diff options
Diffstat (limited to 'WebCore/platform/mac/ThemeMac.mm')
-rw-r--r-- | WebCore/platform/mac/ThemeMac.mm | 544 |
1 files changed, 544 insertions, 0 deletions
diff --git a/WebCore/platform/mac/ThemeMac.mm b/WebCore/platform/mac/ThemeMac.mm new file mode 100644 index 0000000..3b1da55 --- /dev/null +++ b/WebCore/platform/mac/ThemeMac.mm @@ -0,0 +1,544 @@ +/* + * Copyright (C) 2008 Apple Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#import "config.h" +#import "ThemeMac.h" + +#import "GraphicsContext.h" +#import "LocalCurrentGraphicsContext.h" +#import "ScrollView.h" +#import "WebCoreSystemInterface.h" + +using namespace std; + +// FIXME: Default buttons really should be more like push buttons and not like buttons. + +namespace WebCore { + +enum { + topMargin, + rightMargin, + bottomMargin, + leftMargin +}; + +Theme* platformTheme() +{ + static ThemeMac themeMac; + return &themeMac; +} + +// Helper functions used by a bunch of different control parts. + +static NSControlSize controlSizeForFont(const Font& font) +{ + int fontSize = font.pixelSize(); + if (fontSize >= 16) + return NSRegularControlSize; + if (fontSize >= 11) + return NSSmallControlSize; + return NSMiniControlSize; +} + +static LengthSize sizeFromFont(const Font& font, const LengthSize& zoomedSize, float zoomFactor, const IntSize* sizes) +{ + IntSize controlSize = sizes[controlSizeForFont(font)]; + if (zoomFactor != 1.0f) + controlSize = IntSize(controlSize.width() * zoomFactor, controlSize.height() * zoomFactor); + LengthSize result = zoomedSize; + if (zoomedSize.width().isIntrinsicOrAuto() && controlSize.width() > 0) + result.setWidth(Length(controlSize.width(), Fixed)); + if (zoomedSize.height().isIntrinsicOrAuto() && controlSize.height() > 0) + result.setHeight(Length(controlSize.height(), Fixed)); + return result; +} + +static void setControlSize(NSCell* cell, const IntSize* sizes, const IntSize& minZoomedSize, float zoomFactor) +{ + NSControlSize size; + if (minZoomedSize.width() >= static_cast<int>(sizes[NSRegularControlSize].width() * zoomFactor) && + minZoomedSize.height() >= static_cast<int>(sizes[NSRegularControlSize].height() * zoomFactor)) + size = NSRegularControlSize; + else if (minZoomedSize.width() >= static_cast<int>(sizes[NSSmallControlSize].width() * zoomFactor) && + minZoomedSize.height() >= static_cast<int>(sizes[NSSmallControlSize].height() * zoomFactor)) + size = NSSmallControlSize; + else + size = NSMiniControlSize; + if (size != [cell controlSize]) // Only update if we have to, since AppKit does work even if the size is the same. + [cell setControlSize:size]; +} + +static void updateStates(NSCell* cell, ControlStates states) +{ + // Hover state is not supported by Aqua. + + // Pressed state + bool oldPressed = [cell isHighlighted]; + bool pressed = states & PressedState; + if (pressed != oldPressed) + [cell setHighlighted:pressed]; + + // Enabled state + bool oldEnabled = [cell isEnabled]; + bool enabled = states & EnabledState; + if (enabled != oldEnabled) + [cell setEnabled:enabled]; + + // Focused state + bool oldFocused = [cell showsFirstResponder]; + bool focused = states & FocusState; + if (focused != oldFocused) + [cell setShowsFirstResponder:focused]; + + // Checked and Indeterminate + bool oldIndeterminate = [cell state] == NSMixedState; + bool indeterminate = (states & IndeterminateState); + bool checked = states & CheckedState; + bool oldChecked = [cell state] == NSOnState; + if (oldIndeterminate != indeterminate || checked != oldChecked) + [cell setState:indeterminate ? NSMixedState : (checked ? NSOnState : NSOffState)]; + + // Window inactive state does not need to be checked explicitly, since we paint parented to + // a view in a window whose key state can be detected. +} + +static IntRect inflateRect(const