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Diffstat (limited to 'WebKit/android/nav/CachedFrame.cpp')
-rw-r--r-- | WebKit/android/nav/CachedFrame.cpp | 1318 |
1 files changed, 1318 insertions, 0 deletions
diff --git a/WebKit/android/nav/CachedFrame.cpp b/WebKit/android/nav/CachedFrame.cpp new file mode 100644 index 0000000..4db9e40 --- /dev/null +++ b/WebKit/android/nav/CachedFrame.cpp @@ -0,0 +1,1318 @@ +/* + * Copyright 2007, The Android Open Source Project + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "CachedPrefix.h" +#include "CachedHistory.h" +#include "CachedNode.h" +#include "CachedRoot.h" + +#include "CachedFrame.h" + +#define OFFSETOF(type, field) ((char*)&(((type*)1)->field) - (char*)1) // avoids gnu warning + +#define MIN_OVERLAP 3 // if rects overlap by 2 pixels or fewer, treat them as non-intersecting + +namespace android { + +bool CachedFrame::CheckBetween(Direction direction, const WebCore::IntRect& bestRect, + const WebCore::IntRect& prior, WebCore::IntRect* result) +{ + int left, top, width, height; + if (direction & UP_DOWN) { + top = direction == UP ? bestRect.bottom() : prior.bottom(); + int bottom = direction == UP ? prior.y() : bestRect.y(); + height = bottom - top; + if (height < 0) + return false; + left = prior.x(); + int testLeft = bestRect.x(); + if (left > testLeft) + left = testLeft; + int right = prior.right(); + int testRight = bestRect.right(); + if (right < testRight) + right = testRight; + width = right - left; + } else { + left = direction == LEFT ? bestRect.right() : prior.right(); + int right = direction == LEFT ? prior.x() : bestRect.x(); + width = right - left; + if (width < 0) + return false; + top = prior.y(); + int testTop = bestRect.y(); + if (top > testTop) + top = testTop; + int bottom = prior.bottom(); + int testBottom = bestRect.bottom(); + if (bottom < testBottom) + bottom = testBottom; + height = bottom - top; + } + *result = WebCore::IntRect(left, top, width, height); + return true; +} + +bool CachedFrame::checkBetween(BestData* best, Direction direction) +{ + const WebCore::IntRect& bestRect = best->bounds(); + BestData test; + test.mDistance = INT_MAX; + test.mNode = NULL; + int index = direction; + int limit = index + DIRECTION_COUNT; + do { + WebCore::IntRect edges; + Direction check = (Direction) (index & DIRECTION_MASK); + if (CheckBetween(check, bestRect, + history()->priorBounds(), &edges) == false) + continue; + WebCore::IntRect clip = mRoot->scrolledBounds(); + clip.intersect(edges); + if (clip.isEmpty()) + continue; + findClosest(&test, direction, check, &clip); + if (test.mNode == NULL) + continue; + if (direction == check) + break; + } while (++index < limit); + if (test.mNode == NULL) + return false; + *best = test; + return true; +} + +bool CachedFrame::checkVisited(const CachedNode* node, Direction direction) const +{ + return history()->checkVisited(node, direction); +} + +void CachedFrame::clearFocus() +{ + if (mFocus < 0) + return; + CachedNode& focus = mCachedNodes[mFocus]; + focus.clearFocus(this); + mFocus = -1; +} + +// the thing that sucks is that when you're on a link, you want to navigate next door to a link just like this one, but can't make it +// so with all my other sucky compares, maybe there needs to be one that prefers links that are aligned with the current focus... + +// returns 0 if test is preferable to best, 1 if not preferable, or -1 if unknown +int CachedFrame::compare(BestData& testData, const BestData& bestData, const CachedNode* focus) const +{ + if (testData.mNode->tabIndex() != bestData.mNode->tabIndex()) { + if (testData.mNode->tabIndex() < bestData.mNode->tabIndex() + || (focus && focus->tabIndex() < bestData.mNode->tabIndex())) { + testData.mNode->setCondition(CachedNode::HIGHER_TAB_INDEX); + return REJECT_TEST; + } + return TEST_IS_BEST; + } +// start here; + // if the test minor axis line intersects the line segment between focus center and best center, choose it + // give more weight to exact major axis alignment (rows, columns) + if (testData.mInNav != bestData.mInNav) { + if (bestData.mInNav) { + testData.mNode->setCondition(CachedNode::IN_FOCUS); + return REJECT_TEST; + } + return TEST_IS_BEST; + } + if (testData.mInNav) { + if (bestData.mMajorDelta < testData.mMajorDelta) { + testData.mNode->setCondition(CachedNode::CLOSER_IN_FOCUS); + return REJECT_TEST; + } + if (testData.mMajorDelta < bestData.mMajorDelta) + return TEST_IS_BEST; + } + if (testData.mMajorDelta < 0 && bestData.mMajorDelta >= 0) { + testData.mNode->setCondition(CachedNode::FURTHER); + return REJECT_TEST; + } + if ((testData.mMajorDelta ^ bestData.mMajorDelta) < 0) // one above, one below (or one left, one right) + return TEST_IS_BEST; +// SkFixed focusMultiplier = SK_Fixed1; +// if (focus != NULL) { +// if (testData.mMajorDelta < bestData.mMajorDelta) { +// // use bestData.mMajorDelta, +// } else if (bestData.mMajorDelta < testData.mMajorDelta) { +// +// } + bool bestInWorking = bestData.inOrSubsumesWorking(); + bool testInWorking = testData.inOrSubsumesWorking(); + if (bestInWorking && testData.mWorkingOutside && testData.mNavOutside) { + testData.mNode->setCondition(CachedNode::IN_WORKING); + return REJECT_TEST; + } + if (testInWorking && bestData.mWorkingOutside && bestData.mNavOutside) + return TEST_IS_BEST; + bool bestInNav = directionChange() && bestData.inOrSubsumesNav(); + bool testInNav = directionChange() && testData.inOrSubsumesNav(); + if (bestInWorking == false && testInWorking == false) { + if (bestInNav && testData.mNavOutside) { + testData.mNode->setCondition(CachedNode::IN_UMBRA); + return REJECT_TEST; + } + if (testInNav && bestData.mNavOutside) + return TEST_IS_BEST; + } +#if 01 // hopefully butt test will remove need for this + if (testData.mFocusChild != bestData.mFocusChild) { + if (bestData.mFocusChild) { + testData.mNode->setCondition(CachedNode::IN_FOCUS_CHILDREN); + return REJECT_TEST; + } + return TEST_IS_BEST; + } +#endif + bool bestTestIn = (bestInWorking || bestInNav) && (testInWorking || testInNav); + bool testOverlap = bestTestIn || (testData.mWorkingOverlap != 0 && bestData.mWorkingOverlap == 0); + bool bestOverlap = bestTestIn || (testData.mWorkingOverlap == 0 && bestData.mWorkingOverlap != 0); +#if 01 // this isn't working? + if (testOverlap == bestOverlap) { + if (bestData.mMajorButt < 10 && testData.mMajorButt >= 40) { + testData.mNode->setCondition(CachedNode::BUTTED_UP); + return REJECT_TEST; + } + if (testData.mMajorButt < 10 && bestData.mMajorButt >= 40) + return TEST_IS_BEST; + } +#endif + if (bestOverlap && bestData.mMajorDelta < testData.mMajorDelta) { // choose closest major axis center + testData.mNode->setCondition(CachedNode::CLOSER); + return REJECT_TEST; + } + if (testOverlap && testData.mMajorDelta < bestData.mMajorDelta) + return TEST_IS_BEST; + if (bestOverlap && bestData.mMajorDelta2 < testData.mMajorDelta2) { + testData.mNode->setCondition(CachedNode::CLOSER_TOP); + return REJECT_TEST; + } + if (testOverlap && testData.mMajorDelta2 < bestData.mMajorDelta2) + return TEST_IS_BEST; +#if 01 + if (bestOverlap && ((bestData.mSideDistance <= 0 && testData.mSideDistance > 0) || + abs(bestData.mSideDistance) < abs(testData.mSideDistance))) { + testData.mNode->setCondition(CachedNode::LEFTMOST); + return REJECT_TEST; + } + if (testOverlap && ((testData.mSideDistance <= 0 && bestData.mSideDistance > 0) || + abs(testData.mSideDistance) < abs(bestData.mSideDistance))) + return TEST_IS_BEST; +// fix me : the following ASSERT fires -- not sure if this case should be handled or not +// ASSERT(bestOverlap == false && testOverlap == false); +#endif + SkFixed testMultiplier = testData.mWorkingOverlap > testData.mNavOverlap ? + testData.mWorkingOverlap : testData.mNavOverlap; + SkFixed bestMultiplier = bestData.mWorkingOverlap > bestData.mNavOverlap ? + bestData.mWorkingOverlap : bestData.mNavOverlap; + int testDistance = testData.mDistance; + int bestDistance = bestData.mDistance; +// start here; + // this fails if they're off by 1 + // try once again to implement sliding scale so that off by 1 is nearly like zero, + // and off by a lot causes sideDistance to have little or no effect + // try elliptical distance -- lengthen side contribution + // these ASSERTs should not fire, but do fire on mail.google.com + // can't debug yet, won't reproduce + ASSERT(testDistance >= 0); + ASSERT(bestDistance >= 0); + testDistance += testDistance; // multiply by 2 + testDistance *= testDistance; + bestDistance += bestDistance; // multiply by 2 + bestDistance *= bestDistance; + int side = testData.mSideDistance; + int negative = side < 0 && bestData.mSideDistance > 0; + side *= side; + if (negative) + side = -side; + testDistance += side; + side = bestData.mSideDistance; + negative = side < 0 && testData.mSideDistance > 0; + side *= side; + if (negative) + side = -side; + bestDistance += side; + if (testMultiplier > (SK_Fixed1 >> 1) || bestMultiplier > (SK_Fixed1 >> 1)) { // considerable working overlap? + testDistance = SkFixedMul(testDistance, bestMultiplier); + bestDistance = SkFixedMul(bestDistance, testMultiplier); + } + if (bestDistance < testDistance) { + testData.mNode->setCondition(CachedNode::CLOSER_OVERLAP); + return REJECT_TEST; + } + if (testDistance < bestDistance) + return TEST_IS_BEST; +#if 0 + int distance = testData.mDistance + testData.mSideDistance; + int best = bestData.mDistance + bestData.mSideDistance; + if (distance > best) { + testData.mNode->setCondition(CachedNode::CLOSER_RAW_DISTANCE); + return REJECT_TEST; + } + else if (distance < best) + return TEST_IS_BEST; + best = bestData.mSideDistance; + if (testData.mSideDistance > best) { + testData.mNode->setCondition(CachedNode::SIDE_DISTANCE); + return REJECT_TEST; + } + if (testData.mSideDistance < best) + return TEST_IS_BEST; +#endif + if (testData.mPreferred < bestData.mPreferred) { + testData.mNode->setCondition(CachedNode::PREFERRED); + return REJECT_TEST; + } + if (testData.mPreferred > bestData.mPreferred) + return TEST_IS_BEST; + return UNDECIDED; +} + +const CachedNode* CachedFrame::currentFocus(const CachedFrame** framePtr) const +{ + if (framePtr) + *framePtr = this; + if (mFocus < 0) + return NULL; + const CachedNode* result = &mCachedNodes[mFocus]; + const CachedFrame* frame = hasFrame(result); + if (frame != NULL) + return frame->currentFocus(framePtr); + (const_cast<CachedNode*>(result))->fixUpFocusRects(); + return result; +} + +bool CachedFrame::directionChange() const +{ + return history()->directionChange(); +} + +#ifdef BROWSER_DEBUG +CachedNode* CachedFrame::find(WebCore::Node* node) // !!! probably debugging only +{ + for (CachedNode* test = mCachedNodes.begin(); test != mCachedNodes.end(); test++) + if (node == test->webCoreNode()) + return test; + for (CachedFrame* frame = mCachedFrames.begin(); frame != mCachedFrames.end(); + frame++) { + CachedNode* result = frame->find(node); + if (result != NULL) + return result; + } + return NULL; +} +#endif + +const CachedNode* CachedFrame::findBestAt(const WebCore::IntRect& rect, + int* best, const