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-rw-r--r--WebCore/wml/WMLRefreshElement.cpp77
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diff --git a/WebCore/wml/WMLRefreshElement.cpp b/WebCore/wml/WMLRefreshElement.cpp
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+/**
+ * Copyright (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+
+#if ENABLE(WML)
+#include "WMLRefreshElement.h"
+
+#include "Frame.h"
+#include "FrameLoader.h"
+#include "WMLCardElement.h"
+#include "WMLDocument.h"
+#include "WMLPageState.h"
+#include "WMLTimerElement.h"
+
+namespace WebCore {
+
+WMLRefreshElement::WMLRefreshElement(const QualifiedName& tagName, Document* doc)
+ : WMLTaskElement(tagName, doc)
+{
+}
+
+WMLRefreshElement::~WMLRefreshElement()
+{
+}
+
+void WMLRefreshElement::executeTask(Event*)
+{
+ WMLPageState* pageState = wmlPageStateForDocument(document());
+ if (!pageState)
+ return;
+
+ WMLCardElement* card = pageState->activeCard();
+ if (!card)
+ return;
+
+ // Before perform refresh task, we store the current timeout
+ // value in the page state and then stop the timer
+ WMLTimerElement* timer = card->eventTimer();
+ if (timer) {
+ timer->storeIntervalToPageState();
+ timer->stop();
+ }
+
+ storeVariableState(pageState);
+
+ // Redisplay curremt card with current variable state
+ if (Frame* frame = document()->frame()) {
+ if (FrameLoader* loader = frame->loader())
+ loader->reload();
+ }
+
+ // After refreshing task, resume the timer if it exsits
+ if (timer)
+ timer->start();
+}
+
+}
+
+#endif