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diff --git a/WebCore/rendering/svg/RenderSVGText.cpp b/WebCore/rendering/svg/RenderSVGText.cpp
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+/*
+ * Copyright (C) 2006 Apple Computer, Inc.
+ * Copyright (C) 2006 Alexander Kellett <lypanov@kde.org>
+ * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
+ * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
+ * Copyright (C) 2008 Rob Buis <buis@kde.org>
+ * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
+ * Copyright (C) Research In Motion Limited 2010. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+
+#if ENABLE(SVG)
+#include "RenderSVGText.h"
+
+#include "FloatConversion.h"
+#include "FloatQuad.h"
+#include "GraphicsContext.h"
+#include "HitTestRequest.h"
+#include "PointerEventsHitRules.h"
+#include "RenderLayer.h"
+#include "RenderSVGResource.h"
+#include "RenderSVGRoot.h"
+#include "SVGLengthList.h"
+#include "SVGRenderSupport.h"
+#include "SVGRootInlineBox.h"
+#include "SVGTextElement.h"
+#include "SVGTextLayoutAttributesBuilder.h"
+#include "SVGTransformList.h"
+#include "SVGURIReference.h"
+#include "SimpleFontData.h"
+#include "TransformState.h"
+#include "VisiblePosition.h"
+
+namespace WebCore {
+
+RenderSVGText::RenderSVGText(SVGTextElement* node)
+ : RenderSVGBlock(node)
+ , m_needsPositioningValuesUpdate(true)
+ , m_needsTransformUpdate(true)
+{
+}
+
+RenderSVGText* RenderSVGText::locateRenderSVGTextAncestor(RenderObject* start)
+{
+ ASSERT(start);
+ while (start && !start->isSVGText())
+ start = start->parent();
+ if (!start || !start->isSVGText())
+ return 0;
+ return toRenderSVGText(start);
+}
+
+const RenderSVGText* RenderSVGText::locateRenderSVGTextAncestor(const RenderObject* start)
+{
+ ASSERT(start);
+ while (start && !start->isSVGText())
+ start = start->parent();
+ if (!start || !start->isSVGText())
+ return 0;
+ return toRenderSVGText(start);
+}
+
+IntRect RenderSVGText::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer)
+{
+ return SVGRenderSupport::clippedOverflowRectForRepaint(this, repaintContainer);
+}
+
+void RenderSVGText::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed)
+{
+ SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
+}
+
+void RenderSVGText::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const
+{
+ SVGRenderSupport::mapLocalToContainer(this, repaintContainer, fixed, useTransforms, transformState);
+}
+
+void RenderSVGText::layout()
+{
+ ASSERT(needsLayout());
+ LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
+
+ bool updateCachedBoundariesInParents = false;
+ if (m_needsTransformUpdate) {
+ SVGTextElement* text = static_cast<SVGTextElement*>(node());
+ m_localTransform = text->animatedLocalTransform();
+ m_needsTransformUpdate = false;
+ updateCachedBoundariesInParents = true;
+ }
+
+ if (m_needsPositioningValuesUpdate) {
+ // Perform SVG text layout phase one (see SVGTextLayoutAttributesBuilder for details).
+ SVGTextLayoutAttributesBuilder layoutAttributesBuilder;
+ layoutAttributesBuilder.buildLayoutAttributesForTextSubtree(this);
+ m_needsPositioningValuesUpdate = false;
+ updateCachedBoundariesInParents = true;
+ }
+
+ // Reduced version of RenderBlock::layoutBlock(), which only takes care of SVG text.
+ // All if branches that could cause early exit in RenderBlocks layoutBlock() method are turned into assertions.
+ ASSERT(!isInline());
+ ASSERT(!layoutOnlyPositionedObjects());
+ ASSERT(!scrollsOverflow());
+ ASSERT(!hasControlClip());
+ ASSERT(!hasColumns());
+ ASSERT(!positionedObjects());
+ ASSERT(!m_overflow);
+ ASSERT(!isAnonymousBlock());
+
+ if (!firstChild())
+ setChildrenInline(true);
+
+ // FIXME: We need to find a way to only layout the child boxes, if needed.
+ FloatRect oldBoundaries = objectBoundingBox();
+ ASSERT(childrenInline());
+ forceLayoutInlineChildren();
+
+ if (!updateCachedBoundariesInParents)
+ updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox();
+
+ // Invalidate all resources of this client if our layout changed.
