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diff --git a/WebCore/rendering/bidi.cpp b/WebCore/rendering/bidi.cpp
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+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ * Copyright (C) 2004, 2006, 2007, 2008 Apple Inc. All right reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "bidi.h"
+
+#include "CharacterNames.h"
+#include "Document.h"
+#include "Element.h"
+#include "FrameView.h"
+#include "InlineTextBox.h"
+#include "Logging.h"
+#include "RenderArena.h"
+#include "RenderLayer.h"
+#include "RenderListMarker.h"
+#include "RenderView.h"
+#include "break_lines.h"
+#include <wtf/AlwaysInline.h>
+#include <wtf/Vector.h>
+
+using namespace std;
+using namespace WTF;
+using namespace Unicode;
+
+namespace WebCore {
+
+// We don't let our line box tree for a single line get any deeper than this.
+const unsigned cMaxLineDepth = 200;
+
+class BidiIterator {
+public:
+ BidiIterator()
+ : block(0)
+ , obj(0)
+ , pos(0)
+ {
+ }
+
+ BidiIterator(RenderBlock* b, RenderObject* o, unsigned p)
+ : block(b)
+ , obj(o)
+ , pos(p)
+ {
+ }
+
+ void increment(BidiResolver<BidiIterator, BidiRun>& state);
+ bool atEnd() const;
+
+ UChar current() const;
+ WTF::Unicode::Direction direction() const;
+
+ RenderBlock* block;
+ RenderObject* obj;
+ unsigned int pos;
+};
+
+// Midpoint globals. The goal is not to do any allocation when dealing with
+// these midpoints, so we just keep an array around and never clear it. We track
+// the number of items and position using the two other variables.
+static Vector<BidiIterator>* smidpoints;
+static unsigned sNumMidpoints;
+static unsigned sCurrMidpoint;
+static bool betweenMidpoints;
+
+static bool isLineEmpty = true;
+static bool previousLineBrokeCleanly = true;
+
+static int getBorderPaddingMargin(RenderObject* child, bool endOfInline)
+{
+ bool leftSide = (child->style()->direction() == LTR) ? !endOfInline : endOfInline;
+ if (leftSide)
+ return child->marginLeft() + child->paddingLeft() + child->borderLeft();
+ return child->marginRight() + child->paddingRight() + child->borderRight();
+}
+
+static int inlineWidth(RenderObject* child, bool start = true, bool end = true)
+{
+ unsigned lineDepth = 1;
+ int extraWidth = 0;
+ RenderObject* parent = child->parent();
+ while (parent->isInline() && !parent->isInlineBlockOrInlineTable() && lineDepth++ < cMaxLineDepth) {
+ if (start && parent->firstChild() == child)
+ extraWidth += getBorderPaddingMargin(parent, false);
+ if (end && parent->lastChild() == child)
+ extraWidth += getBorderPaddingMargin(parent, true);
+ child = parent;
+ parent = child->parent();
+ }
+ return extraWidth;
+}
+
+#ifndef NDEBUG
+WTFLogChannel LogWebCoreBidiRunLeaks = { 0x00000000, "", WTFLogChannelOn };
+
+struct BidiRunCounter {
+ static int count;
+ ~BidiRunCounter()
+ {
+ if (count)
+ LOG(WebCoreBidiRunLeaks, "LEAK: %d BidiRun\n", count);
+ }
+};
+int BidiRunCounter::count = 0;
+static BidiRunCounter bidiRunCounter;
+
+static bool inBidiRunDestroy;
+#endif
+
+void BidiRun::destroy()
+{
+#ifndef NDEBUG
+ inBidiRunDestroy = true;
+#endif
+ RenderArena* renderArena = m_object->renderArena();
+ delete this;
+#ifndef NDEBUG
+ inBidiRunDestroy = false;
+#endif
+
+ // Recover the size left there for us by operator delete and free the memory.
+ renderArena->free(*reinterpret_cast<size_t*>(this), this);
+}
+
+void* BidiRun::operator new(size_t sz, RenderArena* renderArena) throw()
+{
+#ifndef NDEBUG
+ ++BidiRunCounter::count;
+#endif
+ return renderArena->allocate(sz);
+}
+
+void BidiRun::operator delete(void* ptr, size_t sz)
+{
+#ifndef NDEBUG
+ --BidiRunCounter::count;
+#endif
+ ASSERT(inBidiRunDestroy);
+
+ // Stash size where destroy() can find it.
+ *(size_t*)ptr = sz;
+}
+
+// ---------------------------------------------------------------------
+
+inline bool operator==(const BidiIterator& it1, const BidiIterator& it2)
+{
+ return it1.pos == it2.pos && it1.obj == it2.obj;
+}
+
+inline bool operator!=(const BidiIterator& it1, const BidiIterator& it2)
+{
+ return it1.pos != it2.pos || it1.obj != it2.obj;
+}
+
+static inline RenderObject* bidiNext(RenderBlock* block, RenderObject* current, BidiState& bidi,
+ bool skipInlines = true, bool* endOfInline = 0)
+{
+ RenderObject* next = 0;
+ bool oldEndOfInline = endOfInline ? *endOfInline : false;
+ if (endOfInline)
+ *endOfInline = false;
+
+ while (current) {
+ next = 0;
+ if (!oldEndOfInline && !current->isFloating() && !current->isReplaced() && !current->isPositioned()) {
+ next = current->firstChild();
+ if (next && bidi.adjustEmbedding() && next->isInlineFlow()) {
+ EUnicodeBidi ub = next->style()->unicodeBidi();
+ if (ub != UBNormal) {
+ TextDirection dir = next->style()->direction();
+ Direction d = (ub == Embed
+ ? (dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding)
+ : (dir == RTL ? RightToLeftOverride : LeftToRightOverride));
+ bidi.embed(d);
+ }
+ }
+ }
+
+ if (!next) {
+ if (!skipInlines && !oldEndOfInline && current->isInlineFlow()) {
+ next = current;
+ if (endOfInline)
+ *endOfInline = true;
+ break;
+ }
+
+ while (current && current != block) {
+ if (bidi.adjustEmbedding() && current->isInlineFlow() && current->style()->unicodeBidi() != UBNormal)
+ bidi.embed(PopDirectionalFormat);
+
+ next = current->nextSibling();
+ if (next) {
+ if (bidi.adjustEmbedding() && next->isInlineFlow()) {
+ EUnicodeBidi ub = next->style()->unicodeBidi();
+ if (ub != UBNormal) {
+ TextDirection dir = next->style()->direction();
+ Direction d = (ub == Embed
+ ? (dir == RTL ? RightToLeftEmbedding: LeftToRightEmbedding)
+ : (dir == RTL ? RightToLeftOverride : LeftToRightOverride));
+ bidi.embed(d);
+ }
+ }
+ break;
+ }
+
+ current = current->parent();
+ if (!skipInlines && current && current != block && current->isInlineFlow()) {
+ next = current;
+ if (endOfInline)
+ *endOfInline = true;
+ break;
+ }
+ }
+ }
+
+ if (!next)
+ break;
+
+ if (next->isText() || next->isFloating() || next->isReplaced() || next->isPositioned()
+ || ((!skipInlines || !next->firstChild()) // Always return EMPTY inlines.
+ && next->isInlineFlow()))
+ break;
+ current = next;
+ }
+ return next;
+}
+
+static RenderObject* bidiFirst(RenderBlock* block, BidiState& bidi, bool skipInlines = true )
+{
+ if (!block->firstChild())
+ return 0;
+
+ RenderObject* o = block->firstChild();
+ if (o->isInlineFlow()) {
+ if (bidi.adjustEmbedding()) {
+ EUnicodeBidi ub = o->style()->unicodeBidi();
+ if (ub != UBNormal) {
+ TextDirection dir = o->style()->direction();
+ Direction d = (ub == Embed
+ ? (dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding)
+ : (dir == RTL ? RightToLeftOverride : LeftToRightOverride));
+ bidi.embed(d);
+ }
+ }
+ if (skipInlines && o->firstChild())
+ o = bidiNext(block, o, bidi, skipInlines);
+ else
+ return o; // Never skip empty inlines.
