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diff --git a/WebCore/platform/image-decoders/skia/ImageDecoder.h b/WebCore/platform/image-decoders/skia/ImageDecoder.h
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-/*
- * Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
- * Copyright (C) 2008, 2009 Google, Inc.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef ImageDecoder_h
-#define ImageDecoder_h
-
-#include "IntRect.h"
-#include "ImageSource.h"
-#include "NativeImageSkia.h"
-#include "PlatformString.h"
-#include "SharedBuffer.h"
-#include <wtf/Assertions.h>
-#include <wtf/RefPtr.h>
-#include <wtf/Vector.h>
-
-#include "SkBitmap.h"
-#ifdef ANDROID_ANIMATED_GIF
-#include "SkColor.h"
-#endif
-
-namespace WebCore {
-
- // The RGBA32Buffer object represents the decoded image data in RGBA32 format. This buffer is what all
- // decoders write a single frame into. Frames are then instantiated for drawing by being handed this buffer.
- class RGBA32Buffer {
- public:
- enum FrameStatus { FrameEmpty, FramePartial, FrameComplete };
-
- enum FrameDisposalMethod {
- // If you change the numeric values of these, make sure you audit all
- // users, as some users may cast raw values to/from these constants.
- DisposeNotSpecified, // Leave frame in framebuffer
- DisposeKeep, // Leave frame in framebuffer
- DisposeOverwriteBgcolor, // Clear frame to transparent
- DisposeOverwritePrevious, // Clear frame to previous framebuffer contents
- };
-
- RGBA32Buffer()
- : m_status(FrameEmpty)
- , m_duration(0)
- , m_disposalMethod(DisposeNotSpecified)
- {
- }
-
- // This constructor doesn't create a new copy of the image data, it only
- // increases the ref count of the existing bitmap.
- RGBA32Buffer(const RGBA32Buffer& other)
- {
- operator=(other);
- }
-
- ~RGBA32Buffer()
- {
- }
-
- // Initialize with another buffer. This function doesn't create a new copy
- // of the image data, it only increases the refcount of the existing bitmap.
- //
- // Normal callers should not generally be using this function. If you want
- // to create a copy on which you can modify the image data independently,
- // use copyBitmapData() instead.
- RGBA32Buffer& operator=(const RGBA32Buffer& other)
- {
- if (this == &other)
- return *this;
-
- m_bitmap = other.m_bitmap;
- // Keep the pixels locked since we will be writing directly into the
- // bitmap throughout this object's lifetime.
- m_bitmap.lockPixels();
- setRect(other.rect());
- setStatus(other.status());
- setDuration(other.duration());
- setDisposalMethod(other.disposalMethod());
- return *this;
- }
-
- void clear()
- {
- m_bitmap.reset();
- m_status = FrameEmpty;
- // NOTE: Do not reset other members here; clearFrameBufferCache()
- // calls this to free the bitmap data, but other functions like
- // initFrameBuffer() and frameComplete() may still need to read
- // other metadata out of this frame later.
- }
-
- // This function creates a new copy of the image data in |other|, so the
- // two images can be modified independently.
- void copyBitmapData(const RGBA32Buffer& other)
- {
- if (this == &other)
- return;
-
- m_bitmap.reset();
- const NativeImageSkia& otherBitmap = other.bitmap();
- otherBitmap.copyTo(&m_bitmap, otherBitmap.config());
- }
-
- NativeImageSkia& bitmap() { return m_bitmap; }
- const NativeImageSkia& bitmap() const { return m_bitmap; }
-
- // Must be called before any pixels are written. Will return true on
- // success, false if the memory allocation fails.
- bool setSize(int width, int height)
- {
- // This function should only be called once, it will leak memory
- // otherwise.
- ASSERT(m_bitmap.width() == 0 && m_bitmap.height() == 0);
- m_bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
- if (!m_bitmap.allocPixels())
- return false; // Allocation failure, maybe the bitmap was too big.
-
- // Clear the image.
- m_bitmap.eraseARGB(0, 0, 0, 0);
-
- return true;
- }
-
- int width() const { return m_bitmap.width(); }
- int height() const { return m_bitmap.height(); }
-
- const IntRect& rect() const { return m_rect; }
- FrameStatus status() const { return m_status; }
- unsigned duration() const { return m_duration; }
- FrameDisposalMethod disposalMethod() const { return m_disposalMethod; }
- bool hasAlpha() const { return !m_bitmap.isOpaque(); }
-
- void setRect(const IntRect& r) { m_rect = r; }
- void setStatus(FrameStatus s)
- {
- if (s == FrameComplete)
- m_bitmap.setDataComplete(); // Tell the bitmap it's done.
- m_status = s;
- }
- void setDuration(unsigned duration) { m_duration = duration; }
- void setDisposalMethod(FrameDisposalMethod method) { m_disposalMethod = method; }
- void setHasAlpha(bool alpha) { m_bitmap.setIsOpaque(!alpha); }
-
- static void setRGBA(uint32_t* dest, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
- {
- // We store this data pre-multiplied.
