;
+}
+
+static bool forceSoftwareAnimation()
+{
+ static bool forceSoftwareAnimation = [[NSUserDefaults standardUserDefaults] boolForKey:@"WebCoreForceSoftwareAnimation"];
+ return forceSoftwareAnimation;
+}
+
+bool GraphicsLayer::graphicsContextsFlipped()
+{
+ return true;
+}
+
+#ifndef NDEBUG
+bool GraphicsLayer::showDebugBorders()
+{
+ static bool showDebugBorders = [[NSUserDefaults standardUserDefaults] boolForKey:@"WebCoreLayerBorders"];
+ return showDebugBorders;
+}
+
+bool GraphicsLayer::showRepaintCounter()
+{
+ static bool showRepaintCounter = [[NSUserDefaults standardUserDefaults] boolForKey:@"WebCoreLayerRepaintCounter"];
+ return showRepaintCounter;
+}
+#endif
+
+static NSDictionary* nullActionsDictionary()
+{
+ NSNull* nullValue = [NSNull null];
+ NSDictionary* actions = [NSDictionary dictionaryWithObjectsAndKeys:
+ nullValue, @"anchorPoint",
+ nullValue, @"bounds",
+ nullValue, @"contents",
+ nullValue, @"contentsRect",
+ nullValue, @"opacity",
+ nullValue, @"position",
+ nullValue, @"shadowColor",
+ nullValue, @"sublayerTransform",
+ nullValue, @"sublayers",
+ nullValue, @"transform",
+#ifndef NDEBUG
+ nullValue, @"zPosition",
+#endif
+ nil];
+ return actions;
+}
+
+GraphicsLayer* GraphicsLayer::createGraphicsLayer(GraphicsLayerClient* client)
+{
+ return new GraphicsLayerCA(client);
+}
+
+GraphicsLayerCA::GraphicsLayerCA(GraphicsLayerClient* client)
+: GraphicsLayer(client)
+, m_contentLayerForImageOrVideo(false)
+{
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ m_layer.adoptNS([[WebLayer alloc] init]);
+ [m_layer.get() setLayerOwner:this];
+
+#ifndef NDEBUG
+ updateDebugIndicators();
+#endif
+
+ m_animationDelegate.adoptNS([[WebAnimationDelegate alloc] init]);
+ [m_animationDelegate.get() setLayer:this];
+
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+GraphicsLayerCA::~GraphicsLayerCA()
+{
+ // Remove a inner layer if there is one.
+ clearContents();
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ // Clean up the WK layer.
+ if (m_layer) {
+ WebLayer* layer = m_layer.get();
+ [layer setLayerOwner:nil];
+ [layer removeFromSuperlayer];
+ }
+
+ if (m_transformLayer)
+ [m_transformLayer.get() removeFromSuperlayer];
+
+ // animationDidStart: can fire after this, so we need to clear out the layer on the delegate.
+ [m_animationDelegate.get() setLayer:0];
+
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+void GraphicsLayerCA::setName(const String& name)
+{
+ String longName = String::format("CALayer(%p) GraphicsLayer(%p) ", m_layer.get(), this) + name;
+ GraphicsLayer::setName(longName);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ [m_layer.get() setName:name];
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+NativeLayer GraphicsLayerCA::nativeLayer() const
+{
+ return m_layer.get();
+}
+
+void GraphicsLayerCA::addChild(GraphicsLayer* childLayer)
+{
+ GraphicsLayer::addChild(childLayer);
+
+ GraphicsLayerCA* childLayerCA = static_cast<GraphicsLayerCA*>(childLayer);
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ [hostLayerForSublayers() addSublayer:childLayerCA->layerForSuperlayer()];
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+void GraphicsLayerCA::addChildAtIndex(GraphicsLayer* childLayer, int index)
+{
+ GraphicsLayer::addChildAtIndex(childLayer, index);
+
+ GraphicsLayerCA* childLayerCA = static_cast<GraphicsLayerCA*>(childLayer);
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ [hostLayerForSublayers() insertSublayer:childLayerCA->layerForSuperlayer() atIndex:index];
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+void GraphicsLayerCA::addChildBelow(GraphicsLayer* childLayer, GraphicsLayer* sibling)
+{
+ // FIXME: share code with base class
+ ASSERT(childLayer != this);
+ childLayer->removeFromParent();
+
+ bool found = false;
+ for (unsigned i = 0; i < m_children.size(); i++) {
+ if (sibling == m_children[i]) {
+ m_children.insert(i, childLayer);
+ found = true;
+ break;
+ }
+ }
+ childLayer->setParent(this);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ GraphicsLayerCA* childLayerCA = static_cast<GraphicsLayerCA*>(childLayer);
+ GraphicsLayerCA* siblingLayerCA = static_cast<GraphicsLayerCA*>(sibling);
+ if (found)
+ [hostLayerForSublayers() insertSublayer:childLayerCA->layerForSuperlayer() below:siblingLayerCA->layerForSuperlayer()];
+ else {
+ m_children.append(childLayer);
+ [hostLayerForSublayers() addSublayer:childLayerCA->layerForSuperlayer()];
+ }
+
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+void GraphicsLayerCA::addChildAbove(GraphicsLayer* childLayer, GraphicsLayer* sibling)
+{
+ // FIXME: share code with base class
+ ASSERT(childLayer != this);
+ childLayer->removeFromParent();
+
+ unsigned i;
+ bool found = false;
+ for (i = 0; i < m_children.size(); i++) {
+ if (sibling == m_children[i]) {
+ m_children.insert(i+1, childLayer);
+ found = true;
+ break;
+ }
+ }
+ childLayer->setParent(this);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ GraphicsLayerCA* childLayerCA = static_cast<GraphicsLayerCA*>(childLayer);
+ GraphicsLayerCA* siblingLayerCA = static_cast<GraphicsLayerCA*>(sibling);
+ if (found) {
+ [hostLayerForSublayers() insertSublayer:childLayerCA->layerForSuperlayer() above:siblingLayerCA->layerForSuperlayer()];
+ } else {
+ m_children.append(childLayer);
+ [hostLayerForSublayers() addSublayer:childLayerCA->layerForSuperlayer()];
+ }
+
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+bool GraphicsLayerCA::replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild)
+{
+ // FIXME: share code with base class
+ ASSERT(!newChild->parent());
+
+ bool found = false;
+ for (unsigned i = 0; i < m_children.size(); i++) {
+ if (oldChild == m_children[i]) {
+ m_children[i] = newChild;
+ found = true;
+ break;
+ }
+ }
+
+ if (found) {
+ oldChild->setParent(0);
+
+ newChild->removeFromParent();
+ newChild->setParent(this);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ GraphicsLayerCA* oldChildCA = static_cast<GraphicsLayerCA*>(oldChild);
+ GraphicsLayerCA* newChildCA = static_cast<GraphicsLayerCA*>(newChild);
+ [hostLayerForSublayers() replaceSublayer:oldChildCA->layerForSuperlayer() with:newChildCA->layerForSuperlayer()];
+ END_BLOCK_OBJC_EXCEPTIONS
+ return true;
+ }
+ return false;
+}
+
+void GraphicsLayerCA::removeFromParent()
+{
+ GraphicsLayer::removeFromParent();
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ [layerForSuperlayer() removeFromSuperlayer];
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+void GraphicsLayerCA::setPosition(const FloatPoint& point)
+{
+ // Don't short-circuit here, because position and anchor point are inter-dependent.