+ }
+
+ if (o && !o->isText() && !o->isReplaced() && !o->isFloating() && !o->isPositioned())
+ o = bidiNext(block, o, bidi, skipInlines);
+ return o;
+}
+
+inline void BidiIterator::increment(BidiState& bidi)
+{
+ if (!obj)
+ return;
+ if (obj->isText()) {
+ pos++;
+ if (pos >= static_cast<RenderText *>(obj)->textLength()) {
+ obj = bidiNext(block, obj, bidi);
+ pos = 0;
+ }
+ } else {
+ obj = bidiNext(block, obj, bidi);
+ pos = 0;
+ }
+}
+
+inline bool BidiIterator::atEnd() const
+{
+ return !obj;
+}
+
+UChar BidiIterator::current() const
+{
+ if (!obj || !obj->isText())
+ return 0;
+
+ RenderText* text = static_cast<RenderText*>(obj);
+ if (!text->characters())
+ return 0;
+
+ return text->characters()[pos];
+}
+
+ALWAYS_INLINE Direction BidiIterator::direction() const
+{
+ if (!obj)
+ return OtherNeutral;
+ if (obj->isListMarker())
+ return obj->style()->direction() == LTR ? LeftToRight : RightToLeft;
+ if (!obj->isText())
+ return OtherNeutral;
+ RenderText* renderTxt = static_cast<RenderText*>(obj);
+ if (pos >= renderTxt->textLength())
+ return OtherNeutral;
+ return Unicode::direction(renderTxt->characters()[pos]);
+}
+
+// -------------------------------------------------------------------------------------------------
+
+static void chopMidpointsAt(RenderObject* obj, unsigned pos)
+{
+ if (!sNumMidpoints)
+ return;
+ BidiIterator* midpoints = smidpoints->data();
+ for (int i = sNumMidpoints - 1; i >= 0; i--) {
+ const BidiIterator& point = midpoints[i];
+ if (point.obj == obj && point.pos == pos) {
+ sNumMidpoints = i;
+ break;
+ }
+ }
+}
+
+static void checkMidpoints(BidiIterator& lBreak, BidiState& bidi)
+{
+ // Check to see if our last midpoint is a start point beyond the line break. If so,
+ // shave it off the list, and shave off a trailing space if the previous end point doesn't
+ // preserve whitespace.
+ if (lBreak.obj && sNumMidpoints && sNumMidpoints%2 == 0) {
+ BidiIterator* midpoints = smidpoints->data();
+ BidiIterator& endpoint = midpoints[sNumMidpoints-2];
+ const BidiIterator& startpoint = midpoints[sNumMidpoints-1];
+ BidiIterator currpoint = endpoint;
+ while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak)
+ currpoint.increment(bidi);
+ if (currpoint == lBreak) {
+ // We hit the line break before the start point. Shave off the start point.
+ sNumMidpoints--;
+ if (endpoint.obj->style()->collapseWhiteSpace()) {
+ if (endpoint.obj->isText()) {
+ // Don't shave a character off the endpoint if it was from a soft hyphen.
+ RenderText* textObj = static_cast<RenderText*>(endpoint.obj);
+ if (endpoint.pos + 1 < textObj->textLength()) {
+ if (textObj->characters()[endpoint.pos+1] == softHyphen)
+ return;
+ } else if (startpoint.obj->isText()) {
+ RenderText *startText = static_cast<RenderText*>(startpoint.obj);
+ if (startText->textLength() && startText->characters()[0] == softHyphen)
+ return;
+ }
+ }
+ endpoint.pos--;
+ }
+ }
+ }
+}
+
+static void addMidpoint(const BidiIterator& midpoint)
+{
+ if (!smidpoints)
+ return;
+
+ if (smidpoints->size() <= sNumMidpoints)
+ smidpoints->grow(sNumMidpoints + 10);
+
+ BidiIterator* midpoints = smidpoints->data();
+ midpoints[sNumMidpoints++] = midpoint;
+}
+
+static void appendRunsForObject(int start, int end, RenderObject* obj, BidiState& bidi)
+{
+ if (start > end || obj->isFloating() ||
+ (obj->isPositioned() && !obj->hasStaticX() && !obj->hasStaticY() && !obj->container()->isInlineFlow()))
+ return;
+
+ bool haveNextMidpoint = (smidpoints && sCurrMidpoint < sNumMidpoints);
+ BidiIterator nextMidpoint;
+ if (haveNextMidpoint)
+ nextMidpoint = smidpoints->at(sCurrMidpoint);
+ if (betweenMidpoints) {
+ if (!(haveNextMidpoint && nextMidpoint.obj == obj))
+ return;
+ // This is a new start point. Stop ignoring objects and
+ // adjust our start.
+ betweenMidpoints = false;
+ start = nextMidpoint.pos;
+ sCurrMidpoint++;
+ if (start < end)
+ return appendRunsForObject(start, end, obj, bidi);
+ }
+ else {
+ if (!smidpoints || !haveNextMidpoint || (obj != nextMidpoint.obj)) {
+ bidi.addRun(new (obj->renderArena()) BidiRun(start, end, obj, bidi.context(), bidi.dir()));
+ return;
+ }
+
+ // An end midpoint has been encountered within our object. We
+ // need to go ahead and append a run with our endpoint.
+ if (int(nextMidpoint.pos+1) <= end) {
+ betweenMidpoints = true;
+ sCurrMidpoint++;
+ if (nextMidpoint.pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it.
+ if (int(nextMidpoint.pos+1) > start)
+ bidi.addRun(new (obj->renderArena())
+ BidiRun(start, nextMidpoint.pos+1, obj, bidi.context(), bidi.dir()));
+ return appendRunsForObject(nextMidpoint.pos+1, end, obj, bidi);
+ }
+ }
+ else
+ bidi.addRun(new (obj->renderArena()) BidiRun(start, end, obj, bidi.context(), bidi.dir()));
+ }
+}
+
+template <>
+void BidiState::appendRun()
+{
+ if (emptyRun || eor.atEnd())
+ return;
+ bool b = m_adjustEmbedding;
+ m_adjustEmbedding = false;
+
+ int start = sor.pos;
+ RenderObject *obj = sor.obj;
+ while (obj && obj != eor.obj && obj != endOfLine.obj) {
+ appendRunsForObject(start, obj->length(), obj, *this);
+ start = 0;
+ obj = bidiNext(sor.block, obj, *this);
+ }
+ if (obj) {
+ unsigned pos = obj == eor.obj ? eor.pos : UINT_MAX;
+ if (obj == endOfLine.obj && endOfLine.pos <= pos) {
+ reachedEndOfLine = true;
+ pos = endOfLine.pos;
+ }
+ // It's OK to add runs for zero-length RenderObjects, just don't make the run larger than it should be
+ int end = obj->length() ? pos+1 : 0;
+ appendRunsForObject(start, end, obj, *this);
+ }
+
+ eor.increment(*this);
+ sor = eor;
+ m_direction = OtherNeutral;
+ m_status.eor = OtherNeutral;
+ m_adjustEmbedding = b;
+}
+
+InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj)
+{
+ // See if we have an unconstructed line box for this object that is also
+ // the last item on the line.
+ unsigned lineDepth = 1;
+ InlineFlowBox* childBox = 0;
+ InlineFlowBox* parentBox = 0;
+ InlineFlowBox* result = 0;
+ do {
+ ASSERT(obj->isInlineFlow() || obj == this);
+ RenderFlow* flow = static_cast<RenderFlow*>(obj);
+
+ // Get the last box we made for this render object.
+ parentBox = flow->lastLineBox();
+
+ // If this box is constructed then it is from a previous line, and we need
+ // to make a new box for our line. If this box is unconstructed but it has
+ // something following it on the line, then we know we have to make a new box
+ // as well. In this situation our inline has actually been split in two on
+ // the same line (this can happen with very fancy language mixtures).
+ bool constructedNewBox = false;
+ if (!parentBox || parentBox->isConstructed() || parentBox->nextOnLine()) {
+ // We need to make a new box for this render object. Once
+ // made, we need to place it at the end of the current line.
+ InlineBox* newBox = obj->createInlineBox(false, obj == this);
+ ASSERT(newBox->isInlineFlowBox());
+ parentBox = static_cast<InlineFlowBox*>(newBox);
+ parentBox->setFirstLineStyleBit(m_firstLine);
+ constructedNewBox = true;
+ }
+
+ if (!result)
+ result = parentBox;
+
+ // If we have hit the block itself, then |box| represents the root
+ // inline box for the line, and it doesn't have to be appended to any parent
+ // inline.
+ if (childBox)
+ parentBox->addToLine(childBox);
+
+ if (!constructedNewBox || obj == this)
+ break;
+
+ childBox = parentBox;
+
+ // If we've exceeded our line depth, then jump straight to the root and skip all the remaining
+ // intermediate inline flows.
+ obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent();
+
+ } while (true);
+
+ return result;
+}
+
+RootInlineBox* RenderBlock::constructLine(unsigned runCount, BidiRun* firstRun, BidiRun* lastRun, bool lastLine, RenderObject* endObject)
+{
+ ASSERT(firstRun);
+
+ InlineFlowBox* parentBox = 0;
+ for (BidiRun* r = firstRun; r; r = r->next()) {
+ // Create a box for our object.
+ bool isOnlyRun = (runCount == 1);
+ if (runCount == 2 && !r->m_object->isListMarker())
+ isOnlyRun = ((style()->direction() == RTL) ? lastRun : firstRun)->m_object->isListMarker();
+ r->m_box = r->m_object->createInlineBox(r->m_object->isPositioned(), false, isOnlyRun);
+
+ if (r->m_box) {
+ // If we have no parent box yet, or if the run is not simply a sibling,
+ // then we need to construct inline boxes as necessary to properly enclose the
+ // run's inline box.