CachedNode** directHit, const CachedFrame** framePtr, int* x, int* y) const +{ + const CachedNode* result = NULL; + int rectWidth = rect.width(); + WebCore::IntPoint center = WebCore::IntPoint(rect.x() + (rectWidth >> 1), + rect.y() + (rect.height() >> 1)); + mRoot->setupScrolledBounds(); + for (const CachedNode* test = mCachedNodes.begin(); test != mCachedNodes.end(); test++) { + if (test->disabled()) + continue; + size_t parts = test->navableRects(); + BestData testData; + testData.mNode = test; + testData.mMouseBounds = testData.mNodeBounds = test->getBounds(); + bool checkForHidden = true; + for (size_t part = 0; part < parts; part++) { + if (test->focusRings().at(part).intersects(rect)) { + if (checkForHidden && mRoot->maskIfHidden(&testData) == true) + break; + checkForHidden = false; + WebCore::IntRect testRect = test->focusRings().at(part); + testRect.intersect(testData.mMouseBounds); + if (testRect.contains(center)) { + // We have a direct hit. + if (*directHit == NULL) { + *directHit = test; + *framePtr = this; + *x = center.x(); + *y = center.y(); + } else { + // We have hit another one before + const CachedNode* d = *directHit; + if (d->getBounds().contains(testRect)) { + // This rectangle is inside the other one, so it is + // the best one. + *directHit = test; + *framePtr = this; + } + } + } + if (NULL != *directHit) { + // If we have a direct hit already, there is no need to + // calculate the distances, or check the other focusring parts + break; + } + WebCore::IntRect both = rect; + int smaller = testRect.width() < testRect.height() ? + testRect.width() : testRect.height(); + smaller -= rectWidth; + int inset = smaller < rectWidth ? smaller : rectWidth; + inset >>= 1; // inflate doubles the width decrease + if (inset > 1) + both.inflate(1 - inset); + both.intersect(testRect); + if (both.isEmpty()) + continue; + WebCore::IntPoint testCenter = WebCore::IntPoint(testRect.x() + + (testRect.width() >> 1), testRect.y() + (testRect.height() >> 1)); + int dx = testCenter.x() - center.x(); + int dy = testCenter.y() - center.y(); + int distance = dx * dx + dy * dy; + if (*best > distance) { + *best = distance; + result = test; + *framePtr = this; + *x = both.x() + (both.width() >> 1); + *y = both.y() + (both.height() >> 1); + } + } + } + } + for (const CachedFrame* frame = mCachedFrames.begin(); + frame != mCachedFrames.end(); frame++) { + const CachedNode* frameResult = frame->findBestAt(rect, best, directHit, + framePtr, x, y); + if (NULL != frameResult) + result = frameResult; + } + if (NULL != *directHit) { + result = *directHit; + } + return result; +} + +const CachedFrame* CachedFrame::findBestFrameAt(int x, int y) const +{ + if (mLocalViewBounds.contains(x, y) == false) + return NULL; + const CachedFrame* result = this; + for (const CachedFrame* frame = mCachedFrames.begin(); + frame != mCachedFrames.end(); frame++) { + const CachedFrame* frameResult = frame->findBestFrameAt(x, y); + if (NULL != frameResult) + result = frameResult; + } + return result; +} + +const CachedNode* CachedFrame::findBestHitAt(const WebCore::IntRect& rect, + int* best, const CachedFrame** framePtr, int* x, int* y) const +{ + const CachedNode* result = NULL; + int rectWidth = rect.width(); + WebCore::IntPoint center = WebCore::IntPoint(rect.x() + (rectWidth >> 1), + rect.y() + (rect.height() >> 1)); + mRoot->setupScrolledBounds(); + for (const CachedNode* test = mCachedNodes.begin(); test != mCachedNodes.end(); test++) { + if (test->disabled()) + continue; + const WebCore::IntRect& testRect = test->hitBounds(); + if (testRect.intersects(rect) == false) + continue; + BestData testData; + testData.mNode = test; + testData.mMouseBounds = testData.mNodeBounds = testRect; + if (mRoot->maskIfHidden(&testData) == true) + continue; + const WebCore::IntRect& bounds = testData.mMouseBounds; + WebCore::IntPoint testCenter = WebCore::IntPoint(bounds.x() + + (bounds.width() >> 1), bounds.y() + (bounds.height() >> 1)); + int dx = testCenter.x() - center.x(); + int dy = testCenter.y() - center.y(); + int distance = dx * dx + dy * dy; + if (*best <= distance) + continue; + *best = distance; + result = test; + *framePtr = this; + const WebCore::IntRect& focusRect = test->focusRings().at(0); + *x = focusRect.x() + (focusRect.width() >> 1); + *y = focusRect.y() + (focusRect.height() >> 1); + } + for (const CachedFrame* frame = mCachedFrames.begin(); + frame != mCachedFrames.end(); frame++) { + const CachedNode* frameResult = frame->findBestHitAt(rect, best, + framePtr, x, y); + if (NULL != frameResult) + result = frameResult; + } + return result; +} + +void CachedFrame::findClosest(BestData* bestData, Direction originalDirection, + Direction direction, WebCore::IntRect* clip) const +{ + const CachedNode* test = mCachedNodes.begin(); + while ((test = test->traverseNextNode()) != NULL) { + const CachedFrame* child = hasFrame(test); + if (child != NULL) { + const CachedNode* childDoc = child->validDocument(); + if (childDoc == NULL) + continue; + child->findClosest(bestData, originalDirection, direction, clip); + } + if (test->noSecondChance()) + continue; + if (test->isFocusable(*clip) == false) + continue; + if (checkVisited(test, originalDirection) == false) + continue; + size_t partMax = test->navableRects(); + for (size_t part = 0; part < partMax; part++) { + WebCore::IntRect testBounds = test->focusRings().at(part); + if (clip->intersects(testBounds) == false) + continue; + if (clip->contains(testBounds) == false) { + if (direction & UP_DOWN) { +// if (testBounds.x() > clip->x() || testBounds.right() < clip->right()) +// continue; + testBounds.setX(clip->x()); + testBounds.setWidth(clip->width()); + } else { +// if (testBounds.y() > clip->y() || testBounds.bottom() < clip->bottom()) +// continue; + testBounds.setY(clip->y()); + testBounds.setHeight(clip->height()); + } + if (clip->contains(testBounds) == false) + continue; + } + int distance; + // seems like distance for UP for instance needs to be 'test top closest to + // clip bottom' -- keep the old code but try this instead + switch (direction) { +#if 0 + case LEFT: distance = testBounds.x() - clip->x(); break; + case RIGHT: distance = clip->right() - testBounds.right(); break; + case UP: distance = testBounds.y() - clip->y(); break; + case DOWN: distance = clip->bottom() - testBounds.bottom(); break; +#else + case LEFT: distance = clip->right() - testBounds.x(); break; + case RIGHT: distance = testBounds.right() - clip->x(); break; + case UP: distance = clip->bottom() - testBounds.y(); break; + case DOWN: distance = testBounds.bottom() - clip->y(); break; +#endif + default: + distance = 0; ASSERT(0); + } + if (distance < bestData->mDistance) { + bestData->mNode = test; + bestData->mFrame = this; + bestData->mDistance = distance; + bestData->mMouseBounds = bestData->mNodeBounds = + test->focusRings().at(part); + CachedHistory* cachedHistory = history(); + switch (direction) { + case LEFT: + bestData->setLeftDirection(cachedHistory); + break; + case RIGHT: + bestData->setRightDirection(cachedHistory); + break; + case UP: + bestData->setUpDirection(cachedHistory); + break; + case DOWN: + bestData->setDownDirection(cachedHistory); + break; + default: + ASSERT(0); + } + } + } + } +} + +bool CachedFrame::finishInit() +{ + CachedNode* lastCached = lastNode(); + lastCached->setLast(); + CachedFrame* child = mCachedFrames.begin(); + while (child != mCachedFrames.end()) { + child->mParent = this; + if (child->finishInit()) + setFocusIndex(child->indexInParent()); + child++; + } + return focusIndex() > 0; +} + +const CachedNode* CachedFrame::frameDown(const CachedNode* test, const CachedNode* limit, BestData* bestData, + const CachedNode* focus) const +{ + BestData originalData = *bestData; + do { + if (moveInFrame(&CachedFrame::frameDown, test, bestData, focus)) + continue; + BestData testData; + if (frameNodeCommon(testData, test, bestData, &originalData, focus) == REJECT_TEST) + continue; + if (checkVisited(test, DOWN) == false) + continue; + size_t parts = test->navableRects(); + for (size_t part = 0; part < parts; part++) { + testData.mNodeBounds = test->focusRings().at(part); + if (testData.setDownDirection(history())) + continue; + int result = framePartCommon(testData, test, bestData, focus); + if (result == REJECT_TEST) + continue; + if (result == 0 && limit == NULL) { // retry all data up to this point, since smaller may have replaced node preferable to larger + BestData innerData = testData; + frameDown(document(), test, &innerData, focus); + if (checkVisited(innerData.mNode, DOWN)) { + *bestData = innerData; + continue; + } + } + if (checkVisited(test, DOWN)) + *bestData = testData; + } + } while ((test = test->traverseNextNode()) != limit); + ASSERT(focus == NULL || bestData->mNode != focus); + // does the best contain something (or, is it contained by an area which is not the focus?) + // if so, is the conainer/containee should have been chosen, but wasn't -- so there's a better choice + // in the doc list prior to this choice + // + return bestData->mNode; +} + +const CachedNode* CachedFrame::frameLeft(const CachedNode* test, const CachedNode* limit, BestData* bestData, + const CachedNode* focus) const +{ + BestData originalData = *bestData; + do { + if (moveInFrame(&CachedFrame::frameLeft, test, bestData, focus)) + continue; + BestData testData; + if (frameNodeCommon(testData, test, bestData, &originalData, focus) == REJECT_TEST) + continue; + if (checkVisited(test, LEFT) == false) + continue; + size_t parts = test->navableRects(); + for (size_t part = 0; part < parts; part++) { + testData.mNodeBounds = test->focusRings().at(part); + if (testData.setLeftDirection(history())) + continue; + int result = framePartCommon(testData, test, bestData, focus); + if (result == REJECT_TEST) + continue; + if (result == 0 && limit == NULL) { // retry all data up to this point, since smaller may have replaced node preferable to larger + BestData innerData = testData; + frameLeft(document(), test, &innerData, focus); + if (checkVisited(innerData.mNode, LEFT)) { + *bestData = innerData; + continue; + } + } + if (checkVisited(test, LEFT)) + *bestData = testData; + } + } while ((test = test->traverseNextNode()) != limit); // FIXME ??? left and up should use traversePreviousNode to choose reverse document order + ASSERT(focus == NULL || bestData->mNode != focus); + return bestData->mNode; +} + +int CachedFrame::frameNodeCommon(BestData& testData, const CachedNode* test, BestData* bestData, BestData* originalData, + const CachedNode* focus) const +{ + testData.mFrame = this; + testData.mNode = test; + test->clearCondition(); + if (test->disabled()) { + testData.mNode->setCondition(CachedNode::DISABLED); + return REJECT_TEST; + } + if (mRoot->scrolledBounds().intersects(test->bounds()) == false) { + testData.mNode->setCondition(CachedNode::FOCUSABLE); + return REJECT_TEST; + } +// if (isFocusable(test, &testData.mNodeBounds, walk) == false) { +// testData.mNode->setCondition(CachedNode::FOCUSABLE); +// return