IntRect& zoomedRect, const IntSize& zoomedSize, const int* margins, float zoomFactor) +{ + // Only do the inflation if the available width/height are too small. Otherwise try to + // fit the glow/check space into the available box's width/height. + int widthDelta = zoomedRect.width() - (zoomedSize.width() + margins[leftMargin] * zoomFactor + margins[rightMargin] * zoomFactor); + int heightDelta = zoomedRect.height() - (zoomedSize.height() + margins[topMargin] * zoomFactor + margins[bottomMargin] * zoomFactor); + IntRect result(zoomedRect); + if (widthDelta < 0) { + result.setX(result.x() - margins[leftMargin] * zoomFactor); + result.setWidth(result.width() - widthDelta); + } + if (heightDelta < 0) { + result.setY(result.y() - margins[topMargin] * zoomFactor); + result.setHeight(result.height() - heightDelta); + } + return result; +} + +// Checkboxes + +static const IntSize* checkboxSizes() +{ + static const IntSize sizes[3] = { IntSize(14, 14), IntSize(12, 12), IntSize(10, 10) }; + return sizes; +} + +static const int* checkboxMargins(NSControlSize controlSize) +{ + static const int margins[3][4] = + { + { 3, 4, 4, 2 }, + { 4, 3, 3, 3 }, + { 4, 3, 3, 3 }, + }; + return margins[controlSize]; +} + +static LengthSize checkboxSize(const Font& font, const LengthSize& zoomedSize, float zoomFactor) +{ + // If the width and height are both specified, then we have nothing to do. + if (!zoomedSize.width().isIntrinsicOrAuto() && !zoomedSize.height().isIntrinsicOrAuto()) + return zoomedSize; + + // Use the font size to determine the intrinsic width of the control. + return sizeFromFont(font, zoomedSize, zoomFactor, checkboxSizes()); +} + +static NSButtonCell* checkbox(ControlStates states, const IntRect& zoomedRect, float zoomFactor) +{ + static NSButtonCell* checkboxCell; + if (!checkboxCell) { + checkboxCell = [[NSButtonCell alloc] init]; + [checkboxCell setButtonType:NSSwitchButton]; + [checkboxCell setTitle:nil]; + [checkboxCell setAllowsMixedState:YES]; + [checkboxCell setFocusRingType:NSFocusRingTypeExterior]; + } + + // Set the control size based off the rectangle we're painting into. + setControlSize(checkboxCell, checkboxSizes(), zoomedRect.size(), zoomFactor); + + // Update the various states we respond to. + updateStates(checkboxCell, states); + + return checkboxCell; +} + +// FIXME: Share more code with radio buttons. +static void paintCheckbox(ControlStates states, GraphicsContext* context, const IntRect& zoomedRect, float zoomFactor, ScrollView* scrollView) +{ + // Determine the width and height needed for the control and prepare the cell for painting. + NSButtonCell* checkboxCell = checkbox(states, zoomedRect, zoomFactor); + + context->save(); + + NSControlSize controlSize = [checkboxCell controlSize]; + IntSize zoomedSize = checkboxSizes()[controlSize]; + zoomedSize.setWidth(zoomedSize.width() * zoomFactor); + zoomedSize.setHeight(zoomedSize.height() * zoomFactor); + IntRect inflatedRect = inflateRect(zoomedRect, zoomedSize, checkboxMargins(controlSize), zoomFactor); + + if (zoomFactor != 1.0f) { + inflatedRect.setWidth(inflatedRect.width() / zoomFactor); + inflatedRect.setHeight(inflatedRect.height() / zoomFactor); + context->translate(inflatedRect.x(), inflatedRect.y()); + context->scale(FloatSize(zoomFactor, zoomFactor)); + context->translate(-inflatedRect.x(), -inflatedRect.y()); + } + + [checkboxCell drawWithFrame:NSRect(inflatedRect) inView:scrollView->documentView()]; + [checkboxCell setControlView:nil]; + + context->restore(); +} + +// Radio Buttons + +static const IntSize* radioSizes() +{ + static const IntSize sizes[3] = { IntSize(14, 15), IntSize(12, 13), IntSize(10, 10) }; + return sizes; +} + +static const int* radioMargins(NSControlSize controlSize) +{ + static const int margins[3][4] = + { + { 2, 2, 4, 2 }, + { 3, 2, 3, 2 }, + { 1, 0, 2, 0 }, + }; + return margins[controlSize]; +} + +static LengthSize radioSize(const Font& font, const LengthSize& zoomedSize, float zoomFactor) +{ + // If the width and height are both specified, then we have nothing to do. + if (!zoomedSize.width().isIntrinsicOrAuto() && !zoomedSize.height().isIntrinsicOrAuto()) + return zoomedSize; + + // Use the font size to determine the intrinsic width of the control. + return sizeFromFont(font, zoomedSize, zoomFactor, radioSizes()); +} + +static NSButtonCell* radio(ControlStates states, const IntRect& zoomedRect, float zoomFactor) +{ + static NSButtonCell* radioCell; + if (!radioCell) { + radioCell = [[NSButtonCell alloc] init]; + [radioCell setButtonType:NSRadioButton]; + [radioCell setTitle:nil]; + [radioCell setFocusRingType:NSFocusRingTypeExterior]; + } + + // Set the control size based off the rectangle we're painting into. + setControlSize(radioCell, radioSizes(), zoomedRect.size(), zoomFactor); + + // Update the various states we respond to. + updateStates(radioCell, states); + + return radioCell; +} + +static void paintRadio(ControlStates states, GraphicsContext* context, const IntRect& zoomedRect, float zoomFactor, ScrollView* scrollView) +{ + // Determine the width and height needed for the control and prepare the cell for painting. + NSButtonCell* radioCell = radio(states, zoomedRect, zoomFactor); + + context->save(); + + NSControlSize controlSize = [radioCell controlSize]; + IntSize zoomedSize = radioSizes()[controlSize]; + zoomedSize.setWidth(zoomedSize.width() * zoomFactor); + zoomedSize.setHeight(zoomedSize.height() * zoomFactor); + IntRect inflatedRect = inflateRect(zoomedRect, zoomedSize, radioMargins(controlSize), zoomFactor); + + if (zoomFactor != 1.0f) { + inflatedRect.setWidth(inflatedRect.width() / zoomFactor); + inflatedRect.setHeight(inflatedRect.height() / zoomFactor); + context->translate(inflatedRect.x(), inflatedRect.y()); + context->scale(FloatSize(zoomFactor, zoomFactor)); + context->translate(-inflatedRect.x(), -inflatedRect.y()); + } + + [radioCell drawWithFrame:NSRect(inflatedRect) inView:scrollView->documentView()]; + [radioCell setControlView:nil]; + + context->restore(); +} + +// Buttons + +// Buttons really only constrain height. They respect width. +static const IntSize* buttonSizes() +{ + static const IntSize sizes[3] = { IntSize(0, 21), IntSize(0, 18), IntSize(0, 15) }; + return sizes; +} + +static const int* buttonMargins(NSControlSize controlSize) +{ + static const int margins[3][4] = + { + { 4, 6, 7, 6 }, + { 4, 5, 6, 5 }, + { 0, 1, 1, 1 }, + }; + return margins[controlSize]; +} + +static NSButtonCell* button(ControlPart part, ControlStates states, const IntRect& zoomedRect, float zoomFactor) +{ + static NSButtonCell *buttonCell; + static bool defaultButton; + if (!buttonCell) { + buttonCell = [[NSButtonCell alloc] init]; + [buttonCell setTitle:nil]; + [buttonCell setButtonType:NSMomentaryPushInButton]; + } + + // Set the control size based off the rectangle we're painting into. + if (part == SquareButtonPart || zoomedRect.height() > buttonSizes()[NSRegularControlSize].height() * zoomFactor) { + // Use the square button + if ([buttonCell bezelStyle] != NSShadowlessSquareBezelStyle) + [buttonCell setBezelStyle:NSShadowlessSquareBezelStyle]; + } else if ([buttonCell bezelStyle] != NSRoundedBezelStyle) + [buttonCell setBezelStyle:NSRoundedBezelStyle]; + + setControlSize(buttonCell, buttonSizes(), zoomedRect.size(), zoomFactor); + + if (defaultButton != (states & DefaultState)) { + defaultButton = !defaultButton; + [buttonCell setKeyEquivalent:(defaultButton ? @"\r" : @"")]; + } + + // Update the various states we respond to. + updateStates(buttonCell, states); + + return buttonCell; +} + +static void paintButton(ControlPart part, ControlStates