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-rw-r--r--WebCore/rendering/RenderFieldset.cpp235
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diff --git a/WebCore/rendering/RenderFieldset.cpp b/WebCore/rendering/RenderFieldset.cpp
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+/*
+ * This file is part of the DOM implementation for KDE.
+ *
+ * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "RenderFieldset.h"
+
+#include "HTMLGenericFormElement.h"
+#include "HTMLNames.h"
+
+using std::min;
+using std::max;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+RenderFieldset::RenderFieldset(HTMLGenericFormElement* element)
+ : RenderBlock(element)
+{
+}
+
+void RenderFieldset::calcPrefWidths()
+{
+ RenderBlock::calcPrefWidths();
+ if (RenderObject* legend = findLegend()) {
+ int legendMinWidth = legend->minPrefWidth();
+
+ Length legendMarginLeft = legend->style()->marginLeft();
+ Length legendMarginRight = legend->style()->marginLeft();
+
+ if (legendMarginLeft.isFixed())
+ legendMinWidth += legendMarginLeft.value();
+
+ if (legendMarginRight.isFixed())
+ legendMinWidth += legendMarginRight.value();
+
+ m_minPrefWidth = max(m_minPrefWidth, legendMinWidth + paddingLeft() + paddingRight() + borderLeft() + borderRight());
+ }
+}
+
+RenderObject* RenderFieldset::layoutLegend(bool relayoutChildren)
+{
+ RenderObject* legend = findLegend();
+ if (legend) {
+ if (relayoutChildren)
+ legend->setNeedsLayout(true);
+ legend->layoutIfNeeded();
+
+ int xPos;
+ if (style()->direction() == RTL) {
+ switch (legend->style()->textAlign()) {
+ case LEFT:
+ xPos = borderLeft() + paddingLeft();
+ break;
+ case CENTER:
+ xPos = (m_width - legend->width()) / 2;
+ break;
+ default:
+ xPos = m_width - paddingRight() - borderRight() - legend->width() - legend->marginRight();
+ }
+ } else {
+ switch (legend->style()->textAlign()) {
+ case RIGHT:
+ xPos = m_width - paddingRight() - borderRight() - legend->width();
+ break;
+ case CENTER:
+ xPos = (m_width - legend->width()) / 2;
+ break;
+ default:
+ xPos = borderLeft() + paddingLeft() + legend->marginLeft();
+ }
+ }
+ int b = borderTop();
+ int h = legend->height();
+ legend->setPos(xPos, max((b-h)/2, 0));
+ m_height = max(b,h) + paddingTop();
+ }
+ return legend;
+}
+
+RenderObject* RenderFieldset::findLegend() const
+{
+ for (RenderObject* legend = firstChild(); legend; legend = legend->nextSibling()) {
+ if (!legend->isFloatingOrPositioned() && legend->element() &&
+ legend->element()->hasTagName(legendTag))
+ return legend;
+ }
+ return 0;
+}
+
+void RenderFieldset::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
+{
+ int w = width();
+ int h = height() + borderTopExtra() + borderBottomExtra();
+ RenderObject* legend = findLegend();
+ if (!legend)
+ return RenderBlock::paintBoxDecorations(paintInfo, tx, ty);
+
+ int yOff = (legend->yPos() > 0) ? 0 : (legend->height() - borderTop()) / 2;
+ int legendBottom = ty + legend->yPos() + legend->height();
+ h -= yOff;
+ ty += yOff - borderTopExtra();
+
+ int my = max(ty, paintInfo.rect.y());
+ int end = min(paintInfo.rect.bottom(), ty + h);
+ int mh = end - my;
+
+ paintBoxShadow(paintInfo.context, tx, ty, w, h, style());
+
+ paintBackground(paintInfo.context, style()->backgroundColor(), style()->backgroundLayers(), my, mh, tx, ty, w, h);
+
+ if (style()->hasBorder())
+ paintBorderMinusLegend(paintInfo.context, tx, ty, w, h, style(), legend->xPos(), legend->width(), legendBottom);
+}
+
