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+/*
+ * Copyright (C) 2002, 2003 The Karbon Developers
+ * 2006 Alexander Kellett <lypanov@kde.org>
+ * 2006, 2007 Rob Buis <buis@kde.org>
+ * Copyrigth (C) 2007, 2009 Apple, Inc. All rights reserved.
+ * Copyright (C) Research In Motion Limited 2010. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SVGPathBuilder_h
+#define SVGPathBuilder_h
+
+#if ENABLE(SVG)
+#include "FloatPoint.h"
+#include "Path.h"
+#include "SVGPathConsumer.h"
+
+namespace WebCore {
+
+class SVGPathBuilder : private SVGPathConsumer {
+public:
+ SVGPathBuilder(Path&);
+ bool build(const String&);
+
+private:
+ // Used in UnalteredParisng/NormalizedParsing modes.
+ virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
+ virtual void lineTo(const FloatPoint&, PathCoordinateMode);
+ virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
+ virtual void closePath();
+
+private:
+ // Only used in UnalteredParsing mode.
+ virtual void lineToHorizontal(float, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
+ virtual void lineToVertical(float, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
+ virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
+ virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
+ virtual void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
+ virtual void arcTo(const FloatPoint&, float, float, float, bool, bool, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
+
+ Path& m_path;
+ FloatPoint m_current;
+};
+
+} // namespace WebCore
+
+#endif // ENABLE(SVG)
+#endif // SVGPathBuilder_h