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Diffstat (limited to 'WebCore/platform/graphics/skia/PathSkia.cpp')
-rw-r--r-- | WebCore/platform/graphics/skia/PathSkia.cpp | 316 |
1 files changed, 316 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/skia/PathSkia.cpp b/WebCore/platform/graphics/skia/PathSkia.cpp new file mode 100644 index 0000000..ca99322 --- /dev/null +++ b/WebCore/platform/graphics/skia/PathSkia.cpp @@ -0,0 +1,316 @@ +// Copyright (c) 2008, Google Inc. +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +#include "config.h" +#include "Path.h" + +#include "FloatRect.h" +#include "ImageBuffer.h" +#include "StrokeStyleApplier.h" + +#include "SkPath.h" +#include "SkRegion.h" +#include "SkiaUtils.h" + +#include <wtf/MathExtras.h> + +namespace WebCore { + +Path::Path() +{ + m_path = new SkPath; +} + +Path::Path(const Path& other) +{ + m_path = new SkPath(*other.m_path); +} + +Path::~Path() +{ + delete m_path; +} + +Path& Path::operator=(const Path& other) +{ + *m_path = *other.m_path; + return *this; +} + +bool Path::isEmpty() const +{ + return m_path->isEmpty(); +} + +bool Path::contains(const FloatPoint& point, WindRule rule) const +{ + return SkPathContainsPoint(m_path, point, + rule == RULE_NONZERO ? SkPath::kWinding_FillType : SkPath::kEvenOdd_FillType); +} + +void Path::translate(const FloatSize& size) +{ + m_path->offset(WebCoreFloatToSkScalar(size.width()), WebCoreFloatToSkScalar(size.height())); +} + +FloatRect Path::boundingRect() const +{ + SkRect rect; + m_path->computeBounds(&rect, SkPath::kExact_BoundsType); + return rect; +} + +void Path::moveTo(const FloatPoint& point) +{ + m_path->moveTo(point); +} + +void Path::addLineTo(const FloatPoint& point) +{ + m_path->lineTo(point); +} + +void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep) +{ + m_path->quadTo(cp, ep); +} + +void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep) +{ + m_path->cubicTo(p1, p2, ep); +} + +void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius) +{ + m_path->arcTo(p1, p2, WebCoreFloatToSkScalar(radius)); +} + +void Path::closeSubpath() +{ + m_path->close(); +} + +void Path::addArc(const FloatPoint& p, float r, float sa, float ea, bool anticlockwise) { + SkScalar cx = WebCoreFloatToSkScalar(p.x()); + SkScalar cy = WebCoreFloatToSkScalar(p.y()); + SkScalar radius = WebCoreFloatToSkScalar(r); + + SkRect oval; + oval.set(cx - radius, cy - radius, cx + radius, cy + radius); + + float sweep = ea - sa; + // check for a circle + if (sweep >= 2 * piFloat || sweep <= -2 * piFloat) + m_path->addOval(oval); + else { + SkScalar startDegrees = WebCoreFloatToSkScalar(sa * 180 / piFloat); + SkScalar sweepDegrees = WebCoreFloatToSkScalar(sweep * 180 / piFloat); + + // Counterclockwise arcs should be drawn with negative sweeps, while + // clockwise arcs should be drawn with positive sweeps. Check to see + // if the situation is reversed and correct it by adding or subtracting + // a full circle + if (anticlockwise && sweepDegrees > 0) { + sweepDegrees -= SkIntToScalar(360); + } else if (!anticlockwise && sweepDegrees < 0) { + sweepDegrees += SkIntToScalar(360); + } + + m_path->arcTo(oval, startDegrees, sweepDegrees, false); + } +} + +void Path::addRect(const FloatRect& rect) +{ + m_path->addRect(rect); +} + +void Path::addEllipse(const FloatRect& rect) +{ + m_path->addOval(rect); +} + +void Path::clear() +{ + m_path->reset(); +} + +static FloatPoint* convertPathPoints(FloatPoint dst[], const SkPoint src[], int count) +{ + for (int i = 0; i < count; i++) { + dst[i].setX(SkScalarToFloat(src[i].fX)); + dst[i].setY(SkScalarToFloat(src[i].fY)); + } + return dst; +} + +void Path::apply(void* info, PathApplierFunction function) const +{ + SkPath::Iter