diff options
Diffstat (limited to 'WebCore/platform/graphics/openvg/PathOpenVG.cpp')
-rw-r--r-- | WebCore/platform/graphics/openvg/PathOpenVG.cpp | 497 |
1 files changed, 0 insertions, 497 deletions
diff --git a/WebCore/platform/graphics/openvg/PathOpenVG.cpp b/WebCore/platform/graphics/openvg/PathOpenVG.cpp deleted file mode 100644 index 39a4b06..0000000 --- a/WebCore/platform/graphics/openvg/PathOpenVG.cpp +++ /dev/null @@ -1,497 +0,0 @@ -/* - * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public License - * along with this library; see the file COPYING.LIB. If not, write to - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - * Boston, MA 02110-1301, USA. - */ - -#include "config.h" -#include "Path.h" - -#include "AffineTransform.h" -#include "FloatRect.h" -#include "GraphicsContext.h" -#include "NotImplemented.h" -#include "PainterOpenVG.h" -#include "PlatformPathOpenVG.h" -#include "PlatformString.h" -#include "StrokeStyleApplier.h" -#include "VGUtils.h" - -#include <openvg.h> -#include <wtf/MathExtras.h> - -#define WEBKIT_VG_PATH_CAPABILITIES VG_PATH_CAPABILITY_ALL - -#define FUZZY_COMPARE(number, reference, delta) \ - (number >= (reference - delta) && number <= (reference + delta)) - -namespace WebCore { - -PlatformPathOpenVG::PlatformPathOpenVG() - : SharedResourceOpenVG() -{ - createPath(); -} - -PlatformPathOpenVG::PlatformPathOpenVG(const PlatformPathOpenVG& other) - : SharedResourceOpenVG() - , m_currentPoint(other.m_currentPoint) - , m_subpathStartPoint(other.m_subpathStartPoint) -{ - createPath(); - // makeCompatibleContextCurrent() is called by createPath(), so not necessary here. - vgAppendPath(m_vgPath, other.m_vgPath); - ASSERT_VG_NO_ERROR(); -} - -PlatformPathOpenVG& PlatformPathOpenVG::operator=(const PlatformPathOpenVG& other) -{ - if (&other != this) { - clear(); - // makeCompatibleContextCurrent() is called by clear(), so not necessary here. - vgAppendPath(m_vgPath, other.m_vgPath); - ASSERT_VG_NO_ERROR(); - } - return *this; -} - -PlatformPathOpenVG::~PlatformPathOpenVG() -{ - makeCompatibleContextCurrent(); - - vgDestroyPath(m_vgPath); - ASSERT_VG_NO_ERROR(); -} - -void PlatformPathOpenVG::clear() -{ - makeCompatibleContextCurrent(); - - vgClearPath(m_vgPath, WEBKIT_VG_PATH_CAPABILITIES); - ASSERT_VG_NO_ERROR(); - - m_subpathStartPoint.setX(0); - m_subpathStartPoint.setY(0); - m_currentPoint = m_subpathStartPoint; -} - -void PlatformPathOpenVG::createPath() -{ - makeSharedContextCurrent(); - - m_vgPath = vgCreatePath( - VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, - 1.0 /* scale */, 0.0 /* bias */, - 0 /* expected number of segments */, - 0 /* expected number of total coordinates */, - WEBKIT_VG_PATH_CAPABILITIES); - ASSERT_VG_NO_ERROR(); -} - - -Path::Path() -{ - m_path = new PlatformPathOpenVG(); -} - -Path::~Path() -{ - delete m_path; -} - -Path::Path(const Path& other) -{ - m_path = new PlatformPathOpenVG(*(other.m_path)); -} - -Path& Path::operator=(const Path& other) -{ - *m_path = *(other.m_path); - return *this; -} - -FloatPoint Path::currentPoint() const -{ - // FIXME: is this the way to return the current point of the subpath? - return m_currentPoint; -} - - -bool Path::contains(const FloatPoint& point, WindRule rule) const -{ - notImplemented(); - - // OpenVG has no path-contains function, so for now we approximate by - // using the bounding rect of the path. - return boundingRect().contains(point); -} - -bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const -{ - notImplemented(); - - // OpenVG has no path-contains function, so for now we approximate by - // using the stroke bounding rect of the path. - return (const_cast<Path*>(this))->strokeBoundingRect().contains(point); -} - -void Path::translate(const FloatSize& size) -{ - AffineTransform transformation; - transformation.translate(size.width(), size.height()); - transform(transformation); -} - -FloatRect