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-rw-r--r--WebCore/rendering/SVGRenderTreeAsText.cpp195
1 files changed, 99 insertions, 96 deletions
diff --git a/WebCore/rendering/SVGRenderTreeAsText.cpp b/WebCore/rendering/SVGRenderTreeAsText.cpp
index 4e26f52..b7f7f95 100644
--- a/WebCore/rendering/SVGRenderTreeAsText.cpp
+++ b/WebCore/rendering/SVGRenderTreeAsText.cpp
@@ -40,11 +40,11 @@
#include "PatternAttributes.h"
#include "RadialGradientAttributes.h"
#include "RenderImage.h"
-#include "RenderPath.h"
#include "RenderSVGContainer.h"
#include "RenderSVGGradientStop.h"
#include "RenderSVGImage.h"
#include "RenderSVGInlineText.h"
+#include "RenderSVGPath.h"
#include "RenderSVGResourceClipper.h"
#include "RenderSVGResourceFilter.h"
#include "RenderSVGResourceGradient.h"
@@ -57,15 +57,21 @@
#include "RenderSVGRoot.h"
#include "RenderSVGText.h"
#include "RenderTreeAsText.h"
-#include "SVGCharacterLayoutInfo.h"
+#include "SVGCircleElement.h"
+#include "SVGEllipseElement.h"
#include "SVGInlineTextBox.h"
+#include "SVGLineElement.h"
#include "SVGLinearGradientElement.h"
+#include "SVGPathElement.h"
+#include "SVGPathParserFactory.h"
#include "SVGPatternElement.h"
+#include "SVGPointList.h"
+#include "SVGPolyElement.h"
#include "SVGRadialGradientElement.h"
+#include "SVGRectElement.h"
#include "SVGRootInlineBox.h"
#include "SVGStopElement.h"
#include "SVGStyledElement.h"
-#include "SVGTextLayoutUtilities.h"
#include <math.h>
@@ -316,12 +322,13 @@ static void writeStyle(TextStream& ts, const RenderObject& object)
writeNameValuePair(ts, "transform", object.localTransform());
writeIfNotDefault(ts, "image rendering", svgStyle->imageRendering(), SVGRenderStyle::initialImageRendering());
writeIfNotDefault(ts, "opacity", style->opacity(), RenderStyle::initialOpacity());
- if (object.isRenderPath()) {
- const RenderPath& path = static_cast<const RenderPath&>(object);
+ if (object.isSVGPath()) {
+ const RenderSVGPath& path = static_cast<const RenderSVGPath&>(object);
ASSERT(path.node());
ASSERT(path.node()->isSVGElement());
- if (RenderSVGResource* strokePaintingResource = RenderSVGResource::strokePaintingResource(const_cast<RenderPath*>(&path), path.style())) {
+ Color fallbackColor;
+ if (RenderSVGResource* strokePaintingResource = RenderSVGResource::strokePaintingResource(const_cast<RenderSVGPath*>(&path), path.style(), fallbackColor)) {
TextStreamSeparator s(" ");
ts << " [stroke={" << s;
writeSVGPaintingResource(ts, strokePaintingResource);
@@ -348,7 +355,7 @@ static void writeStyle(TextStream& ts, const RenderObject& object)
ts << "}]";
}
- if (RenderSVGResource* fillPaintingResource = RenderSVGResource::fillPaintingResource(const_cast<RenderPath*>(&path), path.style())) {
+ if (RenderSVGResource* fillPaintingResource = RenderSVGResource::fillPaintingResource(const_cast<RenderSVGPath*>(&path), path.style(), fallbackColor)) {
TextStreamSeparator s(" ");
ts << " [fill={" << s;
writeSVGPaintingResource(ts, fillPaintingResource);
@@ -372,10 +379,46 @@ static TextStream& writePositionAndStyle(TextStream& ts, const RenderObject& obj
return ts;
}
-static TextStream& operator<<(TextStream& ts, const RenderPath& path)
