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Diffstat (limited to 'WebCore/rendering/bidi.cpp')
-rw-r--r-- | WebCore/rendering/bidi.cpp | 1954 |
1 files changed, 1954 insertions, 0 deletions
diff --git a/WebCore/rendering/bidi.cpp b/WebCore/rendering/bidi.cpp new file mode 100644 index 0000000..56fa321 --- /dev/null +++ b/WebCore/rendering/bidi.cpp @@ -0,0 +1,1954 @@ +/* + * Copyright (C) 2000 Lars Knoll (knoll@kde.org) + * Copyright (C) 2004, 2006, 2007, 2008 Apple Inc. All right reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#include "config.h" +#include "bidi.h" + +#include "CharacterNames.h" +#include "Document.h" +#include "Element.h" +#include "FrameView.h" +#include "InlineTextBox.h" +#include "Logging.h" +#include "RenderArena.h" +#include "RenderLayer.h" +#include "RenderListMarker.h" +#include "RenderView.h" +#include "break_lines.h" +#include <wtf/AlwaysInline.h> +#include <wtf/Vector.h> + +using namespace std; +using namespace WTF; +using namespace Unicode; + +namespace WebCore { + +// We don't let our line box tree for a single line get any deeper than this. +const unsigned cMaxLineDepth = 200; + +class BidiIterator { +public: + BidiIterator() + : block(0) + , obj(0) + , pos(0) + { + } + + BidiIterator(RenderBlock* b, RenderObject* o, unsigned p) + : block(b) + , obj(o) + , pos(p) + { + } + + void increment(BidiResolver<BidiIterator, BidiRun>& state); + bool atEnd() const; + + UChar current() const; + WTF::Unicode::Direction direction() const; + + RenderBlock* block; + RenderObject* obj; + unsigned int pos; +}; + +// Midpoint globals. The goal is not to do any allocation when dealing with +// these midpoints, so we just keep an array around and never clear it. We track +// the number of items and position using the two other variables. +static Vector<BidiIterator>* smidpoints; +static unsigned sNumMidpoints; +static unsigned sCurrMidpoint; +static bool betweenMidpoints; + +static bool isLineEmpty = true; +static bool previousLineBrokeCleanly = true; + +static int getBorderPaddingMargin(RenderObject* child, bool endOfInline) +{ + bool leftSide = (child->style()->direction() == LTR) ? !endOfInline : endOfInline; + if (leftSide) + return child->marginLeft() + child->paddingLeft() + child->borderLeft(); + return child->marginRight() + child->paddingRight() + child->borderRight(); +} + +static int inlineWidth(RenderObject* child, bool start = true, bool end = true) +{ + unsigned lineDepth = 1; + int extraWidth = 0; + RenderObject* parent = child->parent(); + while (parent->isInline() && !parent->isInlineBlockOrInlineTable() && lineDepth++ < cMaxLineDepth) { + if (start && parent->firstChild() == child) + extraWidth += getBorderPaddingMargin(parent, false); + if (end && parent->lastChild() == child) + extraWidth += getBorderPaddingMargin(parent, true); + child = parent; + parent = child->parent(); + } + return extraWidth; +} + +#ifndef NDEBUG +WTFLogChannel LogWebCoreBidiRunLeaks = { 0x00000000, "", WTFLogChannelOn }; + +struct BidiRunCounter { + static int count; + ~BidiRunCounter() + { + if (count) + LOG(WebCoreBidiRunLeaks, "LEAK: %d BidiRun\n", count); + } +}; +int BidiRunCounter::count = 0; +static BidiRunCounter bidiRunCounter; + +static bool inBidiRunDestroy; +#endif + +void BidiRun::destroy() +{ +#ifndef NDEBUG + inBidiRunDestroy = true; +#endif + RenderArena* renderArena = m_object->renderArena(); + delete this; +#ifndef NDEBUG + inBidiRunDestroy = false; +#endif + + // Recover the size left there for us by operator delete and free the memory. + renderArena->free(*reinterpret_cast<size_t*>(this), this); +} + +void* BidiRun::operator new(size_t sz, RenderArena* renderArena) throw() +{ +#ifndef NDEBUG + ++BidiRunCounter::count; +#endif + return renderArena->allocate(sz); +} + +void BidiRun::operator delete(void* ptr, size_t sz) +{ +#ifndef NDEBUG + --BidiRunCounter::count; +#endif + ASSERT(inBidiRunDestroy); + + // Stash size where destroy() can find it. + *(size_t*)ptr = sz; +} + +// --------------------------------------------------------------------- + +inline bool operator==(const BidiIterator& it1, const BidiIterator& it2) +{ + return it1.pos == it2.pos && it1.obj == it2.obj; +} + +inline bool operator!=(const BidiIterator& it1, const BidiIterator& it2) +{ + return it1.pos != it2.pos || it1.obj != it2.obj; +} + +static inline RenderObject* bidiNext(RenderBlock* block, RenderObject* current, BidiState& bidi, + bool skipInlines = true, bool* endOfInline = 0) +{ + RenderObject* next = 0; + bool oldEndOfInline = endOfInline ? *endOfInline : false; + if (endOfInline) + *endOfInline = false; + + while (current) { + next = 0; + if (!oldEndOfInline && !current->isFloating() && !current->isReplaced() && !current->isPositioned()) { + next = current->firstChild(); + if (next && bidi.adjustEmbedding() && next->isInlineFlow()) { + EUnicodeBidi ub = next->style()->unicodeBidi(); + if (ub != UBNormal) { + TextDirection dir = next->style()->direction(); + Direction d = (ub == Embed + ? (dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding) + : (dir == RTL ? RightToLeftOverride : LeftToRightOverride)); + bidi.embed(d); + } + } + } + + if (!next) { + if (!skipInlines && !oldEndOfInline && current->isInlineFlow()) { + next = current; + if (endOfInline) + *endOfInline = true; + break; + } + + while (current && current != block) { + if (bidi.adjustEmbedding() && current->isInlineFlow() && current->style()->unicodeBidi() != UBNormal) + bidi.embed(PopDirectionalFormat); + + next = current->nextSibling(); + if (next) { + if (bidi.adjustEmbedding() && next->isInlineFlow()) { + EUnicodeBidi ub = next->style()->unicodeBidi(); + if (ub != UBNormal) { + TextDirection dir = next->style()->direction(); + Direction d = (ub == Embed + ? (dir == RTL ? RightToLeftEmbedding: LeftToRightEmbedding) + : (dir == RTL ? RightToLeftOverride : LeftToRightOverride)); + bidi.embed(d); + } + } + break; + } + + current = current->parent(); + if (!skipInlines && current && current != block && current->isInlineFlow()) { + next = current; + if (endOfInline) + *endOfInline = true; + break; + } + } + } + + if (!next) + break; + + if (next->isText() || next->isFloating() || next->isReplaced() || next->isPositioned() + || ((!skipInlines || !next->firstChild()) // Always return EMPTY inlines. + && next->isInlineFlow())) + break; + current = next; + } + return next; +} + +static RenderObject* bidiFirst(RenderBlock* block, BidiState& bidi, bool skipInlines = true ) +{ + if (!block->firstChild()) + return 0; + + RenderObject* o = block->firstChild(); + if (o->isInlineFlow()) { + if (bidi.adjustEmbedding()) { + EUnicodeBidi ub = o->style()->unicodeBidi(); + if (ub != UBNormal) { + TextDirection dir = o->style()->direction(); + Direction d = (ub == Embed + ? (dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding) + : (dir == RTL ? RightToLeftOverride : LeftToRightOverride)); + bidi.embed(d); + } + } + if (skipInlines && o->firstChild()) + o = bidiNext(block, o, bidi, skipInlines); + else + return o; // Never skip empty inlines. + } + + if (o && !o->isText() && !o->isReplaced() && !o->isFloating() && !o->isPositioned()) + o = bidiNext(block, o, bidi, skipInlines); + return o; +} + +inline void BidiIterator::increment(BidiState& bidi) +{ + if (!obj) + return; + if (obj->isText()) { + pos++; + if (pos >= static_cast<RenderText *>(obj)->textLength()) { + obj = bidiNext(block, obj, bidi); + pos = 0; + } + } else { + obj = bidiNext(block, obj, bidi); + pos = 0; + } +} + +inline bool BidiIterator::atEnd() const +{ + return !obj; +} + +UChar BidiIterator::current() const +{ + if (!obj || !obj->isText()) + return 0; + + RenderText* text = static_cast<RenderText*>(obj); + if (!text->characters()) + return 0; + + return text->characters()[pos]; +} + +ALWAYS_INLINE Direction