+ if (!parentBox || parentBox->object() != r->m_object->parent())
+ // Create new inline boxes all the way back to the appropriate insertion point.
+ parentBox = createLineBoxes(r->m_object->parent());
+
+ // Append the inline box to this line.
+ parentBox->addToLine(r->m_box);
+
+ if (r->m_box->isInlineTextBox()) {
+ InlineTextBox* text = static_cast<InlineTextBox*>(r->m_box);
+ text->setStart(r->m_start);
+ text->setLen(r->m_stop - r->m_start);
+ bool visuallyOrdered = r->m_object->style()->visuallyOrdered();
+ text->m_reversed = r->reversed(visuallyOrdered);
+ text->m_dirOverride = r->dirOverride(visuallyOrdered);
+ }
+ }
+ }
+
+ // We should have a root inline box. It should be unconstructed and
+ // be the last continuation of our line list.
+ ASSERT(lastLineBox() && !lastLineBox()->isConstructed());
+
+ // Set bits on our inline flow boxes that indicate which sides should
+ // paint borders/margins/padding. This knowledge will ultimately be used when
+ // we determine the horizontal positions and widths of all the inline boxes on
+ // the line.
+ lastLineBox()->determineSpacingForFlowBoxes(lastLine, endObject);
+
+ // Now mark the line boxes as being constructed.
+ lastLineBox()->setConstructed();
+
+ // Return the last line.
+ return lastRootBox();
+}
+
+void RenderBlock::computeHorizontalPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun, BidiRun* logicallyLastRun, bool reachedEnd)
+{
+ // First determine our total width.
+ int availableWidth = lineWidth(m_height);
+ int totWidth = lineBox->getFlowSpacingWidth();
+ bool needsWordSpacing = false;
+ unsigned numSpaces = 0;
+ ETextAlign textAlign = style()->textAlign();
+
+ for (BidiRun* r = firstRun; r; r = r->next()) {
+ if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak())
+ continue; // Positioned objects are only participating to figure out their
+ // correct static x position. They have no effect on the width.
+ // Similarly, line break boxes have no effect on the width.
+ if (r->m_object->isText()) {
+ RenderText* rt = static_cast<RenderText*>(r->m_object);
+
+ if (textAlign == JUSTIFY) {
+ const UChar* characters = rt->characters();
+ for (int i = r->m_start; i < r->m_stop; i++) {
+ UChar c = characters[i];
+ if (c == ' ' || c == '\n' || c == '\t')
+ numSpaces++;
+ }
+ }
+
+ if (int length = rt->textLength()) {
+ if (!r->m_compact && !r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start]))
+ totWidth += rt->style(m_firstLine)->font().wordSpacing();
+ needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length;
+ }
+ r->m_box->setWidth(rt->width(r->m_start, r->m_stop - r->m_start, totWidth, m_firstLine));
+ } else if (!r->m_object->isInlineFlow()) {
+ r->m_object->calcWidth();
+ r->m_box->setWidth(r->m_object->width());
+ if (!r->m_compact)
+ totWidth += r->m_object->marginLeft() + r->m_object->marginRight();
+ }
+
+ // Compacts don't contribute to the width of the line, since they are placed in the margin.
+ if (!r->m_compact)
+ totWidth += r->m_box->width();
+ }
+
+ if (totWidth > availableWidth && logicallyLastRun->m_object->style(m_firstLine)->autoWrap()
+ && logicallyLastRun->m_object->style(m_firstLine)->breakOnlyAfterWhiteSpace() && !logicallyLastRun->m_compact) {
+ logicallyLastRun->m_box->setWidth(logicallyLastRun->m_box->width() - totWidth + availableWidth);
+ totWidth = availableWidth;
+ }
+
+ // Armed with the total width of the line (without justification),
+ // we now examine our text-align property in order to determine where to position the
+ // objects horizontally. The total width of the line can be increased if we end up
+ // justifying text.
+ int x = leftOffset(m_height);
+ switch(textAlign) {
+ case LEFT:
+ case WEBKIT_LEFT:
+ // The direction of the block should determine what happens with wide lines. In
+ // particular with RTL blocks, wide lines should still spill out to the left.
+ if (style()->direction() == RTL && totWidth > availableWidth)
+ x -= (totWidth - availableWidth);
+ break;
+ case JUSTIFY:
+ if (numSpaces && !reachedEnd && !lineBox->endsWithBreak())
+ break;
+ // fall through
+ case TAAUTO:
+ numSpaces = 0;
+ // for right to left fall through to right aligned
+ if (style()->direction() == LTR)
+ break;
+ case RIGHT:
+ case WEBKIT_RIGHT:
+ // Wide lines spill out of the block based off direction.
+ // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right
+ // side of the block.
+ if (style()->direction() == RTL || totWidth < availableWidth)
+ x += availableWidth - totWidth;
+ break;
+ case CENTER:
+ case WEBKIT_CENTER:
+ if (style()->direction() == LTR)
+ x += max((availableWidth - totWidth) / 2, 0);
+ else
+ x += totWidth > availableWidth ? (availableWidth - totWidth) : (availableWidth - totWidth) / 2;
+ break;
+ }
+
+ if (numSpaces) {
+ for (BidiRun* r = firstRun; r; r = r->next()) {
+ if (!r->m_box)
+ continue;
+
+ int spaceAdd = 0;
+ if (r->m_object->isText() && !r->m_compact) {
+ unsigned spaces = 0;
+ const UChar* characters = static_cast<RenderText*>(r->m_object)->characters();
+ for (int i = r->m_start; i < r->m_stop; i++) {
+ UChar c = characters[i];
+ if (c == ' ' || c == '\n' || c == '\t')
+ spaces++;
+ }
+
+ ASSERT(spaces <= numSpaces);
+
+ // Only justify text if whitespace is collapsed.
+ if (r->m_object->style()->collapseWhiteSpace()) {
+ spaceAdd = (availableWidth - totWidth) * spaces / numSpaces;
+ static_cast<InlineTextBox*>(r->m_box)->setSpaceAdd(spaceAdd);
+ totWidth += spaceAdd;
+ }
+ numSpaces -= spaces;
+ if (!numSpaces)
+ break;
+ }
+ }
+ }
+
+ // The widths of all runs are now known. We can now place every inline box (and
+ // compute accurate widths for the inline flow boxes).
+ int leftPosition = x;
+ int rightPosition = x;
+ needsWordSpacing = false;
+ lineBox->placeBoxesHorizontally(x, leftPosition, rightPosition, needsWordSpacing);
+ lineBox->setHorizontalOverflowPositions(leftPosition, rightPosition);
+}
+
+void RenderBlock::computeVerticalPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun)
+{
+ lineBox->verticallyAlignBoxes(m_height);
+ lineBox->setBlockHeight(m_height);
+
+ // See if the line spilled out. If so set overflow height accordingly.
+ int bottomOfLine = lineBox->bottomOverflow();
+ if (bottomOfLine > m_height && bottomOfLine > m_overflowHeight)
+ m_overflowHeight = bottomOfLine;
+
+ // Now make sure we place replaced render objects correctly.
+ for (BidiRun* r = firstRun; r; r = r->next()) {
+ if (!r->m_box)
+ continue; // Skip runs with no line boxes.
+
+ // Align positioned boxes with the top of the line box. This is
+ // a reasonable approximation of an appropriate y position.
+ if (r->m_object->isPositioned())
+ r->m_box->setYPos(m_height);
+
+ // Position is used to properly position both replaced elements and
+ // to update the static normal flow x/y of positioned elements.
+ r->m_object->position(r->m_box);
+ }
+}
+
+// collects one line of the paragraph and transforms it to visual order
+void RenderBlock::bidiReorderLine(const BidiIterator& start, const BidiIterator& end, BidiState& bidi)
+{
+ if (start == end) {
+ if (start.current() == '\n')
+ m_height += lineHeight(m_firstLine, true);
+ return;
+ }
+
+ bidi.createBidiRunsForLine(start, end, style()->visuallyOrdered(), previousLineBrokeCleanly);
+}
+
+static void buildCompactRuns(RenderObject* compactObj, BidiState& bidi)
+{
+ ASSERT(compactObj->isRenderBlock());
+ ASSERT(!bidi.firstRun());
+
+ // Format the compact like it is its own single line. We build up all the runs for
+ // the little compact and then reorder them for bidi.
