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Diffstat (limited to 'WebCore/platform/wx/ScrollViewWx.cpp')
-rw-r--r-- | WebCore/platform/wx/ScrollViewWx.cpp | 352 |
1 files changed, 352 insertions, 0 deletions
diff --git a/WebCore/platform/wx/ScrollViewWx.cpp b/WebCore/platform/wx/ScrollViewWx.cpp new file mode 100644 index 0000000..3822cba --- /dev/null +++ b/WebCore/platform/wx/ScrollViewWx.cpp @@ -0,0 +1,352 @@ +/* + * Copyright (C) 2007 Kevin Ollivier <kevino@theolliviers.com> + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "ScrollView.h" + +#include "FloatRect.h" +#include "IntRect.h" +#include "NotImplemented.h" +#include "PlatformWheelEvent.h" +#include "Scrollbar.h" + +#include <algorithm> +#include <stdio.h> + +#include <wx/defs.h> +#include <wx/scrolbar.h> +#include <wx/scrolwin.h> +#include <wx/event.h> + +using namespace std; + +namespace WebCore { + +class ScrollView::ScrollViewPrivate : public wxEvtHandler { + +public: + ScrollViewPrivate(ScrollView* scrollView) + : wxEvtHandler() + , m_scrollView(scrollView) + , vScrollbarMode(ScrollbarAuto) + , hScrollbarMode(ScrollbarAuto) + , viewStart(0, 0) + { + } + + void bindEvents(wxWindow* win) + { + // TODO: is there an easier way to Connect to a range of events? these are contiguous. + win->Connect(wxEVT_SCROLLWIN_TOP, wxScrollWinEventHandler(ScrollViewPrivate::OnScrollWinEvents), NULL, this); + win->Connect(wxEVT_SCROLLWIN_BOTTOM, wxScrollWinEventHandler(ScrollViewPrivate::OnScrollWinEvents), NULL, this); + win->Connect(wxEVT_SCROLLWIN_LINEUP, wxScrollWinEventHandler(ScrollViewPrivate::OnScrollWinEvents), NULL, this); + win->Connect(wxEVT_SCROLLWIN_LINEDOWN, wxScrollWinEventHandler(ScrollViewPrivate::OnScrollWinEvents), NULL, this); + win->Connect(wxEVT_SCROLLWIN_PAGEUP, wxScrollWinEventHandler(ScrollViewPrivate::OnScrollWinEvents), NULL, this); + win->Connect(wxEVT_SCROLLWIN_PAGEDOWN, wxScrollWinEventHandler(ScrollViewPrivate::OnScrollWinEvents), NULL, this); + win->Connect(wxEVT_SCROLLWIN_THUMBTRACK, wxScrollWinEventHandler(ScrollViewPrivate::OnScrollWinEvents), NULL, this); + win->Connect(wxEVT_SCROLLWIN_THUMBRELEASE, wxScrollWinEventHandler(ScrollViewPrivate::OnScrollWinEvents), NULL, this); + } + + void OnScrollWinEvents(wxScrollWinEvent& e) + { + wxEventType scrollType(e.GetEventType()); + bool horiz = e.GetOrientation() == wxHORIZONTAL; + + wxPoint pos(viewStart); + + if (scrollType == wxEVT_SCROLLWIN_THUMBTRACK || scrollType == wxEVT_SCROLLWIN_THUMBRELEASE) { + if (horiz) + pos.x = e.GetPosition(); + else + pos.y = e.GetPosition(); + } + else if (scrollType == wxEVT_SCROLLWIN_LINEDOWN) { + if (horiz) + pos.x += cScrollbarPixelsPerLineStep; + else + pos.y += cScrollbarPixelsPerLineStep; + } + else if (scrollType == wxEVT_SCROLLWIN_LINEUP) { + if (horiz) + pos.x -= cScrollbarPixelsPerLineStep; + else + pos.y -= cScrollbarPixelsPerLineStep; + } + else if (scrollType == wxEVT_SCROLLWIN_PAGEUP) { + if (horiz) + pos.x -= m_scrollView->visibleWidth() - cAmountToKeepWhenPaging; + else + pos.y -= m_scrollView->visibleHeight() - cAmountToKeepWhenPaging; + } + else if (scrollType == wxEVT_SCROLLWIN_PAGEDOWN) { + if (horiz) + pos.x += m_scrollView->visibleWidth() - cAmountToKeepWhenPaging; + else + pos.y += m_scrollView->visibleHeight() - cAmountToKeepWhenPaging; + } + else + return e.Skip(); + + m_scrollView->setScrollPosition(IntPoint(pos.x, pos.y)); + } + + ScrollView* m_scrollView; + + ScrollbarMode vScrollbarMode; + ScrollbarMode hScrollbarMode; + wxPoint viewStart; +}; + +void ScrollView::platformInit() +{ + m_data = new ScrollViewPrivate(this); +} + + +void ScrollView::platformDestroy() +{ + delete m_data; +} + +void ScrollView::setPlatformWidget(wxWindow* win) +{ + Widget::setPlatformWidget(win); + m_data->bindEvents(win); +} + +void ScrollView::platformRepaintContentRectangle(const IntRect& updateRect, bool now) +{ + // we need to convert coordinates to scrolled position + wxRect contentsRect = updateRect; + contentsRect.Offset(-scrollX(), -scrollY()); + wxWindow* win = platformWidget(); + if (win) { + win->RefreshRect(contentsRect, true); + if (now) + win->Update(); + } +} + +IntRect ScrollView::platformVisibleContentRect(bool includeScrollbars) const +{ + wxWindow* win = platformWidget(); + if (!win) + return IntRect(); + + int width, height; + + if (includeScrollbars) + win->GetSize(&width, &height); + else + win->GetClientSize(&width, &height); + + return IntRect(m_data->viewStart.x, m_data->viewStart.y, width, height); +} + +IntSize ScrollView::platformContentsSize() const +{ + int width = 0; + int height = 0; + if (platformWidget()) { + platformWidget()->GetVirtualSize(&width, &height); + ASSERT(width >= 0 && height >= 0); + } + return IntSize(width, height); +} + +void ScrollView::platformSetScrollPosition(const IntPoint& scrollPoint) +{ + wxWindow* win = platformWidget(); + + wxPoint scrollOffset = m_data->viewStart; + wxPoint orig(scrollOffset); + wxPoint newScrollOffset(scrollPoint); + + wxRect vRect(win->GetVirtualSize()); + wxRect cRect(win->GetClientSize()); + + // clamp to scroll area + if (newScrollOffset.x < 0) + newScrollOffset.x = 0; + else if (newScrollOffset.x + cRect.width > vRect.width) + newScrollOffset.x = max(0, vRect.width - cRect.width - 1); + + if (newScrollOffset.y < 0) + newScrollOffset.y = 0; + else if (newScrollOffset.y + cRect.height > vRect.height) + newScrollOffset.y = max(0, vRect.height - cRect.height - 1); + + if (newScrollOffset == scrollOffset) + return; + + m_data->viewStart = newScrollOffset; + + wxPoint delta(orig - newScrollOffset); + + if (canBlitOnScroll()) + win->ScrollWindow(delta.x, delta.y); + else + win->Refresh(); + + adjustScrollbars(); +} + +bool ScrollView::platformScroll(ScrollDirection, ScrollGranularity) +{ + notImplemented(); + return true; +} + +void ScrollView::platformSetContentsSize() +{ + wxWindow* win = platformWidget(); + if (!win) + return; + + win->SetVirtualSize(m_contentsSize.width(), m_contentsSize.height()); + adjustScrollbars(); +} + +void ScrollView::adjustScrollbars(int x, int y, bool refresh) +{ + wxWindow* win = platformWidget(); + if (!win) + return; + + wxRect crect(win->GetClientRect()), vrect(win->GetVirtualSize()); + + if (x == -1) x = m_data->viewStart.x; + if (y == -1) y = m_data->viewStart.y; + + long style = win->GetWindowStyle(); + + // by setting the wxALWAYS_SHOW_SB wxWindow flag before + // each SetScrollbar call, we can control the scrollbars + // visibility individually. + + // horizontal scrollbar + switch (m_data->hScrollbarMode) { + case ScrollbarAlwaysOff: + win->SetWindowStyleFlag(style & ~wxALWAYS_SHOW_SB); + win->SetScrollbar(wxHORIZONTAL, 0, 0, 0, refresh); + break; + + case ScrollbarAuto: + win->SetWindowStyleFlag(style & ~wxALWAYS_SHOW_SB); + win->SetScrollbar(wxHORIZONTAL, x, crect.width, vrect.width, refresh); + break; + + default: // ScrollbarAlwaysOn + win->SetWindowStyleFlag(style | wxALWAYS_SHOW_SB); + win->SetScrollbar(wxHORIZONTAL, x, crect.width, vrect.width, refresh); + break; + } + + // vertical scrollbar + switch (m_data->vScrollbarMode) { + case ScrollbarAlwaysOff: + win->SetWindowStyleFlag(style & ~wxALWAYS_SHOW_SB); + win->SetScrollbar(wxVERTICAL, 0, 0, 0, refresh); + break; + + case ScrollbarAlwaysOn: + win->SetWindowStyleFlag(style | wxALWAYS_SHOW_SB); + win->SetScrollbar(wxVERTICAL, y, crect.height, vrect.height, refresh); + break; + + default: // case ScrollbarAuto: + win->SetWindowStyleFlag(style & ~wxALWAYS_SHOW_SB); + win->SetScrollbar(wxVERTICAL, y, crect.height, vrect.height, refresh); + } +} + +void ScrollView::platformSetScrollbarModes() +{ + bool needsAdjust = false; + + if (m_data->hScrollbarMode != horizontalScrollbarMode() ) { + m_data->hScrollbarMode = horizontalScrollbarMode(); + needsAdjust = true; + } + + if (m_data->vScrollbarMode != horizontalScrollbarMode() ) { + m_data->vScrollbarMode = horizontalScrollbarMode(); + needsAdjust = true; + } + + if (needsAdjust) + adjustScrollbars(); +} + +void ScrollView::platformScrollbarModes(ScrollbarMode& horizontal, ScrollbarMode& vertical) const +{ + horizontal = m_data->hScrollbarMode; + vertical = m_data->vScrollbarMode; +} + +// used for subframes support +void ScrollView::platformAddChild(Widget* widget) +{ + // NB: In all cases I'm aware of, + // by the time this is called the ScrollView is already a child + // of its parent Widget by wx port APIs, so I don't think + // we need to do anything here. +} + +void ScrollView::platformRemoveChild(Widget* widget) +{ + if (platformWidget()) { + platformWidget()->RemoveChild(widget->platformWidget()); + // FIXME: Is this the right place to do deletion? I see + // detachFromParent2/3/4, initiated by FrameLoader::detachFromParent, + // but I'm not sure if it's better to handle there or not. + widget->platformWidget()->Destroy(); + } +} + +IntRect ScrollView::platformContentsToScreen(const IntRect& rect) const +{ + if (platformWidget()) { + wxRect wxrect = rect; + platformWidget()->ClientToScreen(&wxrect.x, &wxrect.y); + return wxrect; + } + return IntRect(); +} + +IntPoint ScrollView::platformScreenToContents(const IntPoint& point) const +{ + if (platformWidget()) { + return platformWidget()->ScreenToClient(point); + } + return IntPoint(); +} + +bool ScrollView::platformIsOffscreen() const +{ + return !platformWidget() || !platformWidget()->IsShownOnScreen(); +} + +} |