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Diffstat (limited to 'WebCore/svg/SVGAnimateMotionElement.cpp')
-rw-r--r-- | WebCore/svg/SVGAnimateMotionElement.cpp | 230 |
1 files changed, 230 insertions, 0 deletions
diff --git a/WebCore/svg/SVGAnimateMotionElement.cpp b/WebCore/svg/SVGAnimateMotionElement.cpp new file mode 100644 index 0000000..85ffc5d --- /dev/null +++ b/WebCore/svg/SVGAnimateMotionElement.cpp @@ -0,0 +1,230 @@ +/* + Copyright (C) 2007 Eric Seidel <eric@webkit.org> + (C) 2007 Rob Buis <buis@kde.org> + + This file is part of the WebKit project + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#include "config.h" +#if ENABLE(SVG) && ENABLE(SVG_ANIMATION) +#include "SVGAnimateMotionElement.h" + +#include "RenderObject.h" +#include "SVGMPathElement.h" +#include "SVGParserUtilities.h" +#include "SVGPathElement.h" +#include "SVGTransformList.h" + +namespace WebCore { + +using namespace SVGNames; + +SVGAnimateMotionElement::SVGAnimateMotionElement(const QualifiedName& tagName, Document* doc) + : SVGAnimationElement(tagName, doc) + , m_rotateMode(AngleMode) + , m_angle(0) +{ + m_calcMode = CALCMODE_PACED; +} + +SVGAnimateMotionElement::~SVGAnimateMotionElement() +{ +} + +bool SVGAnimateMotionElement::hasValidTarget() const +{ + if (!SVGAnimationElement::hasValidTarget()) + return false; + if (!targetElement()->isStyledTransformable()) + return false; + // Spec: SVG 1.1 section 19.2.15 + if (targetElement()->hasTagName(gTag) + || targetElement()->hasTagName(defsTag) + || targetElement()->hasTagName(useTag) + || targetElement()->hasTagName(imageTag) + || targetElement()->hasTagName(switchTag) + || targetElement()->hasTagName(pathTag) + || targetElement()->hasTagName(rectTag) + || targetElement()->hasTagName(circleTag) + || targetElement()->hasTagName(ellipseTag) + || targetElement()->hasTagName(lineTag) + || targetElement()->hasTagName(polylineTag) + || targetElement()->hasTagName(polygonTag) + || targetElement()->hasTagName(textTag) + || targetElement()->hasTagName(clipPathTag) + || targetElement()->hasTagName(maskTag) + || targetElement()->hasTagName(aTag) + || targetElement()->hasTagName(foreignObjectTag)) + return true; + return false; +} + +void SVGAnimateMotionElement::parseMappedAttribute(MappedAttribute* attr) +{ + if (attr->name() == SVGNames::rotateAttr) { + if (attr->value() == "auto") + m_rotateMode = AutoMode; + else if (attr->value() == "auto-reverse") + m_rotateMode = AutoReverseMode; + else { + m_rotateMode = AngleMode; + m_angle = attr->value().toFloat(); + } + } else if (attr->name() == SVGNames::keyPointsAttr) { + m_keyPoints.clear(); + parseKeyNumbers(m_keyPoints, attr->value()); + } else if (attr->name() == SVGNames::dAttr) { + m_path = Path(); + pathFromSVGData(m_path, attr->value()); + } else + SVGAnimationElement::parseMappedAttribute(attr); +} + +Path SVGAnimateMotionElement::animationPath() +{ + for (Node* child = firstChild(); child; child->nextSibling()) { + if (child->hasTagName(SVGNames::mpathTag)) { + SVGMPathElement* mPath = static_cast<SVGMPathElement*>(child); + SVGPathElement* pathElement = mPath->pathElement(); + if (pathElement) + return pathElement->toPathData(); + // The spec would probably have us throw up an error here, but instead we try to fall back to the d value + } + } + if (hasAttribute(SVGNames::dAttr)) + return m_path; + return Path(); +} + +bool SVGAnimateMotionElement::updateAnimatedValue(EAnimationMode