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-/*
- * Copyright (C) 2010, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef AudioPannerNode_h
-#define AudioPannerNode_h
-
-#include "AudioBus.h"
-#include "AudioGain.h"
-#include "AudioListener.h"
-#include "AudioNode.h"
-#include "Cone.h"
-#include "Distance.h"
-#include "FloatPoint3D.h"
-#include "Panner.h"
-#include <wtf/OwnPtr.h>
-
-namespace WebCore {
-
-// AudioPannerNode is an AudioNode with one input and one output.
-// It positions a sound in 3D space, with the exact effect dependent on the panning model.
-// It has a position and an orientation in 3D space which is relative to the position and orientation of the context's AudioListener.
-// A distance effect will attenuate the gain as the position moves away from the listener.
-// A cone effect will attenuate the gain as the orientation moves away from the listener.
-// All of these effects follow the OpenAL specification very closely.
-
-class AudioPannerNode : public AudioNode {
-public:
- // These must be defined as in the .idl file and must match those in the Panner class.
- enum {
- EQUALPOWER = 0,
- HRTF = 1,
- SOUNDFIELD = 2,
- };
-
- static PassRefPtr<AudioPannerNode> create(AudioContext* context, double sampleRate)
- {
- return adoptRef(new AudioPannerNode(context, sampleRate));
- }
-
- virtual ~AudioPannerNode();
-
- // AudioNode
- virtual void process(size_t framesToProcess);
- virtual void pullInputs(size_t framesToProcess);
- virtual void reset();
- virtual void initialize();
- virtual void uninitialize();
-
- // Listener
- AudioListener* listener();
-
- // Panning model
- unsigned short panningModel() const { return m_panningModel; }
- void setPanningModel(unsigned short);
-
- // Position
- FloatPoint3D position() const { return m_position; }
- void setPosition(float x, float y, float z) { m_position = FloatPoint3D(x, y, z); }
-
- // Orientation
- FloatPoint3D orientation() const { return m_position; }
- void setOrientation(float x, float y, float z) { m_orientation = FloatPoint3D(x, y, z); }
-
- // Velocity
- FloatPoint3D velocity() const { return m_velocity; }
- void setVelocity(float x, float y, float z) { m_velocity = FloatPoint3D(x, y, z); }
-
- // Distance parameters
- unsigned short distanceModel() { return m_distanceEffect.model(); }
- void setDistanceModel(unsigned short model) { m_distanceEffect.setModel(static_cast<DistanceEffect::ModelType>(model), true); }
-
- float refDistance() { return static_cast<float>(m_distanceEffect.refDistance()); }
- void setRefDistance(float refDistance) { m_distanceEffect.setRefDistance(refDistance); }
-
- float maxDistance() { return static_cast<float>(m_distanceEffect.maxDistance()); }
- void setMaxDistance(float maxDistance) { m_distanceEffect.setMaxDistance(maxDistance); }
-
- float rolloffFactor() { return static_cast<float>(m_distanceEffect.rolloffFactor()); }
- void setRolloffFactor(float rolloffFactor) { m_distanceEffect.setRolloffFactor(rolloffFactor); }
-
- // Sound cones - angles in degrees
- float coneInnerAngle() const { return static_cast<float>(m_coneEffect.innerAngle()); }
- void setConeInnerAngle(float angle) { m_coneEffect.setInnerAngle(angle); }
-
- float coneOuterAngle() const { return static_cast<float>(m_coneEffect.outerAngle()); }
- void setConeOuterAngle(float angle) { m_coneEffect.setOuterAngle(angle); }
-
- float coneOuterGain() const { return static_cast<float>(m_coneEffect.outerGain()); }
- void setConeOuterGain(float angle) { m_coneEffect.setOuterGain(angle); }
-
- void getAzimuthElevation(double* outAzimuth, double* outElevation);
- float dopplerRate();
-
- // Accessors for dynamically calculated gain values.
- AudioGain* distanceGain() { return m_distanceGain.get(); }
- AudioGain* coneGain() { return m_coneGain.get(); }
-
-private:
- AudioPannerNode(AudioContext*, double sampleRate);
-
- // Returns the combined distance and cone gain attenuation.
- float distanceConeGain();
-
- // Notifies any AudioBufferSourceNodes connected to us either directly or indirectly about our existence.
- // This is in order to handle the pitch change necessary for the doppler shift.
- void notifyAudioSourcesConnectedToNode(AudioNode*);
-
- OwnPtr<Panner> m_panner;
- unsigned m_panningModel;
-
- FloatPoint3D m_position;
- FloatPoint3D m_orientation;
- FloatPoint3D m_velocity;
-
- // Gain
- RefPtr<AudioGain> m_distanceGain;
- RefPtr<AudioGain> m_coneGain;
- DistanceEffect m_distanceEffect;
- ConeEffect m_coneEffect;
- double m_lastGain;
-
- unsigned m_connectionCount;
-};
-
-} // namespace WebCore
-
-#endif // AudioPannerNode_h