+ RenderBlock* compactBlock = static_cast<RenderBlock*>(compactObj);
+ bidi.setAdjustEmbedding(true);
+ BidiIterator start(compactBlock, bidiFirst(compactBlock, bidi), 0);
+ bidi.setAdjustEmbedding(false);
+ BidiIterator end = start;
+
+ betweenMidpoints = false;
+ isLineEmpty = true;
+ previousLineBrokeCleanly = true;
+
+ end = compactBlock->findNextLineBreak(start, bidi);
+ if (!isLineEmpty)
+ compactBlock->bidiReorderLine(start, end, bidi);
+
+ for (BidiRun* run = bidi.firstRun(); run; run = run->next())
+ run->m_compact = true;
+
+ sNumMidpoints = 0;
+ sCurrMidpoint = 0;
+ betweenMidpoints = false;
+}
+
+void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintTop, int& repaintBottom)
+{
+ BidiState bidi;
+
+ bool useRepaintBounds = false;
+
+ invalidateVerticalPosition();
+
+ m_overflowHeight = 0;
+
+ m_height = borderTop() + paddingTop();
+ int toAdd = borderBottom() + paddingBottom() + horizontalScrollbarHeight();
+
+ // Figure out if we should clear out our line boxes.
+ // FIXME: Handle resize eventually!
+ // FIXME: Do something better when floats are present.
+ bool fullLayout = !firstLineBox() || !firstChild() || selfNeedsLayout() || relayoutChildren || containsFloats();
+ if (fullLayout)
+ deleteLineBoxes();
+
+ // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't
+ // clip.
+ // FIXME: CSS3 says that descendants that are clipped must also know how to truncate. This is insanely
+ // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense
+ // anyway, so we won't worry about following the draft here.
+ bool hasTextOverflow = style()->textOverflow() && hasOverflowClip();
+
+ // Walk all the lines and delete our ellipsis line boxes if they exist.
+ if (hasTextOverflow)
+ deleteEllipsisLineBoxes();
+
+ if (firstChild()) {
+ // layout replaced elements
+ bool endOfInline = false;
+ RenderObject* o = bidiFirst(this, bidi, false);
+ bool hasFloat = false;
+ int containerWidth = max(0, containingBlockWidth());
+ while (o) {
+ o->invalidateVerticalPosition();
+ if (o->isReplaced() || o->isFloating() || o->isPositioned()) {
+ if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent())
+ o->setChildNeedsLayout(true, false);
+
+ // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths.
+ if (relayoutChildren && (o->style()->paddingLeft().isPercent() || o->style()->paddingRight().isPercent()))
+ o->setPrefWidthsDirty(true, false);
+
+ if (o->isPositioned())
+ o->containingBlock()->insertPositionedObject(o);
+ else {
+ if (o->isFloating())
+ hasFloat = true;
+ else if (fullLayout || o->needsLayout()) // Replaced elements
+ o->dirtyLineBoxes(fullLayout);
+ o->layoutIfNeeded();
+ }
+ }
+ else if (o->isText() || (o->isInlineFlow() && !endOfInline)) {
+ if (fullLayout || o->selfNeedsLayout())
+ o->dirtyLineBoxes(fullLayout);
+
+ // Calculate margins of inline flows so that they can be used later by line layout.
+ if (o->isInlineFlow())
+ static_cast<RenderFlow*>(o)->calcMargins(containerWidth);
+ o->setNeedsLayout(false);
+ }
+ o = bidiNext(this, o, bidi, false, &endOfInline);
+ }
+
+ if (hasFloat)
+ fullLayout = true; // FIXME: Will need to find a way to optimize floats some day.
+
+ if (fullLayout && !selfNeedsLayout()) {
+ setNeedsLayout(true, false); // Mark ourselves as needing a full layout. This way we'll repaint like
+ // we're supposed to.
+ if (!document()->view()->needsFullRepaint() && m_layer) {
+ // Because we waited until we were already inside layout to discover
+ // that the block really needed a full layout, we missed our chance to repaint the layer
+ // before layout started. Luckily the layer has cached the repaint rect for its original
+ // position and size, and so we can use that to make a repaint happen now.
+ RenderView* c = view();
+ if (c && !c->printing())
+ c->repaintViewRectangle(m_layer->repaintRect());
+ }
+ }
+
+ BidiContext* startEmbed;
+ if (style()->direction() == LTR
+#if ENABLE(SVG)
+ || (style()->unicodeBidi() == UBNormal && isSVGText())
+#endif
+ ) {
+ startEmbed = new BidiContext(0, LeftToRight, style()->unicodeBidi() == Override);
+ } else {
+ startEmbed = new BidiContext(1, RightToLeft, style()->unicodeBidi() == Override);
+ }
+
+ bidi.setLastStrongDir(startEmbed->dir());
+ bidi.setLastDir(startEmbed->dir());
+ bidi.setEorDir(startEmbed->dir());
+ bidi.setContext(startEmbed);
+
+ if (!smidpoints)
+ smidpoints = new Vector<BidiIterator>();
+
+ sNumMidpoints = 0;
+ sCurrMidpoint = 0;
+
+ // We want to skip ahead to the first dirty line
+ BidiIterator start;
+ RootInlineBox* startLine = determineStartPosition(fullLayout, start, bidi);
+
+ // We also find the first clean line and extract these lines. We will add them back
+ // if we determine that we're able to synchronize after handling all our dirty lines.
+ BidiIterator cleanLineStart;
+ BidiStatus cleanLineBidiStatus;
+ int endLineYPos = 0;
+ RootInlineBox* endLine = (fullLayout || !startLine) ?
+ 0 : determineEndPosition(startLine, cleanLineStart, cleanLineBidiStatus, endLineYPos);
+
+ if (startLine) {
+ useRepaintBounds = true;
+ repaintTop = m_height;
+ repaintBottom = m_height;
+ RenderArena* arena = renderArena();
+ RootInlineBox* box = startLine;
+ while (box) {
+ repaintTop = min(repaintTop, box->topOverflow());
+ repaintBottom = max(repaintBottom, box->bottomOverflow());
+ RootInlineBox* next = box->nextRootBox();
+ box->deleteLine(arena);
+ box = next;
+ }
+ }
+
+ BidiIterator end = start;
+
+ bool endLineMatched = false;
+ while (!end.atEnd()) {
+ start = end;
+ if (endLine && (endLineMatched = matchedEndLine(start, bidi.status(), cleanLineStart, cleanLineBidiStatus, endLine, endLineYPos, repaintBottom, repaintTop)))
+ break;
+
+ betweenMidpoints = false;
+ isLineEmpty = true;
+ if (m_firstLine && firstChild() && firstChild()->isCompact() && firstChild()->isRenderBlock()) {
+ buildCompactRuns(firstChild(), bidi);
+ start.obj = firstChild()->nextSibling();
+ end = start;
+ }
+ end = findNextLineBreak(start, bidi);
+ if (start.atEnd()) {
+ bidi.deleteRuns();
+ break;
+ }
+ if (!isLineEmpty) {
+ bidiReorderLine(start, end, bidi);
+
+ // Now that the runs have been ordered, we create the line boxes.
+ // At the same time we figure out where border/padding/margin should be applied for
+ // inline flow boxes.
+
+ RootInlineBox* lineBox = 0;
+ if (bidi.runCount()) {
+ lineBox = constructLine(bidi.runCount(), bidi.firstRun(), bidi.lastRun(), !end.obj, end.obj && !end.pos ? end.obj : 0);
+ if (lineBox) {
+ lineBox->setEndsWithBreak(previousLineBrokeCleanly);
+
+ // Now we position all of our text runs horizontally.
+ computeHorizontalPositionsForLine(lineBox, bidi.firstRun(), bidi.logicallyLastRun(), end.atEnd());
+
+ // Now position our text runs vertically.
+ computeVerticalPositionsForLine(lineBox, bidi.firstRun());
+
+#if ENABLE(SVG)
+ // Special SVG text layout code
+ lineBox->computePerCharacterLayoutInformation();
+#endif
+
+#if PLATFORM(MAC)
+ // Highlight acts as an overflow inflation.
+ if (style()->highlight() != nullAtom)
+ lineBox->addHighlightOverflow();
+#endif
+ }
+ }
+
+ bidi.deleteRuns();
+
+ if (end == start) {
+ bidi.setAdjustEmbedding(true);
+ end.increment(bidi);
+ bidi.setAdjustEmbedding(false);
+ }
+
+ if (lineBox) {
+ lineBox->setLineBreakInfo(end.obj, end.pos, bidi.status());
+ if (useRepaintBounds) {
+ repaintTop = min(repaintTop, lineBox->topOverflow());
+ repaintBottom = max(repaintBottom, lineBox->bottomOverflow());
+ }
+ }
+
+ m_firstLine = false;
+ newLine();
+ }
+
+ sNumMidpoints = 0;
+ sCurrMidpoint = 0;
+ }
+
+ if (endLine) {
+ if (endLineMatched) {
+ // Attach all the remaining lines, and then adjust their y-positions as needed.
+ for (RootInlineBox* line = endLine; line; line = line->nextRootBox())
+ line->attachLine();
+
+ // Now apply the offset to each line if needed.