iter(*m_path, false); + SkPoint pts[4]; + PathElement pathElement; + FloatPoint pathPoints[3]; + + for (;;) { + switch (iter.next(pts)) { + case SkPath::kMove_Verb: + pathElement.type = PathElementMoveToPoint; + pathElement.points = convertPathPoints(pathPoints, &pts[0], 1); + break; + case SkPath::kLine_Verb: + pathElement.type = PathElementAddLineToPoint; + pathElement.points = convertPathPoints(pathPoints, &pts[1], 1); + break; + case SkPath::kQuad_Verb: + pathElement.type = PathElementAddQuadCurveToPoint; + pathElement.points = convertPathPoints(pathPoints, &pts[1], 2); + break; + case SkPath::kCubic_Verb: + pathElement.type = PathElementAddCurveToPoint; + pathElement.points = convertPathPoints(pathPoints, &pts[1], 3); + break; + case SkPath::kClose_Verb: + pathElement.type = PathElementCloseSubpath; + pathElement.points = convertPathPoints(pathPoints, 0, 0); + break; + case SkPath::kDone_Verb: + return; + } + function(info, &pathElement); + } +} + +void Path::transform(const TransformationMatrix& xform) +{ + m_path->transform(xform); +} + +String Path::debugString() const +{ + String result; + + SkPath::Iter iter(*m_path, false); + SkPoint pts[4]; + + int numPoints = m_path->getPoints(0, 0); + SkPath::Verb verb; + + do { + verb = iter.next(pts); + switch (verb) { + case SkPath::kMove_Verb: + result += String::format("M%.2f,%.2f ", pts[0].fX, pts[0].fY); + numPoints -= 1; + break; + case SkPath::kLine_Verb: + if (!iter.isCloseLine()) { + result += String::format("L%.2f,%.2f ", pts[1].fX, pts[1].fY); + numPoints -= 1; + } + break; + case SkPath::kQuad_Verb: + result += String::format("Q%.2f,%.2f,%.2f,%.2f ", + pts[1].fX, pts[1].fY, + pts[2].fX, pts[2].fY); + numPoints -= 2; + break; + case SkPath::kCubic_Verb: + result += String::format("C%.2f,%.2f,%.2f,%.2f,%.2f,%.2f ", + pts[1].fX, pts[1].fY, + pts[2].fX, pts[2].fY, + pts[3].fX, pts[3].fY); + numPoints -= 3; + break; + case SkPath::kClose_Verb: + result += "Z "; + break; + case SkPath::kDone_Verb: + break; + } + } while (verb != SkPath::kDone_Verb); + + // If you have a path that ends with an M, Skia will not iterate the + // trailing M. That's nice of it, but Apple's paths output the trailing M + // and we want out layout dumps to look like theirs + if (numPoints) { + ASSERT(numPoints==1); + m_path->getLastPt(pts); + result += String::format("M%.2f,%.2f ", pts[0].fX, pts[0].fY); + } + + return result.stripWhiteSpace(); +} + +// Computes the bounding box for the stroke and style currently selected into +// the given bounding box. This also takes into account the stroke width. +static FloatRect boundingBoxForCurrentStroke(const GraphicsContext* context) +{ + SkPaint paint; + context->platformContext()->setupPaintForStroking(&paint, 0, 0); + SkPath boundingPath; + paint.getFillPath(context->platformContext()->currentPath(), &boundingPath); + SkRect r; + boundingPath.computeBounds(&r, SkPath::kExact_BoundsType); + return r; +} + +FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) +{ + GraphicsContext* scratch = scratchContext(); + scratch->save(); + scratch->beginPath(); + scratch->addPath(*this); + + if (applier) + applier->strokeStyle(scratch); + + FloatRect r = boundingBoxForCurrentStroke(scratch); + scratch->restore(); + return r; +} + +bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const +{ + ASSERT(applier); + GraphicsContext* scratch = scratchContext(); + scratch->save(); + + applier->strokeStyle(scratch); + + SkPaint paint; + scratch->platformContext()->setupPaintForStroking(&paint, 0, 0); + SkPath strokePath; + paint.getFillPath(*platformPath(), &strokePath); + bool contains = SkPathContainsPoint(&strokePath, point, + SkPath::kWinding_FillType); + + scratch->restore(); + return contains; +} +} // namespace WebCore |