Path::boundingRect() const -{ - VGfloat minX; - VGfloat minY; - VGfloat width; - VGfloat height; - - m_path->makeCompatibleContextCurrent(); - vgPathBounds(m_path->vgPath(), &minX, &minY, &width, &height); - ASSERT_VG_NO_ERROR(); - - return FloatRect(FloatPoint(minX, minY), FloatSize(width, height)); -} - -FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) -{ - notImplemented(); - - // vgPathBounds() ignores stroke parameters, and we don't currently have - // an approximation that takes stroke parameters into account. - return boundingRect(); -} - -void Path::moveTo(const FloatPoint& point) -{ - static const VGubyte pathSegments[] = { VG_MOVE_TO_ABS }; - const VGfloat pathData[] = { point.x(), point.y() }; - - m_path->makeCompatibleContextCurrent(); - vgAppendPathData(m_path->vgPath(), 1, pathSegments, pathData); - ASSERT_VG_NO_ERROR(); - - m_path->m_currentPoint = m_path->m_subpathStartPoint = point; -} - -void Path::addLineTo(const FloatPoint& point) -{ - static const VGubyte pathSegments[] = { VG_LINE_TO_ABS }; - const VGfloat pathData[] = { point.x(), point.y() }; - - m_path->makeCompatibleContextCurrent(); - vgAppendPathData(m_path->vgPath(), 1, pathSegments, pathData); - ASSERT_VG_NO_ERROR(); - - m_path->m_currentPoint = point; -} - -void Path::addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint) -{ - static const VGubyte pathSegments[] = { VG_QUAD_TO_ABS }; - const VGfloat pathData[] = { controlPoint.x(), controlPoint.y(), endPoint.x(), endPoint.y() }; - - m_path->makeCompatibleContextCurrent(); - vgAppendPathData(m_path->vgPath(), 1, pathSegments, pathData); - ASSERT_VG_NO_ERROR(); - - m_path->m_currentPoint = endPoint; -} - -void Path::addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint) -{ - static const VGubyte pathSegments[] = { VG_CUBIC_TO_ABS }; - const VGfloat pathData[] = { controlPoint1.x(), controlPoint1.y(), controlPoint2.x(), controlPoint2.y(), endPoint.x(), endPoint.y() }; - - m_path->makeCompatibleContextCurrent(); - vgAppendPathData(m_path->vgPath(), 1, pathSegments, pathData); - ASSERT_VG_NO_ERROR(); - - m_path->m_currentPoint = endPoint; -} - -void Path::addArcTo(const FloatPoint& point1, const FloatPoint& point2, float radius) -{ - // See http://philip.html5.org/tests/canvas/suite/tests/spec.html#arcto. - - const FloatPoint& point0 = m_path->m_currentPoint; - if (!radius || point0 == point1 || point1 == point2) { - addLineTo(point1); - return; - } - - FloatSize v01 = point0 - point1; - FloatSize v21 = point2 - point1; - - // sin(A - B) = sin(A) * cos(B) - sin(B) * cos(A) - double cross = v01.width() * v21.height() - v01.height() * v21.width(); - - if (fabs(cross) < 1E-10) { - // on one line - addLineTo(point1); - return; - } - - double d01 = hypot(v01.width(), v01.height()); - double d21 = hypot(v21.width(), v21.height()); - double angle = (piDouble - fabs(asin(cross / (d01 * d21)))) * 0.5; - double span = radius * tan(angle); - double rate = span / d01; - FloatPoint startPoint = FloatPoint(point1.x() + v01.width() * rate, - point1.y() + v01.height() * rate); - rate = span / d21; - FloatPoint endPoint = FloatPoint(point1.x() + v21.width() * rate, - point1.y() + v21.height() * rate); - - // Fa: large arc flag, makes the difference between SCWARC_TO and LCWARC_TO - // respectively SCCWARC_TO and LCCWARC_TO arcs. We always use small - // arcs for arcTo(), as the arc is defined as the "shortest arc" of the - // circle specified in HTML 5. - - // Fs: sweep flag, specifying whether the arc is drawn in increasing (true) - // or decreasing (0) direction. - const bool anticlockwise = cross < 0; - - // Translate the large arc and sweep flags into an OpenVG segment command. - const VGubyte segmentCommand = anticlockwise ? VG_SCCWARC_TO_ABS : VG_SCWARC_TO_ABS; - - const VGubyte pathSegments[] = { - VG_LINE_TO_ABS, - segmentCommand - }; - const VGfloat pathData[] = { - startPoint.x(), startPoint.y(), - radius, radius, 