REJECT_TEST; +// } +// + if (test == focus) { + testData.mNode->setCondition(CachedNode::NOT_FOCUS_NODE); + return REJECT_TEST; + } +// if (test->bounds().contains(mRoot->focusBounds())) { +// testData.mNode->setCondition(CachedNode::NOT_ENCLOSING_FOCUS); +// return REJECT_TEST; +// } + void* par = focus ? focus->parentGroup() : NULL; + testData.mFocusChild = test->parentGroup() == par; +#if 0 // not debugged + if (focus && focus->hasMouseOver() && test->hasMouseOver() == false && + focus->bounds().contains(test->bounds())) + return REJECT_TEST; +#endif + if (bestData->mNode == NULL) + return TEST_IS_BEST; +#if 0 // not debugged + if (focus && focus->hasMouseOver() && test->hasMouseOver() == false && + focus->bounds().contains(test->bounds())) + return REJECT_TEST; + if (test->hasMouseOver() != bestData->mNode->hasMouseOver()) { + if (test->hasMouseOver()) { + if (test->bounds().contains(bestData->mNode->bounds())) { + const_cast<CachedNode*>(bestData->mNode)->setDisabled(true); + bestData->mNode = NULL; // force part tests to be ignored, yet still set up remaining test data for later comparison + return TEST_IS_BEST; + } + } else { + if (bestData->mNode->bounds().contains(test->bounds())) { + test->setCondition(CachedNode::ANCHOR_IN_ANCHOR); + return REJECT_TEST; + } + } + } +#endif + if (focus && testData.mNode->parentIndex() != bestData->mNode->parentIndex()) { + int focusParentIndex = focus->parentIndex(); + if (focusParentIndex >= 0) { + if (bestData->mNode->parentIndex() == focusParentIndex) + return REJECT_TEST; + if (testData.mNode->parentIndex() == focusParentIndex) + return TEST_IS_BEST; + } + } + if (testData.mNode->parent() == bestData->mNode) { + testData.mNode->setCondition(CachedNode::CHILD); + return REJECT_TEST; + } + if (testData.mNode == bestData->mNode->parent()) + return TEST_IS_BEST; + int testInBest = testData.isContainer(bestData); /* -1 pick best over test, 0 no containership, 1 pick test over best */ + if (testInBest == 1) { + if (test->isArea() || bestData->mNode->isArea()) + return UNDECIDED; + bestData->mNode = NULL; // force part tests to be ignored, yet still set up remaining test data for later comparisons + return TEST_IS_BEST; + } + if (testInBest == -1) { + testData.mNode->setCondition(CachedNode::OUTSIDE_OF_BEST); + return REJECT_TEST; + } + if (originalData->mNode != NULL) { // test is best case + testInBest = testData.isContainer(originalData); + if (testInBest == -1) { /* test is inside best */ + testData.mNode->setCondition(CachedNode::OUTSIDE_OF_ORIGINAL); + return REJECT_TEST; + } + } + return UNDECIDED; +} + +int CachedFrame::framePartCommon(BestData& testData, + const CachedNode* test, BestData* bestData, const CachedNode* focus) const +{ + if (testData.mNodeBounds.contains(mRoot->focusBounds())) { + testData.mNode->setCondition(CachedNode::NOT_ENCLOSING_FOCUS); + return REJECT_TEST; + } + testData.setDistances(); + if (bestData->mNode != NULL) { + int compared = compare(testData, *bestData, focus); + if (compared == 0 && test->isArea() == false && bestData->mNode->isArea() == false) + goto pickTest; + if (compared >= 0) + return compared; + } +pickTest: + return -1; // pick test +} + +const CachedNode* CachedFrame::frameRight(const CachedNode* test, const CachedNode* limit, BestData* bestData, + const CachedNode* focus) const +{ + BestData originalData = *bestData; + do { + if (moveInFrame(&CachedFrame::frameRight, test, bestData, focus)) + continue; + BestData testData; + if (frameNodeCommon(testData, test, bestData, &originalData, focus) == REJECT_TEST) + continue; + if (checkVisited(test, RIGHT) == false) + continue; + size_t parts = test->navableRects(); + for (size_t part = 0; part < parts; part++) { + testData.mNodeBounds = test->focusRings().at(part); + if (testData.setRightDirection(history())) + continue; + int result = framePartCommon(testData, test, bestData, focus); + if (result == REJECT_TEST) + continue; + if (result == 0 && limit == NULL) { // retry all data up to this point, since smaller may have replaced node preferable to larger + BestData innerData = testData; + frameRight(document(), test, &innerData, focus); + if (checkVisited(innerData.mNode, RIGHT)) { + *bestData = innerData; + continue; + } + } + if (checkVisited(test, RIGHT)) + *bestData = testData; + } + } while ((test = test->traverseNextNode()) != limit); + ASSERT(focus == NULL || bestData->mNode != focus); + return bestData->mNode; +} + +const CachedNode* CachedFrame::frameUp(const CachedNode* test, const CachedNode* limit, BestData* bestData, + const CachedNode* focus) const +{ + BestData originalData = *bestData; + do { + if (moveInFrame(&CachedFrame::frameUp, test, bestData, focus)) + continue; + BestData testData; + if (frameNodeCommon(testData, test, bestData, &originalData, focus) == REJECT_TEST) + continue; + if (checkVisited(test, UP) == false) + continue; + size_t parts = test->navableRects(); + for (size_t part = 0; part < parts; part++) { + testData.mNodeBounds = test->focusRings().at(part); + if (testData.setUpDirection(history())) + continue; + int result = framePartCommon(testData, test, bestData, focus); + if (result == REJECT_TEST) + continue; + if (result == 0 && limit == NULL) { // retry all data up to this point, since smaller may have replaced node preferable to larger + BestData innerData = testData; + frameUp(document(), test, &innerData, focus); + if (checkVisited(innerData.mNode, UP)) { + *bestData = innerData; + continue; + } + } + if (checkVisited(test, UP)) + *bestData = testData; + } + } while ((test = test->traverseNextNode()) != limit); // FIXME ??? left and up should use traversePreviousNode to choose reverse document order + ASSERT(focus == NULL || bestData->mNode != focus); + return bestData->mNode; +} + +const CachedFrame* CachedFrame::hasFrame(const CachedNode* node) const +{ + return node->isFrame() ? &mCachedFrames[node->childFrameIndex()] : NULL; +} + +CachedHistory* CachedFrame::history() const +{ + return mRoot->rootHistory(); +} + +void CachedFrame::init(const CachedRoot* root, int childFrameIndex, + WebCore::Frame* frame) +{ + mContents = WebCore::IntRect(0, 0, 0, 0); // fixed up for real in setData() + mLocalViewBounds = WebCore::IntRect(0, 0, 0, 0); + mViewBounds = WebCore::IntRect(0, 0, 0, 0); + mRoot = root; + mFocus = -1; + mFrame = frame; + mParent = NULL; // set up parents after stretchy arrays are set up + mIndex = childFrameIndex; +} + +int CachedFrame::minWorkingHorizontal() const +{ + return history()->minWorkingHorizontal(); +} + +int CachedFrame::minWorkingVertical() const +{ + return history()->minWorkingVertical(); +} + +int CachedFrame::maxWorkingHorizontal() const +{ + return history()->maxWorkingHorizontal(); +} + +int CachedFrame::maxWorkingVertical() const +{ + return history()->maxWorkingVertical(); +} + +bool CachedFrame::moveInFrame(MoveInDirection moveInDirection, + const CachedNode* test, BestData* bestData, + const CachedNode* focus) const +{ + const CachedFrame* frame = hasFrame(test); + if (frame == NULL) + return false; // if it's not a frame, let the caller have another swing at it + const CachedNode* childDoc = frame->validDocument(); + if (childDoc == NULL) + return true; + (frame->*moveInDirection)(childDoc, NULL, bestData, focus); + return true; +} + +const WebCore::IntRect& CachedFrame::_navBounds() const +{ + return history()->navBounds(); +} + +void CachedFrame::resetClippedOut() +{ + for (CachedNode* test = mCachedNodes.begin(); test != mCachedNodes.end(); test++) + { + if (test->clippedOut()) { + test->setDisabled(false); + test->setClippedOut(false); + } + } + for (CachedFrame* frame = mCachedFrames.begin(); frame != mCachedFrames.end(); + frame++) { + frame->resetClippedOut(); + } +} + +bool CachedFrame::sameFrame(const CachedFrame* test) const +{ + ASSERT(test); + if (mIndex != test->mIndex) + return false; + if (mIndex == -1) // index within parent's array of children, or -1 if root + return true; + return mParent->sameFrame(test->mParent); +} + +void CachedFrame::setData() +{ + if (this != mRoot) { + mViewBounds = mLocalViewBounds; + mViewBounds.intersect(mRoot->mViewBounds); + } + int x, y; + if (parent() == NULL) + x = y = 0; + else { + x = mLocalViewBounds.x(); + y = mLocalViewBounds.y(); + } + mContents.setX(x); + mContents.setY(y); + CachedFrame* child = mCachedFrames.begin(); + while (child != mCachedFrames.end()) { + child->setData(); + child++; + } +} + +bool CachedFrame::setFocus(WebCore::Frame* frame, WebCore::Node* node, + int x, int y) +{ + if (NULL == node) { + const_cast<CachedRoot*>(mRoot)->setCachedFocus(NULL, NULL); + return true; + } + if (mFrame != frame) { + for (CachedFrame* testF = mCachedFrames.begin(); testF != mCachedFrames.end(); + testF++) { + if (testF->setFocus(frame, node, x, y)) + return true; + } + DBG_NAV_LOGD("no frame frame=%p node=%p", frame, node); + return false; + } + bool first = true; + CachedNode const * const end = mCachedNodes.end(); + do { + for (CachedNode* test = mCachedNodes.begin(); test != end; test++) { + if (test->nodePointer() != node && first) + continue; + size_t partMax = test->navableRects(); + WTF::Vector<WebCore::IntRect>& focusRings = test->focusRings(); + for (size_t part = 0; part < partMax; part++) { + const WebCore::IntRect& testBounds = focusRings.at(part); + if (testBounds.contains(x, y) == false) + continue; + if (test->isFocus()) { + DBG_NAV_LOGD("already set? test=%d frame=%p node=%p x=%d y=%d", + test->index(), frame, node, x, y); + return true; + } + const_cast<CachedRoot*>(mRoot)->setCachedFocus(this, test); + return true; + } + } + DBG_NAV_LOGD("moved? frame=%p node=%p x=%d y=%d", frame, node, x, y); + } while ((first ^= true) == false); +failed: + DBG_NAV_LOGD("no match frame=%p node=%p", frame, node); + return false; +} + +const CachedNode* CachedFrame::validDocument() const +{ + const CachedNode* doc = document(); + return doc != NULL && mViewBounds.isEmpty() == false ? doc : NULL; +} + +bool CachedFrame::BestData::canBeReachedByAnotherDirection() +{ + if (mMajorButt > -MIN_OVERLAP) + return false; + mMajorButt = -mMajorButt; + return mNavOutside; +} + +int CachedFrame::BestData::isContainer(CachedFrame::BestData* other) +{ + int _x = x(); + int otherRight = other->right(); + if (_x >= otherRight) + return 0; // does not intersect + int _y = y(); + int otherBottom = other->bottom(); + if (_y >= otherBottom) + return 0; // does not intersect + int _right = right(); + int otherX = other->x(); + if (otherX >= _right) + return 0; // does not intersect + int _bottom = bottom(); + int otherY = other->y(); + if (otherY >= _bottom) + return 0; // does not intersect + int intoX = otherX - _x; + int intoY = otherY - _y; + int intoRight = otherRight - _right; + int intoBottom = otherBottom - _bottom; + bool contains = intoX >= 0 && intoY >= 0 && intoRight <= 0 && intoBottom <= 0; + if (contains && mNode->partRectsContains(other->mNode)) { +// if (mIsArea == false && hasMouseOver()) +// other->mMouseOver = mNode; + return mNode->isArea() ? 