BidiIterator::direction() const +{ + if (!obj) + return OtherNeutral; + if (obj->isListMarker()) + return obj->style()->direction() == LTR ? LeftToRight : RightToLeft; + if (!obj->isText()) + return OtherNeutral; + RenderText* renderTxt = static_cast<RenderText*>(obj); + if (pos >= renderTxt->textLength()) + return OtherNeutral; + return Unicode::direction(renderTxt->characters()[pos]); +} + +// ------------------------------------------------------------------------------------------------- + +static void chopMidpointsAt(RenderObject* obj, unsigned pos) +{ + if (!sNumMidpoints) + return; + BidiIterator* midpoints = smidpoints->data(); + for (int i = sNumMidpoints - 1; i >= 0; i--) { + const BidiIterator& point = midpoints[i]; + if (point.obj == obj && point.pos == pos) { + sNumMidpoints = i; + break; + } + } +} + +static void checkMidpoints(BidiIterator& lBreak, BidiState& bidi) +{ + // Check to see if our last midpoint is a start point beyond the line break. If so, + // shave it off the list, and shave off a trailing space if the previous end point doesn't + // preserve whitespace. + if (lBreak.obj && sNumMidpoints && sNumMidpoints%2 == 0) { + BidiIterator* midpoints = smidpoints->data(); + BidiIterator& endpoint = midpoints[sNumMidpoints-2]; + const BidiIterator& startpoint = midpoints[sNumMidpoints-1]; + BidiIterator currpoint = endpoint; + while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak) + currpoint.increment(bidi); + if (currpoint == lBreak) { + // We hit the line break before the start point. Shave off the start point. + sNumMidpoints--; + if (endpoint.obj->style()->collapseWhiteSpace()) { + if (endpoint.obj->isText()) { + // Don't shave a character off the endpoint if it was from a soft hyphen. + RenderText* textObj = static_cast<RenderText*>(endpoint.obj); + if (endpoint.pos + 1 < textObj->textLength()) { + if (textObj->characters()[endpoint.pos+1] == softHyphen) + return; + } else if (startpoint.obj->isText()) { + RenderText *startText = static_cast<RenderText*>(startpoint.obj); + if (startText->textLength() && startText->characters()[0] == softHyphen) + return; + } + } + endpoint.pos--; + } + } + } +} + +static void addMidpoint(const BidiIterator& midpoint) +{ + if (!smidpoints) + return; + + if (smidpoints->size() <= sNumMidpoints) + smidpoints->grow(sNumMidpoints + 10); + + BidiIterator* midpoints = smidpoints->data(); + midpoints[sNumMidpoints++] = midpoint; +} + +static void appendRunsForObject(int start, int end, RenderObject* obj, BidiState& bidi) +{ + if (start > end || obj->isFloating() || + (obj->isPositioned() && !obj->hasStaticX() && !obj->hasStaticY() && !obj->container()->isInlineFlow())) + return; + + bool haveNextMidpoint = (smidpoints && sCurrMidpoint < sNumMidpoints); + BidiIterator nextMidpoint; + if (haveNextMidpoint) + nextMidpoint = smidpoints->at(sCurrMidpoint); + if (betweenMidpoints) { + if (!(haveNextMidpoint && nextMidpoint.obj == obj)) + return; + // This is a new start point. Stop ignoring objects and + // adjust our start. + betweenMidpoints = false; + start = nextMidpoint.pos; + sCurrMidpoint++; + if (start < end) + return appendRunsForObject(start, end, obj, bidi); + } + else { + if (!smidpoints || !haveNextMidpoint || (obj != nextMidpoint.obj)) { + bidi.addRun(new (obj->renderArena()) BidiRun(start, end, obj, bidi.context(), bidi.dir())); + return; + } + + // An end midpoint has been encountered within our object. We + // need to go ahead and append a run with our endpoint. + if (int(nextMidpoint.pos+1) <= end) { + betweenMidpoints = true; + sCurrMidpoint++; + if (nextMidpoint.pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it. + if (int(nextMidpoint.pos+1) > start) + bidi.addRun(new (obj->renderArena()) + BidiRun(start, nextMidpoint.pos+1, obj, bidi.context(), bidi.dir())); + return appendRunsForObject(nextMidpoint.pos+1, end, obj, bidi); + } + } + else + bidi.addRun(new (obj->renderArena()) BidiRun(start, end, obj, bidi.context(), bidi.dir())); + } +} + +template <> +void BidiState::appendRun() +{ + if (emptyRun || eor.atEnd()) + return; + bool b = m_adjustEmbedding; + m_adjustEmbedding = false; + + int start = sor.pos; + RenderObject *obj = sor.obj; + while (obj && obj != eor.obj && obj != endOfLine.obj) { + appendRunsForObject(start, obj->length(), obj, *this); + start = 0; + obj = bidiNext(sor.block, obj, *this); + } + if (obj) { + unsigned pos = obj == eor.obj ? eor.pos : UINT_MAX; + if (obj == endOfLine.obj && endOfLine.pos <= pos) { + reachedEndOfLine = true; + pos = endOfLine.pos; + } + // It's OK to add runs for zero-length RenderObjects, just don't make the run larger than it should be + int end = obj->length() ? pos+1 : 0; + appendRunsForObject(start, end, obj, *this); + } + + eor.increment(*this); + sor = eor; + m_direction = OtherNeutral; + m_status.eor = OtherNeutral; + m_adjustEmbedding = b; +} + +InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj) +{ + // See if we have an unconstructed line box for this object that is also + // the last item on the line. + unsigned lineDepth = 1; + InlineFlowBox* childBox = 0; + InlineFlowBox* parentBox = 0; + InlineFlowBox* result = 0; + do { + ASSERT(obj->isInlineFlow() || obj == this); + RenderFlow* flow = static_cast<RenderFlow*>(obj); + + // Get the last box we made for this render object. + parentBox = flow->lastLineBox(); + + // If this box is constructed then it is from a previous line, and we need + // to make a new box for our line. If this box is unconstructed but it has + // something following it on the line, then we know we have to make a new box + // as well. In this situation our inline has actually been split in two on + // the same line (this can happen with very fancy language mixtures). + bool constructedNewBox = false; + if (!parentBox || parentBox->isConstructed() || parentBox->nextOnLine()) { + // We need to make a new box for this render object. Once + // made, we need to place it at the end of the current line. + InlineBox* newBox = obj->createInlineBox(false, obj == this); + ASSERT(newBox->isInlineFlowBox()); + parentBox = static_cast<InlineFlowBox*>(newBox); + parentBox->setFirstLineStyleBit(m_firstLine); + constructedNewBox = true; + } + + if (!result) + result = parentBox; + + // If we have hit the block itself, then |box| represents the root + // inline box for the line, and it doesn't have to be appended to any parent + // inline. + if (childBox) + parentBox->addToLine(childBox); + + if (!constructedNewBox || obj == this) + break; + + childBox = parentBox; + + // If we've exceeded our line depth, then jump straight to the root and skip all the remaining + // intermediate inline flows. + obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent(); + + } while (true); + + return result; +} + +RootInlineBox* RenderBlock::constructLine(unsigned runCount, BidiRun* firstRun, BidiRun* lastRun, bool lastLine, RenderObject* endObject) +{ + ASSERT(firstRun); + + InlineFlowBox* parentBox = 0; + for (BidiRun* r = firstRun; r; r = r->next()) { + // Create a box for our object. + bool isOnlyRun = (runCount == 1); + if (runCount == 2 && !r->m_object->isListMarker()) + isOnlyRun = ((style()->direction() == RTL) ? lastRun : firstRun)->m_object->isListMarker(); + r->m_box = r->m_object->createInlineBox(r->m_object->isPositioned(), false, isOnlyRun); + + if (r->m_box) { + // If we have no parent box yet, or if the run is not simply a sibling, + // then we need to construct inline boxes as necessary to properly enclose the + // run's inline box. + if (!parentBox || parentBox->object() != r->m_object->parent()) + // Create new inline boxes all the way back to the appropriate insertion point. + parentBox = createLineBoxes(r->m_object->parent()); + + // Append the inline box to this line. + parentBox->addToLine(r->m_box); + + if (r->m_box->isInlineTextBox()) { + InlineTextBox* text = static_cast<InlineTextBox*>(r->m_box); + text->setStart(r->m_start); + text->setLen(r->m_stop - r->m_start); + bool visuallyOrdered = r->m_object->style()->visuallyOrdered(); + text->m_reversed = r->reversed(visuallyOrdered); + text->m_dirOverride = r->dirOverride(visuallyOrdered); + } + } + } + + // We should have a root inline box. It should be unconstructed and + // be the last continuation of our line list. + ASSERT(lastLineBox() && !lastLineBox()->isConstructed()); + + // Set bits on our inline flow boxes that indicate which sides should + // paint borders/margins/padding. This knowledge will ultimately be used when + // we determine the horizontal positions and widths of all the inline boxes on + // the line. + lastLineBox()->determineSpacingForFlowBoxes(lastLine, endObject); + + // Now mark the line boxes as being constructed. + lastLineBox()->setConstructed(); + + // Return the last line. + return lastRootBox(); +} + +void RenderBlock::computeHorizontalPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun, BidiRun* logicallyLastRun, bool reachedEnd) +{ + // First determine our total width. + int availableWidth = lineWidth(m_height); + int totWidth = lineBox->getFlowSpacingWidth(); + bool needsWordSpacing = false; + unsigned numSpaces = 0; + ETextAlign textAlign = style()->textAlign(); + + for (BidiRun* r = firstRun; r; r = r->next()) { + if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak()) + continue; // Positioned objects are only participating to figure out their + // correct static x position. They have no effect on the width. + // Similarly, line break boxes have no effect on the width. + if (r->m_object->isText()) { + RenderText* rt = static_cast<RenderText*>(r->m_object); + + if (textAlign == JUSTIFY) { + const UChar* characters = rt->characters(); + for (int i = r->m_start; i < r->m_stop; i++) { + UChar c = characters[i]; + if (c == ' ' || c == '\n' || c == '\t') + numSpaces++; + } + } + + if (int length = rt->textLength()) { + if (!r->m_compact && !r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start])) + totWidth += rt->style(m_firstLine)->font().wordSpacing(); + needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length; + } + r->m_box->setWidth(rt->width(r->m_start, r->m_stop - r->m_start, totWidth, m_firstLine)); + } else if (!r->m_object->isInlineFlow()) { + r->m_object->calcWidth(); + r->m_box->setWidth(r->m_object->width()); + if (!r->m_compact) + totWidth += r->m_object->marginLeft() + r->m_object->marginRight(); + } + + // Compacts don't contribute to the width of the line, since they are placed in the margin. + if (!r->m_compact) + totWidth += r->m_box->width(); + } + + if (totWidth > availableWidth && logicallyLastRun->m_object->style(m_firstLine)->autoWrap() + && logicallyLastRun->m_object->style(m_firstLine)->breakOnlyAfterWhiteSpace() && !logicallyLastRun->m_compact) { + logicallyLastRun->m_box->setWidth(logicallyLastRun->m_box->width() - totWidth + availableWidth); + totWidth = availableWidth; + } + + // Armed with the total width of the line (without justification), + // we now examine our text-align property in order to determine where to position the + // objects horizontally. The total width of the line can be increased if we end up + // justifying text. + int x = leftOffset(m_height); + switch(textAlign) { + case LEFT: + case WEBKIT_LEFT: + // The direction of the block should determine what happens with wide lines. In + // particular with RTL blocks, wide lines should still spill out to the left. + if (style()->direction() == RTL && totWidth > availableWidth) + x -= (totWidth - availableWidth); + break; + case JUSTIFY: + if (numSpaces && !reachedEnd && !lineBox->endsWithBreak()) + break; + // fall through + case TAAUTO: + numSpaces = 0; + // for right to left fall through to right aligned + if (style()->direction() == LTR) + break; + case RIGHT: + case WEBKIT_RIGHT: + // Wide lines spill out of the block based off direction. + // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right + // side of the block. + if (style()->direction() == RTL || totWidth < availableWidth) + x += availableWidth - totWidth; + break; + case CENTER: + case WEBKIT_CENTER: + if (style()->direction() == LTR) + x += max((availableWidth - totWidth) / 2, 0); + else + x += totWidth > availableWidth ? (availableWidth - totWidth) : (availableWidth - totWidth) / 2; + break; + } + + if (numSpaces) { + for (BidiRun* r = firstRun; r; r = r->next()) { + if (!r->m_box) + continue; + + int spaceAdd = 0; + if (r->m_object->isText() && !r->m_compact) { + unsigned spaces = 0; + const UChar* characters = static_cast<RenderText*>(r->m_object)->characters(); + for (int i = r->m_start; i < r->m_stop; i++) { + UChar c = characters[i]; + if (c == ' ' || c == '\n' || c == '\t') + spaces++; + } + + ASSERT(spaces <= numSpaces); + + // Only justify text if whitespace is collapsed. + if (r->m_object->style()->collapseWhiteSpace()) { + spaceAdd = (availableWidth - totWidth) * spaces / numSpaces; + static_cast<InlineTextBox*>(r->m_box)->setSpaceAdd(spaceAdd); + totWidth += spaceAdd; + } + numSpaces -= spaces; + if (!numSpaces) + break; + } + } + } + + // The widths of all runs are now known. We can now place every inline box (and + // compute accurate widths for the inline flow boxes). + int leftPosition = x; + int rightPosition = x; + needsWordSpacing = false; + lineBox->placeBoxesHorizontally(x, leftPosition, rightPosition, needsWordSpacing); + lineBox->setHorizontalOverflowPositions(leftPosition, rightPosition); +} + +void RenderBlock::computeVerticalPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun) +{ + lineBox->verticallyAlignBoxes(m_height); + lineBox->setBlockHeight(m_height); + + // See if the line spilled out. If so set overflow height accordingly. + int bottomOfLine = lineBox->bottomOverflow(); + if (bottomOfLine > m_height && bottomOfLine > m_overflowHeight) + m_overflowHeight = bottomOfLine; + + // Now make sure we place replaced render objects correctly. + for (BidiRun* r = firstRun; r; r = r->next()) { + if (!r->m_box) + continue; // Skip runs with no line boxes. + + // Align positioned boxes with the top of the line box. This is + // a reasonable approximation of an appropriate y position. + if (r->m_object->isPositioned()) + r->m_box->setYPos(m_height); + + // Position is used to properly position both replaced elements and + // to update the static normal flow x/y of positioned elements. + r->m_object->position(r->m_box); + } +} + +// collects one line of the paragraph and transforms it to visual order +void RenderBlock::bidiReorderLine(const BidiIterator& start, const BidiIterator& end, BidiState& bidi) +{ + if (start == end) { + if (start.current() == '\n') + m_height += lineHeight(m_firstLine, true); + return; + } + + bidi.createBidiRunsForLine(start, end, style()->visuallyOrdered(), previousLineBrokeCleanly); +} + +static void buildCompactRuns(RenderObject* compactObj, BidiState& bidi) +{ + ASSERT(compactObj->isRenderBlock()); + ASSERT(!bidi.firstRun()); + + // Format the compact like it is its own single line. We build up all the runs for + // the little compact and then reorder them for bidi. + RenderBlock* compactBlock = static_cast<RenderBlock*>(compactObj); + bidi.setAdjustEmbedding(true); + BidiIterator start(compactBlock, bidiFirst(compactBlock, bidi), 0); + bidi.setAdjustEmbedding(false); + BidiIterator end = start; + + betweenMidpoints = false; + isLineEmpty = true; + previousLineBrokeCleanly = true; + + end = compactBlock->findNextLineBreak(start, bidi); + if (!isLineEmpty) + compactBlock->bidiReorderLine(start, end, bidi); + + for (BidiRun* run = bidi.firstRun(); run; run = run->next()) + run->m_compact = true; + + sNumMidpoints = 0; + sCurrMidpoint = 0; + betweenMidpoints = false; +} + +void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintTop, int& repaintBottom) +{ + BidiState bidi; + + bool useRepaintBounds = false; + + invalidateVerticalPosition(); + + m_overflowHeight = 0; + + m_height = borderTop() + paddingTop(); + int toAdd = borderBottom() + paddingBottom() + horizontalScrollbarHeight(); + + // Figure out if we should clear out our line boxes. + // FIXME: Handle resize eventually! + // FIXME: Do something better when floats are present. + bool fullLayout = !firstLineBox() || !firstChild() || selfNeedsLayout() || relayoutChildren || containsFloats(); + if (fullLayout) + deleteLineBoxes(); + + // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't + // clip. + // FIXME: CSS3 says that descendants that are clipped must also know how to truncate. This is insanely + // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense + // anyway, so we won't worry about following the draft here. + bool hasTextOverflow = style()->textOverflow() && hasOverflowClip(); + + // Walk all the lines and delete our ellipsis line boxes if they exist. + if (hasTextOverflow) + deleteEllipsisLineBoxes(); + + if (firstChild()) { + // layout replaced elements + bool endOfInline = false; + RenderObject* o = bidiFirst(this, bidi, false); + bool hasFloat = false; + int containerWidth = max(0, containingBlockWidth()); + while (o) { + o->invalidateVerticalPosition(); + if (o->isReplaced() || o->isFloating() || o->isPositioned()) { + if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent()) + o->setChildNeedsLayout(true, false); + + // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths. + if (relayoutChildren && (o->style()->paddingLeft().isPercent() || o->style()->paddingRight().isPercent())) + o->setPrefWidthsDirty(true, false); + + if (o->isPositioned()) + o->containingBlock()->insertPositionedObject(o); + else { + if (o->isFloating()) + hasFloat = true; + else if (fullLayout || o->needsLayout()) // Replaced elements + o->dirtyLineBoxes(fullLayout); + o->layoutIfNeeded(); + } + } + else if (o->isText() || (o->isInlineFlow() && !endOfInline)) { + if (fullLayout || o->selfNeedsLayout()) + o->dirtyLineBoxes(fullLayout); + + // Calculate margins of inline flows so that they can be used later by line layout. + if (o->isInlineFlow()) + static_cast<RenderFlow*>(o)->calcMargins(containerWidth); + o->setNeedsLayout(false); + } + o = bidiNext(this, o, bidi, false, &endOfInline); + } + + if (hasFloat) + fullLayout = true; // FIXME: Will need to find a way to optimize floats some day. + + if (fullLayout && !selfNeedsLayout()) { + setNeedsLayout(true, false); // Mark ourselves as needing a full layout. This way we'll repaint like + // we're supposed to. + if (!document()->view()->needsFullRepaint() && m_layer) { + // Because we waited until we were already inside layout to discover + // that the block really needed a full layout, we missed our chance to repaint the layer + // before layout started. Luckily the layer has cached the repaint rect for its original + // position and size, and so we can use that to make a repaint happen now. + RenderView* c = view(); + if (c && !c->printing()) + c->repaintViewRectangle(m_layer->repaintRect()); + } + } + + BidiContext* startEmbed; + if (style()->direction() == LTR +#if ENABLE(SVG) + || (style()->unicodeBidi() == UBNormal && isSVGText()) +#endif + ) { + startEmbed = new BidiContext(0, LeftToRight, style()->unicodeBidi() == Override); + } else { + startEmbed = new BidiContext(1, RightToLeft, style()->unicodeBidi() == Override); + } + + bidi.setLastStrongDir(startEmbed->dir()); + bidi.setLastDir(startEmbed->dir()); + bidi.setEorDir(startEmbed->dir()); + bidi.setContext(startEmbed); + + if (!smidpoints) + smidpoints = new Vector<BidiIterator>(); + + sNumMidpoints = 0; + sCurrMidpoint = 0; + + // We want to skip ahead to the first dirty line + BidiIterator start; + RootInlineBox* startLine = determineStartPosition(fullLayout, start, bidi); + + // We also find the first clean line and extract these lines. We will add them back + // if we determine that we're able to synchronize after handling all our dirty lines. + BidiIterator cleanLineStart; + BidiStatus cleanLineBidiStatus; + int endLineYPos = 0; + RootInlineBox* endLine = (fullLayout || !startLine) ? + 0 : determineEndPosition(startLine, cleanLineStart, cleanLineBidiStatus, endLineYPos); + + if (startLine) { + useRepaintBounds = true; + repaintTop = m_height; + repaintBottom = m_height; + RenderArena* arena = renderArena(); + RootInlineBox* box = startLine; + while (box) { + repaintTop = min(repaintTop, box->topOverflow()); + repaintBottom = max(repaintBottom, box->bottomOverflow()); + RootInlineBox* next = box->nextRootBox(); + box->deleteLine(arena); + box = next; + } + } + + BidiIterator end = start; + + bool endLineMatched = false; + while (!end.atEnd()) { + start = end; + if (endLine && (endLineMatched = matchedEndLine(start, bidi.status(), cleanLineStart, cleanLineBidiStatus, endLine, endLineYPos, repaintBottom, repaintTop))) + break; + + betweenMidpoints = false; + isLineEmpty = true; + if (m_firstLine && firstChild() && firstChild()->isCompact() && firstChild()->isRenderBlock()) { + buildCompactRuns(firstChild(), bidi); + start.obj = firstChild()->nextSibling(); + end = start; + } + end = findNextLineBreak(start, bidi); + if (start.atEnd()) { + bidi.deleteRuns(); + break; + } + if (!isLineEmpty) { + bidiReorderLine(start, end, bidi); + + // Now that the runs have been ordered, we create the line boxes. + // At the same time we figure out where border/padding/margin should be applied for + // inline flow boxes. + + RootInlineBox* lineBox = 0; + if (bidi.runCount()) { + lineBox = constructLine(bidi.runCount(), bidi.firstRun(), bidi.lastRun(), !end.obj, end.obj && !end.pos ? end.obj : 0); + if (lineBox) { + lineBox->setEndsWithBreak(previousLineBrokeCleanly); + + // Now we position all of our text runs horizontally. + computeHorizontalPositionsForLine(lineBox, bidi.firstRun(), bidi.logicallyLastRun(), end.atEnd()); + + // Now position our text runs vertically. + computeVerticalPositionsForLine(lineBox, bidi.firstRun()); + +#if ENABLE(SVG) + // Special SVG text layout code + lineBox->computePerCharacterLayoutInformation(); +#endif + +#if PLATFORM(MAC) + // Highlight acts as an overflow inflation. + if (style()->highlight() != nullAtom) + lineBox->addHighlightOverflow(); +#endif + } + } + + bidi.deleteRuns(); + + if (end == start) { + bidi.setAdjustEmbedding(true); + end.increment(bidi); + bidi.setAdjustEmbedding(false); + } + + if (lineBox) { + lineBox->setLineBreakInfo(end.obj, end.pos, bidi.status()); + if (useRepaintBounds) { + repaintTop = min(repaintTop, lineBox->topOverflow()); + repaintBottom = max(repaintBottom, lineBox->bottomOverflow()); + } + } + + m_firstLine = false; + newLine(); + } + + sNumMidpoints = 0; + sCurrMidpoint = 0; + } + + if (endLine) { + if (endLineMatched) { + // Attach all the remaining lines, and then adjust their y-positions as needed. + for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) + line->attachLine(); + + // Now apply the offset to each line if needed. + int delta = m_height - endLineYPos; + if (delta) { + for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) { + repaintTop = min(repaintTop, line->topOverflow() + min(delta, 0)); + repaintBottom = max(repaintBottom, line->bottomOverflow() + max(delta, 0)); + line->adjustPosition(0, delta); + } + } + m_height = lastRootBox()->blockHeight(); + } else { + // Delete all the remaining lines. + InlineRunBox* line = endLine; + RenderArena* arena = renderArena(); + while (line) { + repaintTop = min(repaintTop, line->topOverflow()); + repaintBottom = max(repaintBottom, line->bottomOverflow()); + InlineRunBox* next = line->nextLineBox(); + line->deleteLine(arena); + line = next; + } + } + } + } + + sNumMidpoints = 0; + sCurrMidpoint = 0; + + // in case we have a float on the last line, it might not be positioned up to now. + // This has to be done before adding in the bottom border/padding, or the float will + // include the padding incorrectly. -dwh + positionNewFloats(); + + // Now add in the bottom border/padding. + m_height += toAdd; + + // Always make sure this is at least our height. + m_overflowHeight = max(m_height, m_overflowHeight); + + // See if any lines spill out of the block. If so, we need to update our overflow width. + checkLinesForOverflow(); + + if (!firstLineBox() && hasLineIfEmpty()) + m_height += lineHeight(true, true); + + // See if we have any lines that spill out of our block. If we do, then we will possibly need to + // truncate text. + if (hasTextOverflow) + checkLinesForTextOverflow(); +} + +RootInlineBox* RenderBlock::determineStartPosition(bool fullLayout, BidiIterator& start, BidiState& bidi) +{ + RootInlineBox* curr = 0; + RootInlineBox* last = 0; + RenderObject* startObj = 0; + int pos = 0; + + if (fullLayout) { + // Nuke all our lines. + if (firstRootBox()) { + RenderArena* arena = renderArena(); + curr = firstRootBox(); + while (curr) { + RootInlineBox* next = curr->nextRootBox(); + curr->deleteLine(arena); + curr = next; + } + ASSERT(!firstLineBox() && !lastLineBox()); + } + } else { + for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) { } + if (curr) { + // We have a dirty line. + if (RootInlineBox* prevRootBox = curr->prevRootBox()) { + // We have a previous line. + if (!prevRootBox->endsWithBreak() || prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= static_cast<RenderText*>(prevRootBox->lineBreakObj())->textLength()) + // The previous line didn't break cleanly or broke at a newline + // that has been deleted, so treat it as dirty too. + curr = prevRootBox; + } + } else { + // No dirty lines were found. + // If the last line didn't break cleanly, treat it as dirty. + if (lastRootBox() && !lastRootBox()->endsWithBreak()) + curr = lastRootBox(); + } + + // If we have no dirty lines, then last is just the last root box. + last = curr ? curr->prevRootBox() : lastRootBox(); + } + + m_firstLine = !last; + previousLineBrokeCleanly = !last || last->endsWithBreak(); + if (last) { + m_height = last->blockHeight(); + startObj = last->lineBreakObj(); + pos = last->lineBreakPos(); + bidi.setStatus(last->lineBreakBidiStatus()); + } else { + bidi.setAdjustEmbedding(true); + startObj = bidiFirst(this, bidi, 0); + bidi.setAdjustEmbedding(false); + } + + start = BidiIterator(this, startObj, pos); + + return curr; +} + +RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, BidiIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& yPos) +{ + RootInlineBox* last = 0; + if (!startLine) + last = 0; + else { + for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) { + if (curr->isDirty()) + last = 0; + else if (!last) + last = curr; + } + } + + if (!last) + return 0; + + RootInlineBox* prev = last->prevRootBox(); + cleanLineStart = BidiIterator(this, prev->lineBreakObj(), prev->lineBreakPos()); + cleanLineBidiStatus = prev->lineBreakBidiStatus(); + yPos = prev->blockHeight(); + + for (RootInlineBox* line = last; line; line = line->nextRootBox()) + line->extractLine(); // Disconnect all line boxes from their render objects while preserving + // their connections to one another. + + return last; +} + +bool RenderBlock::matchedEndLine(const BidiIterator& start, const BidiStatus& status, + const BidiIterator& endLineStart, const BidiStatus& endLineStatus, + RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop) +{ + if (start == endLineStart) + return status == endLineStatus; + + // The first clean line doesn't match, but we can check a handful of following lines to try + // to match back up. + static int numLines = 8; // The # of lines we're willing to match against. + RootInlineBox* line = endLine; + for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) { + if (line->lineBreakObj() == start.obj && line->lineBreakPos() == start.pos) { + // We have a match. + if (line->lineBreakBidiStatus() != status) + return false; // ...but the bidi state doesn't match. + RootInlineBox* result = line->nextRootBox(); + + // Set our yPos to be the block height of endLine. + if (result) + endYPos = line->blockHeight(); + + // Now delete the lines that we failed to sync. + RootInlineBox* boxToDelete = endLine; + RenderArena* arena = renderArena(); + while (boxToDelete && boxToDelete != result) { + repaintTop = min(repaintTop, boxToDelete->topOverflow()); + repaintBottom = max(repaintBottom, boxToDelete->bottomOverflow()); + RootInlineBox* next = boxToDelete->nextRootBox(); + boxToDelete->deleteLine(arena); + boxToDelete = next; + } + + endLine = result; + return result; + } + } + + return false; +} + +static inline bool skipNonBreakingSpace(BidiIterator& it) +{ + if (it.obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace) + return false; + + // FIXME: This is bad. It makes nbsp inconsistent with space and won't work correctly + // with m_minWidth/m_maxWidth. + // Do not skip a non-breaking space if it is the first character + // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off + // |true|). + if (isLineEmpty && previousLineBrokeCleanly) + return false; + + return true; +} + +static inline bool shouldCollapseWhiteSpace(const RenderStyle* style) +{ + return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly)); +} + +static inline bool shouldPreserveNewline(RenderObject* object) +{ +#if ENABLE(SVG) + if (object->isSVGText()) + return false; +#endif + + return object->style()->preserveNewline(); +} + +static bool inlineFlowRequiresLineBox(RenderObject* flow) +{ + // FIXME: Right now, we only allow line boxes for inlines that are truly empty. + // We need to fix this, though, because at the very least, inlines containing only + // ignorable whitespace should should also have line boxes. + return flow->isInlineFlow() && !flow->firstChild() && flow->hasHorizontalBordersPaddingOrMargin(); +} + +static inline bool requiresLineBox(BidiIterator& it) +{ + if (it.obj->isFloatingOrPositioned()) + return false; + + if (it.obj->isInlineFlow() && !inlineFlowRequiresLineBox(it.obj)) + return false; + + if (!shouldCollapseWhiteSpace(it.obj->style()) || it.obj->isBR()) + return true; + + UChar current = it.current(); + return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || shouldPreserveNewline(it.obj)) && !skipNonBreakingSpace(it); +} + +bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj) +{ + ASSERT(inlineObj->parent() == this); + + BidiIterator it(this, inlineObj, 0); + BidiState state; + while (!it.atEnd() && !requiresLineBox(it)) + it.increment(state); + + return !it.atEnd(); +} + +int RenderBlock::skipWhitespace(BidiIterator& it, BidiState& bidi) +{ + // FIXME: The entire concept of the skipWhitespace function is flawed, since we really need to be building + // line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned + // elements quite right. In other words, we need to build this function's work into the normal line + // object iteration process. + int w = lineWidth(m_height); + + while (!it.atEnd() && !requiresLineBox(it)) { + RenderObject* o = it.obj; + if (o->isFloating()) { + insertFloatingObject(o); + positionNewFloats(); + w = lineWidth(m_height); + } else if (o->isPositioned()) { + // FIXME: The math here is actually not really right. It's a best-guess approximation that + // will work for the common cases + RenderObject* c = o->container(); + if (c->isInlineFlow()) { + // A relative positioned inline encloses us. In this case, we also have to determine our + // position as though we were an inline. Set |staticX| and |staticY| on the relative positioned + // inline so that we can obtain the value later. + c->setStaticX(style()->direction() == LTR ? leftOffset(m_height) : rightOffset(m_height)); + c->setStaticY(m_height); + } + + if (o->hasStaticX()) { + if (o->style()->isOriginalDisplayInlineType()) + o->setStaticX(style()->direction() == LTR ? leftOffset(m_height) : width() - rightOffset(m_height)); + else + o->setStaticX(style()->direction() == LTR ? borderLeft() + paddingLeft() : borderRight() + paddingRight()); + } + + if (o->hasStaticY()) + o->setStaticY(m_height); + } + it.increment(bidi); + } + + return w; +} + +// This is currently just used for list markers and inline flows that have line boxes. Neither should +// have an effect on whitespace at the start of the line. +static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, BidiState& bidi) +{ + RenderObject* next = bidiNext(block, o, bidi); + if (next && !next->isBR() && next->isText() && static_cast<RenderText*>(next)->textLength() > 0) { + RenderText* nextText = static_cast<RenderText*>(next); + UChar nextChar = nextText->characters()[0]; + if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) { + addMidpoint(BidiIterator(0, o, 0)); + return true; + } + } + + return false; +} + +void RenderBlock::fitBelowFloats(int widthToFit, int& availableWidth) +{ + ASSERT(widthToFit > availableWidth); + + int floatBottom; + int lastFloatBottom = m_height; + int newLineWidth = availableWidth; + while (true) { + floatBottom = nextFloatBottomBelow(lastFloatBottom); + if (!floatBottom) + break; + + newLineWidth = lineWidth(floatBottom); + lastFloatBottom = floatBottom; + if (newLineWidth >= widthToFit) + break; + } + + if (newLineWidth > availableWidth) { + m_height = lastFloatBottom; + availableWidth = newLineWidth; + } +} + +BidiIterator RenderBlock::findNextLineBreak(BidiIterator &start, BidiState &bidi) +{ + bool appliedStartWidth = start.pos > 0; + + bidi.setAdjustEmbedding(true); + int width = skipWhitespace(start, bidi); + bidi.setAdjustEmbedding(false); + int w = 0; + int tmpW = 0; + + if (start.atEnd()) + return start; + + // This variable is used only if whitespace isn't set to PRE, and it tells us whether + // or not we are currently ignoring whitespace. + bool ignoringSpaces = false; + BidiIterator ignoreStart; + + // This variable tracks whether the very last character we saw was a space. We use + // this to detect when we encounter a second space so we know we have to terminate + // a run. + bool currentCharacterIsSpace = false; + bool currentCharacterIsWS = false; + RenderObject* trailingSpaceObject = 0; + + BidiIterator lBreak = start; + + RenderObject *o = start.obj; + RenderObject *last = o; + RenderObject *previous = o; + int pos = start.pos; + bool atStart = true; + + bool prevLineBrokeCleanly = previousLineBrokeCleanly; + previousLineBrokeCleanly = false; + + bool autoWrapWasEverTrueOnLine = false; + bool floatsFitOnLine = true; + + // Firefox and Opera will allow a table cell to grow to fit an image inside it under + // very specific circumstances (in order to match common WinIE renderings). + // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.) + bool allowImagesToBreak = !style()->htmlHacks() || !isTableCell() || !style()->width().isIntrinsicOrAuto(); + + EWhiteSpace currWS = style()->whiteSpace(); + EWhiteSpace lastWS = currWS; + while (o) { + currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace(); + lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace(); + + bool autoWrap = RenderStyle::autoWrap(currWS); + autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap; + +#if ENABLE(SVG) + bool preserveNewline = o->isSVGText() ? false : RenderStyle::preserveNewline(currWS); +#else + bool preserveNewline = RenderStyle::preserveNewline(currWS); +#endif + + bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS); + + if (o->isBR()) { + if (w + tmpW <= width) { + lBreak.obj = o; + lBreak.pos = 0; + lBreak.increment(bidi); + + // A <br> always breaks a line, so don't let the line be collapsed + // away. Also, the space at the end of a line with a <br> does not + // get collapsed away. It only does this if the previous line broke + // cleanly. Otherwise the <br> has no effect on whether the line is + // empty or not. + if (prevLineBrokeCleanly) + isLineEmpty = false; + trailingSpaceObject = 0; + previousLineBrokeCleanly = true; + + if (!isLineEmpty) { + // only check the clear status for non-empty lines. + EClear clear = o->style()->clear(); + if (clear != CNONE) + m_clearStatus = (EClear) (m_clearStatus | clear); + } + } + goto end; + } + + if (o->isFloatingOrPositioned()) { + // add to special objects... + if (o->isFloating()) { + insertFloatingObject(o); + // check if it fits in the current line. + // If it does, position it now, otherwise, position + // it after moving to next line (in newLine() func) + if (floatsFitOnLine && o->width() + o->marginLeft() + o->marginRight() + w + tmpW <= width) { + positionNewFloats(); + width = lineWidth(m_height); + } else + floatsFitOnLine = false; + } else if (o->isPositioned()) { + // If our original display wasn't an inline type, then we can + // go ahead and determine our static x position now. + bool isInlineType = o->style()->isOriginalDisplayInlineType(); + bool needToSetStaticX = o->hasStaticX(); + if (o->hasStaticX() && !isInlineType) { + o->setStaticX(o->parent()->style()->direction() == LTR ? + borderLeft() + paddingLeft() : + borderRight() + paddingRight()); + needToSetStaticX = false; + } + + // If our original display was an INLINE type, then we can go ahead + // and determine our static y position now. + bool needToSetStaticY = o->hasStaticY(); + if (o->hasStaticY() && isInlineType) { + o->setStaticY(m_height); + needToSetStaticY = false; + } + + bool needToCreateLineBox = needToSetStaticX || needToSetStaticY; + RenderObject* c = o->container(); + if (c->isInlineFlow() && (!needToSetStaticX || !needToSetStaticY)) + needToCreateLineBox = true; + + // If we're ignoring spaces, we have to stop and include this object and + // then start ignoring spaces again. + if (needToCreateLineBox) { + trailingSpaceObject = 0; + ignoreStart.obj = o; + ignoreStart.pos = 0; + if (ignoringSpaces) { + addMidpoint(ignoreStart); // Stop ignoring spaces. + addMidpoint(ignoreStart); // Start ignoring again. + } + + } + } + } else if (o->isInlineFlow()) { + // Right now, we should only encounter empty inlines here. + ASSERT(!o->firstChild()); + + // Now that some inline flows have line boxes, if we are already ignoring spaces, we need + // to make sure that we stop to include this object and then start ignoring spaces again. + // If this object is at the start of the line, we need to behave like list markers and + // start ignoring spaces. + if (inlineFlowRequiresLineBox(o)) { + isLineEmpty = false; + if (ignoringSpaces) { + trailingSpaceObject = 0; + addMidpoint(BidiIterator(0, o, 0)); // Stop ignoring spaces. + addMidpoint(BidiIterator(0, o, 0)); // Start ignoring again. + } else if (style()->collapseWhiteSpace() && start.obj == o + && shouldSkipWhitespaceAfterStartObject(start.block, o, bidi)) { + // Like with list markers, we start ignoring spaces to make sure that any + // additional spaces we see will be discarded. + currentCharacterIsSpace = true; + currentCharacterIsWS = true; + ignoringSpaces = true; + } + } + + tmpW += o->marginLeft() + o->borderLeft() + o->paddingLeft() + + o->marginRight() + o->borderRight() + o->paddingRight(); + } else if (o->isReplaced()) { + // Break on replaced elements if either has normal white-space. + if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) { + w += tmpW; + tmpW = 0; + lBreak.obj = o; + lBreak.pos = 0; + } + + if (ignoringSpaces) + addMidpoint(BidiIterator(0, o, 0)); + + isLineEmpty = false; + ignoringSpaces = false; + currentCharacterIsSpace = false; + currentCharacterIsWS = false; + trailingSpaceObject = 0; + + // Optimize for a common case. If we can't find whitespace after the list + // item, then this is all moot. -dwh + if (o->isListMarker() && !static_cast<RenderListMarker*>(o)->isInside()) { + if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(start.block, o, bidi)) { + // Like with inline flows, we start ignoring spaces to make sure that any + // additional spaces we see will be discarded. + currentCharacterIsSpace = true; + currentCharacterIsWS = true; + ignoringSpaces = true; + } + } else + tmpW += o->width() + o->marginLeft() + o->marginRight() + inlineWidth(o); + } else if (o->isText()) { + if (!pos) + appliedStartWidth = false; + + RenderText* t = static_cast<RenderText*>(o); + + int strlen = t->textLength(); + int len = strlen - pos; + const UChar* str = t->characters(); + + const Font& f = t->style(m_firstLine)->font(); + + int lastSpace = pos; + int wordSpacing = o->style()->wordSpacing(); + int lastSpaceWordSpacing = 0; + + int wrapW = tmpW + inlineWidth(o, !appliedStartWidth, true); + int charWidth = 0; + int nextBreakable = -1; + bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE; + // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word, + // which is only possible if the word is the first thing on the line, that is, if |w| is zero. + bool breakWords = o->style()->breakWords() && ((autoWrap && !w) || currWS == PRE); + bool midWordBreak = false; + bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap; + + if (t->isWordBreak()) { + w += tmpW; + tmpW = 0; + lBreak.obj = o; + lBreak.pos = 0; + ASSERT(!len); + } + + while (len) { + bool previousCharacterIsSpace = currentCharacterIsSpace; + bool previousCharacterIsWS = currentCharacterIsWS; + UChar c = str[pos]; + currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n')); + + if (!collapseWhiteSpace || !currentCharacterIsSpace) + isLineEmpty = false; + + // Check for soft hyphens. Go ahead and ignore them. + if (c == softHyphen) { + if (!ignoringSpaces) { + // Ignore soft hyphens + BidiIterator endMid; + if (pos > 0) + endMid = BidiIterator(0, o, pos - 1); + else + endMid = BidiIterator(0, previous, previous->isText() ? static_cast<RenderText*>(previous)->textLength() - 1 : 0); + // Two consecutive soft hyphens. Avoid overlapping midpoints. + if (sNumMidpoints && smidpoints->at(sNumMidpoints - 1).obj == endMid.obj && smidpoints->at(sNumMidpoints - 1).pos > endMid.pos) + sNumMidpoints--; + else + addMidpoint(endMid); + + // Add the width up to but not including the hyphen. + tmpW += t->width(lastSpace, pos - lastSpace, f, w + tmpW) + lastSpaceWordSpacing; + + // For wrapping text only, include the hyphen. We need to ensure it will fit + // on the line if it shows when we break. + if (autoWrap) + tmpW += t->width(pos, 1, f, w + tmpW); + + addMidpoint(BidiIterator(0, o, pos + 1)); + } + + pos++; + len--; + lastSpaceWordSpacing = 0; + lastSpace = pos; // Cheesy hack to prevent adding in widths of the run twice. + continue; + } + + bool applyWordSpacing = false; + + currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace); + + if ((breakAll || breakWords) && !midWordBreak) { + wrapW += charWidth; + charWidth = t->width(pos, 1, f, w + wrapW); + midWordBreak = w + wrapW + charWidth > width; + } + + bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(str, pos, strlen, nextBreakable, breakNBSP)); + + if (betweenWords || midWordBreak) { + bool stoppedIgnoringSpaces = false; + if (ignoringSpaces) { + if (!currentCharacterIsSpace) { + // Stop ignoring spaces and begin at this + // new point. + ignoringSpaces = false; + lastSpaceWordSpacing = 0; + lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces. + addMidpoint(BidiIterator(0, o, pos)); + stoppedIgnoringSpaces = true; + } else { + // Just keep ignoring these spaces. + pos++; + len--; + continue; + } + } + + int additionalTmpW = t->width(lastSpace, pos - lastSpace, f, w+tmpW) + lastSpaceWordSpacing; + tmpW += additionalTmpW; + if (!appliedStartWidth) { + tmpW += inlineWidth(o, true, false); + appliedStartWidth = true; + } + + applyWordSpacing = wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace; + + if (!w && autoWrap && tmpW > width) + fitBelowFloats(tmpW, width); + + if (autoWrap || breakWords) { + // If we break only after white-space, consider the current character + // as candidate width for this line. + bool lineWasTooWide = false; + if (w + tmpW <= width && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) { + int charWidth = t->width(pos, 1, f, w + tmpW) + (applyWordSpacing ? wordSpacing : 0); + // Check if line is too big even without the extra space + // at the end of the line. If it is not, do nothing. + // If the line needs the extra whitespace to be too long, + // then move the line break to the space and skip all + // additional whitespace. + if (w + tmpW + charWidth > width) { + lineWasTooWide = true; + lBreak.obj = o; + lBreak.pos = pos; + if (pos > 0) { + // Separate the trailing space into its own box, which we will + // resize to fit on the line in computeHorizontalPositionsForLine(). + addMidpoint(BidiIterator(0, o, pos - 1)); // Stop + addMidpoint(BidiIterator(0, o, pos)); // Start + } + skipWhitespace(lBreak, bidi); + } + } + if (lineWasTooWide || w + tmpW > width) { + if (lBreak.obj && shouldPreserveNewline(lBreak.obj) && lBreak.obj->isText() && !static_cast<RenderText*>(lBreak.obj)->isWordBreak() && static_cast<RenderText*>(lBreak.obj)->characters()[lBreak.pos] == '\n') { + if (!stoppedIgnoringSpaces && pos > 0) { + // We need to stop right before the newline and then start up again. + addMidpoint(BidiIterator(0, o, pos - 1)); // Stop + addMidpoint(BidiIterator(0, o, pos)); // Start + } + lBreak.increment(bidi); + previousLineBrokeCleanly = true; + } + goto end; // Didn't fit. Jump to the end. + } else { + if (!betweenWords || (midWordBreak && !autoWrap)) + tmpW -= additionalTmpW; + if (pos > 0 && str[pos-1] == softHyphen) + // Subtract the width of the soft hyphen out since we fit on a line. + tmpW -= t->width(pos-1, 1, f, w+tmpW); + } + } + + if (c == '\n' && preserveNewline) { + if (!stoppedIgnoringSpaces && pos > 0) { + // We need to stop right before the newline and then start up again. + addMidpoint(BidiIterator(0, o, pos - 1)); // Stop + addMidpoint(BidiIterator(0, o, pos)); // Start + } + lBreak.obj = o; + lBreak.pos = pos; + lBreak.increment(bidi); + previousLineBrokeCleanly = true; + return lBreak; + } + + if (autoWrap && betweenWords) { + w += tmpW; + wrapW = 0; + tmpW = 0; + lBreak.obj = o; + lBreak.pos = pos; + // Auto-wrapping text should not wrap in the middle of a word once it has had an + // opportunity to break after a word. + breakWords = false; + } + + if (midWordBreak) { + // Remember this as a breakable position in case + // adding the end width forces a break. + lBreak.obj = o; + lBreak.pos = pos; + midWordBreak &= (breakWords || breakAll); + } + + if (betweenWords) { + lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; + lastSpace = pos; + } + + if (!ignoringSpaces && o->style()->collapseWhiteSpace()) { + // If we encounter a newline, or if we encounter a + // second space, we need to go ahead and break up this + // run and enter a mode where we start collapsing spaces. + if (currentCharacterIsSpace && previousCharacterIsSpace) { + ignoringSpaces = true; + + // We just entered a mode where we are ignoring + // spaces. Create a midpoint to terminate the run + // before the second space. + addMidpoint(ignoreStart); + } + } + } else if (ignoringSpaces) { + // Stop ignoring spaces and begin at this + // new point. + ignoringSpaces = false; + lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; + lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces. + addMidpoint(BidiIterator(0, o, pos)); + } + + if (currentCharacterIsSpace && !previousCharacterIsSpace) { + ignoreStart.obj = o; + ignoreStart.pos = pos; + } + + if (!currentCharacterIsWS && previousCharacterIsWS) { + if (autoWrap && o->style()->breakOnlyAfterWhiteSpace()) { + lBreak.obj = o; + lBreak.pos = pos; + } + } + + if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces) + trailingSpaceObject = o; + else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace) + trailingSpaceObject = 0; + + pos++; + len--; + atStart = false; + } + + // IMPORTANT: pos is > length here! + if (!ignoringSpaces) + tmpW += t->width(lastSpace, pos - lastSpace, f, w+tmpW) + lastSpaceWordSpacing; + tmpW += inlineWidth(o, !appliedStartWidth, true); + } else + ASSERT_NOT_REACHED(); + + RenderObject* next = bidiNext(start.block, o, bidi); + bool checkForBreak = autoWrap; + if (w && w + tmpW > width && lBreak.obj && currWS == NOWRAP) + checkForBreak = true; + else if (next && o->isText() && next->isText() && !next->isBR()) { + if (autoWrap || (next->style()->autoWrap())) { + if (currentCharacterIsSpace) + checkForBreak = true; + else { + checkForBreak = false; + RenderText* nextText = static_cast<RenderText*>(next); + if (nextText->textLength()) { + UChar c = nextText->characters()[0]; + if (c == ' ' || c == '\t' || (c == '\n' && !shouldPreserveNewline(next))) + // If the next item on the line is text, and if we did not end with + // a space, then the next text run continues our word (and so it needs to + // keep adding to |tmpW|. Just update and continue. + checkForBreak = true; + } else if (nextText->isWordBreak()) + checkForBreak = true; + bool willFitOnLine = w + tmpW <= width; + if (!willFitOnLine && !w) { + fitBelowFloats(tmpW, width); + willFitOnLine = tmpW <= width; + } + bool canPlaceOnLine = willFitOnLine || !autoWrapWasEverTrueOnLine; + if (canPlaceOnLine && checkForBreak) { + w += tmpW; + tmpW = 0; + lBreak.obj = next; + lBreak.pos = 0; + } + } + } + } + + if (checkForBreak && (w + tmpW > width)) { + // if we have floats, try to get below them. + if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace()) + trailingSpaceObject = 0; + + if (w) + goto end; + + fitBelowFloats(tmpW, width); + + // |width| may have been adjusted because we got shoved down past a float (thus + // giving us more room), so we need to retest, and only jump to + // the end label if we still don't fit on the line. -dwh + if (w + tmpW > width) + goto end; + } + + last = o; + if (!o->isFloating() && (!o->isPositioned() || o->hasStaticX() || o->hasStaticY() || !o->container()->isInlineFlow())) + previous = o; + o = next; + + if (!last->isFloatingOrPositioned() && last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && + (!last->isListMarker() || static_cast<RenderListMarker*>(last)->isInside())) { + w += tmpW; + tmpW = 0; + lBreak.obj = o; + lBreak.pos = 0; + } + + // Clear out our character space bool, since inline <pre>s don't collapse whitespace + // with adjacent inline normal/nowrap spans. + if (!collapseWhiteSpace) + currentCharacterIsSpace = false; + + pos = 0; + atStart = false; + } + + + if (w + tmpW <= width || lastWS == NOWRAP) { + lBreak.obj = 0; + lBreak.pos = 0; + } + + end: + + if (lBreak == start && !lBreak.obj->isBR()) { + // we just add as much as possible + if (style()->whiteSpace() == PRE) { + // FIXME: Don't really understand this case. + if (pos != 0) { + lBreak.obj = o; + lBreak.pos = pos - 1; + } else { + lBreak.obj = last; + lBreak.pos = last->isText() ? last->length() : 0; + } + } else if (lBreak.obj) { + if (last != o && !last->isListMarker()) { + // better to break between object boundaries than in the middle of a word (except for list markers) + lBreak.obj = o; + lBreak.pos = 0; + } else { + // Don't ever break in the middle of a word if we can help it. + // There's no room at all. We just have to be on this line, + // even though we'll spill out. + lBreak.obj = o; + lBreak.pos = pos; + } + } + } + + // make sure we consume at least one char/object. + if (lBreak == start) + lBreak.increment(bidi); + + // Sanity check our midpoints. + checkMidpoints(lBreak, bidi); + + if (trailingSpaceObject) { + // This object is either going to be part of the last midpoint, or it is going + // to be the actual endpoint. In both cases we just decrease our pos by 1 level to + // exclude the space, allowing it to - in effect - collapse into the newline. + if (sNumMidpoints%2==1) { + BidiIterator* midpoints = smidpoints->data(); + midpoints[sNumMidpoints-1].pos--; + } + //else if (lBreak.pos > 0) + // lBreak.pos--; + else if (lBreak.obj == 0 && trailingSpaceObject->isText()) { + // Add a new end midpoint that stops right at the very end. + RenderText* text = static_cast<RenderText *>(trailingSpaceObject); + unsigned length = text->textLength(); + unsigned pos = length >= 2 ? length - 2 : UINT_MAX; + BidiIterator endMid(0, trailingSpaceObject, pos); + addMidpoint(endMid); + } + } + + // We might have made lBreak an iterator that points past the end + // of the object. Do this adjustment to make it point to the start + // of the next object instead to avoid confusing the rest of the + // code. + if (lBreak.pos > 0) { + lBreak.pos--; + lBreak.increment(bidi); + } + + if (lBreak.obj && lBreak.pos >= 2 && lBreak.obj->isText()) { + // For soft hyphens on line breaks, we have to chop out the midpoints that made us + // ignore the hyphen so that it will render at the end of the line. + UChar c = static_cast<RenderText*>(lBreak.obj)->characters()[lBreak.pos-1]; + if (c == softHyphen) + chopMidpointsAt(lBreak.obj, lBreak.pos-2); + } + + return lBreak; +} + +void RenderBlock::checkLinesForOverflow() +{ + m_overflowWidth = m_width; + for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) { + m_overflowLeft = min(curr->leftOverflow(), m_overflowLeft); + m_overflowTop = min(curr->topOverflow(), m_overflowTop); + m_overflowWidth = max(curr->rightOverflow(), m_overflowWidth); + m_overflowHeight = max(curr->bottomOverflow(), m_overflowHeight); + } +} + +void RenderBlock::deleteEllipsisLineBoxes() +{ + for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) + curr->clearTruncation(); +} + +void RenderBlock::checkLinesForTextOverflow() +{ + // Determine the width of the ellipsis using the current font. + // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable" + TextRun ellipsisRun(&horizontalEllipsis, 1); + static AtomicString ellipsisStr(&horizontalEllipsis, 1); + const Font& firstLineFont = firstLineStyle()->font(); + const Font& font = style()->font(); + int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun); + int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun); + + // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see + // if the right edge of a line box exceeds that. For RTL, we use the left edge of the padding box and + // check the left edge of the line box to see if it is less + // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()" + bool ltr = style()->direction() == LTR; + for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) { + int blockEdge = ltr ? rightOffset(curr->yPos()) : leftOffset(curr->yPos()); + int lineBoxEdge = ltr ? curr->xPos() + curr->width() : curr->xPos(); + if ((ltr && lineBoxEdge > blockEdge) || (!ltr && lineBoxEdge < blockEdge)) { + // This line spills out of our box in the appropriate direction. Now we need to see if the line + // can be truncated. In order for truncation to be possible, the line must have sufficient space to + // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis + // space. + int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth; + if (curr->canAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width)) + curr->placeEllipsis(ellipsisStr, ltr, blockEdge, width); + } + } +} + +} |