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-rw-r--r--WebCore/platform/graphics/mac/GraphicsLayerCA.mm27
1 files changed, 25 insertions, 2 deletions
diff --git a/WebCore/platform/graphics/mac/GraphicsLayerCA.mm b/WebCore/platform/graphics/mac/GraphicsLayerCA.mm
index e5b9035..abb310a 100644
--- a/WebCore/platform/graphics/mac/GraphicsLayerCA.mm
+++ b/WebCore/platform/graphics/mac/GraphicsLayerCA.mm
@@ -331,7 +331,7 @@ static NSDictionary* nullActionsDictionary()
return actions;
}
-GraphicsLayer* GraphicsLayer::createGraphicsLayer(GraphicsLayerClient* client)
+PassOwnPtr<GraphicsLayer> GraphicsLayer::create(GraphicsLayerClient* client)
{
return new GraphicsLayerCA(client);
}
@@ -432,6 +432,15 @@ void GraphicsLayerCA::removeFromParent()
GraphicsLayer::removeFromParent();
}
+void GraphicsLayerCA::setMaskLayer(GraphicsLayer* layer)
+{
+ if (layer == m_maskLayer)
+ return;
+
+ GraphicsLayer::setMaskLayer(layer);
+ noteLayerPropertyChanged(MaskLayerChanged);
+}
+
void GraphicsLayerCA::setPosition(const FloatPoint& point)
{
if (point == m_position)
@@ -733,6 +742,9 @@ void GraphicsLayerCA::recursiveCommitChanges()
{
commitLayerChanges();
+ if (m_maskLayer)
+ static_cast<GraphicsLayerCA*>(m_maskLayer)->commitLayerChanges();
+
const Vector<GraphicsLayer*>& childLayers = children();
size_t numChildren = childLayers.size();
for (size_t i = 0; i < numChildren; ++i) {
@@ -812,6 +824,9 @@ void GraphicsLayerCA::commitLayerChanges()
if (m_uncommittedChanges & GeometryOrientationChanged)
updateGeometryOrientation();
+ if (m_uncommittedChanges & MaskLayerChanged)
+ updateMaskLayer();
+
m_uncommittedChanges = NoChange;
END_BLOCK_OBJC_EXCEPTIONS
}
@@ -821,10 +836,12 @@ void GraphicsLayerCA::updateSublayerList()
NSMutableArray* newSublayers = nil;
if (m_transformLayer) {
- // FIXME: add the primary layer in the correct order with negative z-order children.
+ // Add the primary layer first. Even if we have negative z-order children, the primary layer always comes behind.
newSublayers = [[NSMutableArray alloc] initWithObjects:m_layer.get(), nil];
} else if (m_contentsLayer) {
// FIXME: add the contents layer in the correct order with negative z-order children.
+ // This does not cause visible rendering issues because currently contents layers are only used
+ // for replaced elements that don't have children.
newSublayers = [[NSMutableArray alloc] initWithObjects:m_contentsLayer.get(), nil];
}
@@ -1094,6 +1111,12 @@ void GraphicsLayerCA::updateGeometryOrientation()
#endif
}
+void GraphicsLayerCA::updateMaskLayer()
+{
+ CALayer* maskCALayer = m_maskLayer ? m_maskLayer->platformLayer() : 0;
+ [m_layer.get() setMask:maskCALayer];
+}
+
void GraphicsLayerCA::updateLayerAnimations()
{
if (m_transitionPropertiesToRemove.size()) {