+ GraphicsLayer::setPosition(point);
+
+ // Position is offset on the layer by the layer anchor point.
+ CGPoint posPoint = CGPointMake(m_position.x() + m_anchorPoint.x() * m_size.width(),
+ m_position.y() + m_anchorPoint.y() * m_size.height());
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ [primaryLayer() setPosition:posPoint];
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+void GraphicsLayerCA::setAnchorPoint(const FloatPoint3D& point)
+{
+ // Don't short-circuit here, because position and anchor point are inter-dependent.
+ bool zChanged = (point.z() != m_anchorPoint.z());
+ GraphicsLayer::setAnchorPoint(point);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ // set the value on the layer to the new transform.
+ [primaryLayer() setAnchorPoint:FloatPoint(point.x(), point.y())];
+
+ if (zChanged) {
+#if HAVE_MODERN_QUARTZCORE
+ [primaryLayer() setAnchorPointZ:m_anchorPoint.z()];
+#endif
+ }
+
+ // Position depends on anchor point, so update it now.
+ setPosition(m_position);
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+void GraphicsLayerCA::setSize(const FloatSize& size)
+{
+ GraphicsLayer::setSize(size);
+
+ CGRect rect = CGRectMake(0.0f,
+ 0.0f,
+ m_size.width(),
+ m_size.height());
+
+ CGPoint centerPoint = CGPointMake(m_size.width() / 2.0f, m_size.height() / 2.0f);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ if (m_transformLayer) {
+ [m_transformLayer.get() setBounds:rect];
+
+ // the anchor of the contents layer is always at 0.5, 0.5, so the position
+ // is center-relative
+ [m_layer.get() setPosition:centerPoint];
+ }
+
+ bool needTiledLayer = requiresTiledLayer(m_size);
+ if (needTiledLayer != m_usingTiledLayer)
+ swapFromOrToTiledLayer(needTiledLayer);
+
+ [m_layer.get() setBounds:rect];
+
+ // Note that we don't resize m_contentsLayer. It's up the caller to do that.
+
+ END_BLOCK_OBJC_EXCEPTIONS
+
+ // if we've changed the bounds, we need to recalculate the position
+ // of the layer, taking anchor point into account
+ setPosition(m_position);
+}
+
+void GraphicsLayerCA::setTransform(const TransformationMatrix& t)
+{
+ GraphicsLayer::setTransform(t);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ CATransform3D transform;
+ copyTransform(transform, t);
+ [primaryLayer() setTransform:transform];
+ END_BLOCK_OBJC_EXCEPTIONS
+
+ // Remove any old transition entries for transform.
+ removeAllAnimationsForProperty(AnimatedPropertyWebkitTransform);
+
+ // Even if we don't have a transition in the list, the layer may still have one.
+ // This happens when we are setting the final transform value after an animation or
+ // transition has ended. In removeAnimation we toss the entry from the list but don't
+ // remove it from the list. That way we aren't in danger of displaying a stale transform
+ // in the time between removing the animation and setting the new unanimated value. We
+ // can't do this in removeAnimation because we don't know the new transform value there.
+ String keyPath = propertyIdToString(AnimatedPropertyWebkitTransform);
+ CALayer* layer = animatedLayer(AnimatedPropertyWebkitTransform);
+
+ for (int i = 0; ; ++i) {
+ String animName = keyPath + "_" + String::number(i);
+ if (![layer animationForKey: animName])
+ break;
+ [layer removeAnimationForKey:animName];
+ }
+}
+
+void GraphicsLayerCA::setChildrenTransform(const TransformationMatrix& t)
+{
+ if (t == m_childrenTransform)
+ return;
+
+ GraphicsLayer::setChildrenTransform(t);
+
+ CATransform3D transform;
+ copyTransform(transform, t);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ // Set the value on the layer to the new transform.
+ [primaryLayer() setSublayerTransform:transform];
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+static void moveAnimation(AnimatedPropertyID property, CALayer* fromLayer, CALayer* toLayer)
+{
+ String keyPath = GraphicsLayer::propertyIdToString(property);
+ for (short index = 0; ; ++index) {
+ String animName = keyPath + "_" + String::number(index);
+ CAAnimation* anim = [fromLayer animationForKey:animName];
+ if (!anim)
+ break;
+
+ [anim retain];
+ [fromLayer removeAnimationForKey:animName];
+ [toLayer addAnimation:anim forKey:animName];
+ [anim release];
+ }
+}
+
+static void moveSublayers(CALayer* fromLayer, CALayer* toLayer)
+{
+ NSArray* sublayersCopy = [[fromLayer sublayers] copy]; // Avoid mutation while enumerating, and keep the sublayers alive.
