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Diffstat (limited to 'WebCore/wml/WMLInputElement.h')
-rw-r--r-- | WebCore/wml/WMLInputElement.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/WebCore/wml/WMLInputElement.h b/WebCore/wml/WMLInputElement.h new file mode 100644 index 0000000..2b913df --- /dev/null +++ b/WebCore/wml/WMLInputElement.h @@ -0,0 +1,97 @@ +/** + * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#ifndef WMLInputElement_h +#define WMLInputElement_h + +#if ENABLE(WML) +#include "WMLFormControlElement.h" +#include "InputElement.h" + +namespace WebCore { + +class FormDataList; + +class WMLInputElement : public WMLFormControlElementWithState, public InputElement { +public: + WMLInputElement(const QualifiedName& tagName, Document*); + virtual ~WMLInputElement(); + + virtual bool isKeyboardFocusable(KeyboardEvent*) const; + virtual bool isMouseFocusable() const; + virtual void dispatchFocusEvent(); + virtual void dispatchBlurEvent(); + virtual void updateFocusAppearance(bool restorePreviousSelection); + virtual void aboutToUnload(); + + virtual bool shouldUseInputMethod() const { return !m_isPasswordField; } + virtual bool isChecked() const { return false; } + virtual bool isIndeterminate() const { return false; } + virtual bool isTextControl() const { return true; } + virtual bool isRadioButton() const { return false; } + virtual bool isTextField() const { return true; } + virtual bool isSearchField() const { return false; } + virtual bool isInputTypeHidden() const { return false; } + virtual bool isPasswordField() const { return m_isPasswordField; } + virtual bool searchEventsShouldBeDispatched() const { return false; } + + virtual int size() const; + virtual const AtomicString& type() const; + virtual const AtomicString& name() const; + virtual String value() const; + virtual void setValue(const String&); + virtual String placeholderValue() const { return String(); } + virtual void setValueFromRenderer(const String&); + + virtual bool saveState(String& value) const; + virtual void restoreState(const String&); + + virtual void select(); + virtual void accessKeyAction(bool sendToAnyElement); + virtual void parseMappedAttribute(MappedAttribute*); + + virtual void copyNonAttributeProperties(const Element* source); + + virtual RenderObject* createRenderer(RenderArena*, RenderStyle*); + virtual void attach(); + virtual void detach(); + virtual bool appendFormData(FormDataList&, bool); + virtual void reset(); + + virtual void defaultEventHandler(Event*); + virtual void cacheSelection(int start, int end); + + virtual String constrainValue(const String& proposedValue) const; + + virtual void documentDidBecomeActive(); + virtual bool placeholderShouldBeVisible() const; + + virtual void willMoveToNewOwnerDocument(); + virtual void didMoveToNewOwnerDocument(); + +private: + InputElementData m_data; + bool m_isPasswordField; +}; + +} + +#endif +#endif |