states, GraphicsContext* context, const IntRect& zoomedRect, float zoomFactor, ScrollView* scrollView) +{ + // Determine the width and height needed for the control and prepare the cell for painting. + NSButtonCell *buttonCell = button(part, states, zoomedRect, zoomFactor); + LocalCurrentGraphicsContext localContext(context); + + NSControlSize controlSize = [buttonCell controlSize]; + IntSize zoomedSize = buttonSizes()[controlSize]; + zoomedSize.setWidth(zoomedRect.width()); // Buttons don't ever constrain width, so the zoomed width can just be honored. + zoomedSize.setHeight(zoomedSize.height() * zoomFactor); + IntRect inflatedRect = zoomedRect; + if ([buttonCell bezelStyle] == NSRoundedBezelStyle) { + // Center the button within the available space. + if (inflatedRect.height() > zoomedSize.height()) { + inflatedRect.setY(inflatedRect.y() + (inflatedRect.height() - zoomedSize.height()) / 2); + inflatedRect.setHeight(zoomedSize.height()); + } + + // Now inflate it to account for the shadow. + inflatedRect = inflateRect(inflatedRect, zoomedSize, buttonMargins(controlSize), zoomFactor); + + if (zoomFactor != 1.0f) { + inflatedRect.setWidth(inflatedRect.width() / zoomFactor); + inflatedRect.setHeight(inflatedRect.height() / zoomFactor); + context->translate(inflatedRect.x(), inflatedRect.y()); + context->scale(FloatSize(zoomFactor, zoomFactor)); + context->translate(-inflatedRect.x(), -inflatedRect.y()); + } + } + + NSView *view = scrollView->documentView(); + NSWindow *window = [view window]; + NSButtonCell *previousDefaultButtonCell = [window defaultButtonCell]; + + if ((states & DefaultState) && [window isKeyWindow]) { + [window setDefaultButtonCell:buttonCell]; + wkAdvanceDefaultButtonPulseAnimation(buttonCell); + } else if ([previousDefaultButtonCell isEqual:buttonCell]) + [window setDefaultButtonCell:nil]; + + [buttonCell drawWithFrame:NSRect(inflatedRect) inView:view]; + [buttonCell setControlView:nil]; + + if (![previousDefaultButtonCell isEqual:buttonCell]) + [window setDefaultButtonCell:previousDefaultButtonCell]; +} + +// Theme overrides + +int ThemeMac::baselinePositionAdjustment(ControlPart part) const +{ + if (part == CheckboxPart || part == RadioPart) + return -2; + return Theme::baselinePositionAdjustment(part); +} + +FontDescription ThemeMac::controlFont(ControlPart part, const Font& font, float zoomFactor) const +{ + switch (part) { + case PushButtonPart: { + FontDescription fontDescription; + fontDescription.setIsAbsoluteSize(true); + fontDescription.setGenericFamily(FontDescription::SerifFamily); + + NSFont* nsFont = [NSFont systemFontOfSize:[NSFont systemFontSizeForControlSize:controlSizeForFont(font)]]; + fontDescription.firstFamily().setFamily([nsFont familyName]); + fontDescription.setComputedSize([nsFont pointSize] * zoomFactor); + fontDescription.setSpecifiedSize([nsFont pointSize] * zoomFactor); + return fontDescription; + } + default: + return Theme::controlFont(part, font, zoomFactor); + } +} + +LengthSize ThemeMac::controlSize(ControlPart part, const Font& font, const LengthSize& zoomedSize, float zoomFactor) const +{ + switch (part) { + case CheckboxPart: + return checkboxSize(font, zoomedSize, zoomFactor); + case RadioPart: + return radioSize(font, zoomedSize, zoomFactor); + case PushButtonPart: + // Height is reset to auto so that specified heights can be ignored. + return sizeFromFont(font, LengthSize(zoomedSize.width(), Length()), zoomFactor, buttonSizes()); + default: + return zoomedSize; + } +} + +LengthSize ThemeMac::minimumControlSize(ControlPart part, const Font& font, float zoomFactor) const +{ + switch (part) { + case SquareButtonPart: + case DefaultButtonPart: + case ButtonPart: + return LengthSize(Length(0, Fixed), Length(static_cast<int>(15 * zoomFactor), Fixed)); + default: + return