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+/*
+ * This file is part of the WebKit project.
+ *
+ * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SVGCharacterLayoutInfo_h
+#define SVGCharacterLayoutInfo_h
+
+#if ENABLE(SVG)
+#include <wtf/Assertions.h>
+#include <wtf/HashMap.h>
+#include <wtf/HashSet.h>
+#include <wtf/Vector.h>
+
+#include "AffineTransform.h"
+#include <wtf/RefCounted.h>
+#include "SVGRenderStyle.h"
+#include "SVGTextContentElement.h"
+
+namespace WebCore {
+
+class InlineBox;
+class InlineFlowBox;
+class SVGInlineTextBox;
+class SVGLengthList;
+class SVGNumberList;
+class SVGTextPositioningElement;
+
+template<class Type>
+class PositionedVector : public Vector<Type>
+{
+public:
+ PositionedVector<Type>()
+ : m_position(0)
+ {
+ }
+
+ unsigned position() const
+ {
+ return m_position;
+ }
+
+ void advance(unsigned position)
+ {
+ m_position += position;
+ ASSERT(m_position < Vector<Type>::size());
+ }
+
+ Type valueAtCurrentPosition() const
+ {
+ ASSERT(m_position < Vector<Type>::size());
+ return Vector<Type>::at(m_position);
+ }
+
+private:
+ unsigned m_position;
+};
+
+class PositionedFloatVector : public PositionedVector<float> { };
+struct SVGChar;
+
+struct SVGCharacterLayoutInfo {
+ SVGCharacterLayoutInfo(Vector<SVGChar>&);
+
+ enum StackType { XStack, YStack, DxStack, DyStack, AngleStack, BaselineShiftStack };
+
+ bool xValueAvailable() const;
+ bool yValueAvailable() const;
+ bool dxValueAvailable() const;
+ bool dyValueAvailable() const;
+ bool angleValueAvailable() const;
+ bool baselineShiftValueAvailable() const;
+
+ float xValueNext() const;
+ float yValueNext() const;
+ float dxValueNext() const;
+ float dyValueNext() const;
+ float angleValueNext() const;
+ float baselineShiftValueNext() const;
+
+ void processedChunk(float savedShiftX, float savedShiftY);
+ void processedSingleCharacter();
+
+ bool nextPathLayoutPointAndAngle(float glyphAdvance, float extraAdvance, float newOffset);
+
+ // Used for text-on-path.
+ void addLayoutInformation(InlineFlowBox*, float textAnchorOffset = 0.0f);
+
+ bool inPathLayout() const;
+ void setInPathLayout(bool value);
+
+ // Used for anything else.
+ void addLayoutInformation(SVGTextPositioningElement*);
+
+ // Global position
+ float curx;
+ float cury;
+
+ // Global rotation
+ float angle;
+
+ // Accumulated dx/dy values
+ float dx;
+ float dy;
+
+ // Accumulated baseline-shift values
+ float shiftx;
+ float shifty;
+
+ // Path specific advance values to handle lengthAdjust
+ float pathExtraAdvance;
+ float pathTextLength;
+ float pathChunkLength;
+
+ // Result vector
+ Vector<SVGChar>& svgChars;
+ bool nextDrawnSeperated : 1;
+
+private:
+ // Used for baseline-shift.
+ void addStackContent(StackType, float);
+
+ // Used for angle.
+ void addStackContent(StackType, SVGNumberList*);
+
+ // Used for x/y/dx/dy.
