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+/*
+ Copyright (C) 2004, 2005 Nikolas Zimmermann <wildfox@kde.org>
+ 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org>
+ Copyright (C) 2007 Eric Seidel <eric@webkit.org>
+
+ This file is part of the WebKit project
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+#if ENABLE(SVG) && ENABLE(SVG_ANIMATION)
+#include "SVGAnimateTransformElement.h"
+
+#include "AffineTransform.h"
+#include "RenderObject.h"
+#include "SVGAngle.h"
+#include "SVGParserUtilities.h"
+#include "SVGSVGElement.h"
+#include "SVGStyledTransformableElement.h"
+#include "SVGTransform.h"
+#include "SVGTransformList.h"
+#include "TimeScheduler.h"
+
+#include <math.h>
+#include <wtf/MathExtras.h>
+
+using namespace std;
+
+namespace WebCore {
+
+SVGAnimateTransformElement::SVGAnimateTransformElement(const QualifiedName& tagName, Document* doc)
+ : SVGAnimationElement(tagName, doc)
+ , m_type(SVGTransform::SVG_TRANSFORM_UNKNOWN)
+{
+}
+
+SVGAnimateTransformElement::~SVGAnimateTransformElement()
+{
+}
+
+bool SVGAnimateTransformElement::hasValidTarget() const
+{
+ return (SVGAnimationElement::hasValidTarget() && targetElement()->isStyledTransformable());
+}
+
+void SVGAnimateTransformElement::parseMappedAttribute(MappedAttribute* attr)
+{
+ if (attr->name() == SVGNames::typeAttr) {
+ if (attr->value() == "translate")
+ m_type = SVGTransform::SVG_TRANSFORM_TRANSLATE;
+ else if (attr->value() == "scale")
+ m_type = SVGTransform::SVG_TRANSFORM_SCALE;
+ else if (attr->value() == "rotate")
+ m_type = SVGTransform::SVG_TRANSFORM_ROTATE;
+ else if (attr->value() == "skewX")
+ m_type = SVGTransform::SVG_TRANSFORM_SKEWX;
+ else if (attr->value() == "skewY")
+ m_type = SVGTransform::SVG_TRANSFORM_SKEWY;
+ } else
+ SVGAnimationElement::parseMappedAttribute(attr);
+}
+
+bool SVGAnimateTransformElement::updateAnimatedValue(EAnimationMode animationMode, float timePercentage, unsigned valueIndex, float percentagePast)
+{
+ if (animationMode == TO_ANIMATION)
+ // to-animations have a special equation: value = (to - base) * (time/duration) + base
+ m_animatedTransform = SVGTransformDistance(m_baseTransform, m_toTransform).scaledDistance(timePercentage).addToSVGTransform(m_baseTransform);
+ else
+ m_animatedTransform = SVGTransformDistance(m_fromTransform, m_toTransform).scaledDistance(percentagePast).addToSVGTransform(m_fromTransform);
+ return (m_animatedTransform != m_baseTransform);
+}
+
+bool SVGAnimateTransformElement::updateAnimationBaseValueFromElement()
+{
+ m_baseTransform = SVGTransform();
+ m_toTransform = SVGTransform();
+ m_fromTransform = SVGTransform();
+ m_animatedTransform = SVGTransform();
+
+ if (!targetElement()->isStyledTransformable())
+ return false;
+
+ SVGStyledTransformableElement* transform = static_cast<SVGStyledTransformableElement*>(targetElement());
+ RefPtr<SVGTransformList> transformList = transform->transform();
+ if (!transformList)
+ return false;
+
+ m_baseTransform = transformList->concatenateForType(m_type);
+
+ // If a base value is empty, its type should match m_type instead of being unknown.
+ // It's not certain whether this should be part of SVGTransformList or not -- cying
+ if (m_baseTransform.type() == SVGTransform::SVG_TRANSFORM_UNKNOWN)
+ m_baseTransform = SVGTransform(m_type);
+
+ return true;
+}
+
+void SVGAnimateTransformElement::applyAnimatedValueToElement()
+{
+ if (!targetElement()->isStyledTransformable())
+ return;
+
+ SVGStyledTransformableElement* transform = static_cast<SVGStyledTransformableElement*>(targetElement());
+ RefPtr<SVGTransformList> transformList = transform->transform();
+ if (!transformList)
+ return;
+
+ ExceptionCode ec;
+ if (!isAdditive())
+ transformList->clear(ec);
+
+ transformList->appendItem(m_animatedTransform, ec);
+ transform->setTransform(transformList.get());
+ if (transform->renderer())
+ transform->renderer()->setNeedsLayout(true); // should really be in setTransform
+}
+
+bool SVGAnimateTransformElement::calculateFromAndToValues(EAnimationMode animationMode, unsigned valueIndex)
+{
+ switch (animationMode) {
+ case FROM_TO_ANIMATION:
+ m_fromTransform = parseTransformValue(m_from);
+ // fall through
+ case TO_ANIMATION:
+ m_toTransform = parseTransformValue(m_to);
+ break;
+ case FROM_BY_ANIMATION:
+ m_fromTransform = parseTransformValue(m_from);
+ m_toTransform = parseTransformValue(m_by);
+ break;
+ case BY_ANIMATION:
+ m_fromTransform = parseTransformValue(m_from);
+ m_toTransform = SVGTransformDistance::addSVGTransforms(m_fromTransform, parseTransformValue(m_by));
+ break;
+ case VALUES_ANIMATION:
+ m_fromTransform = parseTransformValue(m_values[valueIndex]);
+ m_toTransform = ((valueIndex + 1) < m_values.size()) ? parseTransformValue(m_values[valueIndex + 1]) : m_fromTransform;
+ break;
+ case NO_ANIMATION:
+ ASSERT_NOT_REACHED();
+ }
+
+ return true;
+}
+
+SVGTransform SVGAnimateTransformElement::parseTransformValue(const String& value) const
+{
+ SVGTransform result;
+ const UChar* ptr = value.characters();
+ SVGTransformable::parseTransformValue(m_type, ptr, ptr + value.length(), result); // ignoring return value
+ return result;
+}
+
+}
+
+// vim:ts=4:noet
+#endif // ENABLE(SVG)
+