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+/*
+ *
+ * Copyright (c) 1994
+ * Hewlett-Packard Company
+ *
+ * Permission to use, copy, modify, distribute and sell this software
+ * and its documentation for any purpose is hereby granted without fee,
+ * provided that the above copyright notice appear in all copies and
+ * that both that copyright notice and this permission notice appear
+ * in supporting documentation. Hewlett-Packard Company makes no
+ * representations about the suitability of this software for any
+ * purpose. It is provided "as is" without express or implied warranty.
+ *
+ * Copyright (c) 1997
+ * Silicon Graphics Computer Systems, Inc.
+ *
+ * Permission to use, copy, modify, distribute and sell this software
+ * and its documentation for any purpose is hereby granted without fee,
+ * provided that the above copyright notice appear in all copies and
+ * that both that copyright notice and this permission notice appear
+ * in supporting documentation. Silicon Graphics makes no
+ * representations about the suitability of this software for any
+ * purpose. It is provided "as is" without express or implied warranty.
+ */
+
+/* NOTE: This is an internal header file, included by other STL headers.
+ * You should not attempt to use it directly.
+ */
+
+#ifndef __SGI_STL_INTERNAL_HEAP_H
+#define __SGI_STL_INTERNAL_HEAP_H
+
+__STL_BEGIN_NAMESPACE
+
+#if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)
+#pragma set woff 1209
+#endif
+
+// Heap-manipulation functions: push_heap, pop_heap, make_heap, sort_heap.
+
+template <class _RandomAccessIterator, class _Distance, class _Tp>
+void
+__push_heap(_RandomAccessIterator __first,
+ _Distance __holeIndex, _Distance __topIndex, _Tp __value)
+{
+ _Distance __parent = (__holeIndex - 1) / 2;
+ while (__holeIndex > __topIndex && *(__first + __parent) < __value) {
+ *(__first + __holeIndex) = *(__first + __parent);
+ __holeIndex = __parent;
+ __parent = (__holeIndex - 1) / 2;
+ }
+ *(__first + __holeIndex) = __value;
+}
+
+template <class _RandomAccessIterator, class _Distance, class _Tp>
+inline void
+__push_heap_aux(_RandomAccessIterator __first,
+ _RandomAccessIterator __last, _Distance*, _Tp*)
+{
+ __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0),
+ _Tp(*(__last - 1)));
+}
+
+template <class _RandomAccessIterator>
+inline void
+push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
+{
+ __STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
+ __STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
+ _LessThanComparable);
+ __push_heap_aux(__first, __last,
+ __DISTANCE_TYPE(__first), __VALUE_TYPE(__first));
+}
+
+template <class _RandomAccessIterator, class _Distance, class _Tp,
+ class _Compare>
+void
+__push_heap(_RandomAccessIterator __first, _Distance __holeIndex,
+ _Distance __topIndex, _Tp __value, _Compare __comp)
+{
+ _Distance __parent = (__holeIndex - 1) / 2;
+ while (__holeIndex > __topIndex && __comp(*(__first + __parent), __value)) {
+ *(__first + __holeIndex) = *(__first + __parent);
+ __holeIndex = __parent;
+ __parent = (__holeIndex - 1) / 2;
+ }
+ *(__first + __holeIndex) = __value;
+}
+
+template <class _RandomAccessIterator, class _Compare,
+ class _Distance, class _Tp>
+inline void
+__push_heap_aux(_RandomAccessIterator __first,
+ _RandomAccessIterator __last, _Compare __comp,
+ _Distance*, _Tp*)
+{
+ __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0),
+ _Tp(*(__last - 1)), __comp);
+}
+
+template <class _RandomAccessIterator, class _Compare>
+inline void
+push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
+ _Compare __comp)
+{
+ __STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
+ __push_heap_aux(__first, __last, __comp,
+ __DISTANCE_TYPE(__first), __VALUE_TYPE(__first));
+}
+
+template <class _RandomAccessIterator, class _Distance, class _Tp>
+void
+__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
+ _Distance __len, _Tp __value)
+{
+ _Distance __topIndex = __holeIndex;
+ _Distance __secondChild = 2 * __holeIndex + 2;
+ while (__secondChild < __len) {
+ if (*(__first + __secondChild) < *(__first + (__secondChild - 1)))
+ __secondChild--;
+ *(__first + __holeIndex) = *(__first + __secondChild);
+ __holeIndex = __secondChild;
+ __secondChild = 2 * (__secondChild + 1);
+ }
+ if (__secondChild == __len) {
+ *(__first + __holeIndex) = *(__first + (__secondChild - 1));
+ __holeIndex = __secondChild - 1;
+ }
+ __push_heap(__first, __holeIndex, __topIndex, __value);
+}
+
+template <class _RandomAccessIterator, class _Tp, class _Distance>
+inline void
+__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
+ _RandomAccessIterator __result, _Tp __value, _Distance*)
+{
