summaryrefslogtreecommitdiffstats
path: root/WebCore/platform/graphics/openvg/PathOpenVG.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'WebCore/platform/graphics/openvg/PathOpenVG.cpp')
-rw-r--r--WebCore/platform/graphics/openvg/PathOpenVG.cpp497
1 files changed, 0 insertions, 497 deletions
diff --git a/WebCore/platform/graphics/openvg/PathOpenVG.cpp b/WebCore/platform/graphics/openvg/PathOpenVG.cpp
deleted file mode 100644
index 39a4b06..0000000
--- a/WebCore/platform/graphics/openvg/PathOpenVG.cpp
+++ /dev/null
@@ -1,497 +0,0 @@
-/*
- * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- */
-
-#include "config.h"
-#include "Path.h"
-
-#include "AffineTransform.h"
-#include "FloatRect.h"
-#include "GraphicsContext.h"
-#include "NotImplemented.h"
-#include "PainterOpenVG.h"
-#include "PlatformPathOpenVG.h"
-#include "PlatformString.h"
-#include "StrokeStyleApplier.h"
-#include "VGUtils.h"
-
-#include <openvg.h>
-#include <wtf/MathExtras.h>
-
-#define WEBKIT_VG_PATH_CAPABILITIES VG_PATH_CAPABILITY_ALL
-
-#define FUZZY_COMPARE(number, reference, delta) \
- (number >= (reference - delta) && number <= (reference + delta))
-
-namespace WebCore {
-
-PlatformPathOpenVG::PlatformPathOpenVG()
- : SharedResourceOpenVG()
-{
- createPath();
-}
-
-PlatformPathOpenVG::PlatformPathOpenVG(const PlatformPathOpenVG& other)
- : SharedResourceOpenVG()
- , m_currentPoint(other.m_currentPoint)
- , m_subpathStartPoint(other.m_subpathStartPoint)
-{
- createPath();
- // makeCompatibleContextCurrent() is called by createPath(), so not necessary here.
- vgAppendPath(m_vgPath, other.m_vgPath);
- ASSERT_VG_NO_ERROR();
-}
-
-PlatformPathOpenVG& PlatformPathOpenVG::operator=(const PlatformPathOpenVG& other)
-{
- if (&other != this) {
- clear();
- // makeCompatibleContextCurrent() is called by clear(), so not necessary here.
- vgAppendPath(m_vgPath, other.m_vgPath);
- ASSERT_VG_NO_ERROR();
- }
- return *this;
-}
-
-PlatformPathOpenVG::~PlatformPathOpenVG()
-{
- makeCompatibleContextCurrent();
-
- vgDestroyPath(m_vgPath);
- ASSERT_VG_NO_ERROR();
-}
-
-void PlatformPathOpenVG::clear()
-{
- makeCompatibleContextCurrent();
-
- vgClearPath(m_vgPath, WEBKIT_VG_PATH_CAPABILITIES);
- ASSERT_VG_NO_ERROR();
-
- m_subpathStartPoint.setX(0);
- m_subpathStartPoint.setY(0);
- m_currentPoint = m_subpathStartPoint;
-}
-
-void PlatformPathOpenVG::createPath()
-{
- makeSharedContextCurrent();
-
- m_vgPath = vgCreatePath(
- VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
- 1.0 /* scale */, 0.0 /* bias */,
- 0 /* expected number of segments */,
- 0 /* expected number of total coordinates */,
- WEBKIT_VG_PATH_CAPABILITIES);
- ASSERT_VG_NO_ERROR();
-}
-
-
-Path::Path()
-{
- m_path = new PlatformPathOpenVG();
-}
-
-Path::~Path()
-{
- delete m_path;
-}
-
-Path::Path(const Path& other)
-{
- m_path = new PlatformPathOpenVG(*(other.m_path));
-}
-
-Path& Path::operator=(const Path& other)
-{
- *m_path = *(other.m_path);
- return *this;
-}
-
-FloatPoint Path::currentPoint() const
-{
- // FIXME: is this the way to return the current point of the subpath?
- return m_currentPoint;
-}
-
-
-bool Path::contains(const FloatPoint& point, WindRule rule) const
-{
- notImplemented();
-
- // OpenVG has no path-contains function, so for now we approximate by
- // using the bounding rect of the path.
- return boundingRect().contains(point);
-}
-
-bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
-{
- notImplemented();
-
- // OpenVG has no path-contains function, so for now we approximate by
- // using the stroke bounding rect of the path.
