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Diffstat (limited to 'WebCore/rendering/RenderSVGContainer.cpp')
-rw-r--r-- | WebCore/rendering/RenderSVGContainer.cpp | 434 |
1 files changed, 434 insertions, 0 deletions
diff --git a/WebCore/rendering/RenderSVGContainer.cpp b/WebCore/rendering/RenderSVGContainer.cpp new file mode 100644 index 0000000..78685de --- /dev/null +++ b/WebCore/rendering/RenderSVGContainer.cpp @@ -0,0 +1,434 @@ +/* + Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> + 2004, 2005, 2007 Rob Buis <buis@kde.org> + 2007 Eric Seidel <eric@webkit.org> + + This file is part of the KDE project + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + aint with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#include "config.h" + +#if ENABLE(SVG) +#include "RenderSVGContainer.h" + +#include "AXObjectCache.h" +#include "GraphicsContext.h" +#include "RenderView.h" +#include "SVGRenderSupport.h" +#include "SVGResourceFilter.h" +#include "SVGStyledElement.h" +#include "SVGURIReference.h" + +namespace WebCore { + +RenderSVGContainer::RenderSVGContainer(SVGStyledElement* node) + : RenderObject(node) + , m_firstChild(0) + , m_lastChild(0) + , m_width(0) + , m_height(0) + , m_drawsContents(true) +{ + setReplaced(true); +} + +RenderSVGContainer::~RenderSVGContainer() +{ +} + +bool RenderSVGContainer::canHaveChildren() const +{ + return true; +} + +void RenderSVGContainer::addChild(RenderObject* newChild, RenderObject* beforeChild) +{ + insertChildNode(newChild, beforeChild); +} + +void RenderSVGContainer::removeChild(RenderObject* oldChild) +{ + // We do this here instead of in removeChildNode, since the only extremely low-level uses of remove/appendChildNode + // cannot affect the positioned object list, and the floating object list is irrelevant (since the list gets cleared on + // layout anyway). + oldChild->removeFromObjectLists(); + + removeChildNode(oldChild); +} + +void RenderSVGContainer::destroy() +{ + destroyLeftoverChildren(); + RenderObject::destroy(); +} + +void RenderSVGContainer::destroyLeftoverChildren() +{ + while (m_firstChild) { + // Destroy any anonymous children remaining in the render tree, as well as implicit (shadow) DOM elements like those used in the engine-based text fields. + if (m_firstChild->element()) + m_firstChild->element()->setRenderer(0); + + m_firstChild->destroy(); + } +} + +RenderObject* RenderSVGContainer::removeChildNode(RenderObject* oldChild, bool fullRemove) +{ + ASSERT(oldChild->parent() == this); + + // So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or + // that a positioned child got yanked). We also repaint, so that the area exposed when the child + // disappears gets repainted properly. + if (!documentBeingDestroyed() && fullRemove) { + oldChild->setNeedsLayoutAndPrefWidthsRecalc(); + oldChild->repaint(); + } + + // If we have a line box wrapper, delete it. + oldChild->deleteLineBoxWrapper(); + + if (!documentBeingDestroyed() && fullRemove) { + // If oldChild is the start or end of the selection, then clear the selection to + // avoid problems of invalid pointers. + // FIXME: The SelectionController should be responsible for this when it + // is notified of DOM mutations. + if (oldChild->isSelectionBorder()) + view()->clearSelection(); + } + + // remove the child + if (oldChild->previousSibling()) + oldChild->previousSibling()->setNextSibling(oldChild->nextSibling()); + if (oldChild->nextSibling()) + oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling()); + + if (m_firstChild == oldChild) + m_firstChild = oldChild->nextSibling(); + if (m_lastChild == oldChild) + m_lastChild = oldChild->previousSibling(); + + oldChild->setPreviousSibling(0); + oldChild->setNextSibling(0); + oldChild->setParent(0); + + if (AXObjectCache::accessibilityEnabled()) + document()->axObjectCache()->childrenChanged(this); + + return oldChild; +} + +void RenderSVGContainer::appendChildNode(RenderObject* newChild, bool) +{ + ASSERT(!newChild->parent()); + ASSERT(newChild->element()->isSVGElement()); + + newChild->setParent(this); + RenderObject* lChild = m_lastChild; + + if (lChild) { + newChild->setPreviousSibling(lChild); + lChild->setNextSibling(newChild); + } else + m_firstChild = newChild; + + m_lastChild = newChild; + + newChild->setNeedsLayoutAndPrefWidthsRecalc(); // Goes up the containing block hierarchy. + if (!normalChildNeedsLayout()) + setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child. + + if (AXObjectCache::accessibilityEnabled()) + document()->axObjectCache()->childrenChanged(this); +} + +void RenderSVGContainer::insertChildNode(RenderObject* child, RenderObject* beforeChild, bool) +{ + if (!beforeChild) { + appendChildNode(child); + return; + } + + ASSERT(!child->parent()); + ASSERT(beforeChild->parent() == this); + ASSERT(child->element()->isSVGElement()); + + if (beforeChild == m_firstChild) + m_firstChild = child; + + RenderObject* prev = beforeChild->previousSibling(); + child->setNextSibling(beforeChild); + beforeChild->setPreviousSibling(child); + if (prev) + prev->setNextSibling(child); + child->setPreviousSibling(prev); + + child->setParent(this); + + child->setNeedsLayoutAndPrefWidthsRecalc(); + if (!normalChildNeedsLayout()) + setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child. + + if (AXObjectCache::accessibilityEnabled()) + document()->axObjectCache()->childrenChanged(this); +} + +bool RenderSVGContainer::drawsContents() const +{ + return m_drawsContents; +} + +void RenderSVGContainer::setDrawsContents(bool drawsContents) +{ + m_drawsContents = drawsContents; +} + +AffineTransform RenderSVGContainer::localTransform() const +{ + return m_localTransform; +} + +bool RenderSVGContainer::requiresLayer() +{ + // Only allow an <svg> element to generate a layer when it's positioned in a non-SVG context + return false; +} + +short RenderSVGContainer::lineHeight(bool b, bool isRootLineBox) const +{ + return height() + marginTop() + marginBottom(); +} + +short RenderSVGContainer::baselinePosition(bool b, bool isRootLineBox) const +{ + return height() + marginTop() + marginBottom(); +} + +bool RenderSVGContainer::calculateLocalTransform() +{ + // subclasses can override this to add transform support + return false; +} + +void RenderSVGContainer::layout() +{ + ASSERT(needsLayout()); + + // Arbitrary affine transforms are incompatible with LayoutState. + view()->disableLayoutState(); + + IntRect oldBounds; + IntRect oldOutlineBox; + bool checkForRepaint = checkForRepaintDuringLayout() && selfWillPaint(); + if (checkForRepaint) { + oldBounds = m_absoluteBounds; + oldOutlineBox = absoluteOutlineBox(); + } + + calculateLocalTransform(); + + for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { + // Only force our kids to layout if we're being asked to relayout as a result of a parent changing + // FIXME: We should be able to skip relayout of non-relative kids when only bounds size has changed + // that's a possible future optimization using LayoutState + // http://bugs.webkit.org/show_bug.cgi?id=15391 + if (selfNeedsLayout()) + child->setNeedsLayout(true); + + child->layoutIfNeeded(); + ASSERT(!child->needsLayout()); + } + + calcBounds(); + + if (checkForRepaint) + repaintAfterLayoutIfNeeded(oldBounds, oldOutlineBox); + + view()->enableLayoutState(); + setNeedsLayout(false); +} + +int RenderSVGContainer::calcReplacedWidth() const +{ + switch (style()->width().type()) { + case Fixed: + return max(0, style()->width().value()); + case Percent: + { + const int cw = containingBlockWidth(); + return cw > 0 ? max(0, style()->width().calcMinValue(cw)) : 0; + } + default: + return 0; + } +} + +int RenderSVGContainer::calcReplacedHeight() const +{ + switch (style()->height().type()) { + case Fixed: + return max(0, style()->height().value()); + case Percent: + { + RenderBlock* cb = containingBlock(); + return style()->height().calcValue(cb->availableHeight()); + } + default: + return 0; + } +} + +void RenderSVGContainer::applyContentTransforms(PaintInfo& paintInfo) +{ + if (!localTransform().isIdentity()) + paintInfo.context->concatCTM(localTransform()); +} + +void RenderSVGContainer::applyAdditionalTransforms(PaintInfo& paintInfo) +{ + // no-op +} + +void RenderSVGContainer::calcBounds() +{ + m_width = calcReplacedWidth(); + m_height = calcReplacedHeight(); + m_absoluteBounds = absoluteClippedOverflowRect(); +} + +bool RenderSVGContainer::selfWillPaint() const +{ +#if ENABLE(SVG_FILTERS) + const SVGRenderStyle* svgStyle = style()->svgStyle(); + AtomicString filterId(SVGURIReference::getTarget(svgStyle->filter())); + SVGResourceFilter* filter = getFilterById(document(), filterId); + if (filter) + return true; +#endif + return false; +} + +void RenderSVGContainer::paint(PaintInfo& paintInfo, int parentX, int parentY) +{ + if (paintInfo.context->paintingDisabled() || !drawsContents()) + return; + + // Spec: groups w/o children still may render filter content. + if (!firstChild() && !selfWillPaint()) + return; + + paintInfo.context->save(); + applyContentTransforms(paintInfo); + + SVGResourceFilter* filter = 0; + PaintInfo savedInfo(paintInfo); + + FloatRect boundingBox = relativeBBox(true); + if (paintInfo.phase == PaintPhaseForeground) + prepareToRenderSVGContent(this, paintInfo, boundingBox, filter); + + applyAdditionalTransforms(paintInfo); + + // default implementation. Just pass paint through to the children + PaintInfo childInfo(paintInfo); + childInfo.paintingRoot = paintingRootForChildren(paintInfo); + for (RenderObject* child = firstChild(); child; child = child->nextSibling()) + child->paint(childInfo, 0, 0); + + if (paintInfo.phase == PaintPhaseForeground) + finishRenderSVGContent(this, paintInfo, boundingBox, filter, savedInfo.context); + + paintInfo.context->restore(); + + if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth() && style()->visibility() == VISIBLE) + paintOutline(paintInfo.context, m_absoluteBounds.x(), m_absoluteBounds.y(), m_absoluteBounds.width(), m_absoluteBounds.height(), style()); +} + +AffineTransform RenderSVGContainer::viewportTransform() const +{ + return AffineTransform(); +} + +IntRect RenderSVGContainer::absoluteClippedOverflowRect() +{ + FloatRect repaintRect; + + for (RenderObject* current = firstChild(); current != 0; current = current->nextSibling()) + repaintRect.unite(current->absoluteClippedOverflowRect()); + +#if ENABLE(SVG_FILTERS) + // Filters can expand the bounding box + SVGResourceFilter* filter = getFilterById(document(), SVGURIReference::getTarget(style()->svgStyle()->filter())); + if (filter) + repaintRect.unite(filter->filterBBoxForItemBBox(repaintRect)); +#endif + + if (!repaintRect.isEmpty()) + repaintRect.inflate(1); // inflate 1 pixel for antialiasing + + return enclosingIntRect(repaintRect); +} + +void RenderSVGContainer::addFocusRingRects(GraphicsContext* graphicsContext, int tx, int ty) +{ + graphicsContext->addFocusRingRect(m_absoluteBounds); +} + +void RenderSVGContainer::absoluteRects(Vector<IntRect>& rects, int, int, bool) +{ + rects.append(absoluteClippedOverflowRect()); +} + +FloatRect RenderSVGContainer::relativeBBox(bool includeStroke) const +{ + FloatRect rect; + + RenderObject* current = firstChild(); + for (; current != 0; current = current->nextSibling()) { + FloatRect childBBox = current->relativeBBox(includeStroke); + FloatRect mappedBBox = current->localTransform().mapRect(childBBox); + + // <svg> can have a viewBox contributing to the bbox + if (current->isSVGContainer()) + mappedBBox = static_cast<RenderSVGContainer*>(current)->viewportTransform().mapRect(mappedBBox); + + rect.unite(mappedBBox); + } + + return rect; +} + +bool RenderSVGContainer::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction) +{ + for (RenderObject* child = lastChild(); child; child = child->previousSibling()) { + if (child->nodeAtPoint(request, result, _x, _y, _tx, _ty, hitTestAction)) { + updateHitTestResult(result, IntPoint(_x - _tx, _y - _ty)); + return true; + } + } + + // Spec: Only graphical elements can be targeted by the mouse, period. + // 16.4: "If there are no graphics elements whose relevant graphics content is under the pointer (i.e., there is no target element), the event is not dispatched." + return false; +} + +} + +#endif // ENABLE(SVG) + +// vim:ts=4:noet |