+static TextStream& operator<<(TextStream& ts, const RenderSVGPath& path)
{
writePositionAndStyle(ts, path);
- writeNameAndQuotedValue(ts, "data", path.path().debugString());
+
+ ASSERT(path.node()->isSVGElement());
+ SVGElement* svgElement = static_cast<SVGElement*>(path.node());
+
+ if (svgElement->hasTagName(SVGNames::rectTag)) {
+ SVGRectElement* element = static_cast<SVGRectElement*>(svgElement);
+ writeNameValuePair(ts, "x", element->x().value(element));
+ writeNameValuePair(ts, "y", element->y().value(element));
+ writeNameValuePair(ts, "width", element->width().value(element));
+ writeNameValuePair(ts, "height", element->height().value(element));
+ } else if (svgElement->hasTagName(SVGNames::lineTag)) {
+ SVGLineElement* element = static_cast<SVGLineElement*>(svgElement);
+ writeNameValuePair(ts, "x1", element->x1().value(element));
+ writeNameValuePair(ts, "y1", element->y1().value(element));
+ writeNameValuePair(ts, "x2", element->x2().value(element));
+ writeNameValuePair(ts, "y2", element->y2().value(element));
+ } else if (svgElement->hasTagName(SVGNames::ellipseTag)) {
+ SVGEllipseElement* element = static_cast<SVGEllipseElement*>(svgElement);
+ writeNameValuePair(ts, "cx", element->cx().value(element));
+ writeNameValuePair(ts, "cy", element->cy().value(element));
+ writeNameValuePair(ts, "rx", element->rx().value(element));
+ writeNameValuePair(ts, "ry", element->ry().value(element));
+ } else if (svgElement->hasTagName(SVGNames::circleTag)) {
+ SVGCircleElement* element = static_cast<SVGCircleElement*>(svgElement);
+ writeNameValuePair(ts, "cx", element->cx().value(element));
+ writeNameValuePair(ts, "cy", element->cy().value(element));
+ writeNameValuePair(ts, "r", element->r().value(element));
+ } else if (svgElement->hasTagName(SVGNames::polygonTag) || svgElement->hasTagName(SVGNames::polylineTag)) {
+ SVGPolyElement* element = static_cast<SVGPolyElement*>(svgElement);
+ writeNameAndQuotedValue(ts, "points", element->points()->valueAsString());
+ } else if (svgElement->hasTagName(SVGNames::pathTag)) {
+ SVGPathElement* element = static_cast<SVGPathElement*>(svgElement);
+ String pathString;
+ SVGPathParserFactory::self()->buildStringFromSVGPathSegList(element->pathSegList(), pathString, UnalteredParsing);
+ writeNameAndQuotedValue(ts, "data", pathString);
+ } else
+ ASSERT_NOT_REACHED();
return ts;
}
@@ -387,116 +430,72 @@ static TextStream& operator<<(TextStream& ts, const RenderSVGRoot& root)
static void writeRenderSVGTextBox(TextStream& ts, const RenderBlock& text)
{
SVGRootInlineBox* box = static_cast<SVGRootInlineBox*>(text.firstRootBox());
-
if (!box)
return;
- Vector<SVGTextChunk>& chunks = const_cast<Vector<SVGTextChunk>& >(box->svgTextChunks());
- ts << " at (" << text.x() << "," << text.y() << ") size " << box->logicalWidth() << "x" << box->logicalHeight() << " contains " << chunks.size() << " chunk(s)";
+ ts << " at (" << text.x() << "," << text.y() << ") size " << box->logicalWidth() << "x" << box->logicalHeight();
+
+ // FIXME: Remove this hack, once the new text layout engine is completly landed. We want to preserve the old layout test results for now.