- return (const_cast<Path*>(this))->strokeBoundingRect().contains(point);
-}
-
-void Path::translate(const FloatSize& size)
-{
- AffineTransform transformation;
- transformation.translate(size.width(), size.height());
- transform(transformation);
-}
-
-FloatRect Path::boundingRect() const
-{
- VGfloat minX;
- VGfloat minY;
- VGfloat width;
- VGfloat height;
-
- m_path->makeCompatibleContextCurrent();
- vgPathBounds(m_path->vgPath(), &minX, &minY, &width, &height);
- ASSERT_VG_NO_ERROR();
-
- return FloatRect(FloatPoint(minX, minY), FloatSize(width, height));
-}
-
-FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier)
-{
- notImplemented();
-
- // vgPathBounds() ignores stroke parameters, and we don't currently have
- // an approximation that takes stroke parameters into account.
- return boundingRect();
-}
-
-void Path::moveTo(const FloatPoint& point)
-{
- static const VGubyte pathSegments[] = { VG_MOVE_TO_ABS };
- const VGfloat pathData[] = { point.x(), point.y() };
-
- m_path->makeCompatibleContextCurrent();
- vgAppendPathData(m_path->vgPath(), 1, pathSegments, pathData);
- ASSERT_VG_NO_ERROR();
-
- m_path->m_currentPoint = m_path->m_subpathStartPoint = point;
-}
-
-void Path::addLineTo(const FloatPoint& point)
-{
- static const VGubyte pathSegments[] = { VG_LINE_TO_ABS };
- const VGfloat pathData[] = { point.x(), point.y() };
-
- m_path->makeCompatibleContextCurrent();
- vgAppendPathData(m_path->vgPath(), 1, pathSegments, pathData);
- ASSERT_VG_NO_ERROR();
-
- m_path->m_currentPoint = point;
-}
-
-void Path::addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint)
-{
- static const VGubyte pathSegments[] = { VG_QUAD_TO_ABS };
- const VGfloat pathData[] = { controlPoint.x(), controlPoint.y(), endPoint.x(), endPoint.y() };
-
- m_path->makeCompatibleContextCurrent();
- vgAppendPathData(m_path->vgPath(), 1, pathSegments, pathData);
- ASSERT_VG_NO_ERROR();
-
- m_path->m_currentPoint = endPoint;
-}
-
-void Path::addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint)
-{
- static const VGubyte pathSegments[] = { VG_CUBIC_TO_ABS };
- const VGfloat pathData[] = { controlPoint1.x(), controlPoint1.y(), controlPoint2.x(), controlPoint2.y(), endPoint.x(), endPoint.y() };
-
- m_path->makeCompatibleContextCurrent();
- vgAppendPathData(m_path->vgPath(), 1, pathSegments, pathData);
- ASSERT_VG_NO_ERROR();
-
- m_path->m_currentPoint = endPoint;
-}
-
-void Path::addArcTo(const FloatPoint& point1, const FloatPoint& point2, float radius)
-{
- // See http://philip.html5.org/tests/canvas/suite/tests/spec.html#arcto.
-
- const FloatPoint& point0 = m_path->m_currentPoint;
- if (!radius || point0 == point1 || point1 == point2) {
- addLineTo(point1);
- return;
- }
-
- FloatSize v01 = point0 - point1;
- FloatSize v21 = point2 - point1;
-
- // sin(A - B) = sin(A) * cos(B) - sin(B) * cos(A)
- double cross = v01.width() * v21.height() - v01.height() * v21.width();
-
- if (fabs(cross) < 1E-10) {
- // on one line
- addLineTo(point1);
- return;
- }
-
- double d01 = hypot(v01.width(), v01.height());
- double d21 = hypot(v21.width(), v21.height());
- double angle = (piDouble - fabs(asin(cross / (d01 * d21)))) * 0.5;
- double span = radius * tan(angle);
- double rate = span / d01;
- FloatPoint startPoint = FloatPoint(point1.x() + v01.width() * rate,
- point1.y() + v01.height() * rate);
- rate = span / d21;
- FloatPoint endPoint = FloatPoint(point1.x() + v21.width() * rate,
- point1.y() + v21.height() * rate);
-
- // Fa: large arc flag, makes the difference between SCWARC_TO and LCWARC_TO
- // respectively SCCWARC_TO and LCCWARC_TO arcs. We always use small
- // arcs for arcTo(), as the arc is defined as the "shortest arc" of the
- // circle specified in HTML 5.
-
- // Fs: sweep flag, specifying whether the arc is drawn in increasing (true)
- // or decreasing (0) direction.
- const bool anticlockwise = cross < 0;
-
- // Translate the large arc and sweep flags into an OpenVG segment command.