+ int delta = m_height - endLineYPos;
+ if (delta) {
+ for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) {
+ repaintTop = min(repaintTop, line->topOverflow() + min(delta, 0));
+ repaintBottom = max(repaintBottom, line->bottomOverflow() + max(delta, 0));
+ line->adjustPosition(0, delta);
+ }
+ }
+ m_height = lastRootBox()->blockHeight();
+ } else {
+ // Delete all the remaining lines.
+ InlineRunBox* line = endLine;
+ RenderArena* arena = renderArena();
+ while (line) {
+ repaintTop = min(repaintTop, line->topOverflow());
+ repaintBottom = max(repaintBottom, line->bottomOverflow());
+ InlineRunBox* next = line->nextLineBox();
+ line->deleteLine(arena);
+ line = next;
+ }
+ }
+ }
+ }
+
+ sNumMidpoints = 0;
+ sCurrMidpoint = 0;
+
+ // in case we have a float on the last line, it might not be positioned up to now.
+ // This has to be done before adding in the bottom border/padding, or the float will
+ // include the padding incorrectly. -dwh
+ positionNewFloats();
+
+ // Now add in the bottom border/padding.
+ m_height += toAdd;
+
+ // Always make sure this is at least our height.
+ m_overflowHeight = max(m_height, m_overflowHeight);
+
+ // See if any lines spill out of the block. If so, we need to update our overflow width.
+ checkLinesForOverflow();
+
+ if (!firstLineBox() && hasLineIfEmpty())
+ m_height += lineHeight(true, true);
+
+ // See if we have any lines that spill out of our block. If we do, then we will possibly need to
+ // truncate text.
+ if (hasTextOverflow)
+ checkLinesForTextOverflow();
+}
+
+RootInlineBox* RenderBlock::determineStartPosition(bool fullLayout, BidiIterator& start, BidiState& bidi)
+{
+ RootInlineBox* curr = 0;
+ RootInlineBox* last = 0;
+ RenderObject* startObj = 0;
+ int pos = 0;
+
+ if (fullLayout) {
+ // Nuke all our lines.
+ if (firstRootBox()) {
+ RenderArena* arena = renderArena();
+ curr = firstRootBox();
+ while (curr) {
+ RootInlineBox* next = curr->nextRootBox();
+ curr->deleteLine(arena);
+ curr = next;
+ }
+ ASSERT(!firstLineBox() && !lastLineBox());
+ }
+ } else {
+ for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) { }
+ if (curr) {
+ // We have a dirty line.
+ if (RootInlineBox* prevRootBox = curr->prevRootBox()) {
+ // We have a previous line.
+ if (!prevRootBox->endsWithBreak() || prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= static_cast<RenderText*>(prevRootBox->lineBreakObj())->textLength())
+ // The previous line didn't break cleanly or broke at a newline
+ // that has been deleted, so treat it as dirty too.
+ curr = prevRootBox;
+ }
+ } else {
+ // No dirty lines were found.
+ // If the last line didn't break cleanly, treat it as dirty.
+ if (lastRootBox() && !lastRootBox()->endsWithBreak())
+ curr = lastRootBox();
+ }
+
+ // If we have no dirty lines, then last is just the last root box.
+ last = curr ? curr->prevRootBox() : lastRootBox();
+ }
+
+ m_firstLine = !last;
+ previousLineBrokeCleanly = !last || last->endsWithBreak();
+ if (last) {
+ m_height = last->blockHeight();
+ startObj = last->lineBreakObj();
+ pos = last->lineBreakPos();
+ bidi.setStatus(last->lineBreakBidiStatus());
+ } else {
+ bidi.setAdjustEmbedding(true);
+ startObj = bidiFirst(this, bidi, 0);
+ bidi.setAdjustEmbedding(false);
+ }
+
+ start = BidiIterator(this, startObj, pos);
+
+ return curr;
+}
+
+RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, BidiIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& yPos)
+{
+ RootInlineBox* last = 0;
+ if (!startLine)
+ last = 0;
+ else {
+ for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) {
+ if (curr->isDirty())
+ last = 0;
+ else if (!last)
+ last = curr;
+ }
+ }
+
+ if (!last)
+ return 0;
+
+ RootInlineBox* prev = last->prevRootBox();
+ cleanLineStart = BidiIterator(this, prev->lineBreakObj(), prev->lineBreakPos());
+ cleanLineBidiStatus = prev->lineBreakBidiStatus();
+ yPos = prev->blockHeight();
+
+ for (RootInlineBox* line = last; line; line = line->nextRootBox())
+ line->extractLine(); // Disconnect all line boxes from their render objects while preserving
+ // their connections to one another.
+
+ return last;
+}
+
+bool RenderBlock::matchedEndLine(const BidiIterator& start, const BidiStatus& status,
+ const BidiIterator& endLineStart, const BidiStatus& endLineStatus,
+ RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop)
+{
+ if (start == endLineStart)
+ return status == endLineStatus;
+
+ // The first clean line doesn't match, but we can check a handful of following lines to try
+ // to match back up.
+ static int numLines = 8; // The # of lines we're willing to match against.
+ RootInlineBox* line = endLine;
+ for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) {
+ if (line->lineBreakObj() == start.obj && line->lineBreakPos() == start.pos) {
+ // We have a match.
+ if (line->lineBreakBidiStatus() != status)
+ return false; // ...but the bidi state doesn't match.
+ RootInlineBox* result = line->nextRootBox();
+
+ // Set our yPos to be the block height of endLine.
+ if (result)
+ endYPos = line->blockHeight();
+
+ // Now delete the lines that we failed to sync.
+ RootInlineBox* boxToDelete = endLine;
+ RenderArena* arena = renderArena();
+ while (boxToDelete && boxToDelete != result) {
+ repaintTop = min(repaintTop, boxToDelete->topOverflow());
+ repaintBottom = max(repaintBottom, boxToDelete->bottomOverflow());
+ RootInlineBox* next = boxToDelete->nextRootBox();
+ boxToDelete->deleteLine(arena);
+ boxToDelete = next;
+ }
+
+ endLine = result;
+ return result;
+ }
+ }
+
+ return false;
+}
+
+static inline bool skipNonBreakingSpace(BidiIterator& it)
+{
+ if (it.obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace)
+ return false;
+
+ // FIXME: This is bad. It makes nbsp inconsistent with space and won't work correctly
+ // with m_minWidth/m_maxWidth.
+ // Do not skip a non-breaking space if it is the first character
+ // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off
+ // |true|).
+ if (isLineEmpty && previousLineBrokeCleanly)
+ return false;
+
+ return true;
+}
+
+static inline bool shouldCollapseWhiteSpace(const RenderStyle* style)
+{
+ return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly));
+}
+
+static inline bool shouldPreserveNewline(RenderObject* object)
+{
+#if ENABLE(SVG)
+ if (object->isSVGText())
+ return false;
+#endif
+
+ return object->style()->preserveNewline();
+}
+
+static bool inlineFlowRequiresLineBox(RenderObject* flow)
+{
+ // FIXME: Right now, we only allow line boxes for inlines that are truly empty.
+ // We need to fix this, though, because at the very least, inlines containing only
+ // ignorable whitespace should should also have line boxes.
+ return flow->isInlineFlow() && !flow->firstChild() && flow->hasHorizontalBordersPaddingOrMargin();
+}
+
+static inline bool requiresLineBox(BidiIterator& it)
+{
+ if (it.obj->isFloatingOrPositioned())
+ return false;
+
+ if (it.obj->isInlineFlow() && !inlineFlowRequiresLineBox(it.obj))
+ return false;
+
+ if (!shouldCollapseWhiteSpace(it.obj->style()) || it.obj->isBR())
+ return true;
+
+ UChar current = it.current();
+ return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || shouldPreserveNewline(it.obj)) && !skipNonBreakingSpace(it);
+}
+
+bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj)
+{
+ ASSERT(inlineObj->parent() == this);
+
+ BidiIterator it(this, inlineObj, 0);
+ BidiState state;
+ while (!it.atEnd() && !requiresLineBox(it))
+ it.increment(state);
+
+ return !it.atEnd();
+}
+
+int RenderBlock::skipWhitespace(BidiIterator& it, BidiState& bidi)
+{
+ // FIXME: The entire concept of the skipWhitespace function is flawed, since we really need to be building
+ // line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned
+ // elements quite right. In other words, we need to build this function's work into the normal line
+ // object iteration process.
+ int w = lineWidth(m_height);
+
+ while (!it.atEnd() && !requiresLineBox(it)) {
+ RenderObject* o = it.obj;
+ if (o->isFloating()) {
+ insertFloatingObject(o);
+ positionNewFloats();
+ w = lineWidth(m_height);
+ } else if (o->isPositioned()) {
+ // FIXME: The math here is actually not really right. It's a best-guess approximation that
+ // will work for the common cases
+ RenderObject* c = o->container();
+ if (c->isInlineFlow()) {
+ // A relative positioned inline encloses us. In this case, we also have to determine our
+ // position as though we were an inline. Set |staticX| and |staticY| on the relative positioned
+ // inline so that we can obtain the value later.