0, endPoint.x(), endPoint.y() - }; - - m_path->makeCompatibleContextCurrent(); - vgAppendPathData(m_path->vgPath(), 2, pathSegments, pathData); - ASSERT_VG_NO_ERROR(); - - m_path->m_currentPoint = endPoint; -} - -void Path::closeSubpath() -{ - static const VGubyte pathSegments[] = { VG_CLOSE_PATH }; - // pathData must not be 0, but certain compilers also don't create - // zero-size arrays. So let's use a random aligned value (sizeof(VGfloat)), - // it won't be accessed anyways as VG_CLOSE_PATH doesn't take coordinates. - static const VGfloat* pathData = reinterpret_cast<VGfloat*>(sizeof(VGfloat)); - - m_path->makeCompatibleContextCurrent(); - vgAppendPathData(m_path->vgPath(), 1, pathSegments, pathData); - ASSERT_VG_NO_ERROR(); - - m_path->m_currentPoint = m_path->m_subpathStartPoint; -} - -void Path::addArc(const FloatPoint& center, float radius, float startAngle, float endAngle, bool anticlockwise) -{ - // The OpenVG spec says nothing about inf as radius or start/end angle. - // WebKit seems to pass those (e.g. https://bugs.webkit.org/show_bug.cgi?id=16449), - // so abort instead of risking undefined behavior. - if (!isfinite(radius) || !isfinite(startAngle) || !isfinite(endAngle)) - return; - - // For some reason, the HTML 5 spec defines the angle as going clockwise - // from the positive X axis instead of going standard anticlockwise. - // So let's make it a proper angle in order to keep sanity. - startAngle = fmod((2.0 * piDouble) - startAngle, 2.0 * piDouble); - endAngle = fmod((2.0 * piDouble) - endAngle, 2.0 * piDouble); - - // Make it so that endAngle > startAngle. fmod() above takes care of - // keeping the difference below 360 degrees. - if (endAngle <= startAngle) - endAngle += 2.0 * piDouble; - - const VGfloat angleDelta = anticlockwise - ? (endAngle - startAngle) - : (startAngle - endAngle + (2.0 * piDouble)); - - // OpenVG uses endpoint parameterization while this method receives its - // values in center parameterization. It lacks an ellipse rotation - // parameter so we use 0 for that, and also the radius is only a single - // value which makes for rh == rv. In order to convert from endpoint to - // center parameterization, we use the formulas from the OpenVG/SVG specs: - - // (x,y) = (cos rot, -sin rot; sin rot, -cos rot) * (rh * cos angle, rv * sin angle) + (center.x, center.y) - // rot is 0, which simplifies this a bit: - // (x,y) = (1, 0; 0, -1) * (rh * cos angle, rv * sin angle) + (center.x, center.y) - // = (1 * rh * cos angle + 0 * rv * sin angle, 0 * rh * cos angle + -1 * rv * sin angle) + (center.x, center.y) - // = (rh * cos angle, -rv * sin angle) + (center.x, center.y) - // (Set angle = {startAngle, endAngle} to retrieve the respective endpoints.) - - const VGfloat startX = radius * cos(startAngle) + center.x(); - const VGfloat startY = -radius * sin(startAngle) + center.y(); - const VGfloat endX = radius * cos(endAngle) + center.x(); - const VGfloat endY = -radius * sin(endAngle) + center.y(); - - // Fa: large arc flag, makes the difference between SCWARC_TO and LCWARC_TO - // respectively SCCWARC_TO and LCCWARC_TO arcs. - const bool largeArc = (angleDelta > piDouble); - - // Fs: sweep flag, specifying whether the arc is drawn in increasing (true) - // or decreasing (0) direction. No need to calculate this value, as it - // we already get it passed as a parameter (Fs == !anticlockwise). - - // Translate the large arc and sweep flags into an OpenVG segment command. - // As OpenVG thinks of everything upside down, we need to reverse the - // anticlockwise parameter in order to get the specified rotation. - const VGubyte segmentCommand = !anticlockwise - ? (largeArc ? VG_LCCWARC_TO_ABS : VG_SCCWARC_TO_ABS) - : (largeArc ? VG_LCWARC_TO_ABS : VG_SCWARC_TO_ABS); - - // So now, we've got all the parameters in endpoint parameterization format - // as OpenVG requires it. Which means we can just pass