- const VGubyte segmentCommand = anticlockwise ? VG_SCCWARC_TO_ABS : VG_SCWARC_TO_ABS;
-
- const VGubyte pathSegments[] = {
- VG_LINE_TO_ABS,
- segmentCommand
- };
- const VGfloat pathData[] = {
- startPoint.x(), startPoint.y(),
- radius, radius, 0, endPoint.x(), endPoint.y()
- };
-
- m_path->makeCompatibleContextCurrent();
- vgAppendPathData(m_path->vgPath(), 2, pathSegments, pathData);
- ASSERT_VG_NO_ERROR();
-
- m_path->m_currentPoint = endPoint;
-}
-
-void Path::closeSubpath()
-{
- static const VGubyte pathSegments[] = { VG_CLOSE_PATH };
- // pathData must not be 0, but certain compilers also don't create
- // zero-size arrays. So let's use a random aligned value (sizeof(VGfloat)),
- // it won't be accessed anyways as VG_CLOSE_PATH doesn't take coordinates.
- static const VGfloat* pathData = reinterpret_cast<VGfloat*>(sizeof(VGfloat));
-
- m_path->makeCompatibleContextCurrent();
- vgAppendPathData(m_path->vgPath(), 1, pathSegments, pathData);
- ASSERT_VG_NO_ERROR();
-
- m_path->m_currentPoint = m_path->m_subpathStartPoint;
-}
-
-void Path::addArc(const FloatPoint& center, float radius, float startAngle, float endAngle, bool anticlockwise)
-{
- // The OpenVG spec says nothing about inf as radius or start/end angle.
- // WebKit seems to pass those (e.g. https://bugs.webkit.org/show_bug.cgi?id=16449),
- // so abort instead of risking undefined behavior.
- if (!isfinite(radius) || !isfinite(startAngle) || !isfinite(endAngle))
- return;
-
- // For some reason, the HTML 5 spec defines the angle as going clockwise
- // from the positive X axis instead of going standard anticlockwise.
- // So let's make it a proper angle in order to keep sanity.
- startAngle = fmod((2.0 * piDouble) - startAngle, 2.0 * piDouble);
- endAngle = fmod((2.0 * piDouble) - endAngle, 2.0 * piDouble);
-
- // Make it so that endAngle > startAngle. fmod() above takes care of
- // keeping the difference below 360 degrees.
- if (endAngle <= startAngle)
- endAngle += 2.0 * piDouble;
-
- const VGfloat angleDelta = anticlockwise
- ? (endAngle - startAngle)
- : (startAngle - endAngle + (2.0 * piDouble));
-
- // OpenVG uses endpoint parameterization while this method receives its
- // values in center parameterization. It lacks an ellipse rotation
- // parameter so we use 0 for that, and also the radius is only a single
- // value which makes for rh == rv. In order to convert from endpoint to
- // center parameterization, we use the formulas from the OpenVG/SVG specs:
-
- // (x,y) = (cos rot, -sin rot; sin rot, -cos rot) * (rh * cos angle, rv * sin angle) + (center.x, center.y)
- // rot is 0, which simplifies this a bit:
- // (x,y) = (1, 0; 0, -1) * (rh * cos angle, rv * sin angle) + (center.x, center.y)
- // = (1 * rh * cos angle + 0 * rv * sin angle, 0 * rh * cos angle + -1 * rv * sin angle) + (center.x, center.y)
- // = (rh * cos angle, -rv * sin angle) + (center.x, center.y)
- // (Set angle = {startAngle, endAngle} to retrieve the respective endpoints.)
-
- const VGfloat startX = radius * cos(startAngle) + center.x();
- const VGfloat startY = -radius * sin(startAngle) + center.y();
- const VGfloat endX = radius * cos(endAngle) + center.x();
- const VGfloat endY = -radius * sin(endAngle) + center.y();
-
- // Fa: large arc flag, makes the difference between SCWARC_TO and LCWARC_TO
- // respectively SCCWARC_TO and LCCWARC_TO arcs.
- const bool largeArc = (angleDelta > piDouble);
-
- // Fs: sweep flag, specifying whether the arc is drawn in increasing (true)
- // or decreasing (0) direction. No need to calculate this value, as it
- // we already get it passed as a parameter (Fs == !anticlockwise).
-
- // Translate the large arc and sweep flags into an OpenVG segment command.
- // As OpenVG thinks of everything upside down, we need to reverse the
- // anticlockwise parameter in order to get the specified rotation.
- const VGubyte segmentCommand = !anticlockwise
- ? (largeArc ? VG_LCCWARC_TO_ABS : VG_SCCWARC_TO_ABS)
- : (largeArc ? VG_LCWARC_TO_ABS : VG_SCWARC_TO_ABS);
-
- // So now, we've got all the parameters in endpoint parameterization format
- // as OpenVG requires it. Which means we can just pass it like this.
