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Diffstat (limited to 'WebKit/android/RenderSkinButton.h')
-rw-r--r-- | WebKit/android/RenderSkinButton.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/WebKit/android/RenderSkinButton.h b/WebKit/android/RenderSkinButton.h new file mode 100644 index 0000000..55eb2da --- /dev/null +++ b/WebKit/android/RenderSkinButton.h @@ -0,0 +1,52 @@ +/* + * Copyright 2006, The Android Open Source Project + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef RenderSkinButton_h +#define RenderSkinButton_h + +#include "RenderSkinAndroid.h" + +class SkCanvas; + +namespace WebCore { +class IntRect; +class RenderSkinButton +{ +public: + /** + * Initialize the class before use. Uses the AssetManager to initialize any + * bitmaps the class may use. + */ + static void Init(android::AssetManager*); + /** + * Draw the skin to the canvas, using the rectangle for its bounds and the + * State to determine which skin to use, i.e. focused or not focused. + */ + static void Draw(SkCanvas* , const IntRect& , RenderSkinAndroid::State); +}; + +} // WebCore +#endif + |