+ *__result = *__first;
+ __adjust_heap(__first, _Distance(0), _Distance(__last - __first), __value);
+}
+
+template <class _RandomAccessIterator, class _Tp>
+inline void
+__pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last,
+ _Tp*)
+{
+ __pop_heap(__first, __last - 1, __last - 1,
+ _Tp(*(__last - 1)), __DISTANCE_TYPE(__first));
+}
+
+template <class _RandomAccessIterator>
+inline void pop_heap(_RandomAccessIterator __first,
+ _RandomAccessIterator __last)
+{
+ __STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
+ __STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
+ _LessThanComparable);
+ __pop_heap_aux(__first, __last, __VALUE_TYPE(__first));
+}
+
+template <class _RandomAccessIterator, class _Distance,
+ class _Tp, class _Compare>
+void
+__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
+ _Distance __len, _Tp __value, _Compare __comp)
+{
+ _Distance __topIndex = __holeIndex;
+ _Distance __secondChild = 2 * __holeIndex + 2;
+ while (__secondChild < __len) {
+ if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1))))
+ __secondChild--;
+ *(__first + __holeIndex) = *(__first + __secondChild);
+ __holeIndex = __secondChild;
+ __secondChild = 2 * (__secondChild + 1);
+ }
+ if (__secondChild == __len) {
+ *(__first + __holeIndex) = *(__first + (__secondChild - 1));
+ __holeIndex = __secondChild - 1;
+ }
+ __push_heap(__first, __holeIndex, __topIndex, __value, __comp);
+}
+
+template <class _RandomAccessIterator, class _Tp, class _Compare,
+ class _Distance>
+inline void
+__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
+ _RandomAccessIterator __result, _Tp __value, _Compare __comp,
+ _Distance*)
+{
+ *__result = *__first;
+ __adjust_heap(__first, _Distance(0), _Distance(__last - __first),
+ __value, __comp);
+}
+
+template <class _RandomAccessIterator, class _Tp, class _Compare>
+inline void
+__pop_heap_aux(_RandomAccessIterator __first,
+ _RandomAccessIterator __last, _Tp*, _Compare __comp)
+{
+ __pop_heap(__first, __last - 1, __last - 1, _Tp(*(__last - 1)), __comp,
+ __DISTANCE_TYPE(__first));
+}
+
+template <class _RandomAccessIterator, class _Compare>
+inline void
+pop_heap(_RandomAccessIterator __first,
+ _RandomAccessIterator __last, _Compare __comp)
+{
+ __STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
+ __pop_heap_aux(__first, __last, __VALUE_TYPE(__first), __comp);
+}
+
+template <class _RandomAccessIterator, class _Tp, class _Distance>
+void
+__make_heap(_RandomAccessIterator __first,
+ _RandomAccessIterator __last, _Tp*, _Distance*)
+{
+ if (__last - __first < 2) return;
+ _Distance __len = __last - __first;
+ _Distance __parent = (__len - 2)/2;
+
+ while (true) {
+ __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)));
+ if (__parent == 0) return;
+ __parent--;
+ }
+}
+
+template <class _RandomAccessIterator>
+inline void
+make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
+{
+ __STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
+ __STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
+ _LessThanComparable);
+ __make_heap(__first, __last,
+ __VALUE_TYPE(__first), __DISTANCE_TYPE(__first));
+}
+
+template <class _RandomAccessIterator, class _Compare,
+ class _Tp, class _Distance>
+void
+__make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
+ _Compare __comp, _Tp*, _Distance*)
+{
+ if (__last - __first < 2) return;
+ _Distance __len = __last - __first;
+ _Distance __parent = (__len - 2)/2;
+
+ while (true) {
+ __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)),
+ __comp);
+ if (__parent == 0) return;
+ __parent--;
+ }
+}
+
+template <class _RandomAccessIterator, class _Compare>
+inline void
+make_heap(_RandomAccessIterator __first,
+ _RandomAccessIterator __last, _Compare __comp)
+{
+ __STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
+ __make_heap(__first, __last, __comp,
+ __VALUE_TYPE(__first), __DISTANCE_TYPE(__first));
+}
+
+template <class _RandomAccessIterator>
+void sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
+{
+ __STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
+ __STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
+ _LessThanComparable);
+ while (__last - __first > 1)
+ pop_heap(__first, __last--);
+}
+
+template <class _RandomAccessIterator, class _Compare>
+void
+sort_heap(_RandomAccessIterator __first,
+ _RandomAccessIterator __last, _Compare __comp)
+{
+ __STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
+ while (__last - __first > 1)
+ pop_heap(__first, __last--, __comp);
+}
+
+#if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)
+#pragma reset woff 1209
+#endif
+
+__STL_END_NAMESPACE
+
+#endif /* __SGI_STL_INTERNAL_HEAP_H */
+
+// Local Variables:
+// mode:C++
+// End: