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+/*
+ Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies)
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#ifndef TextureMapperPlatformLayer_h
+#define TextureMapperPlatformLayer_h
+
+namespace WebCore {
+
+class GraphicsContext;
+class IntRect;
+class IntSize;
+class TransformationMatrix;
+
+
+// Glue layer to connect the texmap layer to the platform specific container.
+class TextureMapperLayerClient {
+public:
+ virtual ~TextureMapperLayerClient() {}
+ virtual void setNeedsDisplay() = 0;
+ virtual void setNeedsDisplayInRect(const IntRect& rect) = 0;
+ virtual void setSizeChanged(const IntSize&) = 0;
+};
+
+class TextureMapperPlatformLayer {
+public:
+ enum Type {
+ ContentLayer,
+ VideoLayer
+ };
+
+ virtual Type layerType() const = 0;
+ virtual ~TextureMapperPlatformLayer() {}
+};
+
+class TextureMapperContentLayer : public TextureMapperPlatformLayer {
+public:
+ virtual void setPlatformLayerClient(TextureMapperLayerClient*) = 0;
+ virtual void paint(GraphicsContext*, const IntSize&, const IntRect& targetRect, const IntRect& exposedRect, const TransformationMatrix& transform, float opacity) {}
+ virtual IntSize size() const = 0;
+ virtual void cleanupTextureMapper() {}
+ virtual Type layerType() const { return ContentLayer; }
+};
+
+#if ENABLE(VIDEO)
+class TextureMapperVideoLayer : public TextureMapperPlatformLayer {
+public:
+ virtual void paint(GraphicsContext*) = 0;
+ virtual Type layerType() const { return VideoLayer; }
+};
+#endif
+
+}
+
+#endif // TextureMapperPlatformLayer_h