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diff --git a/WebCore/platform/graphics/texmap/GraphicsLayerTextureMapper.h b/WebCore/platform/graphics/texmap/GraphicsLayerTextureMapper.h
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+/*
+ Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies)
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#ifndef GraphicsLayerTextureMapper_h
+#define GraphicsLayerTextureMapper_h
+
+#include "GraphicsContext.h"
+#include "GraphicsLayer.h"
+#include "GraphicsLayerClient.h"
+#include "Image.h"
+
+#if ENABLE(3D_CANVAS)
+#include "GraphicsContext3D.h"
+#endif
+
+#define ENABLE_TEXMAP_ANIMATION 0
+
+namespace WebCore {
+
+class TextureMapperNode;
+class BitmapTexture;
+class TextureMapper;
+
+class GraphicsLayerTextureMapper : public GraphicsLayer {
+ friend class TextureMapperNode;
+
+public:
+ GraphicsLayerTextureMapper(GraphicsLayerClient*);
+ virtual ~GraphicsLayerTextureMapper();
+
+ // reimps from GraphicsLayer.h
+ virtual void setNeedsDisplay();
+ virtual void setNeedsDisplayInRect(const FloatRect&);
+ virtual void setParent(GraphicsLayer* layer);
+ virtual bool setChildren(const Vector<GraphicsLayer*>&);
+ virtual void addChild(GraphicsLayer*);
+ virtual void addChildAtIndex(GraphicsLayer*, int index);
+ virtual void addChildAbove(GraphicsLayer* layer, GraphicsLayer* sibling);
+ virtual void addChildBelow(GraphicsLayer* layer, GraphicsLayer* sibling);
+ virtual bool replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild);
+ virtual void removeFromParent();
+ virtual void setMaskLayer(GraphicsLayer* layer);
+ virtual void setPosition(const FloatPoint& p);
+ virtual void setAnchorPoint(const FloatPoint3D& p);
+ virtual void setSize(const FloatSize& size);
+ virtual void setTransform(const TransformationMatrix& t);
+ virtual void setChildrenTransform(const TransformationMatrix& t);
+ virtual void setPreserves3D(bool b);
+ virtual void setMasksToBounds(bool b);
+ virtual void setDrawsContent(bool b);
+ virtual void setBackgroundColor(const Color&);
+ virtual void clearBackgroundColor();
+ virtual void setContentsOpaque(bool b);
+ virtual void setBackfaceVisibility(bool b);
+ virtual void setOpacity(float opacity);
+ virtual void setContentsRect(const IntRect& r);
+ virtual void setReplicatedByLayer(GraphicsLayer*);
+ virtual void setContentsToImage(Image*);
+ virtual void setContentsToMedia(PlatformLayer*);
+ virtual void setContentsBackgroundColor(const Color&);
+#if ENABLE(3D_CANVAS)
+ virtual void setContentsToGraphicsContext3D(const GraphicsContext3D*);
+ virtual void setGraphicsContext3DNeedsDisplay();
+#endif
+ virtual void setContentsOrientation(CompositingCoordinatesOrientation orientation);
+ virtual void syncCompositingState();
+ virtual void syncCompositingStateForThisLayerOnly();
+ virtual void setName(const String& name);
+ virtual NativeLayer nativeLayer() const;
+ virtual PlatformLayer* platformLayer() const;
+
+ virtual bool addAnimation(const KeyframeValueList&, const IntSize& /*boxSize*/, const Animation*,
+ const String& /*keyframesName*/, double /*timeOffset*/) { return false; }
+
+private:
+ OwnPtr<TextureMapperNode> m_node;
+};
+
+}
+#endif // GraphicsLayerTextureMapper_h