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-rw-r--r--WebCore/rendering/SVGInlineTextBox.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/WebCore/rendering/SVGInlineTextBox.cpp b/WebCore/rendering/SVGInlineTextBox.cpp
index 65aa5a1..bda512f 100644
--- a/WebCore/rendering/SVGInlineTextBox.cpp
+++ b/WebCore/rendering/SVGInlineTextBox.cpp
@@ -405,12 +405,11 @@ void SVGInlineTextBox::paintCharacters(RenderObject::PaintInfo& paintInfo, int t
if (isGlyphPhase || isSelectionGlyphPhase) {
// Set a text shadow if we have one.
- // FIXME: Support multiple shadow effects. Need more from the CG API before
- // we can do this.
+ // FIXME: Support multiple shadow effects. See how it's done in InlineTextBox.cpp.
bool setShadow = false;
if (styleToUse->textShadow()) {
- paintInfo.context->setShadow(IntSize(styleToUse->textShadow()->x, styleToUse->textShadow()->y),
- styleToUse->textShadow()->blur, styleToUse->textShadow()->color,
+ paintInfo.context->setShadow(IntSize(styleToUse->textShadow()->x(), styleToUse->textShadow()->y()),
+ styleToUse->textShadow()->blur(), styleToUse->textShadow()->color(),
styleToUse->colorSpace());
setShadow = true;
}