-#ifdef ANDROID_ANIMATED_GIF
- // Chrome should take this change as well.
- *dest = SkPreMultiplyARGB(a, r, g, b);
-#else
- if (a == 0)
- *dest = 0;
- else {
- if (a < 255) {
- float alphaPercent = a / 255.0f;
- r = static_cast<unsigned>(r * alphaPercent);
- g = static_cast<unsigned>(g * alphaPercent);
- b = static_cast<unsigned>(b * alphaPercent);
- }
- *dest = (a << 24 | r << 16 | g << 8 | b);
- }
-#endif
- }
-
- void setRGBA(int x, int y, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
- {
- setRGBA(m_bitmap.getAddr32(x, y), r, g, b, a);
- }
-
- private:
- NativeImageSkia m_bitmap;
- IntRect m_rect; // The rect of the original specified frame within the overall buffer.
- // This will always just be the entire buffer except for GIF frames
- // whose original rect was smaller than the overall image size.
- FrameStatus m_status; // Whether or not this frame is completely finished decoding.
- unsigned m_duration; // The animation delay.
- FrameDisposalMethod m_disposalMethod; // What to do with this frame's data when initializing the next frame.
- };
-
- // The ImageDecoder class represents a base class for specific image format decoders
- // (e.g., GIF, JPG, PNG, ICO) to derive from. All decoders decode into RGBA32 format
- // and the base class manages the RGBA32 frame cache.
- class ImageDecoder {
- public:
- ImageDecoder()
- : m_failed(false)
- , m_sizeAvailable(false)
- {
- }
-
- virtual ~ImageDecoder() {}
-
- // The the filename extension usually associated with an undecoded image of this type.
- virtual String filenameExtension() const = 0;
-
- // All specific decoder plugins must do something with the data they are given.
- virtual void setData(SharedBuffer* data, bool allDataReceived) { m_data = data; }
-
- // Whether or not the size information has been decoded yet. This default
- // implementation just returns true if the size has been set and we have not
- // seen a failure. Decoders may want to override this to lazily decode
- // enough of the image to get the size.
- virtual bool isSizeAvailable() const
- {
- return !m_failed && m_sizeAvailable;
- }
-
- // Requests the size.
- virtual IntSize size() const
- {
- // Requesting the size of an invalid bitmap is meaningless.
- ASSERT(!m_failed);
- return m_size;
- }
-
- // The total number of frames for the image. Classes that support multiple frames
- // will scan the image data for the answer if they need to (without necessarily
- // decoding all of the individual frames).
- virtual int frameCount() { return 1; }
-
- // The number of repetitions to perform for an animation loop.
- virtual int repetitionCount() const { return cAnimationNone; }
-
- // Called to obtain the RGBA32Buffer full of decoded data for rendering. The
- // decoder plugin will decode as much of the frame as it can before handing
- // back the buffer.
- virtual RGBA32Buffer* frameBufferAtIndex(size_t index) = 0;
-
- // Whether or not the underlying image format even supports alpha transparency.
- virtual bool supportsAlpha() const { return true; }
-
- bool failed() const { return m_failed; }
- void setFailed() { m_failed = true; }
-
- // Wipe out frames in the frame buffer cache before |clearBeforeFrame|,
- // assuming this can be done without breaking decoding. Different decoders
- // place different restrictions on what frames are safe to destroy, so this
- // is left to them to implement.
- // For convenience's sake, we provide a default (empty) implementation,
- // since in practice only GIFs will ever use this.
- virtual void clearFrameBufferCache(size_t clearBeforeFrame) { }
-
- protected:
- // Called by the image decoders to set their decoded size, this also check
- // the size for validity. It will return true if the size was set, or false
- // if there is an error. On error, the m_failed flag will be set and the
- // caller should immediately stop decoding.
- bool setSize(unsigned width, unsigned height)
- {
- if (isOverSize(width, height)) {
- m_failed = true;
- return false;
- }
- m_size = IntSize(width, height);
- m_sizeAvailable = true;
- return true;
- }
-
- RefPtr<SharedBuffer> m_data; // The encoded data.
- Vector<RGBA32Buffer> m_frameBufferCache;
- mutable bool m_failed;
-
- private:
- // This function allows us to make sure the image is not too large. Very
- // large images, even if the allocation succeeds, can take a very long time
- // to process, giving the appearance of a DoS.
- //
- // WebKit also seems to like to ask for the size before data is available
- // and in some cases when the failed flag is set. Some of these code paths
- // such as BitmapImage::resetAnimation then compute the size of the image
- // based on the width and height. Because of this, our total computed image
- // byte size must never overflow an int.
- static bool isOverSize(unsigned width, unsigned height)
- {
- unsigned long long total_size = static_cast<unsigned long long>(width)
- * static_cast<unsigned long long>(height);
- if (total_size > 32 * 1024 * 1024) // 32M = 128MB memory total (32 bpp).
- return true;
- return false;
- }
-
- IntSize m_size;
- bool m_sizeAvailable;
- };
-
-} // namespace WebCore
-
-#endif