it like this. - const VGubyte pathSegments[] = { - hasCurrentPoint() ? VG_LINE_TO_ABS : VG_MOVE_TO_ABS, - segmentCommand - }; - const VGfloat pathData[] = { - startX, startY, - radius, radius, 0, endX, endY - }; - - m_path->makeCompatibleContextCurrent(); - vgAppendPathData(m_path->vgPath(), 2, pathSegments, pathData); - ASSERT_VG_NO_ERROR(); - - m_path->m_currentPoint.setX(endX); - m_path->m_currentPoint.setY(endY); -} - -void Path::addRect(const FloatRect& rect) -{ - static const VGubyte pathSegments[] = { - VG_MOVE_TO_ABS, - VG_HLINE_TO_REL, - VG_VLINE_TO_REL, - VG_HLINE_TO_REL, - VG_CLOSE_PATH - }; - const VGfloat pathData[] = { - rect.x(), rect.y(), - rect.width(), - rect.height(), - -rect.width() - }; - - m_path->makeCompatibleContextCurrent(); - vgAppendPathData(m_path->vgPath(), 5, pathSegments, pathData); - ASSERT_VG_NO_ERROR(); - - m_path->m_currentPoint = m_path->m_subpathStartPoint = rect.location(); -} - -void Path::addEllipse(const FloatRect& rect) -{ - static const VGubyte pathSegments[] = { - VG_MOVE_TO_ABS, - VG_SCCWARC_TO_REL, - VG_SCCWARC_TO_REL, - VG_CLOSE_PATH - }; - const VGfloat pathData[] = { - rect.x() + rect.width() / 2.0, rect.y(), - rect.width() / 2.0, rect.height() / 2.0, 0, 0, rect.height(), - rect.width() / 2.0, rect.height() / 2.0, 0, 0, -rect.height() - }; - - m_path->makeCompatibleContextCurrent(); - vgAppendPathData(m_path->vgPath(), 4, pathSegments, pathData); - ASSERT_VG_NO_ERROR(); -} - -void Path::clear() -{ - m_path->clear(); -} - -bool Path::isEmpty() const -{ - m_path->makeCompatibleContextCurrent(); - return !vgGetParameteri(m_path->vgPath(), VG_PATH_NUM_SEGMENTS); -} - -bool Path::hasCurrentPoint() const -{ - m_path->makeCompatibleContextCurrent(); - return vgGetParameteri(m_path->vgPath(), VG_PATH_NUM_SEGMENTS) > 0; -} - -void Path::apply(void* info, PathApplierFunction function) const -{ - // OpenVG provides no means to retrieve path segment information. - // This is *very* unfortunate, we might need to store the segments in - // memory if we want to implement this function properly. - // See http://www.khronos.org/message_boards/viewtopic.php?f=6&t=1887 - notImplemented(); -} - -void Path::transform(const AffineTransform& transformation) -{ - PlatformPathOpenVG* dst = new PlatformPathOpenVG(); - // dst->makeCompatibleContextCurrent() is called by the platform path - // constructor, therefore not necessary to call it again here. - PainterOpenVG::transformPath(dst->vgPath(), m_path->vgPath(), transformation); - delete m_path; - m_path = dst; - - m_path->m_currentPoint = transformation.mapPoint(m_path->m_currentPoint); - m_path->m_subpathStartPoint = transformation.mapPoint(m_path->m_subpathStartPoint); -} - - -// Path::length(), Path::pointAtLength() and Path::normalAngleAtLength() are -// reimplemented here instead of in Path.cpp, because OpenVG has its own -// functions and Path::apply() doesn't really work as long as we rely on VGPath -// as primary path storage. - -float Path::length() -{ - m_path->makeCompatibleContextCurrent(); - VGfloat length = vgPathLength(m_path->vgPath(), 0, vgGetParameteri(m_path->vgPath(), VG_PATH_NUM_SEGMENTS)); - ASSERT_VG_NO_ERROR(); - return length; -} - -FloatPoint Path::pointAtLength(float length, bool& ok) -{ - VGfloat x = 0, y = 0; - m_path->makeCompatibleContextCurrent(); - - vgPointAlongPath(m_path->vgPath(), 0, vgGetParameteri(m_path->vgPath(), VG_PATH_NUM_SEGMENTS), - length, &x, &y, 0, 0); - ok = (vgGetError() == VG_NO_ERROR); - return FloatPoint(x, y); -} - -float Path::normalAngleAtLength(float length, bool& ok) -{ - VGfloat tangentX, tangentY; - m_path->makeCompatibleContextCurrent(); - - vgPointAlongPath(m_path->vgPath(), 0, vgGetParameteri(m_path->vgPath(), VG_PATH_NUM_SEGMENTS), - length, 0, 0, &tangentX, &tangentY); - ok = (vgGetError() == VG_NO_ERROR); - return atan2f(tangentY, tangentX) * 180.0 / piFloat; // convert to degrees -} - -} |