+ void addStackContent(StackType, SVGLengthList*);
+
+ void addStackContent(StackType, const PositionedFloatVector&);
+
+ void xStackWalk();
+ void yStackWalk();
+ void dxStackWalk();
+ void dyStackWalk();
+ void angleStackWalk();
+ void baselineShiftStackWalk();
+
+private:
+ bool xStackChanged : 1;
+ bool yStackChanged : 1;
+ bool dxStackChanged : 1;
+ bool dyStackChanged : 1;
+ bool angleStackChanged : 1;
+ bool baselineShiftStackChanged : 1;
+
+ // text on path layout
+ bool pathLayout : 1;
+ float currentOffset;
+ float startOffset;
+ float layoutPathLength;
+ Path layoutPath;
+
+ Vector<PositionedFloatVector> xStack;
+ Vector<PositionedFloatVector> yStack;
+ Vector<PositionedFloatVector> dxStack;
+ Vector<PositionedFloatVector> dyStack;
+ Vector<PositionedFloatVector> angleStack;
+ Vector<float> baselineShiftStack;
+};
+
+// Holds extra data, when the character is laid out on a path
+struct SVGCharOnPath : RefCounted<SVGCharOnPath> {
+ static PassRefPtr<SVGCharOnPath> create() { return adoptRef(new SVGCharOnPath); }
+
+ float xScale;
+ float yScale;
+
+ float xShift;
+ float yShift;
+
+ float orientationAngle;
+
+ bool hidden : 1;
+
+private:
+ SVGCharOnPath()
+ : xScale(1.0f)
+ , yScale(1.0f)
+ , xShift(0.0f)
+ , yShift(0.0f)
+ , orientationAngle(0.0f)
+ , hidden(false)
+ {
+ }
+};
+
+struct SVGChar {
+ SVGChar()
+ : x(0.0f)
+ , y(0.0f)
+ , angle(0.0f)
+ , orientationShiftX(0.0f)
+ , orientationShiftY(0.0f)
+ , pathData()
+ , drawnSeperated(false)
+ , newTextChunk(false)
+ {
+ }
+
+ ~SVGChar()
+ {
+ }
+
+ float x;
+ float y;
+ float angle;
+
+ float orientationShiftX;
+ float orientationShiftY;
+
+ RefPtr<SVGCharOnPath> pathData;
+
+ // Determines wheter this char needs to be drawn seperated
+ bool drawnSeperated : 1;
+
+ // Determines wheter this char starts a new chunk
+ bool newTextChunk : 1;
+
+ // Helper methods
+ bool isHidden() const;
+ AffineTransform characterTransform() const;
+};
+
+struct SVGInlineBoxCharacterRange {
+ SVGInlineBoxCharacterRange()
+ : startOffset(INT_MIN)
+ , endOffset(INT_MIN)
+ , box(0)
+ {
+ }
+
+ bool isOpen() const { return (startOffset == endOffset) && (endOffset == INT_MIN); }
+ bool isClosed() const { return startOffset != INT_MIN && endOffset != INT_MIN; }
+
+ int startOffset;
+ int endOffset;
+
+ InlineBox* box;
+};
+
+// Convenience typedef
+typedef SVGTextContentElement::SVGLengthAdjustType ELengthAdjust;
+
+struct SVGTextChunk {
+ SVGTextChunk()
+ : anchor(TA_START)
+ , textLength(0.0f)
+ , lengthAdjust(SVGTextContentElement::LENGTHADJUST_SPACING)
+ , ctm()
+ , isVerticalText(false)
+ , isTextPath(false)
+ , start(0)
+ , end(0)
+ { }
+
+ // text-anchor support
+ ETextAnchor anchor;
+
+ // textLength & lengthAdjust support
+ float textLength;
+ ELengthAdjust lengthAdjust;
+ AffineTransform ctm;
+
+ // status flags
+ bool isVerticalText : 1;
+ bool isTextPath : 1;
+
+ // main chunk data
+ Vector<SVGChar>::iterator start;
+ Vector<SVGChar>::iterator end;
+
+ Vector<SVGInlineBoxCharacterRange> boxes;
+};
+
+struct SVGTextChunkWalkerBase {
+ virtual ~SVGTextChunkWalkerBase() { }
+
+ virtual void operator()(SVGInlineTextBox* textBox, int startOffset, const AffineTransform& chunkCtm,
+ const Vector<SVGChar>::iterator& start, const Vector<SVGChar>::iterator& end) = 0;
+
+ // Followings methods are only used for painting text chunks
+ virtual void start(InlineBox*) = 0;
+ virtual void end(InlineBox*) = 0;
+
+ virtual bool setupFill(InlineBox*) = 0;
+ virtual bool setupStroke(InlineBox*) = 0;
+};
+
+template<typename CallbackClass>
+struct SVGTextChunkWalker : public SVGTextChunkWalkerBase {
+public:
+ typedef void (CallbackClass::*SVGTextChunkWalkerCallback)(SVGInlineTextBox* textBox,
+ int startOffset,
+ const AffineTransform& chunkCtm,
+ const Vector<SVGChar>::iterator& start,
+ const Vector<SVGChar>::iterator& end);
+
+ // These callbacks are only used for painting!
