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Diffstat (limited to 'WebCore/rendering/svg/SVGInlineTextBox.h')
-rw-r--r-- | WebCore/rendering/svg/SVGInlineTextBox.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/WebCore/rendering/svg/SVGInlineTextBox.h b/WebCore/rendering/svg/SVGInlineTextBox.h new file mode 100644 index 0000000..8e82dda --- /dev/null +++ b/WebCore/rendering/svg/SVGInlineTextBox.h @@ -0,0 +1,92 @@ +/* + * Copyright (C) 2007 Rob Buis <buis@kde.org> + * (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> + * Copyright (C) Research In Motion Limited 2010. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#ifndef SVGInlineTextBox_h +#define SVGInlineTextBox_h + +#if ENABLE(SVG) +#include "InlineTextBox.h" +#include "SVGTextLayoutEngine.h" + +namespace WebCore { + +class RenderSVGResource; +class SVGRootInlineBox; + +class SVGInlineTextBox : public InlineTextBox { +public: + SVGInlineTextBox(RenderObject*); + + virtual bool isSVGInlineTextBox() const { return true; } + + virtual int virtualLogicalHeight() const { return m_logicalHeight; } + void setLogicalHeight(int height) { m_logicalHeight = height; } + + virtual int selectionTop() { return m_y; } + virtual int selectionHeight() { return m_logicalHeight; } + virtual int offsetForPosition(int x, bool includePartialGlyphs = true) const; + virtual int positionForOffset(int offset) const; + + void paintSelectionBackground(PaintInfo&); + virtual void paint(PaintInfo&, int tx, int ty); + virtual IntRect selectionRect(int absx, int absy, int startPosition, int endPosition); + + bool mapStartEndPositionsIntoFragmentCoordinates(const SVGTextFragment&, int& startPosition, int& endPosition) const; + + virtual IntRect calculateBoundaries() const; + + void clearTextFragments() { m_textFragments.clear(); } + Vector<SVGTextFragment>& textFragments() { return m_textFragments; } + const Vector<SVGTextFragment>& textFragments() const { return m_textFragments; } + + bool startsNewTextChunk() const { return m_startsNewTextChunk; } + void setStartsNewTextChunk(bool newTextChunk) { m_startsNewTextChunk = newTextChunk; } + + int offsetForPositionInFragment(const SVGTextFragment&, float position, bool includePartialGlyphs) const; + FloatRect selectionRectForTextFragment(const SVGTextFragment&, int fragmentStartPosition, int fragmentEndPosition, RenderStyle*); + +private: + TextRun constructTextRun(RenderStyle*, const SVGTextFragment&) const; + + bool acquirePaintingResource(GraphicsContext*&, RenderObject*, RenderStyle*); + void releasePaintingResource(GraphicsContext*&); + + bool prepareGraphicsContextForTextPainting(GraphicsContext*&, TextRun&, RenderStyle*); + void restoreGraphicsContextAfterTextPainting(GraphicsContext*&, TextRun&); + + void paintDecoration(GraphicsContext*, ETextDecoration, const SVGTextFragment&); + void paintDecorationWithStyle(GraphicsContext*, ETextDecoration, const SVGTextFragment&, RenderObject* decorationRenderer); + void paintTextWithShadows(GraphicsContext*, RenderStyle*, TextRun&, const SVGTextFragment&, int startPosition, int endPosition); + void paintText(GraphicsContext*, RenderStyle*, RenderStyle* selectionStyle, const SVGTextFragment&, bool hasSelection, bool paintSelectedTextOnly); + +private: + int m_logicalHeight; + int m_paintingResourceMode; + bool m_startsNewTextChunk : 1; + RenderSVGResource* m_paintingResource; + Vector<SVGTextFragment> m_textFragments; +}; + +} // namespace WebCore + +#endif +#endif // SVGInlineTextBox_h |