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+/*
+ Copyright (C) Research In Motion Limited 2010. All rights reserved.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+
+#if ENABLE(SVG)
+#include "SVGImageBufferTools.h"
+
+#include "GraphicsContext.h"
+#include "RenderObject.h"
+
+namespace WebCore {
+
+AffineTransform SVGImageBufferTools::absoluteTransformFromContext(GraphicsContext* context)
+{
+ // Extract current transformation matrix used in the original context. Note that this coordinate
+ // system is flipped compared to SVGs internal coordinate system, done in WebKit level. Fix
+ // this transformation by flipping the y component.
+ return context->getCTM() * AffineTransform().flipY();
+}
+
+bool SVGImageBufferTools::createImageBuffer(const AffineTransform& absoluteTransform, const FloatRect& absoluteTargetRect, OwnPtr<ImageBuffer>& imageBuffer, ImageColorSpace colorSpace)
+{
+ IntRect imageRect = enclosingIntRect(absoluteTargetRect);
+ if (imageRect.isEmpty())
+ return false;
+
+ // Allocate an image buffer as big as the absolute unclipped size of the object
+ OwnPtr<ImageBuffer> image = ImageBuffer::create(imageRect.size(), colorSpace);
+ if (!image)
+ return false;
+
+ GraphicsContext* imageContext = image->context();
+
+ // Transform the mask image coordinate system to absolute screen coordinates
+ imageContext->translate(-absoluteTargetRect.x(), -absoluteTargetRect.y());
+ imageContext->concatCTM(absoluteTransform);
+
+ imageBuffer = image.release();
+ return true;
+}
+
+void SVGImageBufferTools::clipToImageBuffer(GraphicsContext* context, const AffineTransform& absoluteTransform, const FloatRect& absoluteTargetRect, ImageBuffer* imageBuffer)
+{
+ ASSERT(context);
+ ASSERT(imageBuffer);
+
+ // The mask image has been created in the device coordinate space, as the image should not be scaled.
+ // So the actual masking process has to be done in the device coordinate space as well.
+ context->concatCTM(absoluteTransform.inverse());
+ context->clipToImageBuffer(imageBuffer, absoluteTargetRect);
+ context->concatCTM(absoluteTransform);
+}
+
+}
+
+#endif // ENABLE(SVG)