summaryrefslogtreecommitdiffstats
path: root/WebCore/svg/graphics/cg/SVGPaintServerGradientCg.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'WebCore/svg/graphics/cg/SVGPaintServerGradientCg.cpp')
-rw-r--r--WebCore/svg/graphics/cg/SVGPaintServerGradientCg.cpp341
1 files changed, 341 insertions, 0 deletions
diff --git a/WebCore/svg/graphics/cg/SVGPaintServerGradientCg.cpp b/WebCore/svg/graphics/cg/SVGPaintServerGradientCg.cpp
new file mode 100644
index 0000000..4d41d88
--- /dev/null
+++ b/WebCore/svg/graphics/cg/SVGPaintServerGradientCg.cpp
@@ -0,0 +1,341 @@
+/*
+ Copyright (C) 2006, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org>
+
+ This file is part of the KDE project
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ aint with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+
+#if ENABLE(SVG)
+#include "SVGPaintServerGradient.h"
+
+#include "CgSupport.h"
+#include "FloatConversion.h"
+#include "GraphicsContext.h"
+#include "ImageBuffer.h"
+#include "RenderObject.h"
+#include "SVGGradientElement.h"
+#include "SVGPaintServerLinearGradient.h"
+#include "SVGPaintServerRadialGradient.h"
+#include "SVGRenderSupport.h"
+
+#include <wtf/MathExtras.h>
+
+using namespace std;
+
+namespace WebCore {
+
+static void releaseCachedStops(void* info)
+{
+ static_cast<SVGPaintServerGradient::SharedStopCache*>(info)->deref();
+}
+
+static void cgGradientCallback(void* info, const CGFloat* inValues, CGFloat* outColor)
+{
+ SVGPaintServerGradient::SharedStopCache* stopsCache = static_cast<SVGPaintServerGradient::SharedStopCache*>(info);
+
+ SVGPaintServerGradient::QuartzGradientStop* stops = stopsCache->m_stops.data();
+
+ int stopsCount = stopsCache->m_stops.size();
+
+ CGFloat inValue = inValues[0];
+
+ if (!stopsCount) {
+ outColor[0] = 0;
+ outColor[1] = 0;
+ outColor[2] = 0;
+ outColor[3] = 0;
+ return;
+ } else if (stopsCount == 1) {
+ memcpy(outColor, stops[0].colorArray, 4 * sizeof(CGFloat));
+ return;
+ }
+
+ if (!(inValue > stops[0].offset))
+ memcpy(outColor, stops[0].colorArray, 4 * sizeof(CGFloat));
+ else if (!(inValue < stops[stopsCount - 1].offset))
+ memcpy(outColor, stops[stopsCount - 1].colorArray, 4 * sizeof(CGFloat));
+ else {
+ int nextStopIndex = 0;
+ while ((nextStopIndex < stopsCount) && (stops[nextStopIndex].offset < inValue))
+ nextStopIndex++;
+
+ CGFloat* nextColorArray = stops[nextStopIndex].colorArray;
+ CGFloat* previousColorArray = stops[nextStopIndex - 1].colorArray;
+ CGFloat diffFromPrevious = inValue - stops[nextStopIndex - 1].offset;
+ CGFloat percent = diffFromPrevious * stops[nextStopIndex].previousDeltaInverse;
+
+ outColor[0] = ((1.0f - percent) * previousColorArray[0] + percent * nextColorArray[0]);
+ outColor[1] = ((1.0f - percent) * previousColorArray[1] + percent * nextColorArray[1]);
+ outColor[2] = ((1.0f - percent) * previousColorArray[2] + percent * nextColorArray[2]);
+ outColor[3] = ((1.0f - percent) * previousColorArray[3] + percent * nextColorArray[3]);
+ }
+ // FIXME: have to handle the spreadMethod()s here SPREADMETHOD_REPEAT, etc.
+}
+
+static CGShadingRef CGShadingRefForLinearGradient(const SVGPaintServerLinearGradient* server)
+{
+ CGPoint start = CGPoint(server->gradientStart());
+ CGPoint end = CGPoint(server->gradientEnd());
+
+ CGFunctionCallbacks callbacks = {0, cgGradientCallback, releaseCachedStops};
+ CGFloat domainLimits[2] = {0, 1};
+ CGFloat rangeLimits[8] = {0, 1, 0, 1, 0, 1, 0, 1};
+ server->m_stopsCache->ref();
+ CGFunctionRef shadingFunction = CGFunctionCreate(server->m_stopsCache.get(), 1, domainLimits, 4, rangeLimits, &callbacks);
+
+ CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
+ CGShadingRef shading = CGShadingCreateAxial(colorSpace, start, end, shadingFunction, true, true);
+ CGColorSpaceRelease(colorSpace);
+ CGFunctionRelease(shadingFunction);
+ return shading;
+}
+
+static CGShadingRef CGShadingRefForRadialGradient(const SVGPaintServerRadialGradient* server)
+{
+ CGPoint center = CGPoint(server->gradientCenter());
+ CGPoint focus = CGPoint(server->gradientFocal());
+ double radius = server->gradientRadius();
+
+ double fdx = focus.x - center.x;
+ double fdy = focus.y - center.y;
+
+ // Spec: If (fx, fy) lies outside the circle defined by (cx, cy) and r, set (fx, fy)
+ // to the point of intersection of the line through (fx, fy) and the circle.
