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Diffstat (limited to 'WebCore/webaudio/AudioDestinationNode.cpp')
-rw-r--r-- | WebCore/webaudio/AudioDestinationNode.cpp | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/WebCore/webaudio/AudioDestinationNode.cpp b/WebCore/webaudio/AudioDestinationNode.cpp new file mode 100644 index 0000000..82f5145 --- /dev/null +++ b/WebCore/webaudio/AudioDestinationNode.cpp @@ -0,0 +1,115 @@ +/* + * Copyright (C) 2010 Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of + * its contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if ENABLE(WEB_AUDIO) + +#include "AudioDestinationNode.h" + +#include "AudioBus.h" +#include "AudioContext.h" +#include "AudioNodeInput.h" +#include "AudioNodeOutput.h" +#include <wtf/Threading.h> + +namespace WebCore { + +AudioDestinationNode::AudioDestinationNode(AudioContext* context) + : AudioNode(context, AudioDestination::hardwareSampleRate()) + , m_currentTime(0.0) +{ + addInput(adoptPtr(new AudioNodeInput(this))); + + setType(NodeTypeDestination); + + initialize(); +} + +AudioDestinationNode::~AudioDestinationNode() +{ + uninitialize(); +} + +void AudioDestinationNode::initialize() +{ + if (isInitialized()) + return; + + double hardwareSampleRate = AudioDestination::hardwareSampleRate(); +#ifndef NDEBUG + fprintf(stderr, ">>>> hardwareSampleRate = %f\n", hardwareSampleRate); +#endif + + m_destination = AudioDestination::create(*this, hardwareSampleRate); + m_destination->start(); + + m_isInitialized = true; +} + +void AudioDestinationNode::uninitialize() +{ + if (!isInitialized()) + return; + + m_destination->stop(); + + m_isInitialized = false; +} + +// The audio hardware calls us back here to gets its input stream. +void AudioDestinationNode::provideInput(AudioBus* destinationBus, size_t numberOfFrames) +{ + context()->setAudioThread(currentThread()); + + if (!context()->isRunnable()) { + destinationBus->zero(); + return; + } + + // This will cause the node(s) connected to us to process, which in turn will pull on their input(s), + // all the way backwards through the rendering graph. + AudioBus* renderedBus = input(0)->pull(destinationBus, numberOfFrames); + + if (!renderedBus) + destinationBus->zero(); + else if (renderedBus != destinationBus) { + // in-place processing was not possible - so copy + destinationBus->copyFrom(*renderedBus); + } + + // Let the context take care of any business at the end of each render quantum. + context()->handlePostRenderTasks(); + + // Advance current time. + m_currentTime += numberOfFrames / sampleRate(); +} + +} // namespace WebCore + +#endif // ENABLE(WEB_AUDIO) |