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Diffstat (limited to 'WebCore/rendering/RenderFieldset.cpp')
-rw-r--r-- | WebCore/rendering/RenderFieldset.cpp | 235 |
1 files changed, 235 insertions, 0 deletions
diff --git a/WebCore/rendering/RenderFieldset.cpp b/WebCore/rendering/RenderFieldset.cpp new file mode 100644 index 0000000..7ab6237 --- /dev/null +++ b/WebCore/rendering/RenderFieldset.cpp @@ -0,0 +1,235 @@ +/* + * This file is part of the DOM implementation for KDE. + * + * Copyright (C) 1999 Lars Knoll (knoll@kde.org) + * (C) 1999 Antti Koivisto (koivisto@kde.org) + * (C) 2000 Dirk Mueller (mueller@kde.org) + * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#include "config.h" +#include "RenderFieldset.h" + +#include "HTMLGenericFormElement.h" +#include "HTMLNames.h" + +using std::min; +using std::max; + +namespace WebCore { + +using namespace HTMLNames; + +RenderFieldset::RenderFieldset(HTMLGenericFormElement* element) + : RenderBlock(element) +{ +} + +void RenderFieldset::calcPrefWidths() +{ + RenderBlock::calcPrefWidths(); + if (RenderObject* legend = findLegend()) { + int legendMinWidth = legend->minPrefWidth(); + + Length legendMarginLeft = legend->style()->marginLeft(); + Length legendMarginRight = legend->style()->marginLeft(); + + if (legendMarginLeft.isFixed()) + legendMinWidth += legendMarginLeft.value(); + + if (legendMarginRight.isFixed()) + legendMinWidth += legendMarginRight.value(); + + m_minPrefWidth = max(m_minPrefWidth, legendMinWidth + paddingLeft() + paddingRight() + borderLeft() + borderRight()); + } +} + +RenderObject* RenderFieldset::layoutLegend(bool relayoutChildren) +{ + RenderObject* legend = findLegend(); + if (legend) { + if (relayoutChildren) + legend->setNeedsLayout(true); + legend->layoutIfNeeded(); + + int xPos; + if (style()->direction() == RTL) { + switch (legend->style()->textAlign()) { + case LEFT: + xPos = borderLeft() + paddingLeft(); + break; + case CENTER: + xPos = (m_width - legend->width()) / 2; + break; + default: + xPos = m_width - paddingRight() - borderRight() - legend->width() - legend->marginRight(); + } + } else { + switch (legend->style()->textAlign()) { + case RIGHT: + xPos = m_width - paddingRight() - borderRight() - legend->width(); + break; + case CENTER: + xPos = (m_width - legend->width()) / 2; + break; + default: + xPos = borderLeft() + paddingLeft() + legend->marginLeft(); + } + } + int b = borderTop(); + int h = legend->height(); + legend->setPos(xPos, max((b-h)/2, 0)); + m_height = max(b,h) + paddingTop(); + } + return legend; +} + +RenderObject* RenderFieldset::findLegend() const +{ + for (RenderObject* legend = firstChild(); legend; legend = legend->nextSibling()) { + if (!legend->isFloatingOrPositioned() && legend->element() && + legend->element()->hasTagName(legendTag)) + return legend; + } + return 0; +} + +void RenderFieldset::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty) +{ + int w = width(); + int h = height() + borderTopExtra() + borderBottomExtra(); + RenderObject* legend = findLegend(); + if (!legend) + return RenderBlock::paintBoxDecorations(paintInfo, tx, ty); + + int yOff = (legend->yPos() > 0) ? 0 : (legend->height() - borderTop()) / 2; + int legendBottom = ty + legend->yPos() + legend->height(); + h -= yOff; + ty += yOff - borderTopExtra(); + + int my = max(ty, paintInfo.rect.y()); + int end = min(paintInfo.rect.bottom(), ty + h); + int mh = end - my; + + paintBoxShadow(paintInfo.context, tx, ty, w, h, style()); + + paintBackground(paintInfo.context, style()->backgroundColor(), style()->backgroundLayers(), my, mh, tx, ty, w, h); + + if (style()->hasBorder()) + paintBorderMinusLegend(paintInfo.context, tx, ty, w, h, style(), legend->xPos(), legend->width(), legendBottom); +} + +void RenderFieldset::paintBorderMinusLegend(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, + const RenderStyle* style, int lx, int lw, int lb) +{ + // FIXME: Implement border-radius + const Color& tc = style->borderTopColor(); + const Color& bc = style->borderBottomColor(); + + EBorderStyle ts = style->borderTopStyle(); + EBorderStyle bs = style->borderBottomStyle(); + EBorderStyle ls = style->borderLeftStyle(); + EBorderStyle rs = style->borderRightStyle(); + + bool render_t = ts > BHIDDEN; + bool render_l = ls > BHIDDEN; + bool render_r = rs > BHIDDEN; + bool render_b = bs > BHIDDEN; + + int borderLeftWidth = style->borderLeftWidth(); + int borderRightWidth = style->borderRightWidth(); + + if (render_t) { + if (lx >= borderLeftWidth) + drawBorder(graphicsContext, tx, ty, tx + min(lx, w), ty + style->borderTopWidth(), BSTop, tc, style->color(), ts, + (render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? borderLeftWidth : 0), + (lx >= w && render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? borderRightWidth : 0)); + if (lx + lw <= w - borderRightWidth) + drawBorder(graphicsContext, tx + max(0, lx + lw), ty, tx + w, ty + style->borderTopWidth(), BSTop, tc, style->color(), ts, + (lx + lw <= 0 && render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? borderLeftWidth : 0), + (render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? borderRightWidth : 0)); + } + + if (render_b) + drawBorder(graphicsContext, tx, ty + h - style->borderBottomWidth(), tx + w, ty + h, BSBottom, bc, style->color(), bs, + (render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? style->borderLeftWidth() : 0), + (render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? style->borderRightWidth() : 0)); + + if (render_l) { + const Color& lc = style->borderLeftColor(); + int startY = ty; + + bool ignore_top = + (tc == lc) && + (ls >= OUTSET) && + (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET); + + bool ignore_bottom = + (bc == lc) && + (ls >= OUTSET) && + (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET); + + if (lx < borderLeftWidth && lx + lw > 0) { + // The legend intersects the border. + ignore_top = true; + startY = lb; + } + + drawBorder(graphicsContext, tx, startY, tx + borderLeftWidth, ty + h, BSLeft, lc, style->color(), ls, + ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth()); + } + + if (render_r) { + const Color& rc = style->borderRightColor(); + int startY = ty; + + bool ignore_top = + (tc == rc) && + (rs >= DOTTED || rs == INSET) && + (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET); + + bool ignore_bottom = + (bc == rc) && + (rs >= DOTTED || rs == INSET) && + (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET); + + if (lx < w && lx + lw > w - borderRightWidth) { + // The legend intersects the border. + ignore_top = true; + startY = lb; + } + + drawBorder(graphicsContext, tx + w - borderRightWidth, startY, tx + w, ty + h, BSRight, rc, style->color(), rs, + ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth()); + } +} + +void RenderFieldset::setStyle(RenderStyle* newStyle) +{ + RenderBlock::setStyle(newStyle); + + // WinIE renders fieldsets with display:inline like they're inline-blocks. For us, + // an inline-block is just a block element with replaced set to true and inline set + // to true. Ensure that if we ended up being inline that we set our replaced flag + // so that we're treated like an inline-block. + if (isInline()) + setReplaced(true); +} + +} // namespace WebCore |