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Diffstat (limited to 'WebCore/rendering/SVGShadowTreeElements.h')
-rw-r--r-- | WebCore/rendering/SVGShadowTreeElements.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/WebCore/rendering/SVGShadowTreeElements.h b/WebCore/rendering/SVGShadowTreeElements.h new file mode 100644 index 0000000..ed42e89 --- /dev/null +++ b/WebCore/rendering/SVGShadowTreeElements.h @@ -0,0 +1,67 @@ +/* + Copyright (C) Research In Motion Limited 2010. All rights reserved. + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + aint with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#ifndef SVGShadowTreeElements_h +#define SVGShadowTreeElements_h + +#if ENABLE(SVG) +#include "SVGGElement.h" +#include "SVGLength.h" + +namespace WebCore { + +class FloatSize; + +class SVGShadowTreeContainerElement : public SVGGElement { +public: + SVGShadowTreeContainerElement(Document*); + virtual ~SVGShadowTreeContainerElement(); + + virtual bool isShadowTreeContainerElement() const { return true; } + + FloatSize containerTranslation() const; + void setContainerOffset(const SVGLength& x, const SVGLength& y) + { + m_xOffset = x; + m_yOffset = y; + } + +private: + SVGLength m_xOffset; + SVGLength m_yOffset; +}; + +class SVGShadowTreeRootElement : public SVGShadowTreeContainerElement { +public: + SVGShadowTreeRootElement(Document*, Node* shadowParent); + virtual ~SVGShadowTreeRootElement(); + + virtual bool isShadowNode() const { return m_shadowParent; } + virtual Node* shadowParentNode() { return m_shadowParent; } + + void attachElement(PassRefPtr<RenderStyle>, RenderArena*); + +private: + Node* m_shadowParent; +}; + +} + +#endif +#endif |