+ NSEnumerator* childrenEnumerator = [sublayersCopy objectEnumerator];
+
+ CALayer* layer;
+ while ((layer = [childrenEnumerator nextObject]) != nil) {
+ [layer removeFromSuperlayer];
+ [toLayer addSublayer:layer];
+ }
+ [sublayersCopy release];
+}
+
+void GraphicsLayerCA::setPreserves3D(bool preserves3D)
+{
+ GraphicsLayer::setPreserves3D(preserves3D);
+
+ CGPoint point = CGPointMake(m_size.width() / 2.0f, m_size.height() / 2.0f);
+ CGPoint centerPoint = CGPointMake(0.5f, 0.5f);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ Class transformLayerClass = NSClassFromString(@"CATransformLayer");
+ if (preserves3D && !m_transformLayer && transformLayerClass) {
+ // Create the transform layer.
+ m_transformLayer.adoptNS([[transformLayerClass alloc] init]);
+
+ // Turn off default animations.
+ [m_transformLayer.get() setStyle:[NSDictionary dictionaryWithObject:nullActionsDictionary() forKey:@"actions"]];
+
+#ifndef NDEBUG
+ [m_transformLayer.get() setName:[NSString stringWithFormat:@"Transform Layer CATransformLayer(%p) GraphicsLayer(%p)", m_transformLayer.get(), this]];
+#endif
+ // Copy the position from this layer.
+ [m_transformLayer.get() setBounds:[m_layer.get() bounds]];
+ [m_transformLayer.get() setPosition:[m_layer.get() position]];
+ [m_transformLayer.get() setAnchorPoint:[m_layer.get() anchorPoint]];
+#if HAVE_MODERN_QUARTZCORE
+ [m_transformLayer.get() setAnchorPointZ:[m_layer.get() anchorPointZ]];
+#endif
+ [m_transformLayer.get() setContentsRect:[m_layer.get() contentsRect]];
+#ifndef NDEBUG
+ [m_transformLayer.get() setZPosition:[m_layer.get() zPosition]];
+#endif
+
+ // The contents layer is positioned at (0,0) relative to the transformLayer.
+ [m_layer.get() setPosition:point];
+ [m_layer.get() setAnchorPoint:centerPoint];
+#ifndef NDEBUG
+ [m_layer.get() setZPosition:0.0f];
+#endif
+
+ // Transfer the transform over.
+ [m_transformLayer.get() setTransform:[m_layer.get() transform]];
+ [m_layer.get() setTransform:CATransform3DIdentity];
+
+ // Transfer the opacity from the old layer to the transform layer.
+ [m_transformLayer.get() setOpacity:m_opacity];
+ [m_layer.get() setOpacity:1];
+
+ // Move this layer to be a child of the transform layer.
+ [[m_layer.get() superlayer] replaceSublayer:m_layer.get() with:m_transformLayer.get()];
+ [m_transformLayer.get() addSublayer:m_layer.get()];
+
+ moveAnimation(AnimatedPropertyWebkitTransform, m_layer.get(), m_transformLayer.get());
+ moveSublayers(m_layer.get(), m_transformLayer.get());
+
+ } else if (!preserves3D && m_transformLayer) {
+ // Relace the transformLayer in the parent with this layer.
+ [m_layer.get() removeFromSuperlayer];
+ [[m_transformLayer.get() superlayer] replaceSublayer:m_transformLayer.get() with:m_layer.get()];
+
+ moveAnimation(AnimatedPropertyWebkitTransform, m_transformLayer.get(), m_layer.get());
+ moveSublayers(m_transformLayer.get(), m_layer.get());
+
+ // Reset the layer position and transform.
+ [m_layer.get() setPosition:[m_transformLayer.get() position]];
+ [m_layer.get() setAnchorPoint:[m_transformLayer.get() anchorPoint]];
+#if HAVE_MODERN_QUARTZCORE
+ [m_layer.get() setAnchorPointZ:[m_transformLayer.get() anchorPointZ]];
+#endif
+ [m_layer.get() setContentsRect:[m_transformLayer.get() contentsRect]];
+ [m_layer.get() setTransform:[m_transformLayer.get() transform]];
+ [m_layer.get() setOpacity:[m_transformLayer.get() opacity]];
+#ifndef NDEBUG
+ [m_layer.get() setZPosition:[m_transformLayer.get() zPosition]];
+#endif
+
+ // Release the transform layer.
+ m_transformLayer = 0;
+ }
+
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+void GraphicsLayerCA::setMasksToBounds(bool masksToBounds)
+{
+ if (masksToBounds == m_masksToBounds)
+ return;
+
+ GraphicsLayer::setMasksToBounds(masksToBounds);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ [m_layer.get() setMasksToBounds:masksToBounds];
+ END_BLOCK_OBJC_EXCEPTIONS
+
+#ifndef NDEBUG
+ updateDebugIndicators();
+#endif
+}
+
+void GraphicsLayerCA::setDrawsContent(bool drawsContent)
+{
+ if (drawsContent != m_drawsContent) {
+ GraphicsLayer::setDrawsContent(drawsContent);
+
+ bool needTiledLayer = requiresTiledLayer(m_size);
+ if (needTiledLayer != m_usingTiledLayer)
+ swapFromOrToTiledLayer(needTiledLayer);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ // Clobber any existing content. If necessary, CA will create backing store on the next display.
