diff options
Diffstat (limited to 'WebCore/platform/image-decoders/skia/GIFImageDecoder.cpp')
-rw-r--r-- | WebCore/platform/image-decoders/skia/GIFImageDecoder.cpp | 55 |
1 files changed, 39 insertions, 16 deletions
diff --git a/WebCore/platform/image-decoders/skia/GIFImageDecoder.cpp b/WebCore/platform/image-decoders/skia/GIFImageDecoder.cpp index 38bfa97..2d77943 100644 --- a/WebCore/platform/image-decoders/skia/GIFImageDecoder.cpp +++ b/WebCore/platform/image-decoders/skia/GIFImageDecoder.cpp @@ -193,6 +193,7 @@ void GIFImageDecoder::clearFrameBufferCache(size_t clearBeforeFrame) // can be asked to clear more frames than we currently have. if (m_frameBufferCache.isEmpty()) return; // Nothing to do. + // The "-1" here is tricky. It does not mean that |clearBeforeFrame| is the // last frame we wish to preserve, but rather that we never want to clear // the very last frame in the cache: it's empty (so clearing it is @@ -203,21 +204,36 @@ void GIFImageDecoder::clearFrameBufferCache(size_t clearBeforeFrame) // this case. clearBeforeFrame = std::min(clearBeforeFrame, m_frameBufferCache.size() - 1); const Vector<RGBA32Buffer>::iterator end(m_frameBufferCache.begin() + clearBeforeFrame); - for (Vector<RGBA32Buffer>::iterator i(m_frameBufferCache.begin()); i != end; ++i) { - if (i->status() == RGBA32Buffer::FrameEmpty) - continue; // Nothing to do. - - // The layout of frames is: - // [empty frames][complete frames][partial frame][empty frames] - // ...where each of these groups may be empty. We should not clear a - // partial frame since that's what's being decoded right now, and we - // also should not clear the last complete frame, since it may be needed - // when constructing the next frame. Note that "i + 1" is safe since - // i < end < m_frameBufferCache.end(). - if ((i->status() == RGBA32Buffer::FramePartial) || ((i + 1)->status() != RGBA32Buffer::FrameComplete)) - break; - - i->clear(); + + // We need to preserve frames such that: + // * We don't clear |end| + // * We don't clear the frame we're currently decoding + // * We don't clear any frame from which a future initFrameBuffer() call + // will copy bitmap data + // All other frames can be cleared. Because of the constraints on when + // ImageSource::clear() can be called (see ImageSource.h), we're guaranteed + // not to have non-empty frames after the frame we're currently decoding. + // So, scan backwards from |end| as follows: + // * If the frame is empty, we're still past any frames we care about. + // * If the frame is complete, but is DisposeOverwritePrevious, we'll + // skip over it in future initFrameBuffer() calls. We can clear it + // unless it's |end|, and keep scanning. For any other disposal method, + // stop scanning, as we've found the frame initFrameBuffer() will need + // next. + // * If the frame is partial, we're decoding it, so don't clear it; if it + // has a disposal method other than DisposeOverwritePrevious, stop + // scanning, as we'll only need this frame when decoding the next one. + Vector<RGBA32Buffer>::iterator i(end); + for (; (i != m_frameBufferCache.begin()) && ((i->status() == RGBA32Buffer::FrameEmpty) || (i->disposalMethod() == RGBA32Buffer::DisposeOverwritePrevious)); --i) { + if ((i->status() == RGBA32Buffer::FrameComplete) && (i != end)) + i->clear(); + } + + // Now |i| holds the last frame we need to preserve; clear prior frames. + for (Vector<RGBA32Buffer>::iterator j(m_frameBufferCache.begin()); j != i; ++j) { + ASSERT(j->status() != RGBA32Buffer::FramePartial); + if (j->status() != RGBA32Buffer::FrameEmpty) + j->clear(); } } @@ -278,7 +294,6 @@ bool GIFImageDecoder::initFrameBuffer(unsigned frameIndex) // first frame specifies this method, it will get treated like // DisposeOverwriteBgcolor below and reset to a completely empty image.) const RGBA32Buffer* prevBuffer = &m_frameBufferCache[--frameIndex]; - ASSERT(prevBuffer->status() == RGBA32Buffer::FrameComplete); RGBA32Buffer::FrameDisposalMethod prevMethod = prevBuffer->disposalMethod(); while ((frameIndex > 0) @@ -286,6 +301,7 @@ bool GIFImageDecoder::initFrameBuffer(unsigned frameIndex) prevBuffer = &m_frameBufferCache[--frameIndex]; prevMethod = prevBuffer->disposalMethod(); } + ASSERT(prevBuffer->status() == RGBA32Buffer::FrameComplete); if ((prevMethod == RGBA32Buffer::DisposeNotSpecified) || (prevMethod == RGBA32Buffer::DisposeKeep)) { @@ -310,6 +326,9 @@ bool GIFImageDecoder::initFrameBuffer(unsigned frameIndex) // Unnecessary (but safe); see comments on the similar call above. buffer->setHasAlpha(prevBuffer->hasAlpha()); SkBitmap& bitmap = buffer->bitmap(); +#ifdef ANDROID_ANIMATED_GIF + SkAutoLockPixels alp(bitmap); +#endif for (int y = prevRect.y(); y < prevRect.bottom(); ++y) { for (int x = prevRect.x(); x < prevRect.right(); ++x) buffer->setRGBA(bitmap.getAddr32(x, y), 0, 0, 0, 0); @@ -361,6 +380,10 @@ void GIFImageDecoder::haveDecodedRow(unsigned frameIndex, if (!colorMap) return; +#ifdef ANDROID_ANIMATED_GIF + // Lock the pixels properly. Should be submitted back to webkit. + SkAutoLockPixels alp(buffer.bitmap()); +#endif // The buffers that we draw are the entire image's width and height, so a final output frame is // width * height RGBA32 values in size. // |