+ if (sqrt(fdx * fdx + fdy * fdy) > radius) {
+ double angle = atan2(focus.y * 100.0, focus.x * 100.0);
+ focus.x = narrowPrecisionToCGFloat(cos(angle) * radius);
+ focus.y = narrowPrecisionToCGFloat(sin(angle) * radius);
+ }
+
+ CGFunctionCallbacks callbacks = {0, cgGradientCallback, releaseCachedStops};
+ CGFloat domainLimits[2] = {0, 1};
+ CGFloat rangeLimits[8] = {0, 1, 0, 1, 0, 1, 0, 1};
+ server->m_stopsCache->ref();
+ CGFunctionRef shadingFunction = CGFunctionCreate(server->m_stopsCache.get(), 1, domainLimits, 4, rangeLimits, &callbacks);
+
+ CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
+ CGShadingRef shading = CGShadingCreateRadial(colorSpace, focus, 0, center, narrowPrecisionToCGFloat(radius), shadingFunction, true, true);
+ CGColorSpaceRelease(colorSpace);
+ CGFunctionRelease(shadingFunction);
+ return shading;
+}
+
+void SVGPaintServerGradient::updateQuartzGradientStopsCache(const Vector<SVGGradientStop>& stops)
+{
+ m_stopsCache = SharedStopCache::create();
+ Vector<QuartzGradientStop>& stopsCache = m_stopsCache->m_stops;
+ stopsCache.resize(stops.size());
+ CGFloat previousOffset = 0.0f;
+ for (unsigned i = 0; i < stops.size(); ++i) {
+ CGFloat currOffset = min(max(stops[i].first, previousOffset), static_cast<CGFloat>(1.0));
+ stopsCache[i].offset = currOffset;
+ stopsCache[i].previousDeltaInverse = 1.0f / (currOffset - previousOffset);
+ previousOffset = currOffset;
+ CGFloat* ca = stopsCache[i].colorArray;
+ stops[i].second.getRGBA(ca[0], ca[1], ca[2], ca[3]);
+ }
+}
+
+void SVGPaintServerGradient::updateQuartzGradientCache(const SVGPaintServerGradient* server)
+{
+ // cache our own copy of the stops for faster access.
+ // this is legacy code, probably could be reworked.
+ if (!m_stopsCache)
+ updateQuartzGradientStopsCache(gradientStops());
+
+ CGShadingRelease(m_shadingCache);
+
+ if (type() == RadialGradientPaintServer) {
+ const SVGPaintServerRadialGradient* radial = static_cast<const SVGPaintServerRadialGradient*>(server);
+ m_shadingCache = CGShadingRefForRadialGradient(radial);
+ } else if (type() == LinearGradientPaintServer) {
+ const SVGPaintServerLinearGradient* linear = static_cast<const SVGPaintServerLinearGradient*>(server);
+ m_shadingCache = CGShadingRefForLinearGradient(linear);
+ }
+}
+
+// Helper function for text painting
+static inline const RenderObject* findTextRootObject(const RenderObject* start)
+{
+ while (start && !start->isSVGText())
+ start = start->parent();
+
+ ASSERT(start);
+ ASSERT(start->isSVGText());
+
+ return start;
+}
+
+void SVGPaintServerGradient::teardown(GraphicsContext*& context, const RenderObject* object, SVGPaintTargetType type, bool isPaintingText) const
+{
+ CGShadingRef shading = m_shadingCache;
+ CGContextRef contextRef = context->platformContext();
+ ASSERT(contextRef);
+
+ // As renderPath() is not used when painting text, special logic needed here.