+ c->setStaticX(style()->direction() == LTR ? leftOffset(m_height) : rightOffset(m_height));
+ c->setStaticY(m_height);
+ }
+
+ if (o->hasStaticX()) {
+ if (o->style()->isOriginalDisplayInlineType())
+ o->setStaticX(style()->direction() == LTR ? leftOffset(m_height) : width() - rightOffset(m_height));
+ else
+ o->setStaticX(style()->direction() == LTR ? borderLeft() + paddingLeft() : borderRight() + paddingRight());
+ }
+
+ if (o->hasStaticY())
+ o->setStaticY(m_height);
+ }
+ it.increment(bidi);
+ }
+
+ return w;
+}
+
+// This is currently just used for list markers and inline flows that have line boxes. Neither should
+// have an effect on whitespace at the start of the line.
+static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, BidiState& bidi)
+{
+ RenderObject* next = bidiNext(block, o, bidi);
+ if (next && !next->isBR() && next->isText() && static_cast<RenderText*>(next)->textLength() > 0) {
+ RenderText* nextText = static_cast<RenderText*>(next);
+ UChar nextChar = nextText->characters()[0];
+ if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) {
+ addMidpoint(BidiIterator(0, o, 0));
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void RenderBlock::fitBelowFloats(int widthToFit, int& availableWidth)
+{
+ ASSERT(widthToFit > availableWidth);
+
+ int floatBottom;
+ int lastFloatBottom = m_height;
+ int newLineWidth = availableWidth;
+ while (true) {
+ floatBottom = nextFloatBottomBelow(lastFloatBottom);
+ if (!floatBottom)
+ break;
+
+ newLineWidth = lineWidth(floatBottom);
+ lastFloatBottom = floatBottom;
+ if (newLineWidth >= widthToFit)
+ break;
+ }
+
+ if (newLineWidth > availableWidth) {
+ m_height = lastFloatBottom;
+ availableWidth = newLineWidth;
+ }
+}
+
+BidiIterator RenderBlock::findNextLineBreak(BidiIterator &start, BidiState &bidi)
+{
+ bool appliedStartWidth = start.pos > 0;
+
+ bidi.setAdjustEmbedding(true);
+ int width = skipWhitespace(start, bidi);
+ bidi.setAdjustEmbedding(false);
+ int w = 0;
+ int tmpW = 0;
+
+ if (start.atEnd())
+ return start;
+
+ // This variable is used only if whitespace isn't set to PRE, and it tells us whether
+ // or not we are currently ignoring whitespace.
+ bool ignoringSpaces = false;
+ BidiIterator ignoreStart;
+
+ // This variable tracks whether the very last character we saw was a space. We use
+ // this to detect when we encounter a second space so we know we have to terminate
+ // a run.
+ bool currentCharacterIsSpace = false;
+ bool currentCharacterIsWS = false;
+ RenderObject* trailingSpaceObject = 0;
+
+ BidiIterator lBreak = start;
+
+ RenderObject *o = start.obj;
+ RenderObject *last = o;
+ RenderObject *previous = o;
+ int pos = start.pos;
+ bool atStart = true;
+
+ bool prevLineBrokeCleanly = previousLineBrokeCleanly;
+ previousLineBrokeCleanly = false;
+
+ bool autoWrapWasEverTrueOnLine = false;
+ bool floatsFitOnLine = true;
+
+ // Firefox and Opera will allow a table cell to grow to fit an image inside it under
+ // very specific circumstances (in order to match common WinIE renderings).
+ // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.)
+ bool allowImagesToBreak = !style()->htmlHacks() || !isTableCell() || !style()->width().isIntrinsicOrAuto();
+
+ EWhiteSpace currWS = style()->whiteSpace();
+ EWhiteSpace lastWS = currWS;
+ while (o) {
+ currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace();
+ lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace();
+
+ bool autoWrap = RenderStyle::autoWrap(currWS);
+ autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap;
+
+#if ENABLE(SVG)
+ bool preserveNewline = o->isSVGText() ? false : RenderStyle::preserveNewline(currWS);
+#else
+ bool preserveNewline = RenderStyle::preserveNewline(currWS);
+#endif
+
+ bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS);
+
+ if (o->isBR()) {
+ if (w + tmpW <= width) {
+ lBreak.obj = o;
+ lBreak.pos = 0;
+ lBreak.increment(bidi);
+
+ // A <br> always breaks a line, so don't let the line be collapsed
+ // away. Also, the space at the end of a line with a <br> does not
+ // get collapsed away. It only does this if the previous line broke
+ // cleanly. Otherwise the <br> has no effect on whether the line is
+ // empty or not.
+ if (prevLineBrokeCleanly)
+ isLineEmpty = false;
+ trailingSpaceObject = 0;
+ previousLineBrokeCleanly = true;
+
+ if (!isLineEmpty) {
+ // only check the clear status for non-empty lines.
+ EClear clear = o->style()->clear();
+ if (clear != CNONE)
+ m_clearStatus = (EClear) (m_clearStatus | clear);
+ }
+ }
+ goto end;
+ }
+
+ if (o->isFloatingOrPositioned()) {
+ // add to special objects...
+ if (o->isFloating()) {
+ insertFloatingObject(o);
+ // check if it fits in the current line.
+ // If it does, position it now, otherwise, position
+ // it after moving to next line (in newLine() func)
+ if (floatsFitOnLine && o->width() + o->marginLeft() + o->marginRight() + w + tmpW <= width) {
+ positionNewFloats();
+ width = lineWidth(m_height);
+ } else
+ floatsFitOnLine = false;
+ } else if (o->isPositioned()) {
+ // If our original display wasn't an inline type, then we can
+ // go ahead and determine our static x position now.
+ bool isInlineType = o->style()->isOriginalDisplayInlineType();
+ bool needToSetStaticX = o->hasStaticX();
+ if (o->hasStaticX() && !isInlineType) {
+ o->setStaticX(o->parent()->style()->direction() == LTR ?
+ borderLeft() + paddingLeft() :
+ borderRight() + paddingRight());
+ needToSetStaticX = false;
+ }
+
+ // If our original display was an INLINE type, then we can go ahead
+ // and determine our static y position now.
+ bool needToSetStaticY = o->hasStaticY();
+ if (o->hasStaticY() && isInlineType) {
+ o->setStaticY(m_height);
+ needToSetStaticY = false;
+ }
+
+ bool needToCreateLineBox = needToSetStaticX || needToSetStaticY;
+ RenderObject* c = o->container();
+ if (c->isInlineFlow() && (!needToSetStaticX || !needToSetStaticY))
+ needToCreateLineBox = true;
+
+ // If we're ignoring spaces, we have to stop and include this object and
+ // then start ignoring spaces again.
+ if (needToCreateLineBox) {
+ trailingSpaceObject = 0;
+ ignoreStart.obj = o;
+ ignoreStart.pos = 0;
+ if (ignoringSpaces) {
+ addMidpoint(ignoreStart); // Stop ignoring spaces.
+ addMidpoint(ignoreStart); // Start ignoring again.
+ }
+
+ }
+ }
+ } else if (o->isInlineFlow()) {
+ // Right now, we should only encounter empty inlines here.
+ ASSERT(!o->firstChild());
+
+ // Now that some inline flows have line boxes, if we are already ignoring spaces, we need
+ // to make sure that we stop to include this object and then start ignoring spaces again.
+ // If this object is at the start of the line, we need to behave like list markers and
+ // start ignoring spaces.
+ if (inlineFlowRequiresLineBox(o)) {
+ isLineEmpty = false;
+ if (ignoringSpaces) {
+ trailingSpaceObject = 0;
+ addMidpoint(BidiIterator(0, o, 0)); // Stop ignoring spaces.
+ addMidpoint(BidiIterator(0, o, 0)); // Start ignoring again.
+ } else if (style()->collapseWhiteSpace() && start.obj == o
+ && shouldSkipWhitespaceAfterStartObject(start.block, o, bidi)) {
+ // Like with list markers, we start ignoring spaces to make sure that any
+ // additional spaces we see will be discarded.
+ currentCharacterIsSpace = true;
+ currentCharacterIsWS = true;
+ ignoringSpaces = true;
+ }
+ }
+
+ tmpW += o->marginLeft() + o->borderLeft() + o->paddingLeft() +
+ o->marginRight() + o->borderRight() + o->paddingRight();
+ } else if (o->isReplaced()) {
+ // Break on replaced elements if either has normal white-space.