+ [m_layer.get() setContents:nil];
+
+#ifndef NDEBUG
+ updateDebugIndicators();
+#endif
+ END_BLOCK_OBJC_EXCEPTIONS
+ }
+}
+
+void GraphicsLayerCA::setBackgroundColor(const Color& color, const Animation* transition, double beginTime)
+{
+ GraphicsLayer::setBackgroundColor(color, transition, beginTime);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ setHasContentsLayer(true);
+
+ if (transition && !transition->isEmptyOrZeroDuration()) {
+ CALayer* presLayer = [m_contentsLayer.get() presentationLayer];
+ // If we don't have a presentationLayer, just use the CALayer
+ if (!presLayer)
+ presLayer = m_contentsLayer.get();
+
+ // Get the current value of the background color from the layer
+ CGColorRef fromBackgroundColor = [presLayer backgroundColor];
+
+ CGColorRef bgColor = createCGColor(color);
+ setBasicAnimation(AnimatedPropertyBackgroundColor, TransformOperation::NONE, 0, fromBackgroundColor, bgColor, true, transition, beginTime);
+ CGColorRelease(bgColor);
+ } else {
+ removeAllAnimationsForProperty(AnimatedPropertyBackgroundColor);
+ setHasContentsLayer(true);
+ setLayerBackgroundColor(m_contentsLayer.get(), m_backgroundColor);
+ }
+
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+void GraphicsLayerCA::clearBackgroundColor()
+{
+ if (!m_contentLayerForImageOrVideo)
+ setHasContentsLayer(false);
+ else
+ clearLayerBackgroundColor(m_contentsLayer.get());
+}
+
+void GraphicsLayerCA::setContentsOpaque(bool opaque)
+{
+ GraphicsLayer::setContentsOpaque(opaque);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ [m_layer.get() setOpaque:m_contentsOpaque];
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+void GraphicsLayerCA::setBackfaceVisibility(bool visible)
+{
+ if (m_backfaceVisibility == visible)
+ return;
+
+ GraphicsLayer::setBackfaceVisibility(visible);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ [m_layer.get() setDoubleSided:visible];
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+bool GraphicsLayerCA::setOpacity(float opacity, const Animation* transition, double beginTime)
+{
+ if (forceSoftwareAnimation())
+ return false;
+
+ float clampedOpacity = max(0.0f, min(opacity, 1.0f));
+
+ bool opacitiesDiffer = (m_opacity != clampedOpacity);
+
+ GraphicsLayer::setOpacity(clampedOpacity, transition, beginTime);
+
+ int animIndex = findAnimationEntry(AnimatedPropertyOpacity, 0);
+
+ // If we don't have a transition just set the opacity
+ if (!transition || transition->isEmptyOrZeroDuration()) {
+ // Three cases:
+ // 1) no existing animation or transition: just set opacity
+ // 2) existing transition: clear it and set opacity
+ // 3) existing animation: just return
+ //
+ if (animIndex < 0 || m_animations[animIndex].isTransition()) {
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ [primaryLayer() setOpacity:opacity];
+ if (animIndex >= 0) {
+ removeAllAnimationsForProperty(AnimatedPropertyOpacity);
+ animIndex = -1;
+ } else {
+ String keyPath = propertyIdToString(AnimatedPropertyOpacity);
+
+ // FIXME: using hardcoded '0' here. We should be clearing all animations. For now there is only 1.
+ String animName = keyPath + "_0";
+ [animatedLayer(AnimatedPropertyOpacity) removeAnimationForKey:animName];
+ }
+ END_BLOCK_OBJC_EXCEPTIONS
+ } else {
+ // We have an animation, so don't set the opacity directly.
+ return false;
+ }
+ } else {
+ // At this point, we know we have a transition. But if it is the same and
+ // the opacity value has not changed, don't do anything.
+ if (!opacitiesDiffer &&
+ ((animIndex == -1) ||
+ (m_animations[animIndex].isTransition() && *(m_animations[animIndex].animation()) == *transition))) {
+ return false;
+ }
+ }
+
+ // If an animation is running, ignore this transition, but still save the value.
+ if (animIndex >= 0 && !m_animations[animIndex].isTransition())
+ return false;
+
+ bool didAnimate = false;
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ NSNumber* fromOpacityValue = nil;
+ NSNumber* toOpacityValue = [NSNumber numberWithFloat:opacity];
+
+ if (transition && !transition->isEmptyOrZeroDuration()) {
+ CALayer* presLayer = getPresentationLayer(primaryLayer());
+ float fromOpacity = [presLayer opacity];
+ fromOpacityValue = [NSNumber numberWithFloat:fromOpacity];
+ setBasicAnimation(AnimatedPropertyOpacity, TransformOperation::NONE, 0, fromOpacityValue, toOpacityValue, true, transition, beginTime);
+ didAnimate = true;
+ }
+
+ END_BLOCK_OBJC_EXCEPTIONS
+
+ return didAnimate;
+}
+
+void GraphicsLayerCA::setNeedsDisplay()
+{
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ if (drawsContent())
+ [m_layer.get() setNeedsDisplay];
+
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+void GraphicsLayerCA::setNeedsDisplayInRect(const FloatRect& rect)
+{
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ if (drawsContent())
+ [m_layer.get() setNeedsDisplayInRect:rect];
+
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+
+bool GraphicsLayerCA::animateTransform(const TransformValueList& valueList, const IntSize& size, const Animation* anim, double beginTime, bool isTransition)
+{
+ if (forceSoftwareAnimation() || !anim || anim->isEmptyOrZeroDuration() || valueList.size() < 2)
+ return false;
+
+ TransformValueList::FunctionList functionList;
+ bool isValid, hasBigRotation;
+ valueList.makeFunctionList(functionList, isValid, hasBigRotation);
+
+ // We need to fall back to software animation if we don't have setValueFunction:, and
+ // we would need to animate each incoming transform function separately. This is the
+ // case if we have a rotation >= 180 or we have more than one transform function.