+ if (m_everHadLayout && selfNeedsLayout())
+ SVGResourcesCache::clientLayoutChanged(this);
+
+ // If our bounds changed, notify the parents.
+ if (updateCachedBoundariesInParents)
+ RenderSVGBlock::setNeedsBoundariesUpdate();
+
+ repainter.repaintAfterLayout();
+ setNeedsLayout(false);
+}
+
+RootInlineBox* RenderSVGText::createRootInlineBox()
+{
+ RootInlineBox* box = new (renderArena()) SVGRootInlineBox(this);
+ box->setHasVirtualLogicalHeight();
+ return box;
+}
+
+bool RenderSVGText::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
+{
+ PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, request, style()->pointerEvents());
+ bool isVisible = (style()->visibility() == VISIBLE);
+ if (isVisible || !hitRules.requireVisible) {
+ if ((hitRules.canHitStroke && (style()->svgStyle()->hasStroke() || !hitRules.requireStroke))
+ || (hitRules.canHitFill && (style()->svgStyle()->hasFill() || !hitRules.requireFill))) {
+ FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent);
+
+ if (!SVGRenderSupport::pointInClippingArea(this, localPoint))
+ return false;
+
+ return RenderBlock::nodeAtPoint(request, result, (int)localPoint.x(), (int)localPoint.y(), 0, 0, hitTestAction);
+ }
+ }
+
+ return false;
+}
+
+bool RenderSVGText::nodeAtPoint(const HitTestRequest&, HitTestResult&, int, int, int, int, HitTestAction)
+{
+ ASSERT_NOT_REACHED();
+ return false;
+}
+
+VisiblePosition RenderSVGText::positionForPoint(const IntPoint& pointInContents)
+{
+ RootInlineBox* rootBox = firstRootBox();
+ if (!rootBox)
+ return createVisiblePosition(0, DOWNSTREAM);
+
+ ASSERT(rootBox->isSVGRootInlineBox());
+ ASSERT(!rootBox->nextRootBox());
+ ASSERT(childrenInline());
+
+ InlineBox* closestBox = static_cast<SVGRootInlineBox*>(rootBox)->closestLeafChildForPosition(pointInContents);
+ if (!closestBox)
+ return createVisiblePosition(0, DOWNSTREAM);
+
+ return closestBox->renderer()->positionForPoint(IntPoint(pointInContents.x(), closestBox->m_y));
+}
+
+void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads)
+{
+ quads.append(localToAbsoluteQuad(strokeBoundingBox()));
+}
+
+void RenderSVGText::paint(PaintInfo& paintInfo, int, int)
+{
+ if (paintInfo.context->paintingDisabled())
+ return;
+
+ if (paintInfo.phase != PaintPhaseForeground
+ && paintInfo.phase != PaintPhaseSelfOutline
+ && paintInfo.phase != PaintPhaseSelection)
+ return;
+
+ PaintInfo blockInfo(paintInfo);
+ blockInfo.context->save();
+ blockInfo.applyTransform(localToParentTransform());
+ RenderBlock::paint(blockInfo, 0, 0);
+ blockInfo.context->restore();
+}
+
+FloatRect RenderSVGText::strokeBoundingBox() const
+{
+ FloatRect strokeBoundaries = objectBoundingBox();
+ const SVGRenderStyle* svgStyle = style()->svgStyle();
+ if (!svgStyle->hasStroke())
+ return strokeBoundaries;
+
+ ASSERT(node());
+ ASSERT(node()->isSVGElement());
+ strokeBoundaries.inflate(svgStyle->strokeWidth().value(static_cast<SVGElement*>(node())));
+ return strokeBoundaries;
+}
+
+FloatRect RenderSVGText::repaintRectInLocalCoordinates() const
+{
+ FloatRect repaintRect = strokeBoundingBox();
+ SVGRenderSupport::intersectRepaintRectWithResources(this, repaintRect);
+
+ if (const ShadowData* textShadow = style()->textShadow())
+ textShadow->adjustRectForShadow(repaintRect);
+
+ return repaintRect;
+}
+
+// Fix for <rdar://problem/8048875>. We should not render :first-line CSS Style
+// in a SVG text element context.
+RenderBlock* RenderSVGText::firstLineBlock() const
+{
+ return 0;
+}
+
+// Fix for <rdar://problem/8048875>. We should not render :first-letter CSS Style
+// in a SVG text element context.
+void RenderSVGText::updateFirstLetter()
+{
+}
+
+}
+
+#endif // ENABLE(SVG)