diff options
Diffstat (limited to 'WebCore/platform/graphics/skia/ImageSkia.cpp')
-rw-r--r-- | WebCore/platform/graphics/skia/ImageSkia.cpp | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/WebCore/platform/graphics/skia/ImageSkia.cpp b/WebCore/platform/graphics/skia/ImageSkia.cpp index ae2653a..fee64ca 100644 --- a/WebCore/platform/graphics/skia/ImageSkia.cpp +++ b/WebCore/platform/graphics/skia/ImageSkia.cpp @@ -143,7 +143,9 @@ static ResamplingMode computeResamplingMode(PlatformContextSkia* platformContext // Everything else gets resampled. // If the platform context permits high quality interpolation, use it. - if (platformContext->interpolationQuality() == InterpolationHigh) + // High quality interpolation only enabled for scaling and translation. + if (platformContext->interpolationQuality() == InterpolationHigh + && !(platformContext->canvas()->getTotalMatrix().getType() & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask))) return RESAMPLE_AWESOME; return RESAMPLE_LINEAR; @@ -178,9 +180,17 @@ static void drawResampledBitmap(SkCanvas& canvas, SkPaint& paint, const NativeIm SkIRect resizedImageRect = // Represents the size of the resized image. { 0, 0, destRectRounded.width(), destRectRounded.height() }; - if (srcIsFull && bitmap.hasResizedBitmap(destRectRounded.width(), destRectRounded.height())) { + // Apply forward transform to destRect to estimate required size of + // re-sampled bitmap, and use only in calls required to resize, or that + // check for the required size. + SkRect destRectTransformed; + canvas.getTotalMatrix().mapRect(&destRectTransformed, destRect); + SkIRect destRectTransformedRounded; + destRectTransformed.round(&destRectTransformedRounded); + + if (srcIsFull && bitmap.hasResizedBitmap(destRectTransformedRounded.width(), destRectTransformedRounded.height())) { // Yay, this bitmap frame already has a resized version. - SkBitmap resampled = bitmap.resizedBitmap(destRectRounded.width(), destRectRounded.height()); + SkBitmap resampled = bitmap.resizedBitmap(destRectTransformedRounded.width(), destRectTransformedRounded.height()); canvas.drawBitmapRect(resampled, 0, destRect, &paint); return; } @@ -207,8 +217,8 @@ static void drawResampledBitmap(SkCanvas& canvas, SkPaint& paint, const NativeIm destBitmapSubsetSkI.height())) { // We're supposed to resize the entire image and cache it, even though // we don't need all of it. - SkBitmap resampled = bitmap.resizedBitmap(destRectRounded.width(), - destRectRounded.height()); + SkBitmap resampled = bitmap.resizedBitmap(destRectTransformedRounded.width(), + destRectTransformedRounded.height()); canvas.drawBitmapRect(resampled, 0, destRect, &paint); } else { // We should only resize the exposed part of the bitmap to do the @@ -217,7 +227,7 @@ static void drawResampledBitmap(SkCanvas& canvas, SkPaint& paint, const NativeIm // Resample the needed part of the image. SkBitmap resampled = skia::ImageOperations::Resize(subset, skia::ImageOperations::RESIZE_LANCZOS3, - destRectRounded.width(), destRectRounded.height(), + destRectTransformedRounded.width(), destRectTransformedRounded.height(), destBitmapSubsetSkI); // Compute where the new bitmap should be drawn. Since our new bitmap |