+ ts << " contains 1 chunk(s)";
if (text.parent() && (text.parent()->style()->visitedDependentColor(CSSPropertyColor) != text.style()->visitedDependentColor(CSSPropertyColor)))
writeNameValuePair(ts, "color", text.style()->visitedDependentColor(CSSPropertyColor).name());
}
-static inline bool containsInlineTextBox(SVGTextChunk& chunk, SVGInlineTextBox* box)
-{
- Vector<SVGInlineBoxCharacterRange>::iterator boxIt = chunk.boxes.begin();
- Vector<SVGInlineBoxCharacterRange>::iterator boxEnd = chunk.boxes.end();
-
- bool found = false;
- for (; boxIt != boxEnd; ++boxIt) {
- SVGInlineBoxCharacterRange& range = *boxIt;
-
- if (box == static_cast<SVGInlineTextBox*>(range.box)) {
- found = true;
- break;
- }
- }
-
- return found;
-}
-
static inline void writeSVGInlineTextBox(TextStream& ts, SVGInlineTextBox* textBox, int indent)
{
- SVGRootInlineBox* rootBox = textBox->svgRootInlineBox();
- if (!rootBox)
+ Vector<SVGTextFragment>& fragments = textBox->textFragments();
+ if (fragments.isEmpty())
return;
- Vector<SVGTextChunk>& chunks = const_cast<Vector<SVGTextChunk>& >(rootBox->svgTextChunks());
-
- Vector<SVGTextChunk>::iterator it = chunks.begin();
- Vector<SVGTextChunk>::iterator end = chunks.end();
+ RenderSVGInlineText* textRenderer = toRenderSVGInlineText(textBox->textRenderer());
+ ASSERT(textRenderer);
- // Write text chunks
- unsigned int i = 1;
- for (; it != end; ++it) {
- SVGTextChunk& cur = *it;
-
- // Write inline box character ranges
- Vector<SVGInlineBoxCharacterRange>::iterator boxIt = cur.boxes.begin();
- Vector<SVGInlineBoxCharacterRange>::iterator boxEnd = cur.boxes.end();
-
- if (!containsInlineTextBox(cur, textBox)) {
- i++;
- continue;
- }
+ const SVGRenderStyle* svgStyle = textRenderer->style()->svgStyle();
+ String text = textBox->textRenderer()->text();
+ unsigned fragmentsSize = fragments.size();
+ for (unsigned i = 0; i < fragmentsSize; ++i) {
+ SVGTextFragment& fragment = fragments.at(i);
writeIndent(ts, indent + 1);
- unsigned int j = 1;
- ts << "chunk " << i << " ";
+ unsigned startOffset = fragment.positionListOffset;
+ unsigned endOffset = fragment.positionListOffset + fragment.length;
- if (cur.anchor == TA_MIDDLE) {
+ // FIXME: Remove this hack, once the new text layout engine is completly landed. We want to preserve the old layout test results for now.
+ ts << "chunk 1 ";
+ ETextAnchor anchor = svgStyle->textAnchor();
+ bool isVerticalText = svgStyle->isVerticalWritingMode();
+ if (anchor == TA_MIDDLE) {
ts << "(middle anchor";
- if (cur.isVerticalText)
+ if (isVerticalText)
ts << ", vertical";
ts << ") ";
- } else if (cur.anchor == TA_END) {
+ } else if (anchor == TA_END) {
ts << "(end anchor";
- if (cur.isVerticalText)
+ if (isVerticalText)
ts << ", vertical";
ts << ") ";
- } else if (cur.isVerticalText)
+ } else if (isVerticalText)
ts << "(vertical) ";
+ startOffset -= textBox->start();
+ endOffset -= textBox->start();
+ // </hack>
+
+ ts << "text run " << i + 1 << " at (" << fragment.x << "," << fragment.y << ")";
+ ts << " startOffset " << startOffset << " endOffset " << endOffset;
+ if (isVerticalText)
+ ts << " height " << fragment.height;
+ else
+ ts << " width " << fragment.width;
- unsigned int totalOffset = 0;
-
- for (; boxIt != boxEnd; ++boxIt) {
- SVGInlineBoxCharacterRange& range = *boxIt;
-
- unsigned int offset = range.endOffset - range.startOffset;
- ASSERT(cur.start + totalOffset <= cur.end);
-
- totalOffset += offset;
-