1 : -1; + } + bool containedBy = intoX <= 0 && intoY <= 0 && intoRight >= 0 && intoBottom >= 0; + if (containedBy && other->mNode->partRectsContains(mNode)) { +// if (other->mIsArea == false && other->hasMouseOver()) +// mMouseOver = other->mNode; + return other->mNode->isArea() ? -1 : 1; + } + return 0; +} + +// distance scale factor factor as a 16.16 scalar +SkFixed CachedFrame::BestData::Overlap(int span, int left, int right) +{ + unsigned result; + if (left > 0 && left < span && right > span) + result = (unsigned) left; + else if (right > 0 && right < span && left > span) + result = (unsigned) right; + else if (left > 0 && right > 0) + return SK_Fixed1; + else + return 0; + result = (result << 16) / (unsigned) span; // linear proportion, always less than fixed 1 + return (SkFixed) result; +// !!! experiment with weight -- enable if overlaps are preferred too much +// or reverse weighting if overlaps are preferred to little +// return (SkFixed) (result * result >> 16); // but fall off with square +} + +void CachedFrame::BestData::setDistances() +{ + mDistance = abs(mMajorDelta); + int sideDistance = mWorkingDelta; + if (mWorkingOverlap < SK_Fixed1) { + if (mPreferred > 0) + sideDistance = mWorkingDelta2; + } else if (sideDistance >= 0 && mWorkingDelta2 >=- 0) + sideDistance = 0; + else { + ASSERT(sideDistance <= 0 && mWorkingDelta2 <= 0); + if (sideDistance < mWorkingDelta2) + sideDistance = mWorkingDelta2; + } + // if overlap, smaller abs mWorkingDelta is better, smaller abs majorDelta is better + // if not overlap, positive mWorkingDelta is better + mSideDistance = sideDistance; +} + +bool CachedFrame::BestData::setDownDirection(const CachedHistory* history) +{ + const WebCore::IntRect& navBounds = history->navBounds(); + mMajorButt = mNodeBounds.y() - navBounds.bottom(); + int testX = mNodeBounds.x(); + int testRight = mNodeBounds.right(); + setNavOverlap(navBounds.width(), navBounds.right() - testX, + testRight - navBounds.x()); + if (canBeReachedByAnotherDirection()) { + mNode->setCondition(CachedNode::BEST_DIRECTION); + return REJECT_TEST; + } + int inNavTop = mNodeBounds.y() - navBounds.y(); + mMajorDelta2 = inNavTop; + mMajorDelta = mMajorDelta2 + ((mNodeBounds.height() - + navBounds.height()) >> 1); + if (mMajorDelta2 <= 1 && mMajorDelta <= 1) { + mNode->setCondition(CachedNode::CENTER_FURTHER); // never move up or sideways + return REJECT_TEST; + } + int inNavBottom = navBounds.bottom() - mNodeBounds.bottom(); + setNavInclusion(testRight - navBounds.right(), navBounds.x() - testX); + bool subsumes = navBounds.height() > 0 && inOrSubsumesNav(); + if (inNavTop <= 0 && inNavBottom <= 0 && subsumes) { + mNode->setCondition(CachedNode::NOT_ENCLOSING_FOCUS); + return REJECT_TEST; + } + int maxV = history->maxWorkingVertical(); + int minV = history->minWorkingVertical(); + setWorkingOverlap(testRight - testX, maxV - testX, testRight - minV); + setWorkingInclusion(testRight - maxV, minV - testX); + if (mWorkingOverlap == 0 && mNavOverlap == 0 && inNavBottom >= 0) { + mNode->setCondition(CachedNode::OVERLAP_OR_EDGE_FURTHER); + return REJECT_TEST; + } + mInNav = history->directionChange() && inNavTop >= 0 && + inNavBottom > 0 && subsumes; + return false; +} + +bool CachedFrame::BestData::setLeftDirection(const CachedHistory* history) +{ + const WebCore::IntRect& navBounds = history->navBounds(); + mMajorButt = navBounds.x() - mNodeBounds.right(); + int testY = mNodeBounds.y(); + int testBottom = mNodeBounds.bottom(); + setNavOverlap(navBounds.height(), navBounds.bottom() - testY, + testBottom - navBounds.y()); + if (canBeReachedByAnotherDirection()) { + mNode->setCondition(CachedNode::BEST_DIRECTION); + return REJECT_TEST; + } + int inNavRight = navBounds.right() - mNodeBounds.right(); + mMajorDelta2 = inNavRight; + mMajorDelta = mMajorDelta2 - ((navBounds.width() - + mNodeBounds.width()) >> 1); + if (mMajorDelta2 <= 1 && mMajorDelta <= 1) { + mNode->setCondition(CachedNode::CENTER_FURTHER); // never move right or sideways + return REJECT_TEST; + } + int inNavLeft = mNodeBounds.x() - navBounds.x(); + setNavInclusion(navBounds.y() - testY, testBottom - navBounds.bottom()); + bool subsumes = navBounds.width() > 0 && inOrSubsumesNav(); + if (inNavLeft <= 0 && inNavRight <= 0 && subsumes) { + mNode->setCondition(CachedNode::NOT_ENCLOSING_FOCUS); + return REJECT_TEST; + } + int maxH = history->maxWorkingHorizontal(); + int minH = history->minWorkingHorizontal(); + setWorkingOverlap(testBottom - testY, maxH - testY, testBottom - minH); + setWorkingInclusion(minH - testY, testBottom - maxH); + if (mWorkingOverlap == 0 && mNavOverlap == 0 && inNavLeft >= 0) { + mNode->setCondition(CachedNode::OVERLAP_OR_EDGE_FURTHER); + return REJECT_TEST; + } + mInNav = history->directionChange() && inNavLeft >= 0 && + inNavRight > 0 && subsumes; /* both L/R in or out */ + return false; +} + +bool CachedFrame::BestData::setRightDirection(const CachedHistory* history) +{ + const WebCore::IntRect& navBounds = history->navBounds(); + mMajorButt = mNodeBounds.x() - navBounds.right(); + int testY = mNodeBounds.y(); + int testBottom = mNodeBounds.bottom(); + setNavOverlap(navBounds.height(), navBounds.bottom() - testY, + testBottom - navBounds.y()); + if (canBeReachedByAnotherDirection()) { + mNode->setCondition(CachedNode::BEST_DIRECTION); + return REJECT_TEST; + } + int inNavLeft = mNodeBounds.x() - navBounds.x(); + mMajorDelta2 = inNavLeft; + mMajorDelta = mMajorDelta2 + ((mNodeBounds.width() - + navBounds.width()) >> 1); + if (mMajorDelta2 <= 1 && mMajorDelta <= 1) { + mNode->setCondition(CachedNode::CENTER_FURTHER); // never move left or sideways + return REJECT_TEST; + } + int inNavRight = navBounds.right() - mNodeBounds.right(); + setNavInclusion(testBottom - navBounds.bottom(), navBounds.y() - testY); + bool subsumes = navBounds.width() > 0 && inOrSubsumesNav(); + if (inNavLeft <= 0 && inNavRight <= 0 && subsumes) { + mNode->setCondition(CachedNode::NOT_ENCLOSING_FOCUS); + return REJECT_TEST; + } + int maxH = history->maxWorkingHorizontal(); + int minH = history->minWorkingHorizontal(); + setWorkingOverlap(testBottom - testY, testBottom - minH, maxH - testY); + setWorkingInclusion(testBottom - maxH, minH - testY); + if (mWorkingOverlap == 0 && mNavOverlap == 0 && inNavRight >= 0) { + mNode->setCondition(CachedNode::OVERLAP_OR_EDGE_FURTHER); + return REJECT_TEST; + } + mInNav = history->directionChange() && inNavLeft >= 0 && + inNavRight > 0 && subsumes; /* both L/R in or out */ + return false; +} + +bool CachedFrame::BestData::setUpDirection(const CachedHistory* history) +{ + const WebCore::IntRect& navBounds = history->navBounds(); + mMajorButt = navBounds.y() - mNodeBounds.bottom(); + int testX = mNodeBounds.x(); + int testRight = mNodeBounds.right(); + setNavOverlap(navBounds.width(), navBounds.right() - testX, + testRight - navBounds.x()); + if (canBeReachedByAnotherDirection()) { + mNode->setCondition(CachedNode::BEST_DIRECTION); + return REJECT_TEST; + } + int inNavBottom = navBounds.bottom() - mNodeBounds.bottom(); + mMajorDelta2 = inNavBottom; + mMajorDelta = mMajorDelta2 - ((navBounds.height() - + mNodeBounds.height()) >> 1); + if (mMajorDelta2 <= 1 && mMajorDelta <= 1) { + mNode->setCondition(CachedNode::CENTER_FURTHER); // never move down or sideways + return REJECT_TEST; + } + int inNavTop = mNodeBounds.y() - navBounds.y(); + setNavInclusion(navBounds.x() - testX, testRight - navBounds.right()); + bool subsumes = navBounds.height() > 0 && inOrSubsumesNav(); + if (inNavTop <= 0 && inNavBottom <= 0 && subsumes) { + mNode->setCondition(CachedNode::NOT_ENCLOSING_FOCUS); + return REJECT_TEST; + } + int maxV = history->maxWorkingVertical(); + int minV = history->minWorkingVertical(); + setWorkingOverlap(testRight - testX, testRight - minV, maxV - testX); + setWorkingInclusion(minV - testX, testRight - maxV); + if (mWorkingOverlap == 0 && mNavOverlap == 0 && inNavTop >= 0) { + mNode->setCondition(CachedNode::OVERLAP_OR_EDGE_FURTHER); + return REJECT_TEST; + } + mInNav = history->directionChange() && inNavTop >= 0 && + inNavBottom > 0 && subsumes; /* both L/R in or out */ + return false; +} + +void CachedFrame::BestData::setNavInclusion(int left, int right) +{ + // if left and right <= 0, test node is completely in umbra of focus + // prefer leftmost center + // if left and right > 0, test node subsumes focus + mNavDelta = left; + mNavDelta2 = right; +} + +void CachedFrame::BestData::setNavOverlap(int span, int left, int right) +{ + mNavOutside = left < MIN_OVERLAP || right < MIN_OVERLAP; // if left or right < 0, test node is not in umbra of focus + mNavOverlap = Overlap(span, left, right); // prefer smallest negative left +} + +void CachedFrame::BestData::setWorkingInclusion(int left, int right) +{ + mWorkingDelta = left; + mWorkingDelta2 = right; +} + +// distance scale factor factor as a 16.16 scalar +void CachedFrame::BestData::setWorkingOverlap(int span, int left, int right) +{ + mWorkingOutside = left < MIN_OVERLAP || right < MIN_OVERLAP; // if left or right < 0, test node is not in umbra of focus + mWorkingOverlap = Overlap(span, left, right); + mPreferred = left <= 0 ? 0 : left; +} + +#if DUMP_NAV_CACHE + +#define DEBUG_PRINT_RECT(prefix, debugName, field) \ + { const WebCore::IntRect& r = b->field; \ + DUMP_NAV_LOGD("%s DebugTestRect TEST%s_" #debugName "={%d, %d, %d, %d}; //" #field "\n", \ + prefix, mFrameName, r.x(), r.y(), r.width(), r.height()); } + +CachedFrame* CachedFrame::Debug::base() const { + CachedFrame* nav = (CachedFrame*) ((char*) this - OFFSETOF(CachedFrame, mDebug)); + return nav; +} + +void CachedFrame::Debug::print() const +{ + CachedFrame* b = base(); + DEBUG_PRINT_RECT("//", CONTENTS, mContents); + DEBUG_PRINT_RECT("", BOUNDS, mLocalViewBounds); + DEBUG_PRINT_RECT("//", VIEW, mViewBounds); + DUMP_NAV_LOGD("// CachedNode mCachedNodes={ // count=%d\n", b->mCachedNodes.size()); + for (CachedNode* node = b->mCachedNodes.begin(); + node != b->mCachedNodes.end(); node++) + node->mDebug.print(); + DUMP_NAV_LOGD("// }; // end of nodes\n"); + DUMP_NAV_LOGD("// CachedFrame mCachedFrames={ // count=%d\n", b->mCachedFrames.size()); + for (CachedFrame* child = b->mCachedFrames.begin(); + child != b->mCachedFrames.end(); child++) + { + child->mDebug.print(); + } + DUMP_NAV_LOGD("// }; // end of child frames\n"); + DUMP_NAV_LOGD("// void* mFrame=(void*) %p;\n", b->mFrame); + DUMP_NAV_LOGD("// CachedFrame* mParent=%p;\n", b->mParent); + DUMP_NAV_LOGD("// int mIndex=%d;\n", b->mIndex); + DUMP_NAV_LOGD("// const CachedRoot* mRoot=%p;\n", b->mRoot); + DUMP_NAV_LOGD("// int mFocus=%d;\n", b->mFocus); +} + +bool CachedFrame::Debug::validate(const CachedNode* node) const +{ + const CachedFrame* b = base(); + if (b->mCachedNodes.size() == 0) + return false; + if (node >= b->mCachedNodes.begin() && node < b->mCachedNodes.end()) + return true; + for (const CachedFrame* child = b->mCachedFrames.begin(); + child != b->mCachedFrames.end(); child++) + if (child->mDebug.validate(node)) + return true; + return false; +} + +#undef DEBUG_PRINT_RECT + +#endif + +} |