- const VGubyte pathSegments[] = {
- hasCurrentPoint() ? VG_LINE_TO_ABS : VG_MOVE_TO_ABS,
- segmentCommand
- };
- const VGfloat pathData[] = {
- startX, startY,
- radius, radius, 0, endX, endY
- };
-
- m_path->makeCompatibleContextCurrent();
- vgAppendPathData(m_path->vgPath(), 2, pathSegments, pathData);
- ASSERT_VG_NO_ERROR();
-
- m_path->m_currentPoint.setX(endX);
- m_path->m_currentPoint.setY(endY);
-}
-
-void Path::addRect(const FloatRect& rect)
-{
- static const VGubyte pathSegments[] = {
- VG_MOVE_TO_ABS,
- VG_HLINE_TO_REL,
- VG_VLINE_TO_REL,
- VG_HLINE_TO_REL,
- VG_CLOSE_PATH
- };
- const VGfloat pathData[] = {
- rect.x(), rect.y(),
- rect.width(),
- rect.height(),
- -rect.width()
- };
-
- m_path->makeCompatibleContextCurrent();
- vgAppendPathData(m_path->vgPath(), 5, pathSegments, pathData);
- ASSERT_VG_NO_ERROR();
-
- m_path->m_currentPoint = m_path->m_subpathStartPoint = rect.location();
-}
-
-void Path::addEllipse(const FloatRect& rect)
-{
- static const VGubyte pathSegments[] = {
- VG_MOVE_TO_ABS,
- VG_SCCWARC_TO_REL,
- VG_SCCWARC_TO_REL,
- VG_CLOSE_PATH
- };
- const VGfloat pathData[] = {
- rect.x() + rect.width() / 2.0, rect.y(),
- rect.width() / 2.0, rect.height() / 2.0, 0, 0, rect.height(),
- rect.width() / 2.0, rect.height() / 2.0, 0, 0, -rect.height()
- };
-
- m_path->makeCompatibleContextCurrent();
- vgAppendPathData(m_path->vgPath(), 4, pathSegments, pathData);
- ASSERT_VG_NO_ERROR();
-}
-
-void Path::clear()
-{
- m_path->clear();
-}
-
-bool Path::isEmpty() const
-{
- m_path->makeCompatibleContextCurrent();
- return !vgGetParameteri(m_path->vgPath(), VG_PATH_NUM_SEGMENTS);
-}
-
-bool Path::hasCurrentPoint() const
-{
- m_path->makeCompatibleContextCurrent();
- return vgGetParameteri(m_path->vgPath(), VG_PATH_NUM_SEGMENTS) > 0;
-}
-
-void Path::apply(void* info, PathApplierFunction function) const
-{
- // OpenVG provides no means to retrieve path segment information.
- // This is *very* unfortunate, we might need to store the segments in
- // memory if we want to implement this function properly.
- // See http://www.khronos.org/message_boards/viewtopic.php?f=6&t=1887
- notImplemented();
-}
-
-void Path::transform(const AffineTransform& transformation)
-{
- PlatformPathOpenVG* dst = new PlatformPathOpenVG();
- // dst->makeCompatibleContextCurrent() is called by the platform path
- // constructor, therefore not necessary to call it again here.
- PainterOpenVG::transformPath(dst->vgPath(), m_path->vgPath(), transformation);
- delete m_path;
- m_path = dst;
-
- m_path->m_currentPoint = transformation.mapPoint(m_path->m_currentPoint);
- m_path->m_subpathStartPoint = transformation.mapPoint(m_path->m_subpathStartPoint);
-}
-
-
-// Path::length(), Path::pointAtLength() and Path::normalAngleAtLength() are
-// reimplemented here instead of in Path.cpp, because OpenVG has its own
-// functions and Path::apply() doesn't really work as long as we rely on VGPath
-// as primary path storage.
-
-float Path::length()
-{
- m_path->makeCompatibleContextCurrent();
- VGfloat length = vgPathLength(m_path->vgPath(), 0, vgGetParameteri(m_path->vgPath(), VG_PATH_NUM_SEGMENTS));
- ASSERT_VG_NO_ERROR();
- return length;
-}
-
-FloatPoint Path::pointAtLength(float length, bool& ok)
-{
- VGfloat x = 0, y = 0;
- m_path->makeCompatibleContextCurrent();
-
- vgPointAlongPath(m_path->vgPath(), 0, vgGetParameteri(m_path->vgPath(), VG_PATH_NUM_SEGMENTS),
- length, &x, &y, 0, 0);
- ok = (vgGetError() == VG_NO_ERROR);
- return FloatPoint(x, y);
-}
-
-float Path::normalAngleAtLength(float length, bool& ok)
-{
- VGfloat tangentX, tangentY;
- m_path->makeCompatibleContextCurrent();
-
- vgPointAlongPath(m_path->vgPath(), 0, vgGetParameteri(m_path->vgPath(), VG_PATH_NUM_SEGMENTS),
- length, 0, 0, &tangentX, &tangentY);
- ok = (vgGetError() == VG_NO_ERROR);
- return atan2f(tangentY, tangentX) * 180.0 / piFloat; // convert to degrees
-}
-
-}