+ if (isPaintingText) {
+ if (m_savedContext) {
+ FloatRect maskBBox = const_cast<RenderObject*>(findTextRootObject(object))->relativeBBox(false);
+
+ // Fixup transformations to be able to clip to mask
+ AffineTransform transform = object->absoluteTransform();
+ FloatRect textBoundary = transform.mapRect(maskBBox);
+
+ IntSize maskSize(lroundf(textBoundary.width()), lroundf(textBoundary.height()));
+ clampImageBufferSizeToViewport(object->document()->renderer(), maskSize);
+
+ if (maskSize.width() < static_cast<int>(textBoundary.width()))
+ textBoundary.setWidth(maskSize.width());
+
+ if (maskSize.height() < static_cast<int>(textBoundary.height()))
+ textBoundary.setHeight(maskSize.height());
+
+ // Clip current context to mask image (gradient)
+ m_savedContext->concatCTM(transform.inverse());
+ CGContextClipToMask(m_savedContext->platformContext(), CGRect(textBoundary), m_imageBuffer->cgImage());
+ m_savedContext->concatCTM(transform);
+
+ handleBoundingBoxModeAndGradientTransformation(m_savedContext, maskBBox);
+
+ // Restore on-screen drawing context, after we got the image of the gradient
+ delete m_imageBuffer;
+
+ context = m_savedContext;
+ contextRef = context->platformContext();
+
+ m_savedContext = 0;
+ m_imageBuffer = 0;
+ }
+ }
+
+ CGContextDrawShading(contextRef, shading);
+ context->restore();
+}
+
+void SVGPaintServerGradient::renderPath(GraphicsContext*& context, const RenderObject* path, SVGPaintTargetType type) const
+{
+ RenderStyle* style = path->style();
+ CGContextRef contextRef = context->platformContext();
+ ASSERT(contextRef);
+
+ bool isFilled = (type & ApplyToFillTargetType) && style->svgStyle()->hasFill();
+
+ // Compute destination object bounding box
+ FloatRect objectBBox;
+ if (boundingBoxMode()) {
+ FloatRect bbox = path->relativeBBox(false);
+ if (bbox.width() > 0 && bbox.height() > 0)
+ objectBBox = bbox;
+ }
+
+ if (isFilled)
+ clipToFillPath(contextRef, path);
+ else
+ clipToStrokePath(contextRef, path);
+
+ handleBoundingBoxModeAndGradientTransformation(context, objectBBox);
+}
+
+void SVGPaintServerGradient::handleBoundingBoxModeAndGradientTransformation(GraphicsContext* context, const FloatRect& targetRect) const
+{
+ CGContextRef contextRef = context->platformContext();
+
+ if (boundingBoxMode()) {
+ // Choose default gradient bounding box
+ CGRect gradientBBox = CGRectMake(0.0f, 0.0f, 1.0f, 1.0f);
+
+ // Generate a transform to map between both bounding boxes
+ CGAffineTransform gradientIntoObjectBBox = CGAffineTransformMakeMapBetweenRects(gradientBBox, CGRect(targetRect));
+ CGContextConcatCTM(contextRef, gradientIntoObjectBBox);
+ }
+
+ // Apply the gradient's own transform
+ CGAffineTransform transform = gradientTransform();
+ CGContextConcatCTM(contextRef, transform);
+}
+
+bool SVGPaintServerGradient::setup(GraphicsContext*& context, const RenderObject* object, SVGPaintTargetType type, bool isPaintingText) const
+{
+ m_ownerElement->buildGradient();
+
+ // We need a hook to call this when the gradient gets updated, before drawn.
+ if (!m_shadingCache)
+ const_cast<SVGPaintServerGradient*>(this)->updateQuartzGradientCache(this);
+
+ CGContextRef contextRef = context->platformContext();
+ ASSERT(contextRef);
+
+ RenderStyle* style = object->style();
+
+ bool isFilled = (type & ApplyToFillTargetType) && style->svgStyle()->hasFill();
+ bool isStroked = (type & ApplyToStrokeTargetType) && style->svgStyle()->hasStroke();
+
+ ASSERT(isFilled && !isStroked || !isFilled && isStroked);
+
+ context->save();
+ CGContextSetAlpha(contextRef, isFilled ? style->svgStyle()->fillOpacity() : style->svgStyle()->strokeOpacity());
+
+ if (isPaintingText) {
+ FloatRect maskBBox = const_cast<RenderObject*>(findTextRootObject(object))->relativeBBox(false);
+ IntRect maskRect = enclosingIntRect(object->absoluteTransform().mapRect(maskBBox));
+
+ IntSize maskSize(maskRect.width(), maskRect.height());
+ clampImageBufferSizeToViewport(object->document()->renderer(), maskSize);
+
+ auto_ptr<ImageBuffer> maskImage = ImageBuffer::create(maskSize, false);
+
+ if (!maskImage.get()) {
+ context->restore();
+ return false;
+ }
+
+ GraphicsContext* maskImageContext = maskImage->context();
+ maskImageContext->save();
+
+ maskImageContext->setTextDrawingMode(isFilled ? cTextFill : cTextStroke);
+ maskImageContext->translate(-maskRect.x(), -maskRect.y());
+ maskImageContext->concatCTM(object->absoluteTransform());
+
+ m_imageBuffer = maskImage.release();
+ m_savedContext = context;
+
+ context = maskImageContext;
+ contextRef = context->platformContext();
+ }
+
+ if (isStroked)
+ applyStrokeStyleToContext(context, style, object);
+
+ return true;
+}
+
+void SVGPaintServerGradient::invalidate()
+{
+ SVGPaintServer::invalidate();
+
+ // Invalidate caches
+ CGShadingRelease(m_shadingCache);
+
+ m_stopsCache = 0;
+ m_shadingCache = 0;
+}
+
+} // namespace WebCore
+
+#endif