+ if ((hasBigRotation || functionList.size() > 1) && !caValueFunctionSupported())
+ return false;
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ // Rules for animation:
+ //
+ // 1) If functionList is empty or we don't have a big rotation, we do a matrix animation. We could
+ // use component animation for lists without a big rotation, but there is no need to, and this
+ // is more efficient.
+ //
+ // 2) Otherwise we do a component hardware animation.
+ bool isMatrixAnimation = !isValid || !hasBigRotation;
+
+ // Set transform to identity since we are animating components and we need the base
+ // to be the identity transform.
+ TransformationMatrix t;
+ CATransform3D toT3D;
+ copyTransform(toT3D, t);
+ [primaryLayer() setTransform:toT3D];
+
+ bool isKeyframe = valueList.size() > 2;
+
+ // Iterate through the transform functions, sending an animation for each one.
+ for (int functionIndex = 0; ; ++functionIndex) {
+ if (functionIndex >= static_cast<int>(functionList.size()) && !isMatrixAnimation)
+ break;
+
+ TransformOperation::OperationType opType = isMatrixAnimation ? TransformOperation::MATRIX_3D : functionList[functionIndex];
+
+ if (isKeyframe) {
+ NSMutableArray* timesArray = [[NSMutableArray alloc] init];
+ NSMutableArray* valArray = [[NSMutableArray alloc] init];
+ NSMutableArray* tfArray = [[NSMutableArray alloc] init];
+
+ // Iterate through the keyframes, building arrays for the animation.
+ for (Vector<TransformValue>::const_iterator it = valueList.values().begin(); it != valueList.values().end(); ++it) {
+ const TransformValue& curValue = (*it);
+
+ // fill in the key time and timing function
+ [timesArray addObject:[NSNumber numberWithFloat:curValue.key()]];
+
+ const TimingFunction* tf = 0;
+ if (curValue.timingFunction())
+ tf = curValue.timingFunction();
+ else if (anim->isTimingFunctionSet())
+ tf = &anim->timingFunction();
+
+ CAMediaTimingFunction* timingFunction = getCAMediaTimingFunction(tf ? *tf : TimingFunction(LinearTimingFunction));
+ [tfArray addObject:timingFunction];
+
+ // fill in the function
+ if (isMatrixAnimation) {
+ TransformationMatrix t;
+ curValue.value()->apply(size, t);
+ CATransform3D cat;
+ copyTransform(cat, t);
+ [valArray addObject:[NSValue valueWithCATransform3D:cat]];
+ } else
+ [valArray addObject:getTransformFunctionValue(curValue, functionIndex, size, opType)];
+ }
+
+ // We toss the last tfArray value because it has to one shorter than the others.
+ [tfArray removeLastObject];
+
+ setKeyframeAnimation(AnimatedPropertyWebkitTransform, opType, functionIndex, timesArray, valArray, tfArray, isTransition, anim, beginTime);
+
+ [timesArray release];
+ [valArray release];
+ [tfArray release];
+ } else {
+ // Is a transition
+ id fromValue, toValue;
+
+ if (isMatrixAnimation) {
+ TransformationMatrix fromt, tot;
+ valueList.at(0).value()->apply(size, fromt);
+ valueList.at(1).value()->apply(size, tot);
+
+ CATransform3D cat;
+ copyTransform(cat, fromt);
+ fromValue = [NSValue valueWithCATransform3D:cat];
+ copyTransform(cat, tot);
+ toValue = [NSValue valueWithCATransform3D:cat];
+ } else {
+ fromValue = getTransformFunctionValue(valueList.at(0), functionIndex, size, opType);
+ toValue = getTransformFunctionValue(valueList.at(1), functionIndex, size, opType);
+ }
+
+ setBasicAnimation(AnimatedPropertyWebkitTransform, opType, functionIndex, fromValue, toValue, isTransition, anim, beginTime);
+ }
+
+ if (isMatrixAnimation)
+ break;
+ }
+
+ END_BLOCK_OBJC_EXCEPTIONS
+ return true;
+}
+
+bool GraphicsLayerCA::animateFloat(AnimatedPropertyID property, const FloatValueList& valueList, const Animation* animation, double beginTime)
+{
+ if (forceSoftwareAnimation() || valueList.size() < 2)
+ return false;
+
+ // if there is already is an animation for this property and it hasn't changed, ignore it.
+ int i = findAnimationEntry(property, 0);
+ if (i >= 0 && *m_animations[i].animation() == *animation) {
+ m_animations[i].setIsCurrent();
+ return false;
+ }
+
+ if (valueList.size() == 2) {
+ float fromVal = valueList.at(0).value();
+ float toVal = valueList.at(1).value();
+ if (isnan(toVal) && isnan(fromVal))
+ return false;
+
+ // initialize the property to 0
+ [animatedLayer(property) setValue:0 forKeyPath:propertyIdToString(property)];
+ setBasicAnimation(property, TransformOperation::NONE, 0, isnan(fromVal) ? nil : [NSNumber numberWithFloat:fromVal], isnan(toVal) ? nil : [NSNumber numberWithFloat:toVal], false, animation, beginTime);
+ return true;
+ }
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ NSMutableArray* timesArray = [[NSMutableArray alloc] init];
+ NSMutableArray* valArray = [[NSMutableArray alloc] init];
+ NSMutableArray* tfArray = [[NSMutableArray alloc] init];
+
+ for (unsigned i = 0; i < valueList.values().size(); ++i) {
+ const FloatValue& curValue = valueList.values()[i];
+ [timesArray addObject:[NSNumber numberWithFloat:curValue.key()]];
+ [valArray addObject:[NSNumber numberWithFloat:curValue.value()]];
+
+ const TimingFunction* tf = 0;
+ if (curValue.timingFunction())
+ tf = curValue.timingFunction();
+ else if (animation->isTimingFunctionSet())
+ tf = &animation->timingFunction();
+
+ CAMediaTimingFunction* timingFunction = getCAMediaTimingFunction(tf ? *tf : TimingFunction());
+ [tfArray addObject:timingFunction];
+ }
+
+ // We toss the last tfArray value because it has to one shorter than the others.
+ [tfArray removeLastObject];
+
+ // Initialize the property to 0.
+ [animatedLayer(property) setValue:0 forKeyPath:propertyIdToString(property)];
+ // Then set the animation.
+ setKeyframeAnimation(property, TransformOperation::NONE, 0, timesArray, valArray, tfArray, false, animation, beginTime);
+
+ [timesArray release];
+ [valArray release];
+ [tfArray release];
+
+ END_BLOCK_OBJC_EXCEPTIONS
+ return true;
+}
+
+void GraphicsLayerCA::setContentsToImage(Image* image)
+{
+ if (image) {
+ setHasContentsLayer(true);
+
+ // FIXME: is image flipping really a property of the graphics context?
+ bool needToFlip = GraphicsLayer::graphicsContextsFlipped();
+ CGPoint anchorPoint = needToFlip ? CGPointMake(0.0f, 1.0f) : CGPointZero;
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ {
+ CGImageRef theImage = image->nativeImageForCurrentFrame();
+ // FIXME: maybe only do trilinear if the image is being scaled down,
+ // but then what if the layer size changes?
+#if HAVE_MODERN_QUARTZCORE
+ [m_contentsLayer.get() setMinificationFilter:kCAFilterTrilinear];
+#endif
+ if (needToFlip) {
+ CATransform3D flipper = {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, -1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ [m_contentsLayer.get() setTransform:flipper];
+ }
+
+ [m_contentsLayer.get() setAnchorPoint:anchorPoint];
+ [m_contentsLayer.get() setContents:(id)theImage];
+ }
+ END_BLOCK_OBJC_EXCEPTIONS
+ } else
+ setHasContentsLayer(false);
+
+ m_contentLayerForImageOrVideo = (image != 0);
+}
+
+void GraphicsLayerCA::setContentsToVideo(PlatformLayer* videoLayer)
+{
+ setContentsLayer(videoLayer);
+ m_contentLayerForImageOrVideo = (videoLayer != 0);
+}
+
+void GraphicsLayerCA::clearContents()
+{
+ if (m_contentLayerForImageOrVideo) {
+ setHasContentsLayer(false);
+ m_contentLayerForImageOrVideo = false;
+ }
+}
+
+void GraphicsLayerCA::updateContentsRect()
+{
+ if (m_client && m_contentsLayer) {
+ IntRect contentRect = m_client->contentsBox(this);
+
+ CGPoint point = CGPointMake(contentRect.x(),
+ contentRect.y());
+ CGRect rect = CGRectMake(0.0f,
+ 0.0f,
+ contentRect.width(),
+ contentRect.height());
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ [m_contentsLayer.get() setPosition:point];
+ [m_contentsLayer.get() setBounds:rect];
+ END_BLOCK_OBJC_EXCEPTIONS
+ }
+}
+
+void GraphicsLayerCA::setBasicAnimation(AnimatedPropertyID property, TransformOperation::OperationType operationType, short index, void* fromVal, void* toVal, bool isTransition, const Animation* transition, double beginTime)
+{
+ ASSERT(fromVal || toVal);
+
+ WebLayer* layer = animatedLayer(property);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ // add an entry for this animation
+ addAnimationEntry(property, index, isTransition, transition);
+
+ String keyPath = propertyIdToString(property);
+ String animName = keyPath + "_" + String::number(index);
+
+ CABasicAnimation* basicAnim = [CABasicAnimation animationWithKeyPath:keyPath];
+
+ double duration = transition->duration();
+ if (duration <= 0)
+ duration = cAnimationAlmostZeroDuration;
+
+ float repeatCount = transition->iterationCount();
+ if (repeatCount == Animation::IterationCountInfinite)
+ repeatCount = FLT_MAX;
+ else if (transition->direction() == Animation::AnimationDirectionAlternate)
+ repeatCount /= 2;
+
+ [basicAnim setDuration:duration];
+ [basicAnim setRepeatCount:repeatCount];
+ [basicAnim setAutoreverses:transition->direction()];
+ [basicAnim setRemovedOnCompletion:NO];
+
+ // Note that currently transform is the only property which has animations
+ // with an index > 0.
+ [basicAnim setAdditive:property == AnimatedPropertyWebkitTransform];
+ [basicAnim setFillMode:@"extended"];
+#if HAVE_MODERN_QUARTZCORE
+ if (NSString* valueFunctionName = getValueFunctionNameForTransformOperation(operationType))
+ [basicAnim setValueFunction:[CAValueFunction functionWithName:valueFunctionName]];
+#else
+ UNUSED_PARAM(operationType);
+#endif
+
+ // Set the delegate (and property value).
+ int prop = isTransition ? property : AnimatedPropertyInvalid;
+ [basicAnim setValue:[NSNumber numberWithInt:prop] forKey:WebAnimationCSSPropertyKey];
+ [basicAnim setDelegate:m_animationDelegate.get()];
+
+ NSTimeInterval bt = beginTime ? [layer convertTime:currentTimeToMediaTime(beginTime) fromLayer:nil] : 0;
+ [basicAnim setBeginTime:bt];
+
+ if (fromVal)
+ [basicAnim setFromValue:reinterpret_cast<id>(fromVal)];
+ if (toVal)
+ [basicAnim setToValue:reinterpret_cast<id>(toVal)];
+
+ const TimingFunction* tf = 0;
+ if (transition->isTimingFunctionSet())
+ tf = &transition->timingFunction();
+
+ CAMediaTimingFunction* timingFunction = getCAMediaTimingFunction(tf ? *tf : TimingFunction());
+ [basicAnim setTimingFunction:timingFunction];
+
+ // Send over the animation.