+ if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) {
+ w += tmpW;
+ tmpW = 0;
+ lBreak.obj = o;
+ lBreak.pos = 0;
+ }
+
+ if (ignoringSpaces)
+ addMidpoint(BidiIterator(0, o, 0));
+
+ isLineEmpty = false;
+ ignoringSpaces = false;
+ currentCharacterIsSpace = false;
+ currentCharacterIsWS = false;
+ trailingSpaceObject = 0;
+
+ // Optimize for a common case. If we can't find whitespace after the list
+ // item, then this is all moot. -dwh
+ if (o->isListMarker() && !static_cast<RenderListMarker*>(o)->isInside()) {
+ if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(start.block, o, bidi)) {
+ // Like with inline flows, we start ignoring spaces to make sure that any
+ // additional spaces we see will be discarded.
+ currentCharacterIsSpace = true;
+ currentCharacterIsWS = true;
+ ignoringSpaces = true;
+ }
+ } else
+ tmpW += o->width() + o->marginLeft() + o->marginRight() + inlineWidth(o);
+ } else if (o->isText()) {
+ if (!pos)
+ appliedStartWidth = false;
+
+ RenderText* t = static_cast<RenderText*>(o);
+
+ int strlen = t->textLength();
+ int len = strlen - pos;
+ const UChar* str = t->characters();
+
+ const Font& f = t->style(m_firstLine)->font();
+
+ int lastSpace = pos;
+ int wordSpacing = o->style()->wordSpacing();
+ int lastSpaceWordSpacing = 0;
+
+ int wrapW = tmpW + inlineWidth(o, !appliedStartWidth, true);
+ int charWidth = 0;
+ int nextBreakable = -1;
+ bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE;
+ // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word,
+ // which is only possible if the word is the first thing on the line, that is, if |w| is zero.
+ bool breakWords = o->style()->breakWords() && ((autoWrap && !w) || currWS == PRE);
+ bool midWordBreak = false;
+ bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap;
+
+ if (t->isWordBreak()) {
+ w += tmpW;
+ tmpW = 0;
+ lBreak.obj = o;
+ lBreak.pos = 0;
+ ASSERT(!len);
+ }
+
+ while (len) {
+ bool previousCharacterIsSpace = currentCharacterIsSpace;
+ bool previousCharacterIsWS = currentCharacterIsWS;
+ UChar c = str[pos];
+ currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n'));
+
+ if (!collapseWhiteSpace || !currentCharacterIsSpace)
+ isLineEmpty = false;
+
+ // Check for soft hyphens. Go ahead and ignore them.
+ if (c == softHyphen) {
+ if (!ignoringSpaces) {
+ // Ignore soft hyphens
+ BidiIterator endMid;
+ if (pos > 0)
+ endMid = BidiIterator(0, o, pos - 1);
+ else
+ endMid = BidiIterator(0, previous, previous->isText() ? static_cast<RenderText*>(previous)->textLength() - 1 : 0);
+ // Two consecutive soft hyphens. Avoid overlapping midpoints.
+ if (sNumMidpoints && smidpoints->at(sNumMidpoints - 1).obj == endMid.obj && smidpoints->at(sNumMidpoints - 1).pos > endMid.pos)
+ sNumMidpoints--;
+ else
+ addMidpoint(endMid);
+
+ // Add the width up to but not including the hyphen.
+ tmpW += t->width(lastSpace, pos - lastSpace, f, w + tmpW) + lastSpaceWordSpacing;
+
+ // For wrapping text only, include the hyphen. We need to ensure it will fit
+ // on the line if it shows when we break.
+ if (autoWrap)
+ tmpW += t->width(pos, 1, f, w + tmpW);
+
+ addMidpoint(BidiIterator(0, o, pos + 1));
+ }
+
+ pos++;
+ len--;
+ lastSpaceWordSpacing = 0;
+ lastSpace = pos; // Cheesy hack to prevent adding in widths of the run twice.
+ continue;
+ }
+
+ bool applyWordSpacing = false;
+
+ currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace);
+
+ if ((breakAll || breakWords) && !midWordBreak) {
+ wrapW += charWidth;
+ charWidth = t->width(pos, 1, f, w + wrapW);
+ midWordBreak = w + wrapW + charWidth > width;
+ }
+
+ bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(str, pos, strlen, nextBreakable, breakNBSP));
+
+ if (betweenWords || midWordBreak) {
+ bool stoppedIgnoringSpaces = false;
+ if (ignoringSpaces) {
+ if (!currentCharacterIsSpace) {
+ // Stop ignoring spaces and begin at this
+ // new point.
+ ignoringSpaces = false;
+ lastSpaceWordSpacing = 0;
+ lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces.
+ addMidpoint(BidiIterator(0, o, pos));
+ stoppedIgnoringSpaces = true;
+ } else {
+ // Just keep ignoring these spaces.
+ pos++;
+ len--;
+ continue;
+ }
+ }
+
+ int additionalTmpW = t->width(lastSpace, pos - lastSpace, f, w+tmpW) + lastSpaceWordSpacing;
+ tmpW += additionalTmpW;
+ if (!appliedStartWidth) {
+ tmpW += inlineWidth(o, true, false);
+ appliedStartWidth = true;
+ }
+
+ applyWordSpacing = wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace;
+
+ if (!w && autoWrap && tmpW > width)
+ fitBelowFloats(tmpW, width);
+
+ if (autoWrap || breakWords) {
+ // If we break only after white-space, consider the current character
+ // as candidate width for this line.
+ bool lineWasTooWide = false;
+ if (w + tmpW <= width && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) {
+ int charWidth = t->width(pos, 1, f, w + tmpW) + (applyWordSpacing ? wordSpacing : 0);
+ // Check if line is too big even without the extra space
+ // at the end of the line. If it is not, do nothing.
+ // If the line needs the extra whitespace to be too long,
+ // then move the line break to the space and skip all
+ // additional whitespace.
+ if (w + tmpW + charWidth > width) {
+ lineWasTooWide = true;
+ lBreak.obj = o;
+ lBreak.pos = pos;
+ if (pos > 0) {
+ // Separate the trailing space into its own box, which we will
+ // resize to fit on the line in computeHorizontalPositionsForLine().
+ addMidpoint(BidiIterator(0, o, pos - 1)); // Stop
+ addMidpoint(BidiIterator(0, o, pos)); // Start
+ }
+ skipWhitespace(lBreak, bidi);
+ }
+ }
+ if (lineWasTooWide || w + tmpW > width) {
+ if (lBreak.obj && shouldPreserveNewline(lBreak.obj) && lBreak.obj->isText() && !static_cast<RenderText*>(lBreak.obj)->isWordBreak() && static_cast<RenderText*>(lBreak.obj)->characters()[lBreak.pos] == '\n') {
+ if (!stoppedIgnoringSpaces && pos > 0) {
+ // We need to stop right before the newline and then start up again.
+ addMidpoint(BidiIterator(0, o, pos - 1)); // Stop
+ addMidpoint(BidiIterator(0, o, pos)); // Start
+ }
+ lBreak.increment(bidi);
+ previousLineBrokeCleanly = true;
+ }
+ goto end; // Didn't fit. Jump to the end.
+ } else {
+ if (!betweenWords || (midWordBreak && !autoWrap))
+ tmpW -= additionalTmpW;
+ if (pos > 0 && str[pos-1] == softHyphen)
+ // Subtract the width of the soft hyphen out since we fit on a line.
+ tmpW -= t->width(pos-1, 1, f, w+tmpW);
+ }
+ }
+
+ if (c == '\n' && preserveNewline) {
+ if (!stoppedIgnoringSpaces && pos > 0) {
+ // We need to stop right before the newline and then start up again.
+ addMidpoint(BidiIterator(0, o, pos - 1)); // Stop
+ addMidpoint(BidiIterator(0, o, pos)); // Start
+ }
+ lBreak.obj = o;
+ lBreak.pos = pos;
+ lBreak.increment(bidi);
+ previousLineBrokeCleanly = true;
+ return lBreak;
+ }
+
+ if (autoWrap && betweenWords) {
+ w += tmpW;
+ wrapW = 0;
+ tmpW = 0;
+ lBreak.obj = o;
+ lBreak.pos = pos;
+ // Auto-wrapping text should not wrap in the middle of a word once it has had an
+ // opportunity to break after a word.
+ breakWords = false;
+ }
+
+ if (midWordBreak) {
+ // Remember this as a breakable position in case
+ // adding the end width forces a break.
+ lBreak.obj = o;
+ lBreak.pos = pos;
+ midWordBreak &= (breakWords || breakAll);
+ }
+
+ if (betweenWords) {
+ lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
+ lastSpace = pos;
+ }
+
+ if (!ignoringSpaces && o->style()->collapseWhiteSpace()) {
+ // If we encounter a newline, or if we encounter a
+ // second space, we need to go ahead and break up this
+ // run and enter a mode where we start collapsing spaces.
+ if (currentCharacterIsSpace && previousCharacterIsSpace) {
+ ignoringSpaces = true;
+
+ // We just entered a mode where we are ignoring
+ // spaces. Create a midpoint to terminate the run
+ // before the second space.
+ addMidpoint(ignoreStart);
+ }
+ }
+ } else if (ignoringSpaces) {
+ // Stop ignoring spaces and begin at this
+ // new point.