- if (textBox != static_cast<SVGInlineTextBox*>(range.box)) {
- j++;
- continue;
- }
-
- FloatPoint topLeft = topLeftPositionOfCharacterRange(cur.start + totalOffset - offset, cur.start + totalOffset);
-
- ts << "text run " << j << " at (" << topLeft.x() << "," << topLeft.y() << ") ";
- ts << "startOffset " << range.startOffset << " endOffset " << range.endOffset;
-
- if (cur.isVerticalText)
- ts << " height " << cummulatedHeightOfInlineBoxCharacterRange(range);
- else
- ts << " width " << cummulatedWidthOfInlineBoxCharacterRange(range);
-
- if (textBox->direction() == RTL || textBox->m_dirOverride) {
- ts << (textBox->direction() == RTL ? " RTL" : " LTR");
-
- if (textBox->m_dirOverride)
- ts << " override";
- }
-
- ts << ": " << quoteAndEscapeNonPrintables(String(textBox->textRenderer()->text()).substring(textBox->start() + range.startOffset, offset)) << "\n";
-
- j++;
+ if (!textBox->isLeftToRightDirection() || textBox->m_dirOverride) {
+ ts << (textBox->isLeftToRightDirection() ? " LTR" : " RTL");
+ if (textBox->m_dirOverride)
+ ts << " override";
}
- i++;
+ ts << ": " << quoteAndEscapeNonPrintables(text.substring(fragment.positionListOffset, fragment.length)) << "\n";
}
}
@@ -582,7 +581,9 @@ void writeSVGResourceContainer(TextStream& ts, const RenderObject& object, int i
// Dump final results that are used for rendering. No use in asking SVGPatternElement for its patternUnits(), as it may
// link to other patterns using xlink:href, we need to build the full inheritance chain, aka. collectPatternProperties()
- PatternAttributes attributes = static_cast<SVGPatternElement*>(pattern->node())->collectPatternProperties();
+ PatternAttributes attributes;
+ static_cast<SVGPatternElement*>(pattern->node())->collectPatternAttributes(attributes);
+
writeNameValuePair(ts, "patternUnits", boundingBoxModeString(attributes.boundingBoxMode()));
writeNameValuePair(ts, "patternContentUnits", boundingBoxModeString(attributes.boundingBoxModeContent()));
@@ -597,7 +598,8 @@ void writeSVGResourceContainer(TextStream& ts, const RenderObject& object, int i
// link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties()
SVGLinearGradientElement* linearGradientElement = static_cast<SVGLinearGradientElement*>(gradient->node());
- LinearGradientAttributes attributes = linearGradientElement->collectGradientProperties();
+ LinearGradientAttributes attributes;
+ linearGradientElement->collectGradientAttributes(attributes);
writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.boundingBoxMode());
FloatPoint startPoint;
@@ -612,7 +614,8 @@ void writeSVGResourceContainer(TextStream& ts, const RenderObject& object, int i
// link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties()
SVGRadialGradientElement* radialGradientElement = static_cast<SVGRadialGradientElement*>(gradient->node());
- RadialGradientAttributes attributes = radialGradientElement->collectGradientProperties();
+ RadialGradientAttributes attributes;
+ radialGradientElement->collectGradientAttributes(attributes);
writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.boundingBoxMode());
FloatPoint focalPoint;
@@ -672,7 +675,7 @@ void writeSVGImage(TextStream& ts, const RenderSVGImage& image, int indent)
writeResources(ts, image, indent);
}
-void write(TextStream& ts, const RenderPath& path, int indent)
+void write(TextStream& ts, const RenderSVGPath& path, int indent)
{
writeStandardPrefix(ts, path, indent);
ts << path << "\n";