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-rw-r--r--WebKit/android/RenderSkinAndroid.cpp71
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+/*
+ * Copyright 2006, The Android Open Source Project
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+#define LOG_TAG "WebCore"
+
+#include "config.h"
+#include "RenderSkinAndroid.h"
+#include "RenderSkinButton.h"
+#include "RenderSkinCombo.h"
+#include "RenderSkinRadio.h"
+#include "SkImageDecoder.h"
+
+#include "utils/AssetManager.h"
+#include "utils/Asset.h"
+
+namespace WebCore {
+
+RenderSkinAndroid::RenderSkinAndroid()
+ : m_height(0)
+ , m_width(0)
+{}
+
+void RenderSkinAndroid::Init(android::AssetManager* am)
+{
+ RenderSkinButton::Init(am);
+ RenderSkinCombo::Init(am);
+ RenderSkinRadio::Init(am);
+}
+
+bool RenderSkinAndroid::DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap)
+{
+ android::Asset* asset = am->open(fileName, android::Asset::ACCESS_BUFFER);
+ if (!asset) {
+ asset = am->openNonAsset(fileName, android::Asset::ACCESS_BUFFER);
+ if (!asset) {
+ LOGD("RenderSkinAndroid: File \"%s\" not found.\n", fileName);
+ return false;
+ }
+ }
+
+ bool success = SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), bitmap);
+ if (!success) {
+ LOGD("RenderSkinAndroid: Failed to decode %s\n", fileName);
+ }
+
+ delete asset;
+ return success;
+}
+
+} // namespace WebCore