+void RenderFieldset::paintBorderMinusLegend(GraphicsContext* graphicsContext, int tx, int ty, int w, int h,
+ const RenderStyle* style, int lx, int lw, int lb)
+{
+ // FIXME: Implement border-radius
+ const Color& tc = style->borderTopColor();
+ const Color& bc = style->borderBottomColor();
+
+ EBorderStyle ts = style->borderTopStyle();
+ EBorderStyle bs = style->borderBottomStyle();
+ EBorderStyle ls = style->borderLeftStyle();
+ EBorderStyle rs = style->borderRightStyle();
+
+ bool render_t = ts > BHIDDEN;
+ bool render_l = ls > BHIDDEN;
+ bool render_r = rs > BHIDDEN;
+ bool render_b = bs > BHIDDEN;
+
+ int borderLeftWidth = style->borderLeftWidth();
+ int borderRightWidth = style->borderRightWidth();
+
+ if (render_t) {
+ if (lx >= borderLeftWidth)
+ drawBorder(graphicsContext, tx, ty, tx + min(lx, w), ty + style->borderTopWidth(), BSTop, tc, style->color(), ts,
+ (render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? borderLeftWidth : 0),
+ (lx >= w && render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? borderRightWidth : 0));
+ if (lx + lw <= w - borderRightWidth)
+ drawBorder(graphicsContext, tx + max(0, lx + lw), ty, tx + w, ty + style->borderTopWidth(), BSTop, tc, style->color(), ts,
+ (lx + lw <= 0 && render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? borderLeftWidth : 0),
+ (render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? borderRightWidth : 0));
+ }
+
+ if (render_b)
+ drawBorder(graphicsContext, tx, ty + h - style->borderBottomWidth(), tx + w, ty + h, BSBottom, bc, style->color(), bs,
+ (render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? style->borderLeftWidth() : 0),
+ (render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? style->borderRightWidth() : 0));
+
+ if (render_l) {
+ const Color& lc = style->borderLeftColor();
+ int startY = ty;
+
+ bool ignore_top =
+ (tc == lc) &&
+ (ls >= OUTSET) &&
+ (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET);
+
+ bool ignore_bottom =
+ (bc == lc) &&
+ (ls >= OUTSET) &&
+ (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET);
+
+ if (lx < borderLeftWidth && lx + lw > 0) {
+ // The legend intersects the border.
+ ignore_top = true;
+ startY = lb;
+ }
+
+ drawBorder(graphicsContext, tx, startY, tx + borderLeftWidth, ty + h, BSLeft, lc, style->color(), ls,
+ ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
+ }
+
+ if (render_r) {
+ const Color& rc = style->borderRightColor();
+ int startY = ty;
+
+ bool ignore_top =
+ (tc == rc) &&
+ (rs >= DOTTED || rs == INSET) &&
+ (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET);
+
+ bool ignore_bottom =
+ (bc == rc) &&
+ (rs >= DOTTED || rs == INSET) &&
+ (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET);
+
+ if (lx < w && lx + lw > w - borderRightWidth) {
+ // The legend intersects the border.
+ ignore_top = true;
+ startY = lb;
+ }
+
+ drawBorder(graphicsContext, tx + w - borderRightWidth, startY, tx + w, ty + h, BSRight, rc, style->color(), rs,
+ ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
+ }
+}
+
+void RenderFieldset::setStyle(RenderStyle* newStyle)
+{
+ RenderBlock::setStyle(newStyle);
+
+ // WinIE renders fieldsets with display:inline like they're inline-blocks. For us,
+ // an inline-block is just a block element with replaced set to true and inline set
+ // to true. Ensure that if we ended up being inline that we set our replaced flag
+ // so that we're treated like an inline-block.
+ if (isInline())
+ setReplaced(true);
+}
+
+} // namespace WebCore