animationMode, float timePercentage, unsigned valueIndex, float percentagePast) +{ + if (animationMode == TO_ANIMATION) { + // to-animations have a special equation: value = (to - base) * (time/duration) + base + m_animatedTranslation.setWidth((m_toPoint.x() - m_basePoint.x()) * timePercentage + m_basePoint.x()); + m_animatedTranslation.setHeight((m_toPoint.y() - m_basePoint.y()) * timePercentage + m_basePoint.y()); + m_animatedAngle = 0.0f; + } else { + m_animatedTranslation.setWidth(m_pointDiff.width() * percentagePast + m_fromPoint.x()); + m_animatedTranslation.setHeight(m_pointDiff.height() * percentagePast + m_fromPoint.y()); + m_animatedAngle = m_angleDiff * percentagePast + m_fromAngle; + } + return true; +} + +static bool parsePoint(const String& s, FloatPoint& point) +{ + if (s.isEmpty()) + return false; + const UChar* cur = s.characters(); + const UChar* end = cur + s.length(); + + if (!skipOptionalSpaces(cur, end)) + return false; + + float x = 0.0f; + if (!parseNumber(cur, end, x)) + return false; + + float y = 0.0f; + if (!parseNumber(cur, end, y)) + return false; + + point = FloatPoint(x, y); + + // disallow anying except spaces at the end + return !skipOptionalSpaces(cur, end); +} + +bool SVGAnimateMotionElement::calculateFromAndToValues(EAnimationMode animationMode, unsigned valueIndex) +{ + m_fromAngle = 0.0f; + m_toAngle = 0.0f; + switch (animationMode) { + case FROM_TO_ANIMATION: + parsePoint(m_from, m_fromPoint); + // fall through + case TO_ANIMATION: + parsePoint(m_to, m_toPoint); + break; + case FROM_BY_ANIMATION: + parsePoint(m_from, m_fromPoint); + parsePoint(m_to, m_toPoint); + break; + case BY_ANIMATION: + { + parsePoint(m_from, m_fromPoint); + FloatPoint byPoint; + parsePoint(m_by, byPoint); + m_toPoint = FloatPoint(m_fromPoint.x() + byPoint.x(), m_fromPoint.y() + byPoint.y()); + break; + } + case VALUES_ANIMATION: + parsePoint(m_values[valueIndex], m_fromPoint); + if ((valueIndex + 1) < m_values.size()) + parsePoint(m_values[valueIndex + 1], m_toPoint); + else + m_toPoint = m_fromPoint; + break; + case NO_ANIMATION: + ASSERT_NOT_REACHED(); + } + + m_pointDiff = m_toPoint - m_fromPoint; + m_angleDiff = 0.0f; + return (m_pointDiff.width() != 0 || m_pointDiff.height() != 0); +} + +bool SVGAnimateMotionElement::updateAnimationBaseValueFromElement() +{ + if (!targetElement()->isStyledTransformable()) + return false; + + m_basePoint = static_cast<SVGStyledTransformableElement*>(targetElement())->getBBox().location(); + return true; +} + +void SVGAnimateMotionElement::applyAnimatedValueToElement() +{ + if (!targetElement()->isStyledTransformable()) + return; + + SVGStyledTransformableElement* transformableElement = static_cast<SVGStyledTransformableElement*>(targetElement()); + RefPtr<SVGTransformList> transformList = transformableElement->transform(); + if (!transformList) + return; + + ExceptionCode ec; + if (!isAdditive()) + transformList->clear(ec); + + AffineTransform transform; + transform.rotate(m_animatedAngle); + transform.translate(m_animatedTranslation.width(), m_animatedTranslation.height()); + if (!transform.isIdentity()) { + transformList->appendItem(SVGTransform(transform), ec); + transformableElement->setTransform(transformList.get()); + if (transformableElement->renderer()) + transformableElement->renderer()->setNeedsLayout(true); // should be part of setTransform + } +} + +} + +#endif // ENABLE(SVG) + +// vim:ts=4:noet |