Theme::minimumControlSize(part, font, zoomFactor); + } +} + +LengthBox ThemeMac::controlBorder(ControlPart part, const Font& font, const LengthBox& zoomedBox, float zoomFactor) const +{ + switch (part) { + case SquareButtonPart: + case DefaultButtonPart: + case ButtonPart: + return LengthBox(0, zoomedBox.right().value(), 0, zoomedBox.left().value()); + default: + return Theme::controlBorder(part, font, zoomedBox, zoomFactor); + } +} + +LengthBox ThemeMac::controlPadding(ControlPart part, const Font& font, const LengthBox& zoomedBox, float zoomFactor) const +{ + switch (part) { + case PushButtonPart: { + // Just use 8px. AppKit wants to use 11px for mini buttons, but that padding is just too large + // for real-world Web sites (creating a huge necessary minimum width for buttons whose space is + // by definition constrained, since we select mini only for small cramped environments. + // This also guarantees the HTML <button> will match our rendering by default, since we're using a consistent + // padding. + const int padding = 8 * zoomFactor; + return LengthBox(0, padding, 0, padding); + } + default: + return Theme::controlPadding(part, font, zoomedBox, zoomFactor); + } +} + +void ThemeMac::inflateControlPaintRect(ControlPart part, ControlStates states, IntRect& zoomedRect, float zoomFactor) const +{ + switch (part) { + case CheckboxPart: { + // We inflate the rect as needed to account for padding included in the cell to accommodate the checkbox + // shadow" and the check. We don't consider this part of the bounds of the control in WebKit. + NSCell *cell = checkbox(states, zoomedRect, zoomFactor); + NSControlSize controlSize = [cell controlSize]; + IntSize zoomedSize = checkboxSizes()[controlSize]; + zoomedSize.setHeight(zoomedSize.height() * zoomFactor); + zoomedSize.setWidth(zoomedSize.width() * zoomFactor); + zoomedRect = inflateRect(zoomedRect, zoomedSize, checkboxMargins(controlSize), zoomFactor); + break; + } + case RadioPart: { + // We inflate the rect as needed to account for padding included in the cell to accommodate the radio button + // shadow". We don't consider this part of the bounds of the control in WebKit. + NSCell *cell = radio(states, zoomedRect, zoomFactor); + NSControlSize controlSize = [cell controlSize]; + IntSize zoomedSize = radioSizes()[controlSize]; + zoomedSize.setHeight(zoomedSize.height() * zoomFactor); + zoomedSize.setWidth(zoomedSize.width() * zoomFactor); + zoomedRect = inflateRect(zoomedRect, zoomedSize, radioMargins(controlSize), zoomFactor); + break; + } + case PushButtonPart: + case DefaultButtonPart: + case ButtonPart: { + NSButtonCell *cell = button(part, states, zoomedRect, zoomFactor); + NSControlSize controlSize = [cell controlSize]; + + // We inflate the rect as needed to account for the Aqua button's shadow. + if ([cell bezelStyle] == NSRoundedBezelStyle) { + IntSize zoomedSize = buttonSizes()[controlSize]; + zoomedSize.setHeight(zoomedSize.height() * zoomFactor); + zoomedSize.setWidth(zoomedRect.width()); // Buttons don't ever constrain width, so the zoomed width can just be honored. + zoomedRect = inflateRect(zoomedRect, zoomedSize, buttonMargins(controlSize), zoomFactor); + } + break; + } + default: + break; + } +} + +void ThemeMac::paint(ControlPart part, ControlStates states, GraphicsContext* context, const IntRect& zoomedRect, float zoomFactor, ScrollView* scrollView) const +{ + switch (part) { + case CheckboxPart: + paintCheckbox(states, context, zoomedRect, zoomFactor, scrollView); + break; + case RadioPart: + paintRadio(states, context, zoomedRect, zoomFactor, scrollView); + break; + case PushButtonPart: + case DefaultButtonPart: + case ButtonPart: + case SquareButtonPart: + paintButton(part, states, context, zoomedRect, zoomFactor, scrollView); + break; + default: + break; + } +} + +} |