+ ignoringSpaces = false;
+ lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
+ lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces.
+ addMidpoint(BidiIterator(0, o, pos));
+ }
+
+ if (currentCharacterIsSpace && !previousCharacterIsSpace) {
+ ignoreStart.obj = o;
+ ignoreStart.pos = pos;
+ }
+
+ if (!currentCharacterIsWS && previousCharacterIsWS) {
+ if (autoWrap && o->style()->breakOnlyAfterWhiteSpace()) {
+ lBreak.obj = o;
+ lBreak.pos = pos;
+ }
+ }
+
+ if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces)
+ trailingSpaceObject = o;
+ else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace)
+ trailingSpaceObject = 0;
+
+ pos++;
+ len--;
+ atStart = false;
+ }
+
+ // IMPORTANT: pos is > length here!
+ if (!ignoringSpaces)
+ tmpW += t->width(lastSpace, pos - lastSpace, f, w+tmpW) + lastSpaceWordSpacing;
+ tmpW += inlineWidth(o, !appliedStartWidth, true);
+ } else
+ ASSERT_NOT_REACHED();
+
+ RenderObject* next = bidiNext(start.block, o, bidi);
+ bool checkForBreak = autoWrap;
+ if (w && w + tmpW > width && lBreak.obj && currWS == NOWRAP)
+ checkForBreak = true;
+ else if (next && o->isText() && next->isText() && !next->isBR()) {
+ if (autoWrap || (next->style()->autoWrap())) {
+ if (currentCharacterIsSpace)
+ checkForBreak = true;
+ else {
+ checkForBreak = false;
+ RenderText* nextText = static_cast<RenderText*>(next);
+ if (nextText->textLength()) {
+ UChar c = nextText->characters()[0];
+ if (c == ' ' || c == '\t' || (c == '\n' && !shouldPreserveNewline(next)))
+ // If the next item on the line is text, and if we did not end with
+ // a space, then the next text run continues our word (and so it needs to
+ // keep adding to |tmpW|. Just update and continue.
+ checkForBreak = true;
+ } else if (nextText->isWordBreak())
+ checkForBreak = true;
+ bool willFitOnLine = w + tmpW <= width;
+ if (!willFitOnLine && !w) {
+ fitBelowFloats(tmpW, width);
+ willFitOnLine = tmpW <= width;
+ }
+ bool canPlaceOnLine = willFitOnLine || !autoWrapWasEverTrueOnLine;
+ if (canPlaceOnLine && checkForBreak) {
+ w += tmpW;
+ tmpW = 0;
+ lBreak.obj = next;
+ lBreak.pos = 0;
+ }
+ }
+ }
+ }
+
+ if (checkForBreak && (w + tmpW > width)) {
+ // if we have floats, try to get below them.
+ if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace())
+ trailingSpaceObject = 0;
+
+ if (w)
+ goto end;
+
+ fitBelowFloats(tmpW, width);
+
+ // |width| may have been adjusted because we got shoved down past a float (thus
+ // giving us more room), so we need to retest, and only jump to
+ // the end label if we still don't fit on the line. -dwh
+ if (w + tmpW > width)
+ goto end;
+ }
+
+ last = o;
+ if (!o->isFloating() && (!o->isPositioned() || o->hasStaticX() || o->hasStaticY() || !o->container()->isInlineFlow()))
+ previous = o;
+ o = next;
+
+ if (!last->isFloatingOrPositioned() && last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) &&
+ (!last->isListMarker() || static_cast<RenderListMarker*>(last)->isInside())) {
+ w += tmpW;
+ tmpW = 0;
+ lBreak.obj = o;
+ lBreak.pos = 0;
+ }
+
+ // Clear out our character space bool, since inline <pre>s don't collapse whitespace
+ // with adjacent inline normal/nowrap spans.
+ if (!collapseWhiteSpace)
+ currentCharacterIsSpace = false;
+
+ pos = 0;
+ atStart = false;
+ }
+
+
+ if (w + tmpW <= width || lastWS == NOWRAP) {
+ lBreak.obj = 0;
+ lBreak.pos = 0;
+ }
+
+ end:
+
+ if (lBreak == start && !lBreak.obj->isBR()) {
+ // we just add as much as possible
+ if (style()->whiteSpace() == PRE) {
+ // FIXME: Don't really understand this case.
+ if (pos != 0) {
+ lBreak.obj = o;
+ lBreak.pos = pos - 1;
+ } else {
+ lBreak.obj = last;
+ lBreak.pos = last->isText() ? last->length() : 0;
+ }
+ } else if (lBreak.obj) {
+ if (last != o && !last->isListMarker()) {
+ // better to break between object boundaries than in the middle of a word (except for list markers)
+ lBreak.obj = o;
+ lBreak.pos = 0;
+ } else {
+ // Don't ever break in the middle of a word if we can help it.
+ // There's no room at all. We just have to be on this line,
+ // even though we'll spill out.
+ lBreak.obj = o;
+ lBreak.pos = pos;
+ }
+ }
+ }
+
+ // make sure we consume at least one char/object.
+ if (lBreak == start)
+ lBreak.increment(bidi);
+
+ // Sanity check our midpoints.
+ checkMidpoints(lBreak, bidi);
+
+ if (trailingSpaceObject) {
+ // This object is either going to be part of the last midpoint, or it is going
+ // to be the actual endpoint. In both cases we just decrease our pos by 1 level to
+ // exclude the space, allowing it to - in effect - collapse into the newline.
+ if (sNumMidpoints%2==1) {
+ BidiIterator* midpoints = smidpoints->data();
+ midpoints[sNumMidpoints-1].pos--;
+ }
+ //else if (lBreak.pos > 0)
+ // lBreak.pos--;
+ else if (lBreak.obj == 0 && trailingSpaceObject->isText()) {
+ // Add a new end midpoint that stops right at the very end.
+ RenderText* text = static_cast<RenderText *>(trailingSpaceObject);
+ unsigned length = text->textLength();
+ unsigned pos = length >= 2 ? length - 2 : UINT_MAX;
+ BidiIterator endMid(0, trailingSpaceObject, pos);
+ addMidpoint(endMid);
+ }
+ }
+
+ // We might have made lBreak an iterator that points past the end
+ // of the object. Do this adjustment to make it point to the start
+ // of the next object instead to avoid confusing the rest of the
+ // code.
+ if (lBreak.pos > 0) {
+ lBreak.pos--;
+ lBreak.increment(bidi);
+ }
+
+ if (lBreak.obj && lBreak.pos >= 2 && lBreak.obj->isText()) {
+ // For soft hyphens on line breaks, we have to chop out the midpoints that made us
+ // ignore the hyphen so that it will render at the end of the line.
+ UChar c = static_cast<RenderText*>(lBreak.obj)->characters()[lBreak.pos-1];
+ if (c == softHyphen)
+ chopMidpointsAt(lBreak.obj, lBreak.pos-2);
+ }
+
+ return lBreak;
+}
+
+void RenderBlock::checkLinesForOverflow()
+{
+ m_overflowWidth = m_width;
+ for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
+ m_overflowLeft = min(curr->leftOverflow(), m_overflowLeft);
+ m_overflowTop = min(curr->topOverflow(), m_overflowTop);
+ m_overflowWidth = max(curr->rightOverflow(), m_overflowWidth);
+ m_overflowHeight = max(curr->bottomOverflow(), m_overflowHeight);
+ }
+}
+
+void RenderBlock::deleteEllipsisLineBoxes()
+{
+ for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox())
+ curr->clearTruncation();
+}
+
+void RenderBlock::checkLinesForTextOverflow()
+{
+ // Determine the width of the ellipsis using the current font.
+ // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable"
+ TextRun ellipsisRun(&horizontalEllipsis, 1);
+ static AtomicString ellipsisStr(&horizontalEllipsis, 1);
+ const Font& firstLineFont = firstLineStyle()->font();
+ const Font& font = style()->font();
+ int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun);
+ int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun);
+
+ // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see
+ // if the right edge of a line box exceeds that. For RTL, we use the left edge of the padding box and
+ // check the left edge of the line box to see if it is less
+ // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()"
+ bool ltr = style()->direction() == LTR;
+ for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
+ int blockEdge = ltr ? rightOffset(curr->yPos()) : leftOffset(curr->yPos());
+ int lineBoxEdge = ltr ? curr->xPos() + curr->width() : curr->xPos();
+ if ((ltr && lineBoxEdge > blockEdge) || (!ltr && lineBoxEdge < blockEdge)) {
+ // This line spills out of our box in the appropriate direction. Now we need to see if the line
+ // can be truncated. In order for truncation to be possible, the line must have sufficient space to
+ // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis
+ // space.
+ int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth;
+ if (curr->canAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width))
+ curr->placeEllipsis(ellipsisStr, ltr, blockEdge, width);
+ }
+ }
+}
+
+}