+ [layer removeAnimationForKey:animName];
+ [layer addAnimation:basicAnim forKey:animName];
+
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+void GraphicsLayerCA::setKeyframeAnimation(AnimatedPropertyID property, TransformOperation::OperationType operationType, short index, void* keys, void* values, void* timingFunctions,
+ bool isTransition, const Animation* anim, double beginTime)
+{
+ PlatformLayer* layer = animatedLayer(property);
+
+ // Add an entry for this animation (which may change beginTime).
+ addAnimationEntry(property, index, isTransition, anim);
+
+ String keyPath = propertyIdToString(property);
+ String animName = keyPath + "_" + String::number(index);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ CAKeyframeAnimation* keyframeAnim = [CAKeyframeAnimation animationWithKeyPath:keyPath];
+
+ double duration = anim->duration();
+ if (duration <= 0)
+ duration = cAnimationAlmostZeroDuration;
+
+ float repeatCount = anim->iterationCount();
+ if (repeatCount == Animation::IterationCountInfinite)
+ repeatCount = FLT_MAX;
+ else if (anim->direction() == Animation::AnimationDirectionAlternate)
+ repeatCount /= 2;
+
+ [keyframeAnim setDuration:duration];
+ [keyframeAnim setRepeatCount:repeatCount];
+ [keyframeAnim setAutoreverses:anim->direction()];
+ [keyframeAnim setRemovedOnCompletion:NO];
+
+ // The first animation is non-additive, all the rest are additive.
+ // Note that currently transform is the only property which has animations
+ // with an index > 0.
+ [keyframeAnim setAdditive:(property == AnimatedPropertyWebkitTransform) ? YES : NO];
+ [keyframeAnim setFillMode:@"extended"];
+#if HAVE_MODERN_QUARTZCORE
+ if (NSString* valueFunctionName = getValueFunctionNameForTransformOperation(operationType))
+ [keyframeAnim setValueFunction:[CAValueFunction functionWithName:valueFunctionName]];
+#else
+ UNUSED_PARAM(operationType);
+#endif
+
+ [keyframeAnim setKeyTimes:reinterpret_cast<id>(keys)];
+ [keyframeAnim setValues:reinterpret_cast<id>(values)];
+
+ // Set the delegate (and property value).
+ int prop = isTransition ? property : AnimatedPropertyInvalid;
+ [keyframeAnim setValue:[NSNumber numberWithInt: prop] forKey:WebAnimationCSSPropertyKey];
+ [keyframeAnim setDelegate:m_animationDelegate.get()];
+
+ NSTimeInterval bt = beginTime ? [layer convertTime:currentTimeToMediaTime(beginTime) fromLayer:nil] : 0;
+ [keyframeAnim setBeginTime:bt];
+
+ // Set the timing functions, if any.
+ if (timingFunctions != nil)
+ [keyframeAnim setTimingFunctions:(id)timingFunctions];
+
+ // Send over the animation.
+ [layer removeAnimationForKey:animName];
+ [layer addAnimation:keyframeAnim forKey:animName];
+
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+void GraphicsLayerCA::suspendAnimations()
+{
+ double t = currentTimeToMediaTime(currentTime());
+ [primaryLayer() setSpeed:0];
+ [primaryLayer() setTimeOffset:t];
+}
+
+void GraphicsLayerCA::resumeAnimations()
+{
+ [primaryLayer() setSpeed:1];
+ [primaryLayer() setTimeOffset:0];
+}
+
+void GraphicsLayerCA::removeAnimation(int index, bool reset)
+{
+ ASSERT(index >= 0);
+
+ AnimatedPropertyID property = m_animations[index].property();
+
+ // Set the value of the property and remove the animation.
+ String keyPath = propertyIdToString(property);
+ String animName = keyPath + "_" + String::number(m_animations[index].index());
+ CALayer* layer = animatedLayer(property);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ // If we are not resetting, it means we are pausing. So we need to get the current presentation
+ // value into the property before we remove the animation.
+ if (!reset) {
+ // Put the current value into the property.
+ CALayer* presLayer = [layer presentationLayer];
+ if (presLayer)
+ [layer setValue:[presLayer valueForKeyPath:keyPath] forKeyPath:keyPath];
+
+ // Make sure the saved values accurately reflect the value in the layer.
+ id val = [layer valueForKeyPath:keyPath];
+ switch (property) {
+ case AnimatedPropertyWebkitTransform:
+ // FIXME: needs comment explaining why the m_transform is not obtained from the layer
+ break;
+ case AnimatedPropertyBackgroundColor:
+ m_backgroundColor = Color(reinterpret_cast<CGColorRef>(val));
+ break;
+ case AnimatedPropertyOpacity:
+ m_opacity = [val floatValue];
+ break;
+ case AnimatedPropertyInvalid:
+ ASSERT_NOT_REACHED();
+ break;
+ }
+ }
+
+ // If we have reached the end of an animation, we don't want to actually remove the
+ // animation from the CALayer. At some point we will be setting the property to its
+ // unanimated value and at that point we will remove the animation. That will avoid
+ // any flashing between the time the animation is removed and the property is set.
+ if (!reset || m_animations[index].isTransition())
+ [layer removeAnimationForKey:animName];
+
+ END_BLOCK_OBJC_EXCEPTIONS
+
+ // Remove the animation entry.
