diff options
Diffstat (limited to 'WebCore/platform/graphics/qt/PathQt.cpp')
-rw-r--r-- | WebCore/platform/graphics/qt/PathQt.cpp | 278 |
1 files changed, 278 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/qt/PathQt.cpp b/WebCore/platform/graphics/qt/PathQt.cpp new file mode 100644 index 0000000..76f375c --- /dev/null +++ b/WebCore/platform/graphics/qt/PathQt.cpp @@ -0,0 +1,278 @@ +/* + * Copyright (C) 2006 Zack Rusin <zack@kde.org> + * 2006 Rob Buis <buis@kde.org> + * + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "Path.h" + +#include "FloatRect.h" +#include "PlatformString.h" +#include "AffineTransform.h" +#include <QPainterPath> +#include <QMatrix> +#include <QString> + +#define _USE_MATH_DEFINES +#include <math.h> + +namespace WebCore { + +Path::Path() + : m_path(new QPainterPath()) +{ +} + +Path::~Path() +{ + delete m_path; +} + +Path::Path(const Path& other) + : m_path(new QPainterPath(*other.platformPath())) +{ +} + +Path& Path::operator=(const Path& other) +{ + if (&other != this) { + delete m_path; + m_path = new QPainterPath(*other.platformPath()); + } + + return *this; +} + +bool Path::contains(const FloatPoint& point, WindRule rule) const +{ + Qt::FillRule savedRule = m_path->fillRule(); + m_path->setFillRule(rule == RULE_EVENODD ? Qt::OddEvenFill : Qt::WindingFill); + + bool contains = m_path->contains(point); + + m_path->setFillRule(savedRule); + return contains; +} + +void Path::translate(const FloatSize& size) +{ + QMatrix matrix; + matrix.translate(size.width(), size.height()); + *m_path = (*m_path) * matrix; +} + +FloatRect Path::boundingRect() const +{ + return m_path->boundingRect(); +} + +void Path::moveTo(const FloatPoint& point) +{ + m_path->moveTo(point); +} + +void Path::addLineTo(const FloatPoint& p) +{ + m_path->lineTo(p); +} + +void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p) +{ + m_path->quadTo(cp, p); +} + +void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) +{ + m_path->cubicTo(cp1, cp2, p); +} + +void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius) +{ + //FIXME: busted + qWarning("arcTo is busted"); + m_path->arcTo(p1.x(), p1.y(), p2.x(), p2.y(), radius, 90); +} + +void Path::closeSubpath() +{ + m_path->closeSubpath(); +} + +#define DEGREES(t) ((t) * 180.0 / M_PI) +void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise) +{ + qreal xc = p.x(); + qreal yc = p.y(); + qreal radius = r; + + + //### HACK + // In Qt we don't switch the coordinate system for degrees + // and still use the 0,0 as bottom left for degrees so we need + // to switch + sar = -sar; + ear = -ear; + anticlockwise = !anticlockwise; + //end hack + + float sa = DEGREES(sar); + float ea = DEGREES(ear); + + double span = 0; + + double xs = xc - radius; + double ys = yc - radius; + double width = radius*2; + double height = radius*2; + + if (!anticlockwise && (ea < sa)) + span += 360; + else if (anticlockwise && (sa < ea)) + span -= 360; + + // this is also due to switched coordinate system + // we would end up with a 0 span instead of 360 + if (!(qFuzzyCompare(span + (ea - sa) + 1, 1.0) && + qFuzzyCompare(qAbs(span), 360.0))) { + span += ea - sa; + } + + m_path->moveTo(QPointF(xc + radius * cos(sar), + yc - radius * sin(sar))); + + m_path->arcTo(xs, ys, width, height, sa, span); +} + +void Path::addRect(const FloatRect& r) +{ + m_path->addRect(r.x(), r.y(), r.width(), r.height()); +} + +void Path::addEllipse(const FloatRect& r) +{ + m_path->addEllipse(r.x(), r.y(), r.width(), r.height()); +} + +void Path::clear() +{ + *m_path = QPainterPath(); +} + +bool Path::isEmpty() const +{ + return m_path->isEmpty(); +} + +String Path::debugString() const +{ + QString ret; + for (int i = 0; i < m_path->elementCount(); ++i) { + const QPainterPath::Element &cur = m_path->elementAt(i); + + switch (cur.type) { + case QPainterPath::MoveToElement: + ret += QString(QLatin1String("M %1 %2")).arg(cur.x).arg(cur.y); + break; + case QPainterPath::LineToElement: + ret += QString(QLatin1String("L %1 %2")).arg(cur.x).arg(cur.y); + break; + case QPainterPath::CurveToElement: + { + const QPainterPath::Element &c1 = m_path->elementAt(i + 1); + const QPainterPath::Element &c2 = m_path->elementAt(i + 2); + + Q_ASSERT(c1.type == QPainterPath::CurveToDataElement); + Q_ASSERT(c2.type == QPainterPath::CurveToDataElement); + + ret += QString(QLatin1String("C %1 %2 %3 %4 %5 %6")).arg(cur.x).arg(cur.y).arg(c1.x).arg(c1.y).arg(c2.x).arg(c2.y); + + i += 2; + break; + } + case QPainterPath::CurveToDataElement: + Q_ASSERT(false); + break; + } + } + + return ret; +} + +void Path::apply(void* info, PathApplierFunction function) const +{ + PathElement pelement; + FloatPoint points[3]; + pelement.points = points; + for (int i = 0; i < m_path->elementCount(); ++i) { + const QPainterPath::Element& cur = m_path->elementAt(i); + + switch (cur.type) { + case QPainterPath::MoveToElement: + pelement.type = PathElementMoveToPoint; + pelement.points[0] = QPointF(cur); + function(info, &pelement); + break; + case QPainterPath::LineToElement: + pelement.type = PathElementAddLineToPoint; + pelement.points[0] = QPointF(cur); + function(info, &pelement); + break; + case QPainterPath::CurveToElement: + { + const QPainterPath::Element& c1 = m_path->elementAt(i + 1); + const QPainterPath::Element& c2 = m_path->elementAt(i + 2); + + Q_ASSERT(c1.type == QPainterPath::CurveToDataElement); + Q_ASSERT(c2.type == QPainterPath::CurveToDataElement); + + pelement.type = PathElementAddCurveToPoint; + pelement.points[0] = QPointF(cur); + pelement.points[1] = QPointF(c1); + pelement.points[2] = QPointF(c2); + function(info, &pelement); + + i += 2; + break; + } + case QPainterPath::CurveToDataElement: + Q_ASSERT(false); + } + } +} + +void Path::transform(const AffineTransform& transform) +{ + if (m_path) { + QMatrix mat = transform; + QPainterPath temp = mat.map(*m_path); + delete m_path; + m_path = new QPainterPath(temp); + } +} + +} + +// vim: ts=4 sw=4 et |