+ typedef void (CallbackClass::*SVGTextChunkStartCallback)(InlineBox* box);
+ typedef void (CallbackClass::*SVGTextChunkEndCallback)(InlineBox* box);
+
+ typedef bool (CallbackClass::*SVGTextChunkSetupFillCallback)(InlineBox* box);
+ typedef bool (CallbackClass::*SVGTextChunkSetupStrokeCallback)(InlineBox* box);
+
+ SVGTextChunkWalker(CallbackClass* object,
+ SVGTextChunkWalkerCallback walker,
+ SVGTextChunkStartCallback start = 0,
+ SVGTextChunkEndCallback end = 0,
+ SVGTextChunkSetupFillCallback fill = 0,
+ SVGTextChunkSetupStrokeCallback stroke = 0)
+ : m_object(object)
+ , m_walkerCallback(walker)
+ , m_startCallback(start)
+ , m_endCallback(end)
+ , m_setupFillCallback(fill)
+ , m_setupStrokeCallback(stroke)
+ {
+ ASSERT(object);
+ ASSERT(walker);
+ }
+
+ virtual void operator()(SVGInlineTextBox* textBox, int startOffset, const AffineTransform& chunkCtm,
+ const Vector<SVGChar>::iterator& start, const Vector<SVGChar>::iterator& end)
+ {
+ (*m_object.*m_walkerCallback)(textBox, startOffset, chunkCtm, start, end);
+ }
+
+ // Followings methods are only used for painting text chunks
+ virtual void start(InlineBox* box)
+ {
+ if (m_startCallback)
+ (*m_object.*m_startCallback)(box);
+ else
+ ASSERT_NOT_REACHED();
+ }
+
+ virtual void end(InlineBox* box)
+ {
+ if (m_endCallback)
+ (*m_object.*m_endCallback)(box);
+ else
+ ASSERT_NOT_REACHED();
+ }
+
+ virtual bool setupFill(InlineBox* box)
+ {
+ if (m_setupFillCallback)
+ return (*m_object.*m_setupFillCallback)(box);
+
+ ASSERT_NOT_REACHED();
+ return false;
+ }
+
+ virtual bool setupStroke(InlineBox* box)
+ {
+ if (m_setupStrokeCallback)
+ return (*m_object.*m_setupStrokeCallback)(box);
+
+ ASSERT_NOT_REACHED();
+ return false;
+ }
+
+private:
+ CallbackClass* m_object;
+ SVGTextChunkWalkerCallback m_walkerCallback;
+ SVGTextChunkStartCallback m_startCallback;
+ SVGTextChunkEndCallback m_endCallback;
+ SVGTextChunkSetupFillCallback m_setupFillCallback;
+ SVGTextChunkSetupStrokeCallback m_setupStrokeCallback;
+};
+
+struct SVGTextChunkLayoutInfo {
+ SVGTextChunkLayoutInfo(Vector<SVGTextChunk>& textChunks)
+ : assignChunkProperties(true)
+ , handlingTextPath(false)
+ , svgTextChunks(textChunks)
+ , it(0)
+ {
+ }
+
+ bool assignChunkProperties : 1;
+ bool handlingTextPath : 1;
+
+ Vector<SVGTextChunk>& svgTextChunks;
+ Vector<SVGChar>::iterator it;
+
+ SVGTextChunk chunk;
+};
+
+struct SVGTextDecorationInfo {
+ // ETextDecoration is meant to be used here
+ HashMap<int, RenderObject*> fillServerMap;
+ HashMap<int, RenderObject*> strokeServerMap;
+};
+
+} // namespace WebCore
+
+#endif // ENABLE(SVG)
+#endif // SVGCharacterLayoutInfo_h