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+/*
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef WebFloatPoint_h
+#define WebFloatPoint_h
+
+#include "WebCommon.h"
+
+#if WEBKIT_IMPLEMENTATION
+#include "IntPoint.h"
+#endif
+
+namespace WebKit {
+
+struct WebFloatPoint {
+ float x;
+ float y;
+
+ WebFloatPoint()
+ : x(0.0f)
+ , y(0.0f)
+ {
+ }
+
+ WebFloatPoint(float x, float y)
+ : x(x)
+ , y(y)
+ {
+ }
+
+#if WEBKIT_IMPLEMENTATION
+ WebFloatPoint(const WebCore::FloatPoint& p)
+ : x(p.x())
+ , y(p.y())
+ {
+ }
+
+ WebFloatPoint& operator=(const WebCore::FloatPoint& p)
+ {
+ x = p.x();
+ y = p.y();
+ return *this;
+ }
+
+ operator WebCore::FloatPoint() const
+ {
+ return WebCore::FloatPoint(x, y);
+ }
+#endif
+};
+
+inline bool operator==(const WebFloatPoint& a, const WebFloatPoint& b)
+{
+ return a.x == b.x && a.y == b.y;
+}
+
+inline bool operator!=(const WebFloatPoint& a, const WebFloatPoint& b)
+{
+ return !(a == b);
+}
+
+} // namespace WebKit
+
+#endif