+ m_animations.remove(index);
+}
+
+PlatformLayer* GraphicsLayerCA::hostLayerForSublayers() const
+{
+ return m_transformLayer ? m_transformLayer.get() : m_layer.get();
+}
+
+PlatformLayer* GraphicsLayerCA::layerForSuperlayer() const
+{
+ if (m_transformLayer)
+ return m_transformLayer.get();
+
+ return m_layer.get();
+}
+
+PlatformLayer* GraphicsLayerCA::platformLayer() const
+{
+ return primaryLayer();
+}
+
+#ifndef NDEBUG
+void GraphicsLayerCA::setDebugBackgroundColor(const Color& color)
+{
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ if (color.isValid())
+ setLayerBackgroundColor(m_layer.get(), color);
+ else
+ clearLayerBackgroundColor(m_layer.get());
+
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+void GraphicsLayerCA::setDebugBorder(const Color& color, float borderWidth)
+{
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ if (color.isValid()) {
+ setLayerBorderColor(m_layer.get(), color);
+ [m_layer.get() setBorderWidth:borderWidth];
+ } else {
+ clearBorderColor(m_layer.get());
+ [m_layer.get() setBorderWidth:0];
+ }
+
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+void GraphicsLayerCA::setZPosition(float position)
+{
+ GraphicsLayer::setZPosition(position);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+ [primaryLayer() setZPosition:position];
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+#endif
+
+bool GraphicsLayerCA::requiresTiledLayer(const FloatSize& size) const
+{
+ if (!m_drawsContent)
+ return false;
+
+ // FIXME: catch zero-size height or width here (or earlier)?
+ return size.width() > cMaxPixelDimension || size.height() > cMaxPixelDimension;
+}
+
+void GraphicsLayerCA::swapFromOrToTiledLayer(bool userTiledLayer)
+{
+ if (userTiledLayer == m_usingTiledLayer)
+ return;
+
+ CGSize tileSize = CGSizeMake(cTiledLayerTileSize, cTiledLayerTileSize);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ RetainPtr<CALayer> oldLayer = m_layer.get();
+
+ Class layerClass = userTiledLayer ? [WebTiledLayer self] : [WebLayer self];
+ m_layer.adoptNS([[layerClass alloc] init]);
+
+ if (userTiledLayer) {
+ WebTiledLayer* tiledLayer = (WebTiledLayer*)m_layer.get();
+ [tiledLayer setTileSize:tileSize];
+ [tiledLayer setLevelsOfDetail:1];
+ [tiledLayer setLevelsOfDetailBias:0];
+
+ if (GraphicsLayer::graphicsContextsFlipped())
+ [tiledLayer setContentsGravity:@"bottomLeft"];
+ else
+ [tiledLayer setContentsGravity:@"topLeft"];
+ }
+
+ [m_layer.get() setLayerOwner:this];
+ [m_layer.get() setSublayers:[oldLayer.get() sublayers]];
+
+ [[oldLayer.get() superlayer] replaceSublayer:oldLayer.get() with:m_layer.get()];
+
+ [m_layer.get() setBounds:[oldLayer.get() bounds]];
+ [m_layer.get() setPosition:[oldLayer.get() position]];
+ [m_layer.get() setAnchorPoint:[oldLayer.get() anchorPoint]];
+ [m_layer.get() setOpaque:[oldLayer.get() isOpaque]];
+ [m_layer.get() setOpacity:[oldLayer.get() opacity]];
+ [m_layer.get() setTransform:[oldLayer.get() transform]];
+ [m_layer.get() setSublayerTransform:[oldLayer.get() sublayerTransform]];
+ [m_layer.get() setDoubleSided:[oldLayer.get() isDoubleSided]];
+#ifndef NDEBUG
+ [m_layer.get() setZPosition:[oldLayer.get() zPosition]];
+#endif
+
+#ifndef NDEBUG
+ String name = String::format("CALayer(%p) GraphicsLayer(%p) ", m_layer.get(), this) + m_name;
+ [m_layer.get() setName:name];
+#endif
+
+ // move over animations
+ moveAnimation(AnimatedPropertyWebkitTransform, oldLayer.get(), m_layer.get());
+ moveAnimation(AnimatedPropertyOpacity, oldLayer.get(), m_layer.get());
+ moveAnimation(AnimatedPropertyBackgroundColor, oldLayer.get(), m_layer.get());
+
+ // need to tell new layer to draw itself
+ setNeedsDisplay();
+
+ END_BLOCK_OBJC_EXCEPTIONS
+
+ m_usingTiledLayer = userTiledLayer;
+
+#ifndef NDEBUG
+ updateDebugIndicators();
+#endif
+}
+
+void GraphicsLayerCA::setHasContentsLayer(bool hasLayer)
+{
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ if (hasLayer && !m_contentsLayer) {
+ // create the inner layer
+ WebLayer* contentsLayer = [WebLayer layer];
+#ifndef NDEBUG
+ [contentsLayer setName:@"Contents Layer"];
+#endif
+ setContentsLayer(contentsLayer);
+
+ } else if (!hasLayer && m_contentsLayer)
+ setContentsLayer(0);
+
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+void GraphicsLayerCA::setContentsLayer(WebLayer* contentsLayer)
+{
+ if (contentsLayer == m_contentsLayer)
+ return;
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS
+
+ if (m_contentsLayer) {
+ [m_contentsLayer.get() removeFromSuperlayer];
+ m_contentsLayer = 0;
+ }
+
+ if (contentsLayer) {
+ // Turn off implicit animations on the inner layer.
+ [contentsLayer setStyle:[NSDictionary dictionaryWithObject:nullActionsDictionary() forKey:@"actions"]];
+
+ m_contentsLayer.adoptNS([contentsLayer retain]);
+ [m_contentsLayer.get() setAnchorPoint:CGPointZero];
+ [m_layer.get() addSublayer:m_contentsLayer.get()];
+
+ updateContentsRect();
+
+ // Set contents to nil if the layer does not draw its own content.
+ if (m_client && !drawsContent())
+ [m_layer.get() setContents:nil];
+
+#ifndef NDEBUG
+ if (showDebugBorders()) {
+ setLayerBorderColor(m_contentsLayer.get(), Color(0, 0, 128, 180));
+ [m_contentsLayer.get() setBorderWidth:1.0f];
+ }
+#endif
+ }
+#ifndef NDEBUG
+ updateDebugIndicators();
+#endif
+
+ END_BLOCK_OBJC_EXCEPTIONS
+}
+
+} // namespace WebCore
+